scummvm/engines/wintermute/dcgf.h
2012-06-25 16:19:36 +02:00

59 lines
1.8 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_DCGF_H
#define WINTERMUTE_DCGF_H
//////////////////////////////////////////////////////////////////////////
#define DCGF_VER_MAJOR 1
#define DCGF_VER_MINOR 0
#define DCGF_VER_BUILD 1
#define DCGF_VER_SUFFIX "beta"
#define DCGF_VER_BETA true
#define DCGF_NAME "WME Lite"
#define DCGF_MAGIC 0xDEC0ADDE
// minimal saved game version we support
#define SAVEGAME_VER_MAJOR 1
#define SAVEGAME_VER_MINOR 0
#define SAVEGAME_VER_BUILD 0
//////////////////////////////////////////////////////////////////////////
#define COMPRESSED_FILE_MAGIC 0x504D435A // ZCMP
#ifdef GetClassName
#undef GetClassName
#endif
// macros
#define RELEASE(obj) if(obj) { obj->Release(); obj = NULL; } else 0
#endif // _DCGF_H_