scummvm/scumm
2003-06-26 15:48:12 +00:00
..
smush make smush pausing while GUI is up reentrant 2003-06-22 23:09:56 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks 2003-06-25 23:25:52 +00:00
actor.h init actor things to make valgrind happy 2003-06-14 13:49:47 +00:00
akos.cpp made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
akos.h made scale table const again; some cleanup in setupBompScale 2003-06-19 16:03:12 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp the _bompBitsTable really tells the number of 1 bits in a given byte 2003-06-19 17:50:18 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp The compressed box matrix would sometimes refer to the box after the last 2003-06-12 06:53:05 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp fixed leaks 2003-06-15 00:31:58 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
charset.cpp implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Partial) fix for bug #750779 (the shadow color is still wrong) 2003-06-26 14:04:08 +00:00
charset.h Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough) 2003-06-04 14:37:43 +00:00
costume.cpp more const qualifiers 2003-06-25 23:49:54 +00:00
costume.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
debugger.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp cleanup 2003-06-15 01:00:43 +00:00
dialogs.h Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
gfx.cpp note that we are missing decompress routines for codecs 8,9,10 and which games they occur in 2003-06-25 03:24:02 +00:00
gfx.h added initial form of v1 costume codec (NOT WORKING, i think) 2003-06-19 10:45:21 +00:00
help.cpp fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q is the one and only true way to quit here :-) 2003-06-15 11:32:14 +00:00
help.h Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
imuse_digi.cpp this should prevent changing music in some room in the DIG 2003-06-23 21:23:10 +00:00
imuse_digi.h lots of mixer cleanup / refactoring / reengineering 2003-06-21 23:29:34 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp Hack to fix odd usage of the ParameterFader 2003-06-01 19:16:34 +00:00
imuse.cpp Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit 2003-06-18 22:46:17 +00:00
imuse.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
instrument.cpp fix gcc compile 2003-06-01 10:53:21 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too) 2003-06-07 00:33:46 +00:00
object.cpp paranoia fix for getOBCDFromObject, in casegetResourceAddress returns 0 2003-06-26 13:55:01 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp cleanup 2003-06-15 01:00:43 +00:00
player_v2.h cleanup 2003-06-15 01:00:43 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp rearragned stuff 2003-06-26 13:54:29 +00:00
resource.h added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe 2003-06-26 00:47:39 +00:00
saveload.cpp Cleanup. 2003-06-17 15:32:45 +00:00
saveload.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
script_v2.cpp turn error in o2_saveLoadGame into warning 2003-06-21 01:44:47 +00:00
script_v5.cpp fix for 'default talk color' use of actorSet opcode (fix for bug #755888) 2003-06-26 14:38:48 +00:00
script_v6.cpp made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) 2003-06-15 00:54:14 +00:00
script_v8.cpp Comitted the partial (but seemintly good enough) actorHit implementation 2003-06-16 15:11:24 +00:00
script.cpp added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks 2003-06-25 23:25:52 +00:00
scumm.h added getOBIMFromObject and getObjectImage methods; changed code to use those 2003-06-26 01:46:41 +00:00
scummvm.cpp fix double-load on startup (for -x option) 2003-06-26 15:47:44 +00:00
sound.cpp more const qualifiers 2003-06-25 23:49:54 +00:00
sound.h more const qualifiers 2003-06-25 23:49:54 +00:00
string.cpp hm... this code for initCharset makes more sense, and also seems to match disassembly 2003-06-26 15:48:12 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
verbs.cpp added getOBIMFromObject and getObjectImage methods; changed code to use those 2003-06-26 01:46:41 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00