scummvm/engines/cryomni3d/font_manager.cpp
2019-07-04 08:37:37 +02:00

341 lines
9.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/debug.h"
#include "common/file.h"
#include "graphics/managed_surface.h"
#include "cryomni3d/font_manager.h"
namespace CryOmni3D {
FontManager::FontManager() : _currentFont(nullptr), _transparentBackground(false),
_spaceWidth(0), _charSpacing(0), _lineHeight(30), _foreColor(0), _blockTextRemaining(nullptr) {
}
FontManager::~FontManager() {
for (Common::Array<Font *>::iterator it = _fonts.begin(); it != _fonts.end(); it++) {
delete *it;
}
}
void FontManager::loadFonts(const Common::Array<Common::String> &fontFiles) {
_fonts.reserve(_fonts.size() + fontFiles.size());
for (Common::Array<Common::String>::const_iterator it = fontFiles.begin(); it != fontFiles.end();
it++) {
Common::File font_fl;
//debug("Open font file %s", it->c_str());
if (!font_fl.open(*it)) {
error("Can't open file %s", it->c_str());
}
loadFont(font_fl);
}
}
void FontManager::loadFont(Common::ReadStream &font_fl) {
byte magic[8];
font_fl.read(magic, sizeof(magic));
if (memcmp(magic, "CRYOFONT", 8)) {
error("Invalid font magic");
}
// 3 unknown uint16
(void) font_fl.readUint16BE();
(void) font_fl.readUint16BE();
(void) font_fl.readUint16BE();
Font *font = new Font();
font->maxHeight = font_fl.readSint16BE();
//debug("Max char height %d", font.maxHeight);
font_fl.read(font->comment, sizeof(font->comment));
//debug("Comment %s", font.comment);
for (uint i = 0; i < Font::kCharactersCount; i++) {
uint16 h = font_fl.readUint16BE();
uint16 w = font_fl.readUint16BE();
uint sz = font->chars[i].setup(w, h);
//debug("Char %d sz %dx%d %d", i, w, h, sz);
font->chars[i].offX = font_fl.readSint16BE();
font->chars[i].offY = font_fl.readSint16BE();
font->chars[i].printedWidth = font_fl.readUint16BE();
//debug("Char %d offX %d offY %d PW %d", i, font.chars[i].offX, font.chars[i].offY, font.chars[i].printedWidth);
font_fl.read(font->chars[i].data, sz);
//debug("Char %d read %d", i, v);
}
_fonts.push_back(font);
}
void FontManager::setCurrentFont(int currentFont) {
if (currentFont == -1) {
currentFont = 0;
}
_currentFontId = currentFont;
_currentFont = _fonts[currentFont];
setSpaceWidth(0);
}
void FontManager::setSpaceWidth(uint additionalSpace) {
if (_currentFont) {
_spaceWidth = additionalSpace + _currentFont->chars[0].printedWidth;
} else {
_spaceWidth = 0;
}
}
uint FontManager::displayStr_(uint x, uint y,
const Common::String &text) const {
uint offset = 0;
for (Common::String::const_iterator it = text.begin(); it != text.end(); it++) {
offset += displayChar(x + offset, y, *it);
}
return offset;
}
uint FontManager::displayChar(uint x, uint y, unsigned char c) const {
if (!_currentFont) {
error("There is no current font");
}
if (!_currentSurface) {
error("There is no current surface");
}
if (c < ' ' || c >= 255) {
c = '?';
}
c -= 32;
const Character &char_ = _currentFont->chars[c];
int realX = x + char_.offX;
int realY = y + char_.offY + _currentFont->maxHeight - 2;
if (!_transparentBackground) {
_currentSurface->fillRect(Common::Rect(realX, realY, realX + char_.w, realY + char_.h), 0xff);
}
Graphics::Surface src;
src.init(char_.w, char_.h, char_.w, char_.data, Graphics::PixelFormat::createFormatCLUT8());
_currentSurface->transBlitFrom(src, Common::Point(realX, realY), 0, false, _foreColor);
// WORKAROUND: in Versailles game the space width is calculated differently in this function and in the getStrWidth one, let's try to be consistent
#define KEEP_SPACE_BUG
#ifndef KEEP_SPACE_BUG
if (c == 0) {
return _spaceWidth;
} else {
return _charSpacing + char_.printedWidth;
}
#else
return _charSpacing + char_.printedWidth;
#endif
}
uint FontManager::getStrWidth(const Common::String &text) const {
uint width = 0;
for (Common::String::const_iterator it = text.begin(); it != text.end(); it++) {
unsigned char c = *it;
if (c == ' ') {
width += _spaceWidth;
} else {
if (c < ' ' || c >= 255) {
c = '?';
}
c -= 32;
width += _charSpacing;
width += _currentFont->chars[c].printedWidth;
}
}
return width;
}
bool FontManager::displayBlockText(const Common::String &text,
Common::String::const_iterator begin) {
bool notEnoughSpace = false;
Common::String::const_iterator ptr = begin;
Common::Array<Common::String> words;
if (begin != text.end()) {
_blockTextRemaining = nullptr;
while (ptr != text.end() && !notEnoughSpace) {
uint finalPos;
bool has_cr;
calculateWordWrap(text, &ptr, &finalPos, &has_cr, words);
uint spacesWidth = (words.size() - 1) * _spaceWidth;
uint remainingSpace = (_blockRect.right - finalPos);
uint spaceConsumed = 0;
double spaceWidthPerWord;
if (words.size() == 1) {
spaceWidthPerWord = _spaceWidth;
} else {
spaceWidthPerWord = (double)spacesWidth / (double)words.size();
}
Common::Array<Common::String>::const_iterator word;
uint word_i;
for (word = words.begin(), word_i = 0; word != words.end(); word++, word_i++) {
_blockPos.x += displayStr_(_blockPos.x, _blockPos.y, *word);
if (!_justifyText || has_cr) {
_blockPos.x += _spaceWidth;
} else {
double sp = (word_i + 1) * spaceWidthPerWord - spaceConsumed;
_blockPos.x += int16(sp);
spaceConsumed += uint(sp);
remainingSpace -= uint(sp);
}
}
if (_blockPos.y + _lineHeight + getFontMaxHeight() >= _blockRect.bottom) {
notEnoughSpace = true;
_blockTextRemaining = ptr;
} else {
_blockPos.x = _blockRect.left;
_blockPos.y += _lineHeight;
}
}
}
return notEnoughSpace;
}
uint FontManager::getLinesCount(const Common::String &text, uint width) {
if (text.size() == 0) {
// One line even if it's empty
return 1;
}
if (text.size() > 1024) {
// Too long text, be lazy
return getStrWidth(text) / width + 3;
}
uint lineCount = 0;
Common::String::const_iterator textP = text.begin();
uint len = text.size();
while (len > 0) {
Common::String buffer;
uint lineWidth = 0;
lineCount++;
while (lineWidth < width && len > 0 && *textP != '\r') {
buffer += *(textP++);
len--;
lineWidth = getStrWidth(buffer);
}
if (lineWidth >= width) {
// We overrun the line, get backwards
while (buffer.size()) {
if (buffer[buffer.size() - 1] == ' ') {
break;
}
buffer.deleteLastChar();
textP--;
len++;
}
if (!buffer.size()) {
// Word was too long: fail
return 0;
}
if (*textP == ' ') {
textP++;
}
// Continue with next line
continue;
}
if (len == 0) {
// Job is finished
break;
}
if (*textP == '\r') {
// Next line
len--;
textP++;
}
}
return lineCount;
}
void FontManager::calculateWordWrap(const Common::String &text,
Common::String::const_iterator *position, uint *finalPos, bool *hasCr,
Common::Array<Common::String> &words) const {
*hasCr = false;
uint offset = 0;
bool wordWrap = false;
uint lineWidth = _blockRect.right - _blockRect.left;
Common::String::const_iterator ptr = *position;
words.clear();
if (ptr == text.end() || *ptr == '\r') {
ptr++;
*hasCr = true;
*position = ptr;
*finalPos = offset;
return;
}
while (!wordWrap) {
Common::String::const_iterator begin = ptr;
for (; ptr != text.end() && *ptr != '\r' && *ptr != ' '; ptr++) { }
Common::String word(begin, ptr);
uint width = getStrWidth(word);
if (width + offset >= lineWidth) {
wordWrap = true;
// word is too long: just put pointer back at begining
ptr = begin;
} else {
words.push_back(word);
offset += width + _spaceWidth;
for (; ptr != text.end() && *ptr == ' '; ptr++) { }
for (; ptr != text.end() && *ptr == '\r'; ptr++) {
wordWrap = true;
*hasCr = true;
}
}
}
if (words.size() > 0) {
offset -= _spaceWidth;
}
*finalPos = offset;
*position = ptr;
}
FontManager::Character::Character() : h(0), w(0), offX(0), offY(0), printedWidth(0), data(0) {
}
FontManager::Character::~Character() {
delete[] data;
}
uint FontManager::Character::setup(uint16 width, uint16 height) {
w = width;
h = height;
uint sz = w * h;
data = new byte[sz];
return sz;
}
} // End of namespace CryOmni3D