scummvm/engines/tsage/blue_force/blueforce_scenes8.cpp

3625 lines
99 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/blue_force/blueforce_scenes8.h"
#include "tsage/blue_force/blueforce_dialogs.h"
#include "tsage/scenes.h"
#include "tsage/tsage.h"
#include "tsage/staticres.h"
namespace TsAGE {
namespace BlueForce {
/*--------------------------------------------------------------------------
* Scene 800 - Jamison & Ryan
*
*--------------------------------------------------------------------------*/
bool Scene800::Item1::startAction(CursorType action, Event &event) {
if (action == CURSOR_LOOK) {
SceneItem::display2(800, 11);
return true;
} else {
return SceneHotspot::startAction(action, event);
}
}
bool Scene800::Item2::startAction(CursorType action, Event &event) {
if (action == CURSOR_LOOK) {
SceneItem::display2(800, 1);
return true;
} else {
return SceneHotspot::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
bool Scene800::Doorway::startAction(CursorType action, Event &event) {
Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(800, 4);
return true;
case CURSOR_USE:
if (BF_GLOBALS._dayNumber == 5)
SceneItem::display2(800, 14);
else if (BF_GLOBALS._dayNumber < 2)
SceneItem::display2(800, BF_GLOBALS.getFlag(onDuty) ? 6 : 15);
else if (((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_GLOBALS._dayNumber == 3)) ||
(BF_GLOBALS._bookmark == bDoneWithIsland))
SceneItem::display2(800, 5);
else {
if (BF_GLOBALS.getFlag(fWithLyle)) {
ADD_PLAYER_MOVER_NULL(scene->_lyle, 277, 145);
}
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8000;
setAction(&scene->_sequenceManager, scene, 8000, &BF_GLOBALS._player, this, NULL);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene800::Car1::startAction(CursorType action, Event &event) {
Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(800, 2);
return true;
case CURSOR_USE:
SceneItem::display2(800, 3);
return true;
case INV_TICKET_BOOK:
if (BF_GLOBALS.getFlag(ticketVW))
SceneItem::display2(800, 12);
else if (!BF_GLOBALS.getFlag(onDuty))
SceneItem::display2(800, 13);
else {
BF_GLOBALS.setFlag(ticketVW);
BF_GLOBALS._player.disableControl();
T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 8005;
scene->setAction(&scene->_action1);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene800::Motorcycle::startAction(CursorType action, Event &event) {
Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(800, 0);
return true;
case CURSOR_USE:
if (BF_GLOBALS.getFlag(fWithLyle))
SceneItem::display2(800, 8);
else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8002;
setAction(&scene->_sequenceManager, scene, 8002, &BF_GLOBALS._player, this, NULL);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene800::Lyle::startAction(CursorType action, Event &event) {
Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(800, 7);
return true;
case CURSOR_TALK:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8001;
scene->_stripManager.start(8003, scene);
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene800::Car2::startAction(CursorType action, Event &event) {
Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(800, 9);
return true;
case CURSOR_USE:
if (!BF_GLOBALS.getFlag(fWithLyle))
SceneItem::display2(800, 10);
else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8003;
setAction(&scene->_sequenceManager, scene, 8003, &BF_GLOBALS._player, &scene->_lyle, NULL);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
void Scene800::Action1::signal() {
Scene800 *scene = (Scene800 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0: {
BF_GLOBALS._player.disableControl();
ADD_PLAYER_MOVER_THIS(BF_GLOBALS._player, 95, 153);
break;
}
case 1: {
ADD_MOVER(BF_GLOBALS._player, 70, 157);
break;
}
case 2:
BF_GLOBALS._player.setVisage(800);
BF_GLOBALS._player.setStrip(1);
BF_GLOBALS._player.setFrame(1);
BF_GLOBALS._player.fixPriority(200);
BF_GLOBALS._player.animate(ANIM_MODE_4, 16, 1, this);
break;
case 3:
scene->_object6.postInit();
scene->_object6.setVisage(800);
scene->_object6.setStrip(2);
scene->_object6.setFrame(2);
scene->_object6.setPosition(Common::Point(58, 135));
scene->_object6.fixPriority(170);
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
break;
case 4:
BF_GLOBALS._player.setVisage(352);
BF_GLOBALS._player.setStrip(2);
BF_GLOBALS._player.setFrame(1);
BF_GLOBALS._player.fixPriority(-1);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
ADD_MOVER(BF_GLOBALS._player, 89, 154);
break;
case 5:
BF_GLOBALS._player.enableControl();
remove();
break;
}
}
/*--------------------------------------------------------------------------*/
void Scene800::postInit(SceneObjectList *OwnerList) {
loadScene(800);
SceneExt::postInit();
setZoomPercents(130, 50, 155, 100);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(1358);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.setPosition(Common::Point(319, 144));
BF_GLOBALS._player._moveDiff = Common::Point(3, 2);
BF_GLOBALS._player.changeZoom(-1);
_motorcycle.postInit();
_motorcycle.setVisage(301);
_motorcycle.setPosition(Common::Point(319, 162));
if ((BF_GLOBALS._dayNumber >= 2) && (BF_GLOBALS._dayNumber < 5)) {
_car2.postInit();
_car2.setVisage(444);
_car2.setStrip(3);
_car2.setFrame(2);
_car2.setPosition(Common::Point(237, 161));
_car2.changeZoom(110);
_car2.fixPriority(158);
BF_GLOBALS._sceneItems.push_back(&_car2);
BF_GLOBALS._walkRegions.disableRegion(8);
}
if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark < bEndDayThree)) {
_car2.remove();
BF_GLOBALS._walkRegions.enableRegion(8);
}
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle.setVisage(1359);
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setPosition(Common::Point(210, 160));
_lyle.changeZoom(-1);
BF_GLOBALS._sceneItems.push_back(&_lyle);
_motorcycle.setVisage(580);
_motorcycle.setStrip(2);
_motorcycle.setFrame(2);
} else if (BF_GLOBALS.getFlag(onDuty)) {
BF_GLOBALS._player.setVisage(352);
} else {
_motorcycle.setVisage(580);
_motorcycle.setStrip(2);
_motorcycle.setFrame(2);
}
BF_GLOBALS._sceneItems.push_back(&_motorcycle);
_doorway.postInit();
_doorway.setVisage(800);
_doorway.setStrip(3);
_doorway.setPosition(Common::Point(287, 140));
BF_GLOBALS._sceneItems.push_back(&_doorway);
_car1.postInit();
_car1.setVisage(800);
_car1.setStrip(2);
_car1.setFrame(1);
_car1.setPosition(Common::Point(58, 163));
BF_GLOBALS._sceneItems.push_back(&_car1);
if (BF_GLOBALS._sceneManager._previousScene == 810) {
if (BF_GLOBALS.getFlag(fWithLyle)) {
BF_GLOBALS._player.setPosition(Common::Point(271, 148));
BF_GLOBALS._player.enableControl();
} else {
BF_GLOBALS._player.changeZoom(75);
BF_GLOBALS._player.setPosition(Common::Point(275, 135));
BF_GLOBALS._player.disableControl();
_sceneMode = 8001;
setAction(&_sequenceManager, this, 8001, &BF_GLOBALS._player, &_doorway, NULL);
}
} else if ((BF_INVENTORY.getObjectScene(INV_SCHEDULE) == 1) && (BF_GLOBALS._bookmark < bFlashBackThree)) {
BF_GLOBALS._bookmark = bFlashBackThree;
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.setPosition(Common::Point(231, 150));
BF_GLOBALS._player.setStrip(3);
_lyle.setPosition(Common::Point(244, 162));
_lyle.setStrip(4);
_sceneMode = 8004;
setAction(&_sequenceManager, this, 8004, &_lyle, &_doorway, NULL);
} else {
BF_GLOBALS._player.updateAngle(_motorcycle._position);
BF_GLOBALS._player.enableControl();
}
_item2.setBounds(Rect(47, 26, 319, 143));
BF_GLOBALS._sceneItems.push_back(&_item2);
_item1.setBounds(Rect(0, 0, 320, 165));
BF_GLOBALS._sceneItems.push_back(&_item1);
BF_GLOBALS._sound1.fadeSound(33);
}
void Scene800::signal() {
switch (_sceneMode) {
case 8000:
BF_GLOBALS._sceneManager.changeScene(810);
break;
case 8001:
case 8005:
BF_GLOBALS._player.enableControl();
break;
case 8002:
case 8003:
BF_GLOBALS._sceneManager.changeScene(60);
break;
case 8004:
BF_GLOBALS.clearFlag(fWithLyle);
_lyle.remove();
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene800::dispatch() {
SceneExt::dispatch();
if (BF_GLOBALS._player.getRegionIndex() == 7) {
BF_GLOBALS._player.updateZoom();
} else {
BF_GLOBALS._player.changeZoom(-1);
}
}
/*--------------------------------------------------------------------------
* Scene 810 - Lyle's Office
*
*--------------------------------------------------------------------------*/
void Scene810::Action1::signal() {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if (scene->_lyle._position.x == 115) {
ADD_PLAYER_MOVER(174, 142);
} else if (scene->_lyle._position.x < 160) {
ADD_PLAYER_MOVER(scene->_lyle._position.x + 20, scene->_lyle._position.y + 15);
} else {
ADD_PLAYER_MOVER(scene->_lyle._position.x - 20, scene->_lyle._position.y + 15);
}
break;
case 1:
BF_GLOBALS._player.updateAngle(scene->_lyle._position);
scene->_stripManager.start(scene->_sceneMode, this);
break;
case 2:
if (BF_GLOBALS.getFlag(shownFax) && (BF_GLOBALS._dayNumber == 3) && !BF_GLOBALS.getFlag(fWithLyle))
BF_GLOBALS.setFlag(showMugAround);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
void Scene810::Action2::signal() {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
if (!BF_GLOBALS.getFlag(shownLyleCrate1Day1))
T2_GLOBALS._uiElements.addScore(30);
if (scene->_lyle._position.x == 115) {
ADD_PLAYER_MOVER(174, 142);
} else {
ADD_PLAYER_MOVER(193, 105);
}
break;
case 1:
BF_GLOBALS._player.setStrip(8);
if (scene->_lyle._position.x != 115)
_actionIndex = 3;
if (BF_GLOBALS.getFlag(shownLyleCrate1Day1)) {
if (BF_GLOBALS.getFlag(onDuty)) {
scene->_stripManager.start(8138, this);
} else {
scene->_stripManager.start((BF_GLOBALS._dayNumber == 3) ? 8110 : 8126, this);
}
} else if (BF_GLOBALS._dayNumber >= 3) {
scene->_stripManager.start(8110, this);
} else {
scene->_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8140 : 8128, this);
}
break;
case 2:
setAction(&scene->_sequenceManager1, this, 8117, &scene->_lyle, &scene->_chair, NULL);
break;
case 3:
BF_GLOBALS._walkRegions.enableRegion(4);
ADD_PLAYER_MOVER_THIS(scene->_lyle, 27, 124);
break;
case 4:
scene->_lyle.setVisage(813);
scene->_lyle.setStrip(2);
scene->_lyle.setFrame(1);
ADD_PLAYER_MOVER(84, 113);
break;
case 5:
BF_GLOBALS._player.setStrip(8);
scene->_lyle.animate(ANIM_MODE_4, 5, 1, this);
break;
case 6:
scene->_lyle.animate(ANIM_MODE_5, NULL);
scene->_stripManager.start(8111, this);
break;
case 7:
scene->_lyle.setVisage(845);
scene->_lyle.setStrip(1);
scene->_lyle.setFrame(1);
scene->_lyle.animate(ANIM_MODE_1, NULL);
scene->_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8137 : 8112, this);
break;
case 8:
BF_GLOBALS._walkRegions.disableRegion(13);
BF_GLOBALS._player.enableControl();
remove();
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
bool Scene810::Lyle::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 26);
return true;
case CURSOR_TALK:
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player.updateAngle(_position);
switch (BF_GLOBALS._dayNumber) {
case 4:
scene->_sceneMode = (BF_INVENTORY.getObjectScene(INV_AUTO_RIFLE) == 810) ? 8001 : 8123;
break;
case 2:
if (BF_GLOBALS.getFlag(shownFax))
scene->_sceneMode = 8151;
else if (BF_GLOBALS.getFlag(onDuty)) {
if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
scene->_sceneMode = BF_GLOBALS.getFlag(shownLyleCrate1Day1) ? 8145 : 8154;
} else if (BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLylePO)) {
scene->_sceneMode = 8145;
} else if (!_flag) {
++_flag;
scene->_sceneMode = 8139;
} else {
scene->_sceneMode = 8152;
}
} else {
if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
scene->_sceneMode = BF_GLOBALS.getFlag(shownLyleCrate1Day1) ? 8133 : 8153;
} else if (BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLylePO)) {
scene->_sceneMode = 8133;
} else if (!_flag) {
++_flag;
scene->_sceneMode = 8127;
} else {
scene->_sceneMode = 8152;
}
}
break;
default:
if (BF_GLOBALS.getFlag(shownFax))
scene->_sceneMode = 8146;
else if (BF_GLOBALS.getFlag(shownLylePO) || BF_GLOBALS.getFlag(shownLyleRapsheet) || BF_GLOBALS.getFlag(shownLyleCrate1))
scene->_sceneMode = 8108;
else if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1)
scene->_sceneMode = 8107;
else
scene->_sceneMode = 8155;
break;
}
scene->setAction(&scene->_action1);
return true;
case INV_FOREST_RAP:
if (BF_GLOBALS.getFlag(shownLyleRapsheet))
scene->_sceneMode = 8148;
else {
BF_GLOBALS.setFlag(shownLyleRapsheet);
if (BF_GLOBALS._dayNumber != 2) {
scene->_sceneMode = BF_GLOBALS.getFlag(shownLylePO) ? 8122 : 8101;
} else if (BF_GLOBALS.getFlag(onDuty)) {
scene->_sceneMode = BF_GLOBALS.getFlag(shownLylePO) ? 8142 : 8143;
} else {
scene->_sceneMode = BF_GLOBALS.getFlag(shownLylePO) ? 8130 : 8131;
}
}
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_action1);
return true;
case INV_COBB_RAP:
if (BF_GLOBALS.getFlag(shownFax)) {
scene->_sceneMode = 8151;
} else {
BF_GLOBALS.setFlag(shownFax);
scene->_sceneMode = 8118;
}
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_action1);
return true;
case INV_AUTO_RIFLE:
BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 810);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8116;
scene->setAction(&scene->_sequenceManager1, scene, 8116, &BF_GLOBALS._player, NULL);
return true;
case INV_PRINT_OUT:
if (BF_GLOBALS.getFlag(shownLylePO)) {
scene->_sceneMode = 8149;
} else {
BF_GLOBALS.setFlag(shownLylePO);
if (BF_GLOBALS._dayNumber == 3) {
if (BF_GLOBALS.getFlag(shownFax)) {
BF_GLOBALS.setFlag(shownFax);
scene->_sceneMode = 8125;
} else if (BF_GLOBALS.getFlag(shownLyleRapsheet)) {
scene->_sceneMode = 8104;
} else {
scene->_sceneMode = 8121;
}
} else if (BF_GLOBALS.getFlag(onDuty)) {
if ((BF_GLOBALS.getFlag(shownLyleRapsheet)) || (BF_GLOBALS.getFlag(shownLyleCrate1))){
scene->_sceneMode = 8141;
} else {
// Doublecheck on shownLyleCrate1 removed: useless
scene->_sceneMode = 8144;
}
} else {
if ((BF_GLOBALS.getFlag(shownLyleRapsheet)) || (BF_GLOBALS.getFlag(shownLyleCrate1))) {
scene->_sceneMode = 8129;
} else { // if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
scene->_sceneMode = 8132;
// doublecheck Present in the original, may hide a bug in the original
//} else
// scene->_sceneMode = 8121;
}
}
}
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_action1);
return true;
case INV_CRATE1:
if (BF_GLOBALS.getFlag(shownLyleCrate1)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8147;
scene->setAction(&scene->_action1);
} else {
BF_GLOBALS.setFlag(shownLyleCrate1);
BF_GLOBALS._player.disableControl();
scene->setAction(&scene->_action2);
}
return true;
default:
return NamedObjectExt::startAction(action, event);
}
}
bool Scene810::Chair::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 28);
return true;
case CURSOR_USE:
SceneItem::display2(810, 29);
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene810::Object3::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 30);
return true;
case CURSOR_USE:
if (!BF_GLOBALS.getFlag(seenFolder)) {
BF_GLOBALS.setFlag(seenFolder);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8104;
scene->setAction(&scene->_sequenceManager1, scene, 8104, &BF_GLOBALS._player, this, NULL);
} else if (BF_INVENTORY.getObjectScene(INV_MICROFILM) == 810) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8114;
scene->setAction(&scene->_sequenceManager1, scene, 8114, &BF_GLOBALS._player, NULL);
} else {
SceneItem::display2(810, 38);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene810::FaxMachineInset::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_LOOK:
SceneItem::display2(810, 32);
return true;
case CURSOR_USE:
if (scene->_rect3.contains(event.mousePos)) {
if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
T2_GLOBALS._uiElements.addScore(50);
scene->_sound1.play(77);
scene->_fieldA70 = 1;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8109;
scene->setAction(&scene->_sequenceManager1, scene, 8109, &BF_GLOBALS._player,
&scene->_object6, &scene->_object5, NULL);
scene->_fieldA74 = 1;
remove();
} else {
SceneItem::display2(810, 39);
}
}
if (scene->_rect1.contains(event.mousePos) || scene->_rect2.contains(event.mousePos)) {
if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
scene->_sound1.play(77);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8109;
scene->setAction(&scene->_sequenceManager1, scene, 8109, &BF_GLOBALS._player,
&scene->_object6, &scene->_object5, NULL);
scene->_fieldA74 = 1;
remove();
} else {
SceneItem::display2(810, 39);
}
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene810::Object5::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 33);
return true;
case CURSOR_USE: {
scene->_sceneMode = 8195;
BF_GLOBALS._player.disableControl();
PlayerMover *mover = new PlayerMover();
Common::Point destPos(67, 111);
BF_GLOBALS._player.addMover(mover, &destPos, scene);
return true;
}
default:
return NamedObject::startAction(action, event);
}
}
bool Scene810::Object7::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
case CURSOR_USE:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8113;
scene->setAction(&scene->_sequenceManager1, scene, 8113, &BF_GLOBALS._player, NULL);
return true;
default:
return NamedObject::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
bool Scene810::Map::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 0);
return true;
case CURSOR_USE:
SceneItem::display2(810, 1);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Window::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 2);
return true;
case CURSOR_USE:
SceneItem::display2(810, 3);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Bookcase::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 4);
return true;
case CURSOR_USE:
SceneItem::display2(810, 5);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::FaxMachine::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 6);
return true;
case CURSOR_USE:
if (scene->_fieldA74 == 1) {
scene->_object5.startAction(action, event);
} else {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8105;
Common::Point destPos(67, 111);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &destPos, scene);
}
return true;
case INV_PRINT_OUT:
if (BF_INVENTORY.getObjectScene(INV_COBB_RAP) == 1)
SceneItem::display2(810, 31);
else {
BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 811);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 811;
if (BF_GLOBALS._sceneObjects->contains(&scene->_lyle)) {
scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8108 : 8105,
&BF_GLOBALS._player, &scene->_object6, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 8111, &BF_GLOBALS._player,
&scene->_object6, NULL);
}
}
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::GarbageCan::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 8);
return true;
case CURSOR_USE:
SceneItem::display2(810, 9);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::FileCabinets::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 10);
return true;
case CURSOR_USE:
SceneItem::display2(810, 11);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::CoffeeMaker::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 12);
return true;
case CURSOR_USE:
SceneItem::display2(810, 13);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Shelves::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 14);
return true;
case CURSOR_USE:
SceneItem::display2(810, 15);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::MicroficheReader::startAction(CursorType action, Event &event) {
Scene810 *scene = (Scene810 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 16);
return true;
case CURSOR_USE:
SceneItem::display2(810, 17);
return true;
case INV_MICROFILM:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8106;
scene->setAction(&scene->_sequenceManager1, scene, 8106, &BF_GLOBALS._player, NULL);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Item10::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 18);
return true;
case CURSOR_USE:
SceneItem::display2(810, 19);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Pictures::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 20);
return true;
case CURSOR_USE:
SceneItem::display2(810, 21);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Item12::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 22);
return true;
case CURSOR_USE:
SceneItem::display2(810, 23);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Background::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 24);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Desk::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(810, 36);
return true;
case CURSOR_USE:
SceneItem::display2(810, 37);
return true;
default:
return SceneHotspot::startAction(action, event);
}
}
bool Scene810::Exit::startAction(CursorType action, Event &event) {
ADD_PLAYER_MOVER(event.mousePos.x + 30, event.mousePos.y);
return true;
}
/*--------------------------------------------------------------------------*/
Scene810::Scene810(): SceneExt() {
_fieldA70 = _fieldA74 = 0;
_rect1 = Rect(68, 12, 120, 22);
_rect2 = Rect(59, 27, 117, 37);
_rect3 = Rect(49, 43, 112, 54);
}
void Scene810::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_fieldA70);
s.syncAsSint16LE(_fieldA72);
s.syncAsSint16LE(_fieldA74);
}
void Scene810::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(810);
setZoomPercents(90, 80, 135, 100);
if (BF_GLOBALS._sceneManager._previousScene != 820)
BF_GLOBALS._sound1.fadeSound(76);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_jakeUniformSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(BF_GLOBALS.getFlag(onDuty) ? 361 : 368);
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player._moveDiff = Common::Point(5, 3);
BF_GLOBALS._player.enableControl();
if (BF_GLOBALS._dayNumber == 2)
BF_GLOBALS.setFlag(beenToJRDay2);
if (BF_GLOBALS._dayNumber == 3) {
_object3.postInit();
_object3.setVisage(810);
_object3.setStrip(3);
_object3.setPosition(Common::Point(154, 97));
_object3.fixPriority(128);
BF_GLOBALS._sceneItems.push_back(&_object3);
}
if (BF_GLOBALS._dayNumber == 4) {
BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 0);
BF_INVENTORY.setObjectScene(INV_COBB_RAP, 0);
BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 0);
BF_INVENTORY.setObjectScene(INV_CRATE1, 0);
}
_desk._sceneRegionId = 12;
BF_GLOBALS._sceneItems.push_back(&_desk);
_lyle.postInit();
_lyle.setVisage(812);
_lyle.setPosition(Common::Point(115, 112));
_lyle._moveDiff = Common::Point(4, 2);
_lyle.changeZoom(-1);
_lyle._flag = 0;
BF_GLOBALS._sceneItems.push_back(&_lyle);
_chair.postInit();
_chair.setVisage(810);
_chair.setStrip(2);
_chair.setPosition(Common::Point(113, 126));
_chair.hide();
BF_GLOBALS._sceneItems.push_back(&_chair);
_object6.postInit();
_object6.setVisage(810);
_object6.setStrip(6);
_object6.setPosition(Common::Point(51, 65));
_object6._numFrames = 3;
_object6.hide();
_object5.postInit();
_object5.setVisage(810);
_object5.setStrip(5);
_object5.setPosition(Common::Point(58, 82));
_object5._numFrames = 3;
_object5.fixPriority(108);
_object5.hide();
if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
_object5.show();
BF_GLOBALS._sceneItems.push_back(&_object5);
}
if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark < bEndDayThree)) {
_lyle.remove();
_chair.show();
}
switch (BF_GLOBALS._sceneManager._previousScene) {
case 820:
BF_GLOBALS._player.setStrip(7);
BF_GLOBALS._player.setPosition(Common::Point(278, 116));
_lyle.setVisage(845);
_lyle.setPosition(Common::Point(340, 175));
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_chair.show();
BF_GLOBALS._player.disableControl();
_sceneMode = 8107;
setAction(&_sequenceManager1, this, 8107, &BF_GLOBALS._player, &_lyle, NULL);
break;
case 935:
BF_GLOBALS._v51C44 = 1;
BF_GLOBALS._scenePalette.loadPalette(2);
_lyle.remove();
BF_GLOBALS._player.setPosition(Common::Point(174, 142));
BF_GLOBALS._player.setStrip(8);
BF_GLOBALS._player.enableControl();
_chair.remove();
break;
default:
BF_GLOBALS._player.setPosition(Common::Point(340, 180));
BF_GLOBALS._player.disableControl();
_sceneMode = 8100;
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.setVisage(845);
_lyle.setPosition(Common::Point(340, 175));
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_chair.show();
_sceneMode = 8196;
setAction(&_sequenceManager1, NULL, 8100, &BF_GLOBALS._player, NULL);
_lyle.setAction(&_sequenceManager2, this, 8107, &BF_GLOBALS._player, &_lyle, NULL);
} else {
setAction(&_sequenceManager1, this, 8100, &BF_GLOBALS._player, NULL);
}
break;
}
_exit.setDetails(Rect(315, 117, 320, 154), 810, -1, -1, -1, 1, NULL);
_map.setBounds(Rect(10, 10, 81, 52));
_window.setBounds(Rect(96, 10, 155, 49));
_bookcase.setBounds(Rect(5, 70, 74, 105));
_garbageCan.setBounds(Rect(84, 118, 101, 142));
_fileCabinets.setBounds(Rect(203, 41, 255, 100));
_coffeeMaker.setBounds(Rect(182, 54, 202, 89));
_shelves.setBounds(Rect(265, 10, 319, 41));
_microficheReader.setBounds(Rect(283, 47, 314, 73));
_faxMachine._sceneRegionId = 8;
BF_GLOBALS._sceneItems.push_back(&_faxMachine);
_item10._sceneRegionId = 9;
BF_GLOBALS._sceneItems.push_back(&_item10);
_pictures._sceneRegionId = 10;
BF_GLOBALS._sceneItems.push_back(&_pictures);
_item12._sceneRegionId = 8;
BF_GLOBALS._sceneItems.push_back(&_item12);
BF_GLOBALS._sceneItems.addItems(&_microficheReader, &_map, &_window, &_bookcase, &_garbageCan,
&_fileCabinets, &_coffeeMaker, &_shelves, &_background, NULL);
_background.setBounds(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y));
}
void Scene810::signal() {
switch (_sceneMode) {
case 811:
case 8105:
_faxMachineInset.postInit();
_faxMachineInset.setVisage(810);
_faxMachineInset.setPosition(Common::Point(77, 94));
_faxMachineInset.setStrip(8);
_faxMachineInset.fixPriority(250);
BF_GLOBALS._sceneItems.push_back(&_faxMachineInset);
BF_GLOBALS._player.enableControl();
break;
case 8100:
if (BF_GLOBALS.getFlag(examinedFile810)) {
if ((BF_GLOBALS._dayNumber == 4) && BF_GLOBALS._sceneObjects->contains(&_lyle)) {
_sceneMode = 8115;
setAction(&_sequenceManager1, this, 8115, &BF_GLOBALS._player, NULL);
} else {
BF_GLOBALS._player.enableControl();
}
} else {
if ((BF_GLOBALS._dayNumber == 3) && BF_GLOBALS._sceneObjects->contains(&_lyle)) {
_sceneMode = 8103;
setAction(&_sequenceManager1, this, 8103, &BF_GLOBALS._player, &_lyle, &_chair, NULL);
} else if (BF_GLOBALS.getFlag(shownLyleCrate1Day1) && !BF_GLOBALS.getFlag(shownLyleCrate1)) {
BF_GLOBALS.setFlag(shownLyleCrate1);
setAction(&_action2);
} else {
BF_GLOBALS._player.enableControl();
}
}
break;
case 8101:
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._sceneManager.changeScene(800);
break;
case 8103:
_lyle.remove();
BF_GLOBALS._player.enableControl();
break;
case 8104:
BF_GLOBALS.setFlag(examinedFile810);
_object7.postInit();
_object7.setVisage(810);
_object7.setPosition(Common::Point(54, 101));
_object7.fixPriority(200);
BF_GLOBALS._sceneItems.push_front(&_object7);
BF_GLOBALS._player.enableControl();
break;
case 8106:
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MICROFILM, 820);
BF_GLOBALS._sceneManager.changeScene(820);
break;
case 8107:
if (BF_GLOBALS.getFlag(shownFax)) {
BF_GLOBALS.setFlag(showMugAround);
} else {
BF_GLOBALS._walkRegions.disableRegion(4);
BF_GLOBALS._player.enableControl();
}
break;
case 8109:
_object6.setFrame(1);
BF_GLOBALS._sceneItems.push_front(&_object5);
BF_GLOBALS._player.enableControl();
break;
case 8110:
case 8115:
BF_GLOBALS._player.enableControl();
break;
case 8112:
BF_GLOBALS.setFlag(fWithLyle);
BF_GLOBALS._sceneManager.changeScene(800);
break;
case 8113:
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._sceneManager.changeScene(935);
break;
case 8114:
T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_MICROFILM, 1);
BF_GLOBALS._player.enableControl();
break;
case 8116:
BF_GLOBALS._bookmark = bDoneWithIsland;
BF_GLOBALS._player.enableControl();
break;
case 8195:
BF_GLOBALS._player.setStrip(8);
BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 1);
if (_fieldA70 == 1) {
BF_INVENTORY.setObjectScene(INV_COBB_RAP, 1);
_sceneMode = 8110;
if (BF_GLOBALS._sceneObjects->contains(&_lyle)) {
_sceneMode = 8198;
BF_GLOBALS.setFlag(shownFax);
_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8135 : 8106, this);
} else {
_stripManager.start(8117, this);
}
} else {
SceneItem::display2(810, 34);
BF_GLOBALS._player.enableControl();
}
_fieldA74 = 0;
_object5.hide();
_object5.setFrame(1);
break;
case 8196:
BF_GLOBALS._walkRegions.disableRegion(4);
BF_GLOBALS._player.enableControl();
break;
case 8198:
if (BF_GLOBALS._dayNumber == 3) {
BF_GLOBALS.setFlag(showMugAround);
} else {
BF_GLOBALS._player.enableControl();
}
break;
default:
break;
}
}
void Scene810::process(Event &event) {
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_exit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
BF_GLOBALS._events.setCursor(surface);
} else {
// In case an exit cursor was being shown, restore the previously selected cursor
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
if (!event.handled)
SceneExt::process(event);
}
void Scene810::dispatch() {
SceneExt::dispatch();
if (BF_GLOBALS._sceneObjects->contains(&_lyle) && (BF_GLOBALS._player._position.x != 115) && !_lyle._mover) {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
if (BF_GLOBALS._sceneObjects->contains(&_faxMachineInset) && (BF_GLOBALS._player._position.x != 67) &&
(BF_GLOBALS._player._position.y != 111)) {
_faxMachineInset.remove();
}
if (!_action) {
if (BF_GLOBALS.getFlag(showMugAround)) {
if (_lyle._position.y == 115) {
BF_GLOBALS._player.disableControl();
_sceneMode = 8110;
setAction(&_sequenceManager1, this, 8117, &_lyle, &_chair, NULL);
} else {
BF_GLOBALS.clearFlag(showMugAround);
BF_GLOBALS._player.disableControl();
BF_GLOBALS._walkRegions.enableRegion(4);
BF_GLOBALS._walkRegions.enableRegion(13);
_sceneMode = 8112;
setAction(&_sequenceManager1, this, 8112, &BF_GLOBALS._player, &_lyle, NULL);
}
}
if (BF_GLOBALS._player._position.x >= 318) {
BF_GLOBALS._player.disableControl();
if ((BF_GLOBALS._dayNumber == 3) && !BF_GLOBALS.getFlag(examinedFile810)) {
SceneItem::display2(810, 35);
_sceneMode = 8100;
setAction(&_sequenceManager1, this, 8100, &BF_GLOBALS._player, NULL);
} else {
if (BF_GLOBALS.getFlag(fWithLyle)) {
BF_GLOBALS._walkRegions.enableRegion(4);
BF_GLOBALS._walkRegions.enableRegion(13);
ADD_MOVER_NULL(_lyle, 320, 155);
}
_sceneMode = 8101;
setAction(&_sequenceManager1, this, 8101, &BF_GLOBALS._player, NULL);
}
}
}
}
/*--------------------------------------------------------------------------
* Scene 820 - Microfiche Reader
*
*--------------------------------------------------------------------------*/
bool Scene820::PowerButton::startAction(CursorType action, Event &event) {
Scene820 *scene = (Scene820 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(820, 5);
return true;
case CURSOR_USE:
scene->_sound1.play(69);
if (_flags & OBJFLAG_HIDING) {
scene->_pageNumber = 0;
show();
BF_GLOBALS._scenePalette.loadPalette(821);
BF_GLOBALS._scenePalette.refresh();
SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
} else {
BF_GLOBALS._scenePalette.loadPalette(820);
BF_GLOBALS._scenePalette.refresh();
scene->_object4.remove();
scene->_object5.remove();
SceneItem::display(0, 0);
hide();
BF_GLOBALS._sceneManager.changeScene(810);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene820::BackButton::startAction(CursorType action, Event &event) {
Scene820 *scene = (Scene820 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(820, 7);
return true;
case CURSOR_USE:
// WORKAROUND: The original game had a bug where you could see the microfiche text by directly
// using the paging buttons, but then you had to use the power button twice to 'turn on' the
// reader and then off again. This check prevents the paging buttons being used until the
// reader is properly turned on.
if (scene->_powerButton._flags & OBJFLAG_HIDING)
return true;
scene->_sound1.play(72);
show();
scene->_sceneMode = 8200;
scene->setAction(&scene->_sequenceManager, scene, 8200, NULL);
if (scene->_pageNumber)
--scene->_pageNumber;
if (scene->_pageNumber == 3) {
scene->_object4.hide();
scene->_object5.hide();
}
SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene820::ForwardButton::startAction(CursorType action, Event &event) {
Scene820 *scene = (Scene820 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(820, 6);
return true;
case CURSOR_USE:
// WORKAROUND: The original game had a bug where you could see the microfiche text by directly
// using the paging buttons, but then you had to use the power button twice to 'turn on' the
// reader and then off again. This check prevents the paging buttons being used until the
// reader is properly turned on.
if (scene->_powerButton._flags & OBJFLAG_HIDING)
return true;
scene->_sound1.play(72);
show();
scene->_sceneMode = 8200;
scene->setAction(&scene->_sequenceManager, scene, 8200, NULL);
if (scene->_pageNumber < 4)
++scene->_pageNumber;
SceneItem::display(820, scene->_pageNumber, SET_WIDTH, 240, SET_X, 41, SET_Y, 0,
SET_FONT, 50, SET_FG_COLOR, 18, SET_EXT_BGCOLOR, 12, SET_KEEP_ONSCREEN, true, LIST_END);
if (scene->_pageNumber == 4) {
scene->_object4.show();
scene->_object5.show();
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
Scene820::Scene820(): SceneExt() {
_pageNumber = 0;
}
void Scene820::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_pageNumber);
}
void Scene820::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(820);
_stripManager.addSpeaker(&_gameTextSpeaker);
_powerButton.postInit();
_powerButton.setVisage(820);
_powerButton.setPosition(Common::Point(42, 163));
_powerButton.hide();
BF_GLOBALS._sceneItems.push_back(&_powerButton);
_backButton.postInit();
_backButton.setVisage(820);
_backButton.setStrip(2);
_backButton.setPosition(Common::Point(278, 155));
_backButton.hide();
BF_GLOBALS._sceneItems.push_back(&_backButton);
_forwardButton.postInit();
_forwardButton.setVisage(820);
_forwardButton.setStrip(3);
_forwardButton.setPosition(Common::Point(278, 164));
_forwardButton.hide();
BF_GLOBALS._sceneItems.push_back(&_forwardButton);
_object4.postInit();
_object4.setVisage(821);
_object4.setPosition(Common::Point(96, 130));
_object4.hide();
_object5.postInit();
_object5.setVisage(821);
_object5.setStrip(2);
_object5.setPosition(Common::Point(223, 130));
_object5.hide();
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player._canWalk = false;
_item1.setDetails(Rect(0, 0, SCREEN_WIDTH, UI_INTERFACE_Y), 820, -1, -1, -1, 1, NULL);
}
void Scene820::signal() {
if (_sceneMode == 8200) {
_forwardButton.hide();
_backButton.hide();
}
}
/*--------------------------------------------------------------------------
* Scene 830 - Outside Boat Rentals
*
*--------------------------------------------------------------------------*/
bool Scene830::Lyle::startAction(CursorType action, Event &event) {
Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_TALK:
if (scene->_field18AA) {
scene->_stripManager.start(8304, &BF_GLOBALS._stripProxy);
} else {
scene->_stripManager.start(8303, &BF_GLOBALS._stripProxy);
++scene->_field18AA;
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene830::Door::startAction(CursorType action, Event &event) {
Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (BF_GLOBALS._dayNumber == 2) {
scene->_sceneMode = 14;
Common::Point pt(186, 102);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, NULL);
return true;
}
break;
case CURSOR_USE:
if (BF_GLOBALS._dayNumber == 2) {
scene->_sceneMode = 14;
Common::Point pt(186, 102);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, NULL);
} else if (scene->_field18A4) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 832;
if (BF_GLOBALS.getFlag(onDuty)) {
scene->setAction(&scene->_sequenceManager, scene, 8302, &BF_GLOBALS._player, &scene->_door, NULL);
} else if (BF_GLOBALS.getFlag(fWithLyle)) {
scene->_sceneMode = 11;
scene->setAction(&scene->_sequenceManager, scene, 8308, &BF_GLOBALS._player, &scene->_door, &scene->_lyle, NULL);
} else {
scene->setAction(&scene->_sequenceManager, scene, 832, &BF_GLOBALS._player, &scene->_door, NULL);
}
} else {
scene->_stripManager.start(8305, &BF_GLOBALS._stripProxy);
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 192, 145);
}
return true;
default:
break;
}
return NamedObject::startAction(action, event);
}
bool Scene830::RentalBoat::startAction(CursorType action, Event &event) {
Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
if (action == INV_RENTAL_KEYS) {
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS.getFlag(fWithLyle)) {
scene->_sceneMode = 8300;
scene->setAction(&scene->_sequenceManager, scene, 8300, &BF_GLOBALS._player, &scene->_lyle, NULL);
} else {
scene->_sceneMode = 834;
scene->setAction(&scene->_sequenceManager, scene, 834, &BF_GLOBALS._player, &scene->_rentalBoat, NULL);
}
return true;
} else {
return NamedObject::startAction(action, event);
}
}
bool Scene830::Object5::startAction(CursorType action, Event &event) {
Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8307;
scene->setAction(&scene->_sequenceManager, scene, 8307, &BF_GLOBALS._player, &scene->_object5, NULL);
return true;
} else {
return NamedObject::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
bool Scene830::SouthEastExit::startAction(CursorType action, Event &event) {
ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x + 80, BF_GLOBALS._player._position.y + 100);
return true;
}
bool Scene830::NoteBoard::startAction(CursorType action, Event &event) {
Scene830 *scene = (Scene830 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8309;
scene->setAction(&scene->_sequenceManager, scene, 8309, &BF_GLOBALS._player, NULL);
return true;
}
break;
case CURSOR_USE:
if (BF_GLOBALS._sceneObjects->contains(&scene->_object6)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8305;
scene->setAction(&scene->_sequenceManager, scene, 8305, &BF_GLOBALS._player, &scene->_object6, NULL);
return true;
}
break;
default:
break;
}
return NamedHotspot::startAction(action, event);
}
/*--------------------------------------------------------------------------*/
Scene830::Scene830(): PalettedScene() {
_field18A4 = _field18A6 = _field18A8 = _field18AA = _field18AC = 0;
}
void Scene830::synchronize(Serializer &s) {
PalettedScene::synchronize(s);
s.syncAsByte(_field18A4);
s.syncAsByte(_field18A6);
s.syncAsByte(_field18A8);
s.syncAsByte(_field18AA);
s.syncAsByte(_field18AC);
}
void Scene830::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit();
loadScene(830);
_sound1.fadeSound(35);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._sceneManager._previousScene = 340;
BF_GLOBALS._dayNumber = 1;
BF_GLOBALS.setFlag(fWithLyle);
}
_field18A8 = (BF_GLOBALS._dayNumber <= 3) ? 0 : 1;
_field18AC = 0;
BF_GLOBALS.clearFlag(fCanDrawGun);
_seExit.setDetails(Rect(183, 161, 320, 167), 830, -1, -1, -1, 1, NULL);
PaletteRotation *rot = BF_GLOBALS._scenePalette.addRotation(184, 189, 1);
rot->setDelay(30);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.disableControl();
if (_field18A8) {
_rentalBoat.postInit();
_rentalBoat.setVisage(830);
_rentalBoat.setStrip(1);
_rentalBoat.setPosition(Common::Point(271, 146));
_rentalBoat.fixPriority(90);
_rentalBoat.setDetails(830, 0, 1, 2, 1, NULL);
}
_door.postInit();
_door.setVisage(830);
_door.setDetails(830, 3, 4, -1, 1, NULL);
_door.setStrip((BF_GLOBALS._dayNumber == 2) ? 4 : 3);
_door.setPosition(Common::Point(182, 97));
_field18A4 = 1;
_noteBoard.setDetails(1, 830, 30, 31, 32, 1);
switch (BF_GLOBALS._dayNumber) {
case 1:
if ((BF_GLOBALS._bookmark >= bEndOfWorkDayOne) && (BF_INVENTORY.getObjectScene(INV_CARTER_NOTE) != 1) &&
(BF_INVENTORY.getObjectScene(INV_CARTER_NOTE) != 3)) {
_object6.postInit();
_object6.setVisage(830);
_object6.setStrip(4);
_object6.setFrame(2);
_object6.setPosition(Common::Point(302, 124));
}
break;
case 4:
if (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 830) {
_object5.postInit();
_object5.setVisage(830);
_object5.setStrip(2);
_object5.setFrame(2);
_object5.setPosition(Common::Point(126, 133));
_object5.setDetails(830, 7, 8, -1, 1, NULL);
}
break;
case 5:
if ((BF_GLOBALS._sceneManager._previousScene == 840) && (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) &&
!BF_GLOBALS.getFlag(fWithLyle)) {
_field18A4 = 0;
_lyle.postInit();
// _lyle._flags = OBJFLAG_CHECK_REGION;
_lyle.setVisage(835);
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setStrip(4);
_lyle.setPosition(Common::Point(180, 154));
_lyle._moveDiff = Common::Point(2, 0);
_lyle.setDetails(830, 28, -1, 29, 1, NULL);
_field18AC = 1;
}
break;
}
_item2.setDetails(7, 830, 9, 10, 11, 1);
_item4.setDetails(2, 830, 12, 13, 14, 1);
_item5.setDetails(3, 830, 15, 16, 17, 1);
_item6.setDetails(4, 830, 18, 19, 20, 1);
_item7.setDetails(5, 830, 21, 22, 23, 1);
_item8.setDetails(6, 830, 24, 25, 26, 1);
switch (BF_GLOBALS._sceneManager._previousScene) {
case 840:
_sceneMode = 833;
if (BF_GLOBALS.getFlag(onDuty)) {
setAction(&_sequenceManager, this, 8304, &BF_GLOBALS._player, &_door, NULL);
} else if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle._moveDiff = Common::Point(2, 0);
_sceneMode = 837;
setAction(&_sequenceManager, this, 837, &_lyle, &_door, &BF_GLOBALS._player, NULL);
} else {
setAction(&_sequenceManager, this, 833, &BF_GLOBALS._player, &_door, NULL);
}
break;
case 850:
BF_GLOBALS._player.setVisage(831);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player.setStrip(3);
BF_GLOBALS._player._moveDiff = Common::Point(2, 0);
BF_GLOBALS._player.setPosition(Common::Point(220, 122));
BF_GLOBALS._player.enableControl();
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle.setVisage(835);
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setStrip(3);
_lyle._moveDiff = Common::Point(2, 0);
_lyle.setPosition(Common::Point(224, 126));
}
if ((BF_GLOBALS._bookmark == bEndDayThree) && (BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 1)) {
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 0);
BF_INVENTORY.setObjectScene(INV_HOOK, 0);
}
break;
case 340:
case 830:
default:
_sceneMode = 830;
setAction(&_sequenceManager, this, BF_GLOBALS.getFlag(onDuty) ? 8303 : 830, &BF_GLOBALS._player, NULL);
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle.setVisage(835);
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_lyle.setPosition(Common::Point(SCREEN_WIDTH, SCREEN_HEIGHT));
_lyle._moveDiff = Common::Point(2, 0);
ADD_MOVER(_lyle, 280, 160);
}
break;
}
_field18A6 = 1;
}
void Scene830::remove() {
BF_GLOBALS._scenePalette.clearListeners();
PalettedScene::remove();
}
void Scene830::signal() {
static uint32 black = 0;
switch (_sceneMode) {
case 11:
_sceneMode = 832;
BF_GLOBALS._scenePalette.clearListeners();
addFader((const byte *)&black, 5, this);
BF_GLOBALS._v51C44 = 0;
break;
case 12:
_sceneMode = 831;
BF_GLOBALS._scenePalette.clearListeners();
addFader((const byte *)&black, 5, this);
BF_GLOBALS._v51C44 = 0;
break;
case 13:
BF_GLOBALS._sceneManager.changeScene(850);
break;
case 14:
BF_GLOBALS._player.disableControl();
_sceneMode = 8312;
_object1.postInit();
setAction(&_sequenceManager, this, 8312, &_object1, NULL);
break;
case 830:
_field18A6 = 1;
BF_GLOBALS._player.enableControl();
break;
case 831:
case 8306:
BF_GLOBALS._sceneManager.changeScene((BF_GLOBALS._bookmark < bStartOfGame) ||
(BF_GLOBALS._bookmark >= bCalledToDomesticViolence) ? 342 : 340);
break;
case 832:
BF_GLOBALS._sceneManager.changeScene(840);
break;
case 833:
if (_field18AC) {
BF_GLOBALS.setFlag(fWithLyle);
_sceneMode = 8311;
setAction(&_sequenceManager, this, 8311, &BF_GLOBALS._player, &_lyle, NULL);
} else {
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player._strip = 3;
BF_GLOBALS._player._frame = 1;
}
break;
case 834:
BF_GLOBALS._sceneManager.changeScene(850);
break;
case 837:
BF_GLOBALS._player.enableControl();
break;
case 8300:
_sceneMode = 13;
BF_GLOBALS._scenePalette.clearListeners();
addFader((const byte *)&black, 5, this);
break;
case 8305:
_object6.remove();
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player._strip = 7;
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 1);
break;
case 8307:
BF_GLOBALS._player.enableControl();
_object5.remove();
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
break;
case 8309:
case 8311:
BF_GLOBALS._player.enableControl();
break;
case 8312:
_object1.remove();
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene830::process(Event &event) {
if (BF_GLOBALS._player._enabled && (event.eventType == EVENT_BUTTON_DOWN) &&
(BF_GLOBALS._events.getCursor() == CURSOR_WALK) && !_field18A4) {
_stripManager.start(8306, &BF_GLOBALS._stripProxy);
event.handled = true;
}
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_seExit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SE);
BF_GLOBALS._events.setCursor(surface);
} else {
// In case an exit cursor was being shown, restore the previously selected cursor
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
}
void Scene830::dispatch() {
SceneExt::dispatch();
if (!_action && _field18A6 && (BF_GLOBALS._player._position.y > 160)) {
if (!_field18A4) {
_stripManager.start(8305, &BF_GLOBALS._player);
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 192, 145);
} else if ((BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS._player.disableControl();
SceneItem::display2(830, 27);
_field18A6 = 0;
_sceneMode = 830;
ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x - 10, BF_GLOBALS._player._position.y - 10);
} else {
BF_GLOBALS._player.disableControl();
_field18A6 = 0;
_sceneMode = 831;
ADD_PLAYER_MOVER(BF_GLOBALS._player._position.x + 40, BF_GLOBALS._player._position.y + 40);
if (BF_GLOBALS.getFlag(fWithLyle)) {
ADD_MOVER_NULL(_lyle, SCREEN_WIDTH, SCREEN_HEIGHT);
if (_lyle._position.y < 160)
_sceneMode = 12;
}
}
}
}
/*--------------------------------------------------------------------------
* Scene 840 - Boat Rentals
*
*--------------------------------------------------------------------------*/
void Scene840::BoatKeysInset::postInit(SceneObjectList *OwnerList) {
FocusObject::postInit(OwnerList);
if (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) != 1) {
_rentalKeys.postInit();
_rentalKeys.setVisage(840);
_rentalKeys.setStrip(2);
_rentalKeys.setFrame(3);
_rentalKeys.setPosition(Common::Point(120, 132));
_rentalKeys.fixPriority(255);
_rentalKeys.setDetails(840, 52, 8, -1, 2, NULL);
}
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) != 1) {
_waveKeys.postInit();
_waveKeys.setVisage(840);
_waveKeys.setStrip(2);
_waveKeys.setFrame(2);
_waveKeys.setPosition(Common::Point(201, 91));
_waveKeys.fixPriority(255);
_waveKeys.setDetails(840, 53, 8, -1, 2, NULL);
}
_v1B4 = _v1B6 = 0;
}
void Scene840::BoatKeysInset::remove() {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
_rentalKeys.remove();
_waveKeys.remove();
FocusObject::remove();
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8412;
scene->setAction(&scene->_sequenceManager1, scene, 8412, &BF_GLOBALS._player, NULL);
}
void Scene840::BoatKeysInset::process(Event &event) {
if (BF_GLOBALS._player._enabled) {
if (_bounds.contains(event.mousePos)) {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
if ((event.eventType == EVENT_BUTTON_DOWN) && (cursorId == CURSOR_WALK) && (event.btnState == 3)) {
BF_GLOBALS._events.setCursor(CURSOR_USE);
event.handled = true;
}
} else if (event.mousePos.y < 168) {
BF_GLOBALS._events.setCursor(_img);
if (event.eventType == EVENT_BUTTON_DOWN) {
event.handled = true;
remove();
}
}
}
FocusObject::process(event);
}
bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
if ((event.mousePos.y > 43) && (event.mousePos.y < 92)) {
if (event.mousePos.x < 135) {
SceneItem::display2(840, 54);
return true;
} else if (event.mousePos.x < 183) {
SceneItem::display2(840, 57);
return true;
}
} else if ((event.mousePos.y > 91) && (event.mousePos.y < 132)) {
if (event.mousePos.x > 182) {
SceneItem::display2(840, 58);
return true;
} else if (event.mousePos.x > 134) {
SceneItem::display2(840, 57);
return true;
}
}
break;
case INV_WAVE_KEYS:
if ((BF_GLOBALS._dayNumber != 4) || (BF_GLOBALS._bookmark != bEndDayThree))
SceneItem::display2(840, 47);
else {
T2_GLOBALS._uiElements.addScore(50);
if (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) {
// Replace rental keys
_rentalKeys.postInit();
_rentalKeys.setVisage(840);
_rentalKeys.setStrip(2);
_rentalKeys.setFrame(3);
_rentalKeys.setPosition(Common::Point(120, 132));
_rentalKeys.fixPriority(255);
_rentalKeys.setDetails(840, 52, 8, -1, 2, NULL);
}
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) {
// Replace wave keys
_waveKeys.postInit();
_waveKeys.setVisage(840);
_waveKeys.setStrip(2);
_waveKeys.setFrame(2);
_waveKeys.setPosition(Common::Point(201, 91));
_waveKeys.fixPriority(255);
_waveKeys.setDetails(840, 53, 8, -1, 2, NULL);
}
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 0);
}
return true;
default:
break;
}
return FocusObject::startAction(action, event);
}
bool Scene840::BoatKeysInset::RentalKeys::startAction(CursorType action, Event &event) {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) {
SceneItem::display2(840, 9);
} else {
SceneItem::display2(840, 55);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1);
T2_GLOBALS._uiElements.addScore(30);
scene->_boatKeysInset._v1B4 = 1;
remove();
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &event) {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (scene->_field1AC2) {
SceneItem::display2(840, 56);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 1);
T2_GLOBALS._uiElements.addScore(50);
scene->_boatKeysInset._v1B6 = 1;
remove();
} else {
SceneItem::display2(840, 9);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene840::BoatKeys::startAction(CursorType action, Event &event) {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
scene->_object1.postInit();
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8410;
scene->setAction(&scene->_sequenceManager1, scene, 8410, &scene->_object1, &BF_GLOBALS._player, NULL);
return true;
case CURSOR_USE:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8411;
scene->setAction(&scene->_sequenceManager1, scene, 8411, &BF_GLOBALS._player, NULL);
return true;
case INV_WAVE_KEYS:
case INV_RENTAL_KEYS:
if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8417;
scene->setAction(&scene->_sequenceManager1, scene, 8417, &BF_GLOBALS._player, NULL);
} else {
SceneItem::display2(840, 47);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
bool Scene840::Carter::startAction(CursorType action, Event &event) {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_TALK:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 1;
if ((BF_GLOBALS._player._position.x != 219) || (BF_GLOBALS._player._position.y != 129)) {
Common::Point pt(219, 129);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, scene);
} else {
scene->signal();
}
return true;
case INV_RENTAL_COUPON: {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 6;
Common::Point pt(219, 129);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &pt, scene);
return true;
}
case INV_NICKEL:
++BF_GLOBALS._v4CEB6;
BF_GLOBALS._player.disableControl();
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForCombo)) {
T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.setFlag(fGotPointsForCombo);
}
}
scene->_sceneMode = 8407;
scene->setAction(&scene->_sequenceManager1, scene, 8407, &BF_GLOBALS._player, NULL);
return true;
case INV_CARTER_NOTE:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8402;
if (!BF_GLOBALS._v4CEB6) {
scene->setAction(&scene->_sequenceManager1, scene, 8402, &BF_GLOBALS._player, &scene->_carter, NULL);
} else {
scene->setAction(&scene->_sequenceManager1, scene, 8414, &BF_GLOBALS._player, &scene->_carter, NULL);
}
return true;
default:
return NamedObject::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
bool Scene840::Coins::startAction(CursorType action, Event &event) {
Scene840 *scene = (Scene840 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_LOOK:
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8404;
scene->setAction(&scene->_sequenceManager1, scene, BF_GLOBALS.getFlag(onDuty) ? 8415 : 8404,
&BF_GLOBALS._player, NULL);
return true;
default:
return NamedHotspot::startAction(action, event);
}
}
bool Scene840::Exit::startAction(CursorType action, Event &event) {
ADD_PLAYER_MOVER_NULL(BF_GLOBALS._player, 315, 150);
return true;
}
/*--------------------------------------------------------------------------*/
Scene840::Scene840(): PalettedScene() {
_field1ABC = 1;
_field1ABE = 0;
_field1AC0 = 0;
_field1AC2 = 0;
_field1AC4 = 0;
_field1AC6 = (BF_GLOBALS._dayNumber > 3) ? 1 : 0;
}
void Scene840::synchronize(Serializer &s) {
PalettedScene::synchronize(s);
s.syncAsSint16LE(_field1ABA);
s.syncAsSint16LE(_field1ABC);
s.syncAsSint16LE(_field1ABE);
s.syncAsSint16LE(_field1AC0);
s.syncAsSint16LE(_field1AC2);
s.syncAsSint16LE(_field1AC4);
s.syncAsSint16LE(_field1AC6);
}
void Scene840::postInit(SceneObjectList *OwnerList) {
PalettedScene::postInit(OwnerList);
BF_GLOBALS._sound1.changeSound(41);
loadScene(840);
_field1ABA = 0;
if (BF_GLOBALS._dayNumber == 0) {
// Debugging mode setup
BF_GLOBALS._dayNumber = 4;
BF_INVENTORY.setObjectScene(INV_NICKEL, 1);
BF_INVENTORY.setObjectScene(INV_RENTAL_COUPON, 1);
}
setZoomPercents(0, 90, 110, 100);
_exit.setDetails(Rect(310, 133, 320, 167), 840, -1, -1, -1, 1, NULL);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_jakeUniformSpeaker);
_stripManager.addSpeaker(&_carterSpeaker);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.changeZoom(-1);
BF_GLOBALS._player._moveDiff.x = BF_GLOBALS.getFlag(onDuty) ? 8 : 7;
_doors.postInit();
_doors.setVisage(840);
_doors.setStrip(3);
_doors.setPosition(Common::Point(157, 81));
_doors.setDetails(840, 0, 1, 2, 1, NULL);
_carter.postInit();
_carter.setVisage(843);
_carter.setStrip(6);
_carter.fixPriority(110);
_carter.setPosition(Common::Point(262, 128));
_carter.changeZoom(-1);
_item14.setDetails(1, 840, 29, 30, 31, 1);
_item2.setDetails(Rect(6, 5, 85, 31), 840, 16, 14, 12, 1, NULL);
_item3.setDetails(Rect(91, 7, 102, 26), 840, 17, 14, 12, 1, NULL);
_item4.setDetails(Rect(6, 49, 80, 67), 840, 18, 15, 13, 1, NULL);
_item5.setDetails(Rect(80, 29, 100, 65), 840, 19, 15, 13, 1, NULL);
_item6.setDetails(Rect(104, 32, 127, 78), 840, 20, 15, 13, 1, NULL);
_item7.setDetails(Rect(1, 106, 35, 166), 840, 21, 15, 13, 1, NULL);
_item9.setDetails(Rect(205, 17, 251, 60), 840, 23, 15, 13, 1, NULL);
_item10.setDetails(Rect(199, 56, 236, 80), 840, 24, 14, 12, 1, NULL);
_item11.setDetails(Rect(256, 94, 319, 118), 840, 25, 15, 13, 1, NULL);
_item18.setDetails(6, 840, 38, 39, 40, 1);
_carter.setDetails(840, 3, 4, 5, 1, NULL);
_item8.setDetails(Rect(259, 4, 319, 87), 840, 22, 15, 13, 1, NULL);
_item15.setDetails(2, 840, 32, 33, 34, 1);
_coins.setDetails(3, 840, -1, 6, 7, 1);
_item16.setDetails(4, 840, 44, 45, 46, 1);
_item17.setDetails(5, 840, 26, 27, 28, 1);
_item12.setDetails(7, 840, 35, 36, 37, 1);
_item13.setDetails(Rect(0, 0, SCREEN_WIDTH - 1, UI_INTERFACE_Y), 840, 41, 42, 43, 1, NULL);
if (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) {
_boatKeys.postInit();
_boatKeys.setVisage(840);
_boatKeys.setStrip(4);
_boatKeys.setFrame(1);
_boatKeys.setPosition(Common::Point(250, 83));
_boatKeys.fixPriority(120);
_boatKeys.setDetails(840, -1, 8, 9, 2, NULL);
_field1AC0 = 1;
}
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 8401 : 8400;
setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, NULL);
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.postInit();
_lyle.setAction(&_sequenceManager2, NULL, 8405, &_lyle, NULL);
}
}
void Scene840::signal() {
switch (_sceneMode) {
case 1:
// Talking to Carter
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
_sceneMode = 3;
switch (BF_GLOBALS._dayNumber) {
case 1:
if (_field1ABA == 1) {
_stripManager.start(BF_GLOBALS.getFlag(onDuty) ? 8430 : 8406, this);
} else if (!BF_GLOBALS.getFlag(onDuty)) {
_stripManager.start(!BF_GLOBALS._v4CEB6 ? 8400 : 8406, this);
} else if (BF_GLOBALS._bookmark < bStartOfGame) {
_stripManager.start(!BF_GLOBALS._v4CEB6 ? 8429 : 8430, this);
} else if (BF_GLOBALS._bookmark < bCalledToDomesticViolence) {
_stripManager.start(!BF_GLOBALS._v4CEB6 ? 8402 : 8401, this);
} else {
_stripManager.start(!BF_GLOBALS._v4CEB6 ? 8404 : 8403, this);
}
break;
case 2:
_stripManager.start(!BF_GLOBALS._v4CEB6 ? 8405 : 8430, this);
break;
case 3:
if (!BF_GLOBALS._v4CEB6) {
_stripManager.start(BF_GLOBALS.getFlag(fWithLyle) ? 8409 : 8411, this);
} else if (_field1ABA == 1) {
_stripManager.start(8406, this);
} else if (BF_GLOBALS.getFlag(fWithLyle)) {
_stripManager.start(BF_GLOBALS.getFlag(fCarterMetLyle) ? 8415 : 8414, this);
} else {
_stripManager.start(8413, this);
}
BF_GLOBALS.setFlag(fTalkedCarterDay3);
break;
case 4:
if (!BF_GLOBALS._v4CEB6) {
if (BF_GLOBALS.getFlag(fTalkedCarterDay3)) {
if (BF_GLOBALS.getFlag(fWithLyle))
_stripManager.start(BF_GLOBALS.getFlag(fCarterMetLyle) ? 8415 : 8414, this);
else
_stripManager.start(8413, this);
} else if (BF_GLOBALS.getFlag(fWithLyle)) {
_stripManager.start(BF_GLOBALS.getFlag(fCarterMetLyle) ? 8431 : 8409, this);
} else {
_stripManager.start(8411, this);
}
} else if (_field1ABA == 1) {
_stripManager.start(8406, this);
} else if (!BF_GLOBALS.getFlag(fWithLyle)) {
_stripManager.start(8413, this);
} else {
_stripManager.start(BF_GLOBALS.getFlag(fCarterMetLyle) ? 8415 : 8414, this);
}
break;
case 5:
_stripManager.start((_field1ABA == 1) ? 8406 : 8413, this);
break;
default:
break;
}
_field1ABA = 1;
break;
case 2:
BF_GLOBALS._sceneManager.changeScene(830);
BF_GLOBALS._sound1.changeSound(10);
break;
case 3:
case 8404:
case 8416:
BF_GLOBALS._player.enableControl();
break;
case 4:
_sceneMode = 8403;
_boatKeys.postInit();
_boatKeys.setDetails(840, -1, 8, 9, 2, NULL);
setAction(&_sequenceManager1, this, 8403, &_carter, &_boatKeys, NULL);
break;
case 5:
_sceneMode = 8408;
setAction(&_sequenceManager1, this, 8408, &BF_GLOBALS._player, &_carter, &_doors, NULL);
_field1AC2 = 1;
break;
case 6:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
if ((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) {
_stripManager.start(8440, this);
_sceneMode = 3;
} else if (BF_GLOBALS._sceneObjects->contains(&_boatKeys)) {
_stripManager.start(8442, this);
_sceneMode = 3;
} else if (_field1AC6) {
_sceneMode = 4;
_stripManager.start(BF_GLOBALS.getFlag(fWithLyle) ? 8424 : 8410, this);
} else {
_sceneMode = 3;
_stripManager.start(8436, this);
}
break;
case 8400:
case 8401:
BF_GLOBALS._player._strip = 7;
BF_GLOBALS._player._frame = 1;
BF_GLOBALS._player.enableControl();
break;
case 8402:
BF_GLOBALS._player.enableControl();
T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 3);
BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 1);
BF_INVENTORY.setObjectScene(INV_RENTAL_COUPON, 1);
break;
case 8403:
T2_GLOBALS._uiElements.addScore(30);
_sceneMode = 3;
_field1AC0 = 1;
_stripManager.start(8441, this);
break;
case 8407:
if (((BF_GLOBALS._dayNumber == 4) && (BF_GLOBALS._bookmark >= bEndDayThree)) ||
(BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1)) {
_sceneMode = 8416;
setAction(&_sequenceManager1, this, 8416, &BF_GLOBALS._player, NULL);
} else {
_stripManager.start(_field1ABE + 8419, this);
_sceneMode = 5;
if (++_field1ABE == 4)
_field1ABE = 1;
}
break;
case 8408:
if (_field1AC0) {
BF_GLOBALS._player.enableControl();
} else {
_sceneMode = 8409;
setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL);
}
break;
case 8409:
_field1AC2 = 0;
_sceneMode = 3;
_stripManager.start(8423, this);
break;
case 8410:
BF_GLOBALS._player.enableControl();
_object1.remove();
break;
case 8411:
BF_GLOBALS._player.enableControl();
_boatKeysInset.postInit();
_boatKeysInset.setVisage(840);
_boatKeysInset.setStrip(2);
_boatKeysInset.setPosition(Common::Point(160, 140));
_boatKeysInset.fixPriority(254);
_boatKeysInset.setDetails(840, 50, 8, 51);
break;
case 8412:
if (_boatKeysInset._v1B6) {
_sceneMode = 8409;
setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL);
} else if (!_boatKeysInset._v1B4) {
BF_GLOBALS._player.enableControl();
} else {
_sceneMode = 3;
_field1AC0 = 1;
if (BF_GLOBALS._dayNumber == 5) {
_stripManager.start(8425, this);
} else {
_stripManager.start(BF_GLOBALS.getFlag(INV_NICKEL) ? 8417 : 8416, this);
}
}
break;
case 8413:
T2_GLOBALS._uiElements.addScore(50);
_sceneMode = 8409;
setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL);
break;
case 8417:
_field1ABA = 1;
T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 0);
BF_GLOBALS._player.enableControl();
break;
}
}
void Scene840::process(Event &event) {
SceneExt::process(event);
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
if (_exit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
BF_GLOBALS._events.setCursor(surface);
} else {
// In case an exit cursor was being shown, restore the previously selected cursor
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
}
void Scene840::dispatch() {
SceneExt::dispatch();
if (_field1ABC && (BF_GLOBALS._player._position.x > 310) && !_action) {
_field1ABC = 0;
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
ADD_PLAYER_MOVER(350, 150);
if (BF_GLOBALS.getFlag(fWithLyle)) {
_lyle.setAction(&_sequenceManager2, NULL, 8406, &_lyle, NULL);
}
}
}
/*--------------------------------------------------------------------------
* Scene 850 - Boat Leaving/Entering Marina
*
*--------------------------------------------------------------------------*/
void Scene850::Timer1::signal() {
PaletteRotation *rot = BF_GLOBALS._scenePalette.addRotation(240, 254, 1);
rot->setDelay(25);
remove();
}
/*--------------------------------------------------------------------------*/
void Scene850::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(850);
BF_GLOBALS._sound1.fadeSound(35);
BF_GLOBALS._player.disableControl();
_timer.set(2, NULL);
_object1.postInit();
if (BF_GLOBALS._sceneManager._previousScene == 830) {
_sceneMode = 8500;
setAction(&_sequenceManager, this, 8500, &_object1, NULL);
} else {
BF_GLOBALS._sound1.changeSound(10);
_sceneMode = 8501;
setAction(&_sequenceManager, this, 8501, &_object1, NULL);
}
}
void Scene850::remove() {
BF_GLOBALS._scenePalette.clearListeners();
SceneExt::remove();
}
void Scene850::signal() {
switch (_sceneMode) {
case 8500:
BF_GLOBALS._sceneManager.changeScene(860);
break;
case 8501:
BF_GLOBALS._sceneManager.changeScene(830);
break;
default:
break;
}
}
/*--------------------------------------------------------------------------
* Scene 860 - Boat Entering Cove
*
*--------------------------------------------------------------------------*/
void Scene860::Action1::signal() {
Scene860 *scene = (Scene860 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
scene->_sound1.play(88);
scene->_sound1.holdAt(1);
if (scene->_field888 == scene->_field886) {
++_actionIndex;
signal();
} else {
BF_GLOBALS._player.addMover(NULL);
BF_GLOBALS._player.setStrip((scene->_field886 == 1) ? 4 : 5);
scene->_field888 = scene->_field886;
BF_GLOBALS._player.setFrame(1);
BF_GLOBALS._player._numFrames = 9;
BF_GLOBALS._player.animate(ANIM_MODE_5, this);
}
break;
case 1:
if (scene->_field886 == 1) {
BF_GLOBALS._player._position.x += 5;
BF_GLOBALS._player.setStrip(3);
} else {
BF_GLOBALS._player._position.x -= 5;
BF_GLOBALS._player.setStrip(2);
}
signal();
// Deliberate fall-through
case 2:
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
ADD_MOVER_NULL(BF_GLOBALS._player, scene->_destPos.x, scene->_destPos.y);
remove();
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
Scene860::Scene860(): SceneExt() {
_field87E = _field880 = 0;
_destPos.x = _destPos.y = 0;
_field886 = _field888 = 0;
_swRect = Rect(37, 102, 175, 128);
_neRect = Rect(259, 50, 320, 84);
}
void Scene860::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field87E);
s.syncAsSint16LE(_field880);
s.syncAsSint16LE(_destPos.x);
s.syncAsSint16LE(_destPos.y);
s.syncAsSint16LE(_field886);
s.syncAsSint16LE(_field888);
_swRect.synchronize(s);
_neRect.synchronize(s);
_yachtRect.synchronize(s);
}
void Scene860::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(880);
BF_GLOBALS._sound1.changeSound(90);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 1;
BF_GLOBALS.setFlag(fBlowUpGoon);
}
if (BF_GLOBALS.getFlag(fBlowUpGoon)) {
_deadBody.postInit();
_deadBody.setVisage(875);
_deadBody.setStrip(7);
_deadBody.setFrame2(_deadBody.getFrameCount());
_deadBody.fixPriority(130);
_deadBody.setPosition(Common::Point(255, 148));
}
if (BF_GLOBALS._dayNumber == 5) {
_object2.postInit();
_object2.setVisage(880);
_object2.setPosition(Common::Point(196, 81));
BF_GLOBALS._sceneItems.push_back(&_object2);
_object2.setDetails(860, 0, 1, -1, 1, NULL);
_object2.fixPriority(20);
_neRect = Rect(0, 0, 0, 0);
_yachtRect = Rect(180, 66, 219, 79);
}
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(880);
BF_GLOBALS._player._moveDiff = Common::Point(1, 1);
BF_GLOBALS._player._moveRate = 20;
BF_GLOBALS._events.setCursor(CURSOR_WALK);
BF_GLOBALS._player.disableControl();
BF_GLOBALS._player._canWalk = false;
switch (BF_GLOBALS._sceneManager._previousScene) {
case 355:
if (BF_INVENTORY.getObjectScene(INV_GRENADES) == 860) {
_sceneMode = 8610;
setAction(&_sequenceManager, this, 8610, &BF_GLOBALS._player, NULL);
} else {
_sceneMode = 8609;
setAction(&_sequenceManager, this, 8609, &BF_GLOBALS._player, NULL);
_field87E = 0;
_field880 = 1;
_field888 = 1;
}
break;
case 870:
_sound1.play(89);
_sound1.holdAt(1);
_sceneMode = 8608;
setAction(&_sequenceManager, this, 8608, &BF_GLOBALS._player, NULL);
_field880 = 0;
_field87E = 2;
_field888 = 1;
break;
default:
_sound1.play(89);
_sound1.holdAt(1);
_sceneMode = 8607;
setAction(&_sequenceManager, this, 8607, &BF_GLOBALS._player, NULL);
_field87E = 0;
_field880 = 2;
_field888 = 1;
break;
}
}
void Scene860::signal() {
switch (_sceneMode) {
case 8601:
case 8606:
BF_GLOBALS._sceneManager.changeScene(870);
break;
case 8602:
case 8604:
BF_GLOBALS._sceneManager.changeScene(355);
break;
case 8603:
case 8605:
BF_GLOBALS._sceneManager.changeScene(850);
break;
case 8607:
case 8608:
case 8609:
BF_GLOBALS._player.enableControl();
BF_GLOBALS._player._canWalk = false;
break;
case 8610:
BF_GLOBALS._deathReason = 22;
BF_GLOBALS._sceneManager.changeScene(866);
break;
default:
break;
}
}
void Scene860::process(Event &event) {
if (_swRect.contains(event.mousePos)) {
GfxSurface cursor = _cursorVisage.getFrame(EXITFRAME_SW);
BF_GLOBALS._events.setCursor(cursor);
if ((event.eventType == EVENT_BUTTON_DOWN) && !_action) {
event.handled = true;
_field886 = 2;
_destPos = Common::Point(119, 126);
_field87E = 0;
setAction(&_action1);
}
} else if (_neRect.contains(event.mousePos)) {
GfxSurface cursor = _cursorVisage.getFrame(EXITFRAME_NE);
BF_GLOBALS._events.setCursor(cursor);
if ((event.eventType == EVENT_BUTTON_DOWN) && !_action) {
event.handled = true;
_field886 = 1;
_destPos = Common::Point(266, 56);
_field87E = 2;
setAction(&_action1);
}
} else if (_yachtRect.contains(event.mousePos)) {
GfxSurface cursor = _cursorVisage.getFrame(EXITFRAME_NW);
BF_GLOBALS._events.setCursor(cursor);
if ((event.eventType == EVENT_BUTTON_DOWN) && !_action) {
event.handled = true;
_field886 = (BF_GLOBALS._player._position.y <= 78) ? 2 : 1;
_destPos = Common::Point(212, 78);
_field87E = 1;
setAction(&_action1);
}
} else {
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
void Scene860::dispatch() {
if (_action) {
_action->dispatch();
} else if (_swRect.contains(BF_GLOBALS._player._position) && (_field87E == 0)) {
_sound1.play(88);
BF_GLOBALS._sceneManager.changeScene(870);
} else if (_neRect.contains(BF_GLOBALS._player._position) && (_field87E == 2)) {
_sound1.release();
BF_GLOBALS._sceneManager.changeScene(850);
} else if (_yachtRect.contains(BF_GLOBALS._player._position) && (_field87E == 1)) {
_sound1.play(88);
BF_GLOBALS._sceneManager.changeScene(355);
}
}
/*--------------------------------------------------------------------------
* Scene 870 - Cove Beach
*
*--------------------------------------------------------------------------*/
bool Scene870::Lyle::startAction(CursorType action, Event &event) {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
if (BF_GLOBALS.getFlag(fTookTrailerAmmo)) {
scene->startStrip((BF_GLOBALS._bookmark >= bFinishedWGreen) ? 8704 : 8701);
} else {
scene->startStrip(8700);
}
return true;
} else {
return NamedObjectExt::startAction(action, event);
}
}
bool Scene870::Green::startAction(CursorType action, Event &event) {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_TALK) {
if (!BF_GLOBALS.getFlag(fLyleOnIsland) && !scene->_field1664 && (BF_GLOBALS._bookmark == bFinishedWGreen)) {
scene->startStrip(8703);
++scene->_field1664;
} else {
scene->startStrip(8705);
}
return true;
} else {
return NamedObjectExt::startAction(action, event);
}
}
void Scene870::CrateInset::postInit(SceneObjectList *OwnerList) {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
FocusObject::postInit();
setVisage(870);
setStrip(5);
setFrame(scene->_field1662);
setPosition(Common::Point(160, 130));
fixPriority(250);
if (scene->_field1662 == 3) {
initContents();
}
}
void Scene870::CrateInset::initContents() {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
if (BF_INVENTORY.getObjectScene(INV_JAR) == 870) {
// Jar still in crate, so display it
_jar.postInit();
_jar.setVisage(870);
_jar.setStrip(4);
_jar.setFrame(5);
_jar.setPosition(Common::Point(scene->_crateInset._position.x + 5,
scene->_crateInset._position.y - 26));
_jar.fixPriority(251);
_jar.setDetails(870, 39, 40, 41, 1, NULL);
BF_GLOBALS._sceneItems.remove(&_jar);
BF_GLOBALS._sceneItems.push_front(&_jar);
}
if (BF_INVENTORY.getObjectScene(INV_RAGS) == 870) {
// Rags still in crate, so display it
_rags.postInit();
_rags.setVisage(870);
_rags.setStrip(4);
_rags.setFrame(6);
_rags.setPosition(Common::Point(scene->_crateInset._position.x - 18,
scene->_crateInset._position.y - 18));
_rags.fixPriority(251);
_rags.setDetails(870, 42, 43, 44, 1, NULL);
BF_GLOBALS._sceneItems.remove(&_rags);
BF_GLOBALS._sceneItems.push_front(&_rags);
}
}
void Scene870::CrateInset::remove() {
_jar.remove();
_rags.remove();
FocusObject::remove();
}
bool Scene870::CrateInset::startAction(CursorType action, Event &event) {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_WALK:
return true;
case CURSOR_LOOK:
if (scene->_field1662 != 2)
break;
scene->_field1662 = 3;
setFrame(3);
initContents();
return true;
case CURSOR_USE:
if (scene->_field1662 == 2) {
setFrame(1);
scene->_field1662 = 1;
} else {
setFrame(2);
scene->_field1662 = 2;
_jar.remove();
_rags.remove();
}
return true;
default:
break;
}
return FocusObject::startAction(action, event);
}
bool Scene870::CrateInset::Jar::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_JAR, 1);
remove();
T2_GLOBALS._uiElements.addScore(30);
return true;
} else {
return NamedObject::startAction(action, event);
}
}
bool Scene870::CrateInset::Rags::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_RAGS, 1);
remove();
T2_GLOBALS._uiElements.addScore(30);
return true;
} else {
return NamedObject::startAction(action, event);
}
}
/*--------------------------------------------------------------------------*/
bool Scene870::Boat::startAction(CursorType action, Event &event) {
if (action == INV_RENTAL_KEYS) {
BF_GLOBALS._player.disableControl();
BF_GLOBALS._sceneManager.changeScene(860);
return true;
} else {
return NamedHotspot::startAction(action, event);
}
}
bool Scene870::Crate::startAction(CursorType action, Event &event) {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
if (action == CURSOR_USE) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 1;
Common::Point destPos(163, 164);
PlayerMover *mover = new PlayerMover();
BF_GLOBALS._player.addMover(mover, &destPos, scene);
return true;
} else {
return NamedHotspot::startAction(action, event);
}
}
bool Scene870::Exit::startAction(CursorType action, Event &event) {
ADD_PLAYER_MOVER(event.mousePos.x, event.mousePos.y);
return true;
}
/*--------------------------------------------------------------------------*/
void Scene870::Action1::signal() {
Scene870 *scene = (Scene870 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
setDelay(30);
break;
case 1:
scene->_yacht.setStrip(6);
scene->_yacht.setFrame(1);
scene->_yacht._numFrames = 6;
scene->_yacht.animate(ANIM_MODE_5, this);
break;
case 2:
BF_GLOBALS._sceneManager.changeScene(666);
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
Scene870::Scene870(): SceneExt() {
_field1662 = 1;
_field1664 = 0;
}
void Scene870::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field1662);
s.syncAsSint16LE(_field1664);
}
void Scene870::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(870);
BF_GLOBALS._sound1.changeSound(90);
PaletteRotation *rot;
rot = BF_GLOBALS._scenePalette.addRotation(235, 235, 1);
rot->setDelay(10);
rot = BF_GLOBALS._scenePalette.addRotation(237, 238, 1);
rot->setDelay(40);
rot = BF_GLOBALS._scenePalette.addRotation(242, 243, 1);
rot->setDelay(30);
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_greenSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 5;
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(831);
BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player._moveDiff = Common::Point(2, 1);
_exit.setDetails(Rect(305, 150, 320, 168), 870, -1, -1, -1, 1, NULL);
_lumber.setDetails(9, 870, 36, 37, 38, 1);
_firePit.setDetails(8, 870, 9, 10, 11, 1);
if (BF_GLOBALS._dayNumber == 5) {
if (!BF_GLOBALS.getFlag(fLyleOnIsland) && (BF_GLOBALS._bookmark != bFinishedWGreen) &&
(!BF_GLOBALS.getFlag(fTookTrailerAmmo) || (BF_GLOBALS._bookmark >= bInvestigateBoat))) {
_lyle.postInit();
_lyle.setVisage(835);
_lyle.setObjectWrapper(new SceneObjectWrapper());
_lyle.animate(ANIM_MODE_1, NULL);
_lyle._moveDiff = Common::Point(2, 1);
_lyle.setDetails(870, 27, 28, 29, 1, NULL);
}
_yacht.postInit();
_yacht.setVisage(870);
_yacht.setStrip(4);
_yacht.setFrame(4);
_yacht.setPosition(Common::Point(232, 19));
_yacht.setDetails(870, 30, 31, 32, 1, NULL);
if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_FLARE) == 0) &&
(BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 355)) {
_green.postInit();
_green.setVisage(870);
_green.setStrip(7);
_green.setPosition(Common::Point(127, 109));
if (BF_GLOBALS._bookmark == bFinishedWGreen) {
_green.setDetails(870, 51, 54, 53, 1, NULL);
} else {
_green.setDetails(870, 51, 52, 53, 1, NULL);
}
}
}
switch (BF_GLOBALS._sceneManager._previousScene) {
case 355:
_object6.postInit();
_object6.setVisage(870);
_object6.setPosition(Common::Point(142, 154));
_object6.fixPriority(148);
BF_GLOBALS._player.remove();
_lyle.remove();
setAction(&_action1);
break;
case 880:
if (BF_GLOBALS._sceneObjects->contains(&_lyle)) {
_lyle.setPosition(Common::Point(330, 169));
ADD_PLAYER_MOVER_NULL(_lyle, 303, 169);
}
BF_GLOBALS._player.setPosition(Common::Point(330, 139));
BF_GLOBALS._player.disableControl();
_sceneMode = 8700;
setAction(&_sequenceManager, this, 8700, &BF_GLOBALS._player, NULL);
break;
default:
if (BF_GLOBALS._sceneObjects->contains(&_lyle)) {
_lyle.setPosition(Common::Point(156, 148));
_lyle.fixPriority(149);
}
if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) != 1) &&
(BF_INVENTORY.getObjectScene(INV_GRENADES) == 355)) {
_object4.postInit();
_object4.hide();
_object5.postInit();
_object5.hide();
BF_GLOBALS._deathReason = 7;
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager, this, 8703, &BF_GLOBALS._player, &_lyle, &_green,
&_object4, &_object5, NULL);
} else {
BF_GLOBALS._player.changeAngle(135);
BF_GLOBALS._player.setPosition(Common::Point(214, 139));
BF_GLOBALS._player.enableControl();
}
break;
}
_boat.setDetails(7, 870, 3, 4, 5, 1);
_crate.setDetails(14, 870, 12, 13, 14, 1);
_water.setDetails(5, 870, 24, 25, 26, 1);
_palmTrees.setDetails(4, 870, 45, 46, 47, 1);
_sand.setDetails(3, 870, 21, 22, 23, 1);
_boulders.setDetails(2, 870, 18, 19, 20, 1);
_farShore.setDetails(1, 870, 48, 49, 50, 1);
}
void Scene870::startStrip(int stripNumber) {
_sceneMode = 3;
BF_GLOBALS._player.disableControl();
_stripManager.start(stripNumber, this);
}
void Scene870::remove() {
BF_GLOBALS._scenePalette.clearListeners();
SceneExt::remove();
}
void Scene870::signal() {
switch (_sceneMode) {
case 0:
case 3:
case 8700:
BF_GLOBALS._player.enableControl();
break;
case 1:
_crateInset.postInit();
_crateInset.setDetails(870, -1, -1, -1);
BF_GLOBALS._player.enableControl();
break;
case 2:
_yacht.setStrip(6);
_yacht.setFrame(1);
_yacht._numFrames = 6;
_yacht.animate(ANIM_MODE_5, this);
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 8701:
BF_GLOBALS._sceneManager.changeScene(880);
break;
default:
break;
}
}
void Scene870::process(Event &event) {
SceneExt::process(event);
if (!event.handled && BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_exit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_E);
BF_GLOBALS._events.setCursor(surface);
} else {
// In case an exit cursor was being shown, restore the previously selected cursor
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
}
void Scene870::dispatch() {
SceneExt::dispatch();
if (BF_GLOBALS._sceneObjects->contains(&_lyle) && _lyle.isNoMover()) {
_lyle.updateAngle(BF_GLOBALS._player._position);
}
if (!_action && (BF_GLOBALS._player._position.x > 305)) {
if (BF_GLOBALS._sceneObjects->contains(&_lyle)) {
_lyle.animate(ANIM_MODE_1, NULL);
ADD_PLAYER_MOVER_NULL(_lyle, BF_GLOBALS._player._position.x, BF_GLOBALS._player._position.y + 5);
}
BF_GLOBALS._player.disableControl();
_sceneMode = 8701;
setAction(&_sequenceManager, this, 8701, &BF_GLOBALS._player, NULL);
}
}
/*--------------------------------------------------------------------------
* Scene 880 - Beach Path
*
*--------------------------------------------------------------------------*/
void Scene880::Action1::signal() {
Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
switch (_actionIndex++) {
case 0:
_actionIndex = 1 + BF_GLOBALS._randomSource.getRandomNumber(1);
setDelay(BF_GLOBALS._randomSource.getRandomNumber(90));
break;
case 1:
_actionIndex = 0;
scene->_sequenceManager2._onCallback = SequenceManager_callbackProc;
setAction(&scene->_sequenceManager2, this, 8811, &scene->_object4, NULL);
break;
case 2:
_actionIndex = 1;
setAction(&scene->_sequenceManager2, this, 8814, &scene->_object4, NULL);
break;
default:
break;
}
}
void Scene880::Action1::SequenceManager_callbackProc(int v1, int v2) {
int idx = BF_GLOBALS._randomSource.getRandomNumber(2);
Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
switch (idx) {
case 0:
scene->_object5.show();
break;
case 1:
scene->_object6.show();
break;
case 2:
scene->_object7.show();
break;
default:
break;
}
}
/*--------------------------------------------------------------------------*/
bool Scene880::Object4::startAction(CursorType action, Event &event) {
Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
switch (action) {
case CURSOR_USE:
if (!scene->_seqNumber)
break;
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 8815;
scene->setAction(&scene->_sequenceManager1, scene, scene->_seqNumber, &BF_GLOBALS._player, NULL);
return true;
case CURSOR_TALK:
if (scene->_sceneMode != 2)
break;
scene->_stripManager.start(8800, &BF_GLOBALS._stripProxy);
return true;
case INV_COLT45:
if (scene->_sceneMode != 2)
break;
scene->gunDisplay();
return true;
default:
break;
}
return NamedObject::startAction(action, event);
}
/*--------------------------------------------------------------------------*/
bool Scene880::NorthExit::startAction(CursorType action, Event &event) {
ADD_PLAYER_MOVER(40, 113);
return true;
}
bool Scene880::SouthEastExit::startAction(CursorType action, Event &event) {
Scene880 *scene = (Scene880 *)BF_GLOBALS._sceneManager._scene;
if (scene->_sceneMode == 2)
return false;
else {
ADD_PLAYER_MOVER(300, 158);
return true;
}
}
/*--------------------------------------------------------------------------*/
Scene880::Scene880(): SceneExt() {
_seqNumber = 0;
}
void Scene880::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_seqNumber);
}
void Scene880::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
loadScene(880);
if (BF_GLOBALS._dayNumber == 0)
BF_GLOBALS._dayNumber = 5;
_stripManager.addSpeaker(&_gameTextSpeaker);
_stripManager.addSpeaker(&_jakeJacketSpeaker);
_stripManager.addSpeaker(&_lyleHatSpeaker);
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(1358);
BF_GLOBALS._player._moveDiff = Common::Point(3, 2);
BF_GLOBALS._player.disableControl();
_northExit.setDetails(Rect(25, 99, 54, 127), 880, -1, -1, -1, 1, NULL);
_seExit.setDetails(Rect(279, 150, 320, 167), 880, -1, -1, -1, 1, NULL);
if (BF_GLOBALS._dayNumber == 5) {
BF_GLOBALS._sound1.changeSound(107);
_object1.postInit();
_object1.hide();
if ((BF_GLOBALS._bookmark != bFinishedWGreen) && (BF_GLOBALS._bookmark >= bInvestigateBoat) &&
BF_GLOBALS.getFlag(fTookTrailerAmmo)) {
BF_GLOBALS.setFlag(fLyleOnIsland);
}
_object2.postInit();
_object2.setVisage(880);
_object2.setPosition(Common::Point(209, 76));
_object2.setDetails(880, 4, 5, 6, 1, NULL);
_object4.postInit();
_object4.setVisage(875);
_object4.setDetails(880, 7, -1, 9, 1, NULL);
_object5.postInit();
_object5.setVisage(874);
_object5.setStrip(2);
_object5.setFrame(2);
_object5.fixPriority(118);
_object5.setPosition(Common::Point(55, 117));
_object5.hide();
_object6.postInit();
_object6.setVisage(874);
_object6.setStrip(3);
_object6.setFrame(2);
_object6.fixPriority(118);
_object6.setPosition(Common::Point(60, 109));
_object6.hide();
_object7.postInit();
_object7.setVisage(874);
_object7.setStrip(4);
_object7.setFrame(2);
_object7.fixPriority(118);
_object7.setPosition(Common::Point(57, 100));
_object7.hide();
if (BF_GLOBALS.getFlag(fShootGoon)) {
_object4.setStrip(6);
_object4.setFrame2(_object4.getFrameCount());
_object4.fixPriority(160);
_object4.setPosition(Common::Point(255, 148));
_seqNumber = 8816;
} else if (BF_GLOBALS.getFlag(fBlowUpGoon)) {
_object4.setStrip(7);
_object4.setFrame2(_object4.getFrameCount());
_object4.fixPriority(130);
_object4.setPosition(Common::Point(255, 148));
_seqNumber = 8815;
} else {
_object4.setStrip(2);
_object4.setPosition(Common::Point(258, 147));
_object3.postInit();
_object3.setVisage(871);
_object3.setStrip(4);
_object3.hide();
_seqNumber = 0;
}
} else if (BF_GLOBALS._sceneManager._previousScene != 900) {
BF_GLOBALS._sound1.changeSound(91);
}
switch (BF_GLOBALS._sceneManager._previousScene) {
case 900:
BF_GLOBALS._player.disableControl();
_sceneMode = 0;
setAction(&_sequenceManager1, this, 8802, &BF_GLOBALS._player, NULL);
break;
default:
BF_GLOBALS._player.disableControl();
if (BF_GLOBALS._dayNumber != 5) {
_sceneMode = 0;
setAction(&_sequenceManager1, this, 8800, &BF_GLOBALS._player, NULL);
} else if ((BF_GLOBALS._bookmark > bFinishedWGreen) || (_seqNumber != 0)) {
_sceneMode = 0;
setAction(&_sequenceManager1, this, 8800, &BF_GLOBALS._player, NULL);
} else {
BF_GLOBALS._bookmark = bFinishedWGreen;
_sceneMode = 8805;
setAction(&_sequenceManager1, this, 8805, &BF_GLOBALS._player, &_object1, &_object4, NULL);
}
break;
}
_background.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 880, 0, -1, -1, 1, NULL);
}
void Scene880::signal() {
switch (_sceneMode) {
case 0:
case 2:
BF_GLOBALS._player._moveDiff = Common::Point(3, 2);
BF_GLOBALS._player.fixPriority(-1);
BF_GLOBALS._player.enableControl();
break;
case 1:
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 3:
T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.clearFlag(gunDrawn);
BF_INVENTORY.setObjectScene(INV_GRENADES, 880);
_sceneMode = 0;
signal();
break;
case 4:
T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.clearFlag(gunDrawn);
_sceneMode = 0;
signal();
break;
case 6:
BF_GLOBALS._deathReason = 10;
BF_GLOBALS.clearFlag(gunDrawn);
if (_object4._action) {
handleAction(_object4._action);
}
BF_GLOBALS._player.disableControl();
_sceneMode = 1;
setAction(&_sequenceManager1, this, 8806, &BF_GLOBALS._player, &_object4, NULL);
break;
case 7:
BF_GLOBALS.clearFlag(gunDrawn);
BF_GLOBALS._player.disableControl();
_sceneMode = 8801;
setAction(&_sequenceManager1, this, 8801, &BF_GLOBALS._player, NULL);
break;
case 8801:
BF_GLOBALS._sceneManager.changeScene(870);
break;
case 8803:
BF_GLOBALS._sceneManager.changeScene(900);
break;
case 8805:
_object4.setAction(&_action1);
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager1, this, 8807, &BF_GLOBALS._player, NULL);
BF_GLOBALS.setFlag(gunDrawn);
break;
case 8815:
if (BF_INVENTORY.getObjectScene(INV_DOG_WHISTLE) == 880) {
BF_INVENTORY.setObjectScene(INV_DOG_WHISTLE, 1);
T2_GLOBALS._uiElements.addScore(30);
SceneItem::display2(880, 13);
} else {
SceneItem::display2(880, 12);
}
BF_GLOBALS._player.enableControl();
break;
default:
break;
}
}
void Scene880::process(Event &event) {
if (BF_GLOBALS._player._enabled && !_focusObject && (event.mousePos.y < (UI_INTERFACE_Y - 1))) {
// Check if the cursor is on an exit
if (_northExit.contains(event.mousePos)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_N);
BF_GLOBALS._events.setCursor(surface);
} else if (_seExit.contains(event.mousePos) && (_sceneMode != 2)) {
GfxSurface surface = _cursorVisage.getFrame(EXITFRAME_SE);
BF_GLOBALS._events.setCursor(surface);
} else {
// In case an exit cursor was being shown, restore the previously selected cursor
CursorType cursorId = BF_GLOBALS._events.getCursor();
BF_GLOBALS._events.setCursor(cursorId);
}
}
if (event.eventType == EVENT_BUTTON_DOWN) {
switch (BF_GLOBALS._events.getCursor()) {
case INV_COLT45:
if (_sceneMode != 2) {
_sceneMode = 0;
SceneItem::display2(880, 11);
signal();
} else if (BF_GLOBALS.getFlag(gunDrawn)) {
BF_GLOBALS.clearFlag(gunDrawn);
BF_GLOBALS._player.disableControl();
_sceneMode = 6;
setAction(&_sequenceManager1, this, 8812, &BF_GLOBALS._player, NULL);
} else {
BF_GLOBALS._player.disableControl();
_sceneMode = 2;
setAction(&_sequenceManager1, this, 8807, &BF_GLOBALS._player, NULL);
}
event.handled = true;
break;
case INV_GRENADES:
if (_sceneMode == 2) {
if (event.mousePos.x >= 150) {
BF_GLOBALS.setFlag(fBlowUpGoon);
_seqNumber = 8815;
if (_object4._action)
handleAction(_object4._action);
BF_GLOBALS._player.disableControl();
_sceneMode = 3;
setAction(&_sequenceManager1, this, 8809, &BF_GLOBALS._player, &_object3, &_object4, NULL);
} else {
if (_object4._action)
handleAction(_object4._action);
BF_GLOBALS._player.disableControl();
BF_GLOBALS._deathReason = 11;
_sceneMode = 1;
setAction(&_sequenceManager1, this, 8810, &BF_GLOBALS._player, &_object3, NULL);
}
event.handled = true;
}
break;
case CURSOR_WALK:
if (_sceneMode == 2) {
event.handled = true;
BF_GLOBALS._player.disableControl();
_sceneMode = (event.mousePos.y <= BF_GLOBALS._player._position.y) ? 7 : 6;
setAction(&_sequenceManager1, this, 8812, &BF_GLOBALS._player, NULL);
}
break;
default:
break;
}
}
SceneExt::process(event);
}
void Scene880::handleAction(Action *action) {
if (action->_action)
// Work down into sub-actions
handleAction(action->_action);
if (action->_owner) {
action->_owner->_action = NULL;
action->_owner = NULL;
}
}
void Scene880::dispatch() {
SceneExt::dispatch();
if (!_action) {
if ((BF_GLOBALS._player._position.y <= 123) && (BF_GLOBALS._player._priority != 5)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 8801;
setAction(&_sequenceManager1, this, 8801, &BF_GLOBALS._player, NULL);
}
if ((BF_GLOBALS._player._position.x >= 275) && (BF_GLOBALS._player._position.y > 155)) {
BF_GLOBALS._player.disableControl();
_sceneMode = 8803;
setAction(&_sequenceManager1, this, 8803, &BF_GLOBALS._player, NULL);
}
}
}
} // End of namespace BlueForce
} // End of namespace TsAGE