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https://github.com/libretro/scummvm.git
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120 lines
3.4 KiB
C++
120 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef NGI_SCENE_H
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#define NGI_SCENE_H
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#include "common/ptr.h"
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#include "ngi/gfx.h"
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namespace NGI {
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class MessageQueue;
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class Scene : public Background {
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public:
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/** list items are owned */
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Common::Array<StaticANIObject *> _staticANIObjectList1;
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Common::Array<StaticANIObject *> _staticANIObjectList2;
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Common::Array<MessageQueue *> _messageQueueList;
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// PtrList _faObjectList; // not used
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Common::ScopedPtr<Shadows> _shadows;
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Common::ScopedPtr<SoundList> _soundList;
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int16 _sceneId;
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Common::String _sceneName;
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int _field_BC;
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Common::ScopedPtr<NGIArchive> _libHandle;
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public:
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Scene();
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~Scene() override;
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bool load(MfcArchive &file) override;
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void initStaticANIObjects();
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void init();
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void draw();
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void drawContent(int minPri, int maxPri, bool drawBG);
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void updateScrolling();
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void updateScrolling2();
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void update(int counterdiff);
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StaticANIObject *getAniMan();
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StaticANIObject *getStaticANIObject1ById(int obj, int a3);
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StaticANIObject *getStaticANIObject1ByName(const Common::String &name, int a3);
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MessageQueue *getMessageQueueById(int messageId);
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MessageQueue *getMessageQueueByName(const Common::String &name);
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void deleteStaticANIObject(StaticANIObject *obj);
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/** takes ownership of the passed obj */
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void addStaticANIObject(StaticANIObject *obj, bool addList2);
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void setPictureObjectsFlag4();
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PictureObject *getPictureObjectById(int objId, int flags);
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PictureObject *getPictureObjectByName(const Common::String &name, int keyCode);
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void deletePictureObject(PictureObject *obj);
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void preloadMovements(GameVar *var);
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StaticANIObject *getStaticANIObjectAtPos(int x, int y);
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PictureObject *getPictureObjectAtPos(int x, int y);
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int getPictureObjectIdAtPos(int x, int y);
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void initObjectCursors(const char *name);
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void stopAllSounds();
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private:
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#if 0
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static bool compareObjPriority(const void *p1, const void *p2);
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void objectList_sortByPriority(Common::Array<StaticANIObject *> &list, bool skipFirst = false);
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void objectList_sortByPriority(Common::Array<PictureObject *> &list, bool skipFirst = false);
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#else
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template<typename T>
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void objectList_sortByPriority(Common::Array<T*> &list, uint startIndex = 0);
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#endif
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};
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class SceneTag : public CObject {
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public:
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Common::String _tag;
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/** owned, but cannot use ScopedPtr because this object must be copyable */
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Scene *_scene;
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int16 _sceneId;
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public:
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SceneTag();
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~SceneTag() override;
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bool load(MfcArchive &file) override;
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void loadScene();
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};
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class SceneTagList : public Common::List<SceneTag>, public CObject {
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public:
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bool load(MfcArchive &file) override;
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};
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} // End of namespace NGI
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#endif /* NGI_SCENE_H */
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