mirror of
https://github.com/libretro/scummvm.git
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158 lines
5.0 KiB
C++
158 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/ngi.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/gameloader.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/statics.h"
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#include "ngi/interaction.h"
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#include "ngi/behavior.h"
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#include "ngi/floaters.h"
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namespace NGI {
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void scene20_setExits(Scene *sc) {
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int thingpar;
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if (g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_OnStool)
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|| g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
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thingpar = 1;
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else if (g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_NearPipe)
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|| g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
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getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, 1);
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getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 1);
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getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 0);
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return;
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} else {
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thingpar = 0;
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}
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getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing, thingpar);
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getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing2, 0);
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getSc2MctlCompoundBySceneId(sc->_sceneId)->enableLinks(sO_CloseThing3, 1);
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}
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void scene20_initScene(Scene *sc) {
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Scene *oldsc = g_nmi->_currentScene;
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g_vars->scene20_grandma = sc->getStaticANIObject1ById(ANI_GRANDMA_20, -1);
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g_nmi->_currentScene = sc;
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if (g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_OnTheFloor))
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g_nmi->setObjectState(sO_Grandma, g_nmi->getObjectEnumState(sO_Grandma, sO_NearPipe));
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if (g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_OnStool)) {
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g_vars->scene20_grandma->changeStatics2(ST_GMA20_STOOL);
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} else if (g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
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g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR);
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} else if (g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_NearPipe)
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|| g_nmi->getObjectState(sO_Grandma) == g_nmi->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
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g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND);
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} else {
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g_vars->scene20_grandma->hide();
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}
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scene20_setExits(sc);
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g_nmi->_floaters->init(g_nmi->getGameLoaderGameVar()->getSubVarByName("SC_20"));
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for (int i = 0; i < 3; i++) {
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g_nmi->_floaters->genFlies(sc, g_nmi->_rnd.getRandomNumber(101) + 70, g_nmi->_rnd.getRandomNumber(51) + 175, 100, 0);
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g_nmi->_floaters->_array2[g_nmi->_floaters->_array2.size() - 1].val13 = g_nmi->_rnd.getRandomNumber(9);
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}
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g_nmi->_currentScene = oldsc;
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g_vars->scene20_fliesCountdown = g_nmi->_rnd.getRandomNumber(200) + 400;
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}
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void sceneHandler20_updateFlies() {
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int sz = g_nmi->_floaters->_array2.size();
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if (sz < 3) {
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g_nmi->_floaters->genFlies(g_nmi->_currentScene, 253, 650, 200, 0);
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g_nmi->_floaters->_array2[sz - 1].val2 = 250;
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g_nmi->_floaters->_array2[sz - 1].val3 = 200;
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} else {
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int idx = g_nmi->_rnd.getRandomNumber(sz);
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g_nmi->_floaters->_array2[idx].countdown = 0;
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g_nmi->_floaters->_array2[idx].fflags |= 4u;
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g_nmi->_floaters->_array2[idx].val2 = 250;
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g_nmi->_floaters->_array2[idx].val3 = 200;
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g_nmi->_floaters->_array2[idx].val6 = 253;
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g_nmi->_floaters->_array2[idx].val7 = 650;
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g_nmi->_floaters->_array2[idx].ani->_priority = 200;
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}
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g_vars->scene20_fliesCountdown = g_nmi->_rnd.getRandomNumber(200) + 400;
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}
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int sceneHandler20(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_SC20_UPDATELOCKABLE:
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scene20_setExits(g_nmi->_currentScene);
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break;
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case 33:
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if (g_nmi->_aniMan2) {
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int x = g_nmi->_aniMan2->_ox;
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if (x < g_nmi->_sceneRect.left + 200)
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g_nmi->_currentScene->_x = x - 300 - g_nmi->_sceneRect.left;
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if (x > g_nmi->_sceneRect.right - 200)
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g_nmi->_currentScene->_x = x + 300 - g_nmi->_sceneRect.right;
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}
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--g_vars->scene20_fliesCountdown;
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if (g_vars->scene20_fliesCountdown <= 0)
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sceneHandler20_updateFlies();
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g_nmi->_floaters->update();
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g_nmi->_behaviorManager->updateBehaviors();
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g_nmi->startSceneTrack();
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break;
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default:
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break;
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}
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return 0;
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}
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} // End of namespace NGI
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