mirror of
https://github.com/libretro/scummvm.git
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278 lines
8.0 KiB
C++
278 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SUPERNOVA_MSN_DEF_H
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#define SUPERNOVA_MSN_DEF_H
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// Avoid error on expansion of macro switch in the ObjectID enum below
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#ifdef SWITCH
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#undef SWITCH
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#endif
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#include "common/scummsys.h"
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namespace Supernova {
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const int kTextSpeed[] = {19, 14, 10, 7, 4};
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const int kMsecPerTick = 55;
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const int kMaxSection = 40;
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const int kMaxDialog = 2;
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const int kMaxObject = 30;
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const int kMaxCarry = 30;
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const int kSleepAutosaveSlot = 999;
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const byte kShownFalse = 0;
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const byte kShownTrue = 1;
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const byte kSectionInvert = 128;
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enum MessagePosition {
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kMessageNormal,
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kMessageLeft,
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kMessageRight,
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kMessageCenter,
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kMessageTop
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};
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enum ObjectType {
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NULLTYPE = 0,
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TAKE = 1,
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OPENABLE = 2,
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OPENED = 4,
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CLOSED = 8,
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EXIT = 16,
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PRESS = 32,
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COMBINABLE = 64,
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CARRIED = 128,
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UNNECESSARY = 256,
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WORN = 512,
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TALK = 1024,
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OCCUPIED = 2048,
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CAUGHT = 4096
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};
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typedef uint16 ObjectTypes;
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enum Action {
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ACTION_WALK,
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ACTION_LOOK,
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ACTION_TAKE,
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ACTION_OPEN,
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ACTION_CLOSE,
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ACTION_PRESS,
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ACTION_PULL,
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ACTION_USE,
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ACTION_TALK,
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ACTION_GIVE
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};
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enum RoomId {
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// Supernova 1
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INTRO1,CORRIDOR_ROOM,HALL,SLEEP,COCKPIT,AIRLOCK,
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HOLD,LANDINGMODULE,GENERATOR,OUTSIDE,
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CABIN_R1,CABIN_R2,CABIN_R3,CABIN_L1,CABIN_L2,CABIN_L3,BATHROOM,
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ROCKS,CAVE,MEETUP,ENTRANCE,REST,ROGER,GLIDER,MEETUP2,MEETUP3,
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CELL,CORRIDOR1,CORRIDOR2,CORRIDOR3,CORRIDOR4,CORRIDOR5,CORRIDOR6,CORRIDOR7,CORRIDOR8,CORRIDOR9,
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BCORRIDOR,GUARD,GUARD3,OFFICE_L1,OFFICE_L2,OFFICE_R1,OFFICE_R2,OFFICE_L,
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ELEVATOR,STATION,SIGN_ROOM,OUTRO,NUMROOMS1,
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// Supernova 2
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INTRO2 = 0,AIRPORT,TAXISTAND,STREET,GAMES,CABIN2,KIOSK,
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CULTURE_PALACE,CHECKOUT,CITY1,CITY2,ELEVATOR2,APARTMENT,SHIP,
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PYRAMID,PYR_ENTRANCE,UPSTAIRS1,DOWNSTAIRS1,
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BOTTOM_RIGHT_DOOR,BOTTOM_LEFT_DOOR,UPSTAIRS2,DOWNSTAIRS2,
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UPPER_DOOR,PUZZLE_FRONT,PUZZLE_BEHIND,
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FORMULA1_F,FORMULA1_N,FORMULA2_F,FORMULA2_N,TOMATO_F,TOMATO_N,
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MONSTER_F,MONSTER1_N,MONSTER2_N,UPSTAIRS3,DOWNSTAIRS3,
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LCORRIDOR1,LCORRIDOR2,HOLE_ROOM,IN_HOLE,FLOORDOOR,FLOORDOOR_U,
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BST_DOOR,HALL2,COFFIN_ROOM,MASK,
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MUSEUM,MUS_ENTRANCE,MUS1,MUS2,MUS3,MUS4,MUS5,MUS6,MUS7,MUS8,
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MUS9,MUS10,MUS11,MUS_ROUND,
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MUS12,MUS13,MUS14,MUS15,MUS16,MUS17,MUS18,MUS19,MUS20,MUS21,MUS22,
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NUMROOMS2,NULLROOM
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};
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enum ObjectId {
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INVALIDOBJECT = -1,
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NULLOBJECT = 0,
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// Supernova 1
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KEYCARD,KNIFE,WATCH,
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SOCKET,
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BUTTON,HATCH1,
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BUTTON1,BUTTON2,MANOMETER,SUIT,HELMET,LIFESUPPORT,
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SCRAP_LK,OUTERHATCH_TOP,GENERATOR_TOP,TERMINALSTRIP,LANDINGMOD_OUTERHATCH,
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HOLD_WIRE,
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LANDINGMOD_BUTTON,LANDINGMOD_SOCKET,LANDINGMOD_WIRE,LANDINGMOD_HATCH,LANDINGMOD_MONITOR,
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KEYBOARD,
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KEYCARD2,OUTERHATCH,GENERATOR_WIRE,TRAP,SHORT_WIRE,CLIP,
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VOLTMETER,LADDER,GENERATOR_ROPE,
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KITCHEN_HATCH,SLEEP_SLOT,
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MONITOR,INSTRUMENTS,
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COMPUTER,CABINS,CABIN,
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SLOT_K1,SLOT_K2,SLOT_K3,SLOT_K4,
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SHELF1,SHELF2,SHELF3,SHELF4,
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ROPE,BOOK,DISCMAN,CHESS,
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SLOT_KL1,SLOT_KL2,SLOT_KL3,SLOT_KL4,
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SHELF_L1,SHELF_L2,SHELF_L3,SHELF_L4,
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PISTOL,BOOK2,SPOOL,
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RECORD,TURNTABLE,TURNTABLE_BUTTON,WIRE,WIRE2,PLUG,
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PEN,
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BATHROOM_DOOR,BATHROOM_EXIT,SHOWER,TOILET,
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STONE,
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SPACESHIPS,SPACESHIP,STAR,DOOR,MEETUP_SIGN,
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PORTER,BATHROOM_BUTTON,BATHROOM_SIGN,KITCHEN_SIGN,CAR_SLOT,
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ARSANO_BATHROOM,COINS,SCHNUCK,EGG,PILL,PILL_HULL,STAIRCASE,
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MEETUP_EXIT,
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ROGER_W,WALLET,KEYCARD_R,CUP,
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GLIDER_BUTTON1,GLIDER_BUTTON2,GLIDER_BUTTON3,GLIDER_BUTTON4,GLIDER_SLOT,GLIDER_BUTTONS,
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GLIDER_DISPLAY,GLIDER_INSTRUMENTS,GLIDER_KEYCARD,
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UFO,
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CELL_BUTTON,CELL_TABLE,CELL_WIRE,TRAY,CELL_DOOR,MAGNET,
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NEWSPAPER,TABLE,
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PILLAR1,PILLAR2,DOOR1,DOOR2,DOOR3,DOOR4,
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GUARDIAN,LAMP,
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MASTERKEYCARD,PAINTING,MONEY,LOCKER,LETTER,
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JUNGLE,STATION_SLOT,STATION_SIGN,
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// Supernova2
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TAXI,TRANSMITTER,ROD,OCCUPIED_CABIN,
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SLOT1,CHAIR,CORRIDOR,G_RIGHT,G_LEFT,PYRA_ENTRANCE,
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PART0,PART1,PART2,PART3,PART4,PART5,PART6,PART7,
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PART8,PART9,PART10,PART11,PART12,PART13,PART14,PART15,
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TKNIFE,NOTE,MOUTH,
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HOLE1,HOLE2,HOLE3,HOLE4,HOLE5,HOLE6,HOLE7,HOLE8,HOLE9,HOLE10,
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HOLE11,HOLE12,HOLE13,HOLE14,HOLE15,HOLE16,HOLE17,HOLE18,HOLE19,HOLE20,
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HOLE21,HOLE22,HOLE23,HOLE24,HOLE25,SIGN,
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SLOT,HOLE,STONES,
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BST1,BST2,BST3,BST4,BST5,BST6,BST7,BST8,
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BST9,BST10,BST11,BST12,BST13,BST14,BST15,BST16,
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COFFIN,SUN,MONSTER,EYE,EYE1,EYE2,L_BALL,R_BALL,
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PRIZE,REAR_STREET,
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BMASK,BOTTLE,PLAYER,TOOTHBRUSH,BOOKS,LEXICON,PLANT,SNAKE,
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JOYSTICK,BOTTLE1,BOTTLE2,BOTTLE3,BOTTLE4,BOX,FACES,
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SELLER,POSTER,AXACUSSER,KP_ENTRANCE,CHIP,CARD,
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SCRIBBLE1,SCRIBBLE2,BELL,KEYPAD,DOOR_L,DOOR_R,ID_CARD,
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UNDER_BED,KEY,HATCH,CABINET,
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SMALL_DOOR,BACK_MONEY,WALL,SUCTION_CUP,IMITATION,SP_KEYCARD,ALARM_CRACKER,
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ENCRYPTED_DOOR,ALARM_SYSTEM,MUS_STREET,BIG_DOOR,MUSIC_SYSTEM,
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HANDLE,SWITCH,DOOR_SWITCH,CABLE,RCABLE,
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MUSCARD,HEAD, DISPLAY
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};
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enum StringId {
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kNoString = -1,
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// 0
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kStringCommandGo = 0, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
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kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive,
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kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
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kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive,
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kPhrasalVerbParticleGiveTo, kPhrasalVerbParticleUseWith, kStringDefaultDescription, kStringDialogSeparator, kStringConversationEnd,
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// 25
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kStringHelpOverview1, kStringHelpOverview2, kStringHelpOverview3, kStringHelpOverview4, kStringHelpOverview5,
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kStringHelpOverview6, kStringHelpOverview7, kStringTextSpeed, kStringLeaveGame, kStringYes,
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kStringNo
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};
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ObjectType operator|(ObjectType a, ObjectType b);
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ObjectType operator&(ObjectType a, ObjectType b);
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ObjectType operator^(ObjectType a, ObjectType b);
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ObjectType &operator|=(ObjectType &a, ObjectType b);
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ObjectType &operator&=(ObjectType &a, ObjectType b);
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ObjectType &operator^=(ObjectType &a, ObjectType b);
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struct Object {
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Object()
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: _name(kNoString)
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, _description(kStringDefaultDescription)
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, _id(INVALIDOBJECT)
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, _roomId(NULLROOM)
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, _type(NULLTYPE)
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, _click(0)
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, _click2(0)
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, _section(0)
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, _exitRoom(NULLROOM)
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, _direction(0)
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{}
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Object(byte roomId, int name, int description, ObjectId id, ObjectType type,
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byte click, byte click2, byte section = 0, RoomId exitRoom = NULLROOM, byte direction = 0)
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: _name(name)
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, _description(description)
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, _id(id)
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, _roomId(roomId)
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, _type(type)
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, _click(click)
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, _click2(click2)
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, _section(section)
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, _exitRoom(exitRoom)
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, _direction(direction)
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{}
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void resetProperty(ObjectType type = NULLTYPE) {
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_type = type;
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}
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void setProperty(ObjectType type) {
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_type |= type;
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}
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void disableProperty(ObjectType type) {
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_type &= ~type;
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}
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bool hasProperty(ObjectType type) const {
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return _type & type;
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}
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static bool combine(Object &obj1, Object &obj2, ObjectId id1, ObjectId id2) {
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if (obj1.hasProperty(COMBINABLE))
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return (((obj1._id == id1) && (obj2._id == id2)) ||
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((obj1._id == id2) && (obj2._id == id1)));
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else
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return false;
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}
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byte _roomId;
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int _name;
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int _description;
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ObjectId _id;
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ObjectTypes _type;
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byte _click;
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byte _click2;
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byte _section;
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RoomId _exitRoom;
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byte _direction;
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};
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#define ticksToMsec(x) (x * kMsecPerTick)
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}
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#endif // SUPERNOVA_MSN_DEF_H
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