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5684a31703
This should address the remaining issues with ticket https://bugs.scummvm.org/ticket/13155
359 lines
12 KiB
C++
359 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/translation.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "agi/detection.h"
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#include "agi/wagparser.h" // for fallback detection
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#include "agi/agi.h"
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static const DebugChannelDef debugFlagList[] = {
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{Agi::kDebugLevelMain, "Main", "Generic debug level"},
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{Agi::kDebugLevelResources, "Resources", "Resources debugging"},
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{Agi::kDebugLevelSprites, "Sprites", "Sprites debugging"},
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{Agi::kDebugLevelInventory, "Inventory", "Inventory debugging"},
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{Agi::kDebugLevelInput, "Input", "Input events debugging"},
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{Agi::kDebugLevelMenu, "Menu", "Menu debugging"},
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{Agi::kDebugLevelScripts, "Scripts", "Scripts debugging"},
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{Agi::kDebugLevelSound, "Sound", "Sound debugging"},
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{Agi::kDebugLevelText, "Text", "Text output debugging"},
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{Agi::kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor agiGames[] = {
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{"agi", "Sierra AGI game"},
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{"agi-fanmade", "Fanmade AGI game"},
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{"agidemo", "AGI Demo"},
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{"bc", "The Black Cauldron"},
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{"caitlyn", "Caitlyn's Destiny"},
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{"ddp", "Donald Duck's Playground"},
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{"goldrush", "Gold Rush!"},
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{"kq1", "King's Quest I: Quest for the Crown"},
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{"kq2", "King's Quest II: Romancing the Throne"},
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{"kq3", "King's Quest III: To Heir Is Human"},
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{"kq4", "King's Quest IV: The Perils of Rosella"},
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{"lsl1", "Leisure Suit Larry in the Land of the Lounge Lizards"},
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{"mickey", "Mickey\'s Space Adventure"},
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{"mixedup", "Mixed-Up Mother Goose"},
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{"mh1", "Manhunter 1: New York"},
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{"mh2", "Manhunter 2: San Francisco"},
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{"pq1", "Police Quest I: In Pursuit of the Death Angel"},
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{"serguei1", "Serguei's Destiny 1"},
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{"serguei2", "Serguei's Destiny 2"},
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{"sq0", "Space Quest 0: Replicated"},
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{"sq1", "Space Quest I: The Sarien Encounter"},
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{"sq2", "Space Quest II: Vohaul's Revenge"},
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{"sqx", "Space Quest: The Lost Chapter"},
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{"tetris", "AGI Tetris"},
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{"troll", "Troll\'s Tale"},
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{"winnie", "Winnie the Pooh in the Hundred Acre Wood"},
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{"xmascard", "Xmas Card"},
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{nullptr, nullptr}
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};
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#include "agi/detection_tables.h"
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVELOAD,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"originalsaveload",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_AMIGA_ALTERNATIVE_PALETTE,
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{
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_s("Use an alternative palette"),
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_s("Use an alternative palette, common for all Amiga games. This was the old behavior"),
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"altamigapalette",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_DISABLE_MOUSE,
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{
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_s("Mouse support"),
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_s("Enables mouse support. Allows to use mouse for movement and in game menus."),
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"mousesupport",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_USE_HERCULES_FONT,
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{
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_s("Use Hercules hires font"),
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_s("Uses Hercules hires font, when font file is available."),
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"herculesfont",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_COMMAND_PROMPT_WINDOW,
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{
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_s("Pause when entering commands"),
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_s("Shows a command prompt window and pauses the game (like in SCI) instead of a real-time prompt."),
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"commandpromptwindow",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_APPLE2GS_ADD_SPEED_MENU,
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{
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_s("Add speed menu"),
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_s("Add game speed menu (similar to PC version)"),
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"apple2gs_speedmenu",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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using namespace Agi;
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class AgiMetaEngineDetection : public AdvancedMetaEngineDetection {
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mutable Common::String _gameid;
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mutable Common::String _extra;
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public:
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AgiMetaEngineDetection() : AdvancedMetaEngineDetection(Agi::gameDescriptions, sizeof(Agi::AGIGameDescription), agiGames, optionsList) {
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_guiOptions = GUIO1(GUIO_NOSPEECH);
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_maxScanDepth = 2;
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_flags = kADFlagMatchFullPaths;
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}
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const char *getEngineId() const override {
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return "agi";
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}
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const char *getName() const override {
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return "AGI preAGI + v2 + v3";
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}
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const char *getOriginalCopyright() const override {
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return "Sierra AGI Engine (C) Sierra On-Line Software";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override;
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};
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ADDetectedGame AgiMetaEngineDetection::fallbackDetect(const FileMap &allFilesXXX, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const {
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typedef Common::HashMap<Common::String, int32> IntMap;
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IntMap allFiles;
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bool matchedUsingFilenames = false;
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bool matchedUsingWag = false;
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int wagFileCount = 0;
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WagFileParser wagFileParser;
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Common::FSNode wagFileNode;
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Common::String description;
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// // Set the defaults for gameid and extra
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_gameid = "agi-fanmade";
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_extra.clear();
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// Set the default values for the fallback descriptor's ADGameDescription part.
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g_fallbackDesc.desc.language = Common::UNK_LANG;
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g_fallbackDesc.desc.platform = Common::kPlatformDOS;
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g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
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// Set default values for the fallback descriptor's AGIGameDescription part.
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g_fallbackDesc.gameID = GID_FANMADE;
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g_fallbackDesc.features = GF_FANMADE;
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g_fallbackDesc.version = 0x2917;
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// First grab all filenames and at the same time count the number of *.wag files
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) continue;
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Common::String filename = file->getName();
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filename.toLowercase();
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allFiles[filename] = true; // Save the filename in a hash table
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if (filename.hasSuffix(".wag")) {
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// Save latest found *.wag file's path (Can be used to open the file, the name can't)
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wagFileNode = *file;
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wagFileCount++; // Count found *.wag files
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}
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}
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if (allFiles.contains("logdir") && allFiles.contains("object") &&
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allFiles.contains("picdir") && allFiles.contains("snddir") &&
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allFiles.contains("viewdir") && allFiles.contains("vol.0") &&
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allFiles.contains("words.tok")) { // Check for v2
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// The default AGI interpreter version 0x2917 is okay for v2 games
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// so we don't have to change it here.
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matchedUsingFilenames = true;
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// Check for AGIPAL by checking for existence of any of the files "pal.100" - "pal.109"
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bool agipal = false;
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char agipalFile[] = "pal.xxx";
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for (uint i = 100; i <= 109; i++) {
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sprintf(agipalFile, "pal.%d", i);
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if (allFiles.contains(agipalFile)) {
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agipal = true; // We found a file "pal.x" where 100 <= x <= 109 so it's AGIPAL
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break;
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}
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}
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if (agipal) { // Check if it is AGIPAL
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description = "Unknown v2 AGIPAL Game";
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} else { // Not AGIPAL so just plain v2
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description = "Unknown v2 Game";
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}
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} else { // Try v3
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char name[8];
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for (IntMap::const_iterator f = allFiles.begin(); f != allFiles.end(); ++f) {
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if (f->_key.hasSuffix("vol.0")) {
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memset(name, 0, 8);
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strncpy(name, f->_key.c_str(), MIN((uint)8, f->_key.size() > 5 ? f->_key.size() - 5 : f->_key.size()));
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if (allFiles.contains("object") && allFiles.contains("words.tok") &&
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allFiles.contains(Common::String(name) + "dir")) {
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matchedUsingFilenames = true;
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description = "Unknown v3 Game";
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g_fallbackDesc.version = 0x3149; // Set the default AGI version for an AGI v3 game
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break;
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}
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}
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}
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}
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// WinAGI produces *.wag file with interpreter version, game name and other parameters.
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// If there's exactly one *.wag file and it parses successfully then we'll use its information.
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if (wagFileCount == 1 && wagFileParser.parse(wagFileNode)) {
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matchedUsingWag = true;
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const WagProperty *wagAgiVer = wagFileParser.getProperty(WagProperty::PC_INTVERSION);
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const WagProperty *wagGameID = wagFileParser.getProperty(WagProperty::PC_GAMEID);
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const WagProperty *wagGameDesc = wagFileParser.getProperty(WagProperty::PC_GAMEDESC);
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const WagProperty *wagGameVer = wagFileParser.getProperty(WagProperty::PC_GAMEVERSION);
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const WagProperty *wagGameLastEdit = wagFileParser.getProperty(WagProperty::PC_GAMELAST);
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// If there is an AGI version number in the *.wag file then let's use it
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if (wagAgiVer != nullptr && wagFileParser.checkAgiVersionProperty(*wagAgiVer)) {
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// TODO/FIXME: Check that version number is something we support before trying to use it.
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// If the version number is unsupported then it'll get switched to 0x2917 later.
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// But there's the possibility that file based detection has detected something else
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// than a v2 AGI game. So there's a possibility for conflicting information.
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g_fallbackDesc.version = wagFileParser.convertToAgiVersionNumber(*wagAgiVer);
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}
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// Set gameid according to *.wag file information if it's present and it's a known value
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if (wagGameID != nullptr && findPlainGameDescriptor(wagGameID->getData(), agiGames)) {
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_gameid = wagGameID->getData();
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debug(3, "Agi::fallbackDetector: Using game id (%s) from WAG file", _gameid.c_str());
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}
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// Set game description and extra according to *.wag file information if they're present
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if (wagGameDesc != nullptr && Common::String(wagGameDesc->getData()) != "\"\"") {
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description = wagGameDesc->getData();
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debug(3, "Agi::fallbackDetector: Game description (%s) from WAG file", wagGameDesc->getData());
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// If there's game version in the *.wag file, set extra to it
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if (wagGameVer != nullptr && Common::String(wagGameVer->getData()) != "\"\"") {
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_extra = wagGameVer->getData();
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debug(3, "Agi::fallbackDetector: Game version (%s) from WAG file", wagGameVer->getData());
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}
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// If there's game last edit date in the *.wag file, add it to extra
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if (wagGameLastEdit != nullptr) {
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if (!_extra.empty())
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_extra += " ";
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_extra += wagGameLastEdit->getData();
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debug(3, "Agi::fallbackDetector: Game's last edit date (%s) from WAG file", wagGameLastEdit->getData());
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}
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}
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} else if (wagFileCount > 1) { // More than one *.wag file, confusing! So let's not use them.
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warning("More than one (%d) *.wag files found. WAG files ignored", wagFileCount);
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}
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// Check that the AGI interpreter version is a supported one
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if (!(g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x4000)) {
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warning("Unsupported AGI interpreter version 0x%x in AGI's fallback detection. Using default 0x2917", g_fallbackDesc.version);
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g_fallbackDesc.version = 0x2917;
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}
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// Set game type (v2 or v3) according to the AGI interpreter version number
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if (g_fallbackDesc.version >= 0x2000 && g_fallbackDesc.version < 0x3000)
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g_fallbackDesc.gameType = GType_V2;
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else if (g_fallbackDesc.version >= 0x3000 && g_fallbackDesc.version < 0x4000)
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g_fallbackDesc.gameType = GType_V3;
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// Check if we found a match with any of the fallback methods
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if (matchedUsingWag || matchedUsingFilenames) {
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_extra = description + (!_extra.empty() ? " " : "") + _extra; // Let's combine the description and extra
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// Override the gameid & extra values in g_fallbackDesc.desc. This only works
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// until the fallback detector is called again, and while the MetaEngine instance
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// is alive (as else the string storage is modified/deleted).
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g_fallbackDesc.desc.gameId = _gameid.c_str();
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g_fallbackDesc.desc.extra = _extra.c_str();
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Common::String fallbackWarning;
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fallbackWarning = "Your game version has been detected using fallback matching as a\n";
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fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameId, g_fallbackDesc.desc.extra);
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fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n";
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fallbackWarning += "please report any information previously printed by ScummVM to the team.\n";
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g_system->logMessage(LogMessageType::kWarning, fallbackWarning.c_str());
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return ADDetectedGame(&g_fallbackDesc.desc);
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}
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return ADDetectedGame();
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}
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REGISTER_PLUGIN_STATIC(AGI_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AgiMetaEngineDetection);
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