scummvm/engines/mads/module.mk
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00

74 lines
1.4 KiB
Makefile

MODULE := engines/mads
MODULE_OBJS := \
dragonsphere/game_dragonsphere.o \
dragonsphere/dragonsphere_scenes.o \
dragonsphere/dragonsphere_scenes1.o \
dragonsphere/globals_dragonsphere.o \
phantom/game_phantom.o \
phantom/globals_phantom.o \
phantom/phantom_scenes.o \
phantom/phantom_scenes1.o \
phantom/phantom_scenes2.o \
phantom/phantom_scenes3.o \
phantom/phantom_scenes4.o \
phantom/phantom_scenes5.o \
nebular/dialogs_nebular.o \
nebular/game_nebular.o \
nebular/globals_nebular.o \
nebular/menu_nebular.o \
nebular/sound_nebular.o \
nebular/nebular_scenes.o \
nebular/nebular_scenes1.o \
nebular/nebular_scenes2.o \
nebular/nebular_scenes3.o \
nebular/nebular_scenes4.o \
nebular/nebular_scenes5.o \
nebular/nebular_scenes6.o \
nebular/nebular_scenes7.o \
nebular/nebular_scenes8.o \
action.o \
animation.o \
assets.o \
audio.o \
camera.o \
compression.o \
conversations.o \
debugger.o \
dialogs.o \
events.o \
font.o \
game.o \
game_data.o \
globals.o \
hotspots.o \
inventory.o \
mads.o \
menu_views.o \
messages.o \
msurface.o \
metaengine.o \
palette.o \
player.o \
rails.o \
resources.o \
scene.o \
scene_data.o \
screen.o \
sequence.o \
sound.o \
sprites.o \
staticres.o \
user_interface.o
# This module can be built as a plugin
ifeq ($(ENABLE_MADS), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o