scummvm/engines/made/resource.h
2014-02-18 02:39:36 +01:00

270 lines
6.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADE_RESOURCE_H
#define MADE_RESOURCE_H
#include "made/sound.h"
#include "common/endian.h"
#include "common/array.h"
#include "common/hashmap.h"
namespace Common {
class File;
}
namespace Audio {
class AudioStream;
}
namespace Graphics {
struct Surface;
}
namespace Made {
/// This value specifies the size of the resource cache
/// which stores recently used resources. On the DS,
/// 400Kb is all we can spare, while 1Mb seems like a
/// good value for larger systems.
#ifndef __DS__
const int kMaxResourceCacheSize = 1000 * 1024;
#else
const int kMaxResourceCacheSize = 400 * 1024;
#endif
enum ResourceType {
kResARCH = MKTAG('A','R','C','H'),
kResFREE = MKTAG('F','R','E','E'),
kResOMNI = MKTAG('O','M','N','I'),
kResFLEX = MKTAG('F','L','E','X'),
kResSNDS = MKTAG('S','N','D','S'),
kResANIM = MKTAG('A','N','I','M'),
kResMENU = MKTAG('M','E','N','U'),
kResFONT = MKTAG('F','O','N','T'),
kResXMID = MKTAG('X','M','I','D'),
kResMIDI = MKTAG('M','I','D','I')
};
struct ResourceSlot;
class Resource {
public:
ResourceSlot *_slot;
virtual ~Resource();
};
class PictureResource : public Resource {
public:
PictureResource();
virtual ~PictureResource();
void load(byte *source, int size);
Graphics::Surface *getPicture() const { return _picture; }
byte *getPalette() const { return _picturePalette; }
bool hasPalette() const { return _hasPalette; }
int getPaletteColorCount() const { return _paletteColorCount; }
protected:
Graphics::Surface *_picture;
byte *_picturePalette;
int _paletteColorCount;
bool _hasPalette;
void loadRaw(byte *source, int size);
void loadChunked(byte *source, int size);
};
class AnimationResource : public Resource {
public:
AnimationResource();
virtual ~AnimationResource();
void load(byte *source, int size);
int getCount() const { return _frames.size(); }
Graphics::Surface *getFrame(int index) const {
if ((uint)index < _frames.size()) {
return _frames[index];
} else {
warning("getFrame: Tried to obtain invalid frame %i, array has %i frames", index, _frames.size());
return _frames[_frames.size() - 1];
}
}
uint16 getFlags() const { return _flags; }
int16 getWidth() const { return _width; }
int16 getHeight() const { return _height; }
protected:
Common::Array<Graphics::Surface *> _frames;
uint16 _flags;
int16 _width, _height;
};
class SoundResource : public Resource {
public:
SoundResource();
virtual ~SoundResource();
virtual void load(byte *source, int size);
Audio::AudioStream *getAudioStream(int soundRate, bool loop = false);
SoundEnergyArray *getSoundEnergyArray() const { return _soundEnergyArray; }
protected:
byte *_soundData;
int _soundSize;
SoundEnergyArray *_soundEnergyArray;
};
class SoundResourceV1 : public SoundResource {
public:
SoundResourceV1() {}
virtual ~SoundResourceV1() {}
void load(byte *source, int size);
};
class MenuResource : public Resource {
public:
MenuResource();
virtual ~MenuResource();
void load(byte *source, int size);
int getCount() const { return _strings.size(); }
const char *getString(uint index) const;
protected:
Common::Array<Common::String> _strings;
};
class FontResource : public Resource {
public:
FontResource();
virtual ~FontResource();
void load(byte *source, int size);
int getHeight() const;
int getCharWidth(uint c) const;
int getTextWidth(const char *text);
byte *getChar(uint c) const;
protected:
byte *_data;
int _size;
byte *getCharData(uint c) const;
};
class GenericResource : public Resource {
public:
GenericResource();
virtual ~GenericResource();
void load(byte *source, int size);
byte *getData() const { return _data; }
int getSize() const { return _size; }
protected:
byte *_data;
int _size;
};
struct ResourceSlot {
uint32 offs;
uint32 size;
Resource *res;
int refCount;
ResourceSlot() : offs(0), size(0), res(NULL), refCount(0) {
}
ResourceSlot(uint32 roffs, uint32 rsize) : offs(roffs), size(rsize), res(NULL), refCount(0) {
}
};
class ResourceReader {
public:
ResourceReader();
~ResourceReader();
void open(const char *filename);
void openResourceBlocks();
PictureResource *getPicture(int index);
AnimationResource *getAnimation(int index);
SoundResource *getSound(int index);
MenuResource *getMenu(int index);
FontResource *getFont(int index);
GenericResource *getXmidi(int index);
GenericResource *getMidi(int index);
void freeResource(Resource *resource);
protected:
Common::File *_fd;
Common::File *_fdPics, *_fdSounds, *_fdMusic; // V1
bool _isV1;
typedef Common::Array<ResourceSlot> ResourceSlots;
typedef Common::HashMap<uint32, ResourceSlots *> ResMap;
void openResourceBlock(const char *filename, Common::File *blockFile, uint32 resType);
ResMap _resSlots;
int _cacheCount;
int _cacheDataSize;
void loadIndex(ResourceSlots *slots);
template<class T>
T *createResource(uint32 resType, int index) {
ResourceSlot *slot = getResourceSlot(resType, index);
if (!slot)
return NULL;
T *res = (T *)getResourceFromCache(slot);
if (!res) {
byte *buffer;
uint32 size;
// Read from the correct file for V1 games
if (_isV1) {
switch (resType) {
case kResSNDS:
_fd = _fdSounds;
break;
case kResMIDI:
_fd = _fdMusic;
break;
default:
_fd = _fdPics;
break;
}
}
if (loadResource(slot, buffer, size)) {
res = new T();
res->_slot = slot;
res->load(buffer, size);
addResourceToCache(slot, res);
delete[] buffer;
}
}
return res;
}
bool loadResource(ResourceSlot *slot, byte *&buffer, uint32 &size);
ResourceSlot *getResourceSlot(uint32 resType, uint index);
Resource *getResourceFromCache(ResourceSlot *slot);
void addResourceToCache(ResourceSlot *slot, Resource *res);
void tossResourceFromCache(ResourceSlot *slot);
void purgeCache();
};
} // End of namespace Made
#endif /* MADE_H */