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126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TSAGE_BLUEFORCE_SCENES6_H
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#define TSAGE_BLUEFORCE_SCENES6_H
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#include "common/scummsys.h"
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#include "tsage/blue_force/blueforce_logic.h"
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#include "tsage/blue_force/blueforce_speakers.h"
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#include "tsage/converse.h"
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#include "tsage/events.h"
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#include "tsage/core.h"
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#include "tsage/scenes.h"
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#include "tsage/globals.h"
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#include "tsage/sound.h"
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namespace TsAGE {
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namespace BlueForce {
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using namespace TsAGE;
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class Scene600 : public SceneExt {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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public:
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SequenceManager _sequenceManager;
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Action1 _action1;
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ASoundExt _sound1;
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NamedObject _ryan, _object2, _skidMarks;
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BackgroundSceneObject _object4, _object5;
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BackgroundSceneObject _object6, _object7, _object8;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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virtual void remove();
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};
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class Scene620 : public PalettedScene {
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public:
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SequenceManager _sequenceManager;
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Timer _timer1;
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NamedObject _object1, _object2, _object3;
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NamedObject _object4, _object5, _object6;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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class Scene666 : public SceneExt {
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/* Actions */
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class Action1 : public Action {
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public:
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virtual void signal();
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};
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/* Items */
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class Item1: public NamedHotspot {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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Action1 _action1;
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SequenceManager _sequenceManager;
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NamedObject _object1, _object2, _object3;
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Item1 _item1;
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SceneText _text;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void remove();
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virtual void signal();
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};
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class Scene690 : public SceneExt {
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/* Objects */
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class Object1: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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class Object2: public NamedObject {
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public:
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virtual bool startAction(CursorType action, Event &event);
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};
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public:
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SequenceManager _sequenceManager;
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Object1 _object1;
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Object2 _object2;
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NamedObject _object3, _object4, _object5, _object6;
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NamedHotspot _item1, _item2, _item3, _item4, _item5;
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NamedHotspot _item6, _item7, _item8, _item9, _item10;
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NamedHotspot _item11, _item12, _item13, _item14, _item15;
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NamedHotspot _item16, _item17;
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SpeakerJake _jakeSpeaker;
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virtual void postInit(SceneObjectList *OwnerList = NULL);
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virtual void signal();
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};
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} // End of namespace BlueForce
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} // End of namespace TsAGE
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#endif
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