scummvm/engines/ngi/fullpipe/scene31.cpp
2021-12-26 18:48:43 +01:00

129 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ngi/ngi.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/gameloader.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/statics.h"
#include "ngi/interaction.h"
#include "ngi/behavior.h"
namespace NGI {
void scene31_initScene(Scene *sc) {
g_vars->scene31_chantingCountdown = 0;
g_vars->scene31_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_31, -1);
if (g_nmi->getObjectState(sO_Cactus) == g_nmi->getObjectEnumState(sO_Cactus, sO_HasGrown)) {
Scene *oldsc = g_nmi->_currentScene;
g_nmi->_currentScene = sc;
g_vars->scene31_cactus->changeStatics2(ST_CTS31_GROWN2);
g_vars->scene31_cactus->_priority = 22;
g_nmi->_currentScene = oldsc;
} else {
g_vars->scene31_cactus->hide();
}
g_vars->scene31_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1);
if (g_nmi->getObjectState(sO_Guard_3) == g_nmi->getObjectEnumState(sO_Guard_3, sO_Off))
g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS);
else
g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS);
}
void sceneHandler31_testCactus(ExCommand *cmd) {
if ((g_vars->scene31_cactus->_flags & 4) && g_vars->scene31_cactus->_statics->_staticsId == ST_CTS31_GROWN2) {
MessageQueue *mq = g_nmi->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
if (mq) {
mq->getExCommandByIndex(0)->_messageKind = 0;
mq->getExCommandByIndex(0)->_excFlags |= 1;
mq->getExCommandByIndex(1)->_messageKind = 0;
mq->getExCommandByIndex(1)->_excFlags |= 1;
}
}
}
int sceneHandler31(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC31_TESTCACTUS:
sceneHandler31_testCactus(cmd);
break;
case MSG_SC15_STOPCHANTING:
g_nmi->stopAllSoundInstances(SND_31_001);
g_vars->scene31_chantingCountdown = 120;
break;
case MSG_SC31_PULL:
if ( g_vars->scene31_plusMinus->_statics->_staticsId == ST_PMS_MINUS)
g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS);
else
g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS);
break;
case 33:
if (g_nmi->_aniMan2) {
int x = g_nmi->_aniMan2->_ox;
if (x < g_nmi->_sceneRect.left + 200)
g_nmi->_currentScene->_x = x - 300 - g_nmi->_sceneRect.left;
if (x > g_nmi->_sceneRect.right - 200)
g_nmi->_currentScene->_x = x + 300 - g_nmi->_sceneRect.right;
}
if (g_vars->scene31_chantingCountdown > 0) {
--g_vars->scene31_chantingCountdown;
if (!g_vars->scene31_chantingCountdown)
g_nmi->playSound(SND_31_001, 1);
}
g_nmi->_behaviorManager->updateBehaviors();
break;
default:
break;
}
return 0;
}
} // End of namespace NGI