201 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "watchmaker/sdl_wrapper.h"
#include "watchmaker/render.h"
#include "watchmaker/utils.h"
#include "watchmaker/ll/ll_system.h"
#include "watchmaker/tga_util.h"
#include "common/stream.h"
#include "watchmaker/game.h"
#include "watchmaker/rect.h"
#include "watchmaker/renderer.h"
#if defined(USE_OPENGL_GAME)
#include "graphics/opengl/system_headers.h"
#include "math/glmath.h"
#define MAXTEXTURES 2000
#define MAX_BITMAP_LIST 1024
namespace Watchmaker {
bool rInitialize3DEnvironment(WGame &game, char *cfg) {
warning("STUBBED: rInitialize3DEnvironment");
game.sdl->initWindow();
game._renderer->initGL();
return true;
}
#if 0
//*********************************************************************************************
unsigned int gGetTextureListPosition() {
unsigned int pos = 1;
while (gTextureList[pos].surface != NULL) {
pos++;
}
if (pos > MAXTEXTURES)
return 0;
if (pos > gNumTextureList)
gNumTextureList = pos;
return pos;
}
#endif
void rSetRenderMode(int state) {
warning("STUBBED: rSetRenderMode");
}
bool checkGlError(const char *when) {
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
Common::String explanation = "";
switch (error) {
case GL_INVALID_ENUM: explanation = "GL_INVALID_ENUM"; break;
case GL_INVALID_VALUE: explanation = "GL_INVALID_VALUE"; break;
case GL_INVALID_OPERATION: explanation = "GL_INVALID_OPERATION"; break;
case GL_INVALID_FRAMEBUFFER_OPERATION: explanation = "GL_INVALID_FRAMEBUFFER_OPERATION"; break;
case GL_OUT_OF_MEMORY: explanation = "GL_OUT_OF_MEMORY"; break;
case GL_STACK_UNDERFLOW: explanation = "GL_STACK_UNDERFLOW"; break;
case GL_STACK_OVERFLOW: explanation = "GL_STACK_OVERFLOW"; break;
default: break;
}
warning("%s: GL raised error %d - %s", when, error, explanation.c_str());
return false;
}
return true;
}
bool rClearBuffers(char flags) {
checkGlError("Entering rClearBuffers");
bool clearStencil = rGetStencilBitDepth() != 0;
bool clearDepth = flags & rCLEARZBUFFER;
//bool clearBack = flags & rCLEARBACKBUFFER;
bool clearScreen = flags & rCLEARSCREENBUFFER;
// Picking green to make the clear color easy to spot.
glClearColor(0, 1, 0, 1);
GLbitfield mask = (clearStencil ? GL_STENCIL_BUFFER_BIT : 0) | (clearDepth ? GL_DEPTH_BUFFER_BIT : 0) | (clearScreen ? GL_COLOR_BUFFER_BIT : 0);
glClear(mask);
return checkGlError("rClearBuffers");
}
unsigned char *rLockSurfaceDirect(gTexture *t, unsigned int *pitch) {
warning("STUBBED: rLockSurfaceDirect");
return nullptr;
}
void rUnlockSurfaceDirect(gTexture *t) {
warning("STUBBED: rUnlockSurfaceDirect");
}
uint16 rRGBAToTextureFormat(unsigned int r, unsigned int g, unsigned int b, unsigned int a) {
warning("STUBBED: rRGBAToTextureFormat");
return 0;
}
bool rSetMovieFrame(MaterialPtr mat, uint32 dwCurrFrame) {
warning("STUBBED: rSetMovieFrame");
return false;
}
int rCreateSurface(unsigned int dimx, unsigned int dimy, unsigned char flags) {
warning("STUBBED: rCreateSurface");
return 0;
}
void *rCreateSurfaceP(unsigned int dimx, unsigned int dimy, unsigned char flags) {
warning("STUBBED: rCreateSurfaceP");
return nullptr;
}
VertexBuffer rCreateVertexBuffer(unsigned int num) {
//warning("STUBBED: rCreateVertexBuffer");
return VertexBuffer();
}
bool rDeleteVertexBuffer(VertexBuffer &vb) {
warning("STUBBED: rDeleteVertexBuffer");
return false;
}
void rGetScreenInfos(unsigned int *width, unsigned int *height, unsigned int *bpp) {
warning("STUBBED: rGetScreenInfos");
*width = 800;
*height = 600;
*bpp = 32;
}
gTexture *gLoadTexture(char *TextName, unsigned int loaderFlags) {
error("STUBBED gLoadTexture");
return nullptr;
}
bool rGrabVideo(const char *path, char flags) {
error("STUBBED: rGrabVideo");
return true;
}
void rReleaseAllBitmaps(unsigned int NotFlags) {
warning("STUBBED: rReleaseAllBitmaps");
return;
}
void rReleaseBitmap(int i) {
error("STUBBED: rReleaseBitmap");
return;
}
void rReleaseAllTextures(unsigned int NotFlags) {
warning("STUBBED: rReleaseAllTextures");
return;
}
void rSetBitmapName(unsigned int id, const char *s) {
error("STUBBED: rSetBitmapName");
return;
}
uint32 rGetMovieFrame(MaterialPtr mat) {
error("STUBBED: rGetMovieFrame");
return 0;
}
void rPrintText(const char *s, unsigned int dst, unsigned int src, unsigned short *FontTable, unsigned short x, unsigned short y) {
error("STUBBED: rPrintText");
return;
}
void rGetTextDim(const char *s, unsigned short *FontTable, int *x, int *y) {
error("STUBBED: rGetTextDim");
return;
}
} // End of namespace Watchmaker
#endif // USE_OPENGL_GAME