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svn-id: r48034
453 lines
14 KiB
Plaintext
453 lines
14 KiB
Plaintext
ScummVM Team
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************
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Project Leaders
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---------------
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Max Horn
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Eugene Sandulenko
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Retired Project Leaders
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-----------------------
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James Brown
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Vincent Hamm - ScummVM co-founder, Original Cruise/CinE author
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Ludvig Strigeus - Original ScummVM and SimonVM author
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Engine Teams
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------------
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SCUMM:
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Torbjorn Andersson
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James Brown - (retired)
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Jonathan Gray - (retired)
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Vincent Hamm - (retired)
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Max Horn
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Travis Howell
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Pawel Kolodziejski - Codecs, iMUSE, Smush, etc.
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Gregory Montoir
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Eugene Sandulenko - FT INSANE, MM NES, MM C64, game detection,
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Herc/CGA
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Ludvig Strigeus - (retired)
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HE:
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Jonathan Gray - (retired)
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Travis Howell
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Gregory Montoir
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Eugene Sandulenko
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AGI:
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Stuart George
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Matthew Hoops
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Filippos Karapetis
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Pawel Kolodziejski
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Walter van Niftrik
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Kari Salminen
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Eugene Sandulenko
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David Symonds - (retired)
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AGOS:
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Torbjorn Andersson
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Paul Gilbert
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Travis Howell
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Oliver Kiehl - (retired)
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Ludvig Strigeus - (retired)
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BASS:
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Robert Goeffringmann - (retired)
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Oliver Kiehl - (retired)
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Joost Peters
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Broken Sword:
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Fabio Battaglia - PSX version support
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Robert Goeffringmann - (retired)
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Broken Sword II:
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Torbjorn Andersson
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Fabio Battaglia - PSX version support
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Jonathan Gray - (retired)
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Cinematique evo 1:
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Vincent Hamm - (retired)
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Pawel Kolodziejski
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Gregory Montoir
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Kari Salminen
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Eugene Sandulenko
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Cinematique evo 2:
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Paul Gilbert
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Vincent Hamm - (retired)
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Draci:
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Denis Kasak
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Robert Spalek
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Drascula:
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Filippos Karapetis
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Pawel Kolodziejski
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FOTAQ:
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David Eriksson - (retired)
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Gregory Montoir
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Joost Peters
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Gob:
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Torbjorn Andersson
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Arnaud Boutonne
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Sven Hesse
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Eugene Sandulenko
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Groovie:
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Henry Bush
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Scott Thomas
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Jordi Vilalta Prat
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Kyra:
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Torbjorn Andersson - VQA Player
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Oystein Eftevaag
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Florian Kagerer
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Gregory Montoir
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Johannes Schickel
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Lure:
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Paul Gilbert
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M4:
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Torbjorn Andersson
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Paul Gilbert
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Benjamin Haisch
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Filippos Karapetis
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MADE:
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Benjamin Haisch
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Filippos Karapetis
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Mohawk:
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Matthew Hoops
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Filippos Karapetis
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Eugene Sandulenko
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David Turner
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Parallaction:
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peres
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SAGA:
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Torbjorn Andersson
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Filippos Karapetis
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Andrew Kurushin
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Eugene Sandulenko
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SCI:
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Greg Frieger
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Paul Gilbert
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Max Horn
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Filippos Karapetis
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Martin Kiewitz
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Walter van Niftrik
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Willem Jan Palenstijn
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Jordi Vilalta Prat
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Lars Skovlund
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TeenAgent:
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Robert Megone - Help with callback rewriting
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Vladimir Menshakov
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Tinsel:
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Torbjorn Andersson
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Fabio Battaglia - PSX version support
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Paul Gilbert
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Sven Hesse
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Max Horn
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Filippos Karapetis
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Joost Peters
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Touche:
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Gregory Montoir
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Tucker:
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Gregory Montoir
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Backend Teams
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-------------
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Dreamcast:
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Marcus Comstedt
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GP2X:
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John Willis
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iPhone:
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Oystein Eftevaag
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LinuxMoto:
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Lubomyr Lisen
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Maemo:
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Frantisek Dufka
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Nintendo 64:
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Fabio Battaglia
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Nintendo DS:
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Neil Millstone
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PalmOS:
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Chris Apers
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PocketPC / WinCE:
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Nicolas Bacca - (retired)
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Kostas Nakos
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PlayStation 2:
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Robert Goeffringmann - (retired)
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Max Lingua
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PSP (PlayStation Portable):
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Joost Peters
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SDL (Win/Linux/OS X/etc.):
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Max Horn
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Eugene Sandulenko - Asm routines, GFX layers
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SymbianOS:
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Jurgen Braam
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Lars Persson
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Wii:
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Andre Heider
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Other subsystems
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----------------
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Infrastructure:
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Max Horn - Backend & Engine APIs, file API, sound mixer,
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audiostreams, data structures, etc.
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Eugene Sandulenko
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GUI:
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Vicent Marti
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Eugene Sandulenko
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Johannes Schickel
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Miscellaneous:
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David Corrales-Lopez - Filesystem access improvements (GSoC 2007
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task) (retired)
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Jerome Fisher - MT-32 emulator (retired)
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Benjamin Haisch - Heavily improved de-/encoder for DXA videos
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Jochen Hoenicke - Speaker & PCjr sound support, AdLib work
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(retired)
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Chris Page - Return to launcher, savestate improvements,
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leak fixes, ... (GSoC 2008 task) (retired)
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Robin Watts - ARM assembly routines for nice speedups on
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several ports; improvements to the sound mixer
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Website (code)
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--------------
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Fredrik Wendel
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Website (content)
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-----------------
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All active team members
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Documentation
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-------------
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Joachim Eberhard - Numerous contributions to documentation
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Matthew Hoops - Wiki editor
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Retired Team Members
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--------------------
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Ralph Brorsen - Help with GUI implementation
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Jamieson Christian - iMUSE, MIDI, all things musical
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Felix Jakschitsch - Zak256 reverse engineering
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Mutwin Kraus - Original MacOS porter
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Peter Moraliyski - Port: GP32
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Jeremy Newman - Former webmaster
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Lionel Ulmer - Port: X11
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Won Star - Former GP32 porter
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Other contributions
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*******************
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Packages
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--------
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AmigaOS 4:
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Hans-Joerg Frieden - (retired)
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Hubert Maier
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Juha Niemimaki - (retired)
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Atari/FreeMiNT:
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Keith Scroggins
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BeOS:
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Stefan Parviainen
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Luc Schrijvers
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Debian GNU/Linux:
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Tore Anderson - (retired)
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David Weinehall
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Fedora / RedHat:
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Willem Jan Palenstijn
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Mac OS X:
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Max Horn
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Oystein Eftevaag
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Mandriva:
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Dominik Scherer
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MorphOS:
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Fabien Coeurjoly
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Ruediger Hanke - (retired)
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OS/2:
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Paul Smedley
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SlackWare:
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Robert Kelsen
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Solaris x86:
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Laurent Blume
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Solaris SPARC:
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Markus Strangl
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Win32:
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Travis Howell
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Win64:
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Chris Gray
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Websites (design)
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-----------------
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Dobo Balazs - Website design
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Yaroslav Fedevych - HTML/CSS for the website
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David Jensen - SVG logo conversion
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Jean Marc Gimenez - ScummVM logo
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Raina - ScummVM forum buttons
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Code contributions
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------------------
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Ori Avtalion - Subtitle control options in the GUI; BASS GUI
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fixes
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Stuart Caie - Decoders for Amiga and AtariST data files (AGOS
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engine)
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Paolo Costabel - PSP port contributions
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Thierry Crozat - Support for Broken Sword Macintosh version
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Martin Doucha - CinE engine objectification
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Thomas Fach-Pedersen - ProTracker module player
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Tobias Gunkel - Sound support for C64 version of MM/Zak, Loom
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PCE support
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Janne Huttunen - V3 actor mask support, Dig/FT SMUSH audio
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Kovacs Endre Janos - Several fixes for Simon1
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Jeroen Janssen - Numerous readability and bugfix patches
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Andreas Karlsson - Initial port for SymbianOS
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Claudio Matsuoka - Daily Linux builds
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Thomas Mayer - PSP port contributions
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Yotam Barnoy - PSP port suspend/resume support
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Sean Murray - ScummVM tools GUI application (GSoC 2007 task)
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n0p - Windows CE port aspect ratio correction scaler
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and right click input method
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Mikesch Nepomuk - MI1 VGA floppy patches
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Nicolas Noble - Config file and ALSA support
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Tim Phillips - Initial MI1 CD music support
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Quietust - Sound support for Amiga SCUMM V2/V3 games, MM
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NES support
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segra - Improved support for Apple II/C64 versions of MM
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Andreas Roever - Broken Sword I & II MPEG2 cutscene support
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Edward Rudd - Fixes for playing MP3 versions of MI1/Loom audio
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Daniel Schepler - Final MI1 CD music support, initial Ogg Vorbis
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support
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Andre Souza - SDL-based OpenGL renderer
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FreeSCI Contributors
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--------------------
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Anders Baden Nielsen - PPC testing
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Bas Zoetekouw - Man pages, debian package management, CVS
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maintenance
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Carl Muckenhoupt - Sources to the SCI resource viewer tools that
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started it all
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Chris Kehler - Makefile enhancements
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Christoph Reichenbach - UN*X code, VM/Graphics/Sound/other
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infrastructure
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Christopher T. Lansdo - Original CVS maintainer, Alpha compatibility
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fixes
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Claudio Matsuoka - CVS snapshots, daily builds, BeOS and cygwin
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ports
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Dark Minister - SCI research (bytecode and parser)
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Dmitry Jemerov - Port to the Win32 platform, numerous bugfixes
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Emmanuel Jeandel - Bugfixes and bug reports
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Francois-R Boyer - MT-32 information and mapping code
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George Reid - FreeBSD package management
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Hubert Maier - AmigaOS 4 port
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Hugues Valois - Game selection menu
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Johannes Manhave - Document format translation
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Jordi Vilalta - Numerous code and website clean-up patches
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Lars Skovlund - Project maintenance, most documentation,
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bugfixes, SCI1 support
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Magnus Reftel - Heap implementation, Python class viewer,
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bugfixes
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Matt Hargett - Clean-ups, bugfixes, Hardcore QA, Win32
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Max Horn - SetJump implementation
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Paul David Doherty - Game version information
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Petr Vyhnak - The DCL-INFLATE algorithm, many Win32
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improvements
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Rainer Canavan - IRIX MIDI driver and bug fixes
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Rainer De Temple - SCI research
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Ravi I. - SCI0 sound resource specification
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Ruediger Hanke - Port to the MorphOS platform
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Rune Orsval - Configuration file editor
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Rickard Lind - MT32->GM MIDI mapping magic, sound research
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Rink Springer - Port to the DOS platform, several bug fixes
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Robey Pointer - Bug tracking system hosting
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Sergey Lapin - Port of Carl's type 2 decompression code
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Solomon Peachy - SDL ports and much of the sound subsystem
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Vyacheslav Dikonov - Config script improvements
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Walter van Niftrik - Ports to the Dreamcast and GP32 platforms
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Xiaojun Chen
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Sean Terrell
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Special thanks to Prof. Dr. Gary Nutt for allowing the FreeSCI VM
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extension as a course project in his Advanced OS course.
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Special thanks to Bob Heitman and Corey Cole for their support of
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FreeSCI.
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And to all the contributors, users, and beta testers we've missed. Thanks!
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Special thanks to
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*****************
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Sander Buskens - For his work on the initial reversing of Monkey2
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Canadacow - For the original MT-32 emulator
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Kevin Carnes - For Scumm16, the basis of ScummVM's older gfx codecs
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Curt Coder - For the original TrollVM (preAGI) code
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Patrick Combet - For the original Gobliiins ADL player
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Ivan Dubrov - For contributing the initial version of the Gobliiins
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engine
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DOSBox Team - For their awesome OPL2 and OPL3 emulator
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Till Kresslein - For design of modern ScummVM GUI
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Jezar - For his freeverb filter implementation
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Jim Leiterman - Various info on his FM-TOWNS/Marty SCUMM ports
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lloyd - For deep tech details about C64 Zak & MM
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Sarien Team - Original AGI engine code
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Jimmi Thogersen - For ScummRev, and much obscure code/documentation
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Tristan - For additional work on the original MT-32 emulator
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James Woodcock - Soundtrack enhancements
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Tony Warriner and everyone at Revolution Software Ltd. for sharing with us
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the source of some of their brilliant games, allowing us to release
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Beneath a Steel Sky as freeware... and generally being supportive above
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and beyond the call of duty.
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John Passfield and Steve Stamatiadis for sharing the source of their
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classic title, Flight of the Amazon Queen and also being incredibly
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supportive.
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Joe Pearce from The Wyrmkeep Entertainment Co. for sharing the source of
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their famous title Inherit the Earth and always prompt replies to our
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questions.
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Aric Wilmunder, Ron Gilbert, David Fox, Vince Lee, and all those at
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LucasFilm/LucasArts who made SCUMM the insane mess to reimplement that it
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is today. Feel free to drop us a line and tell us what you think, guys!
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Alan Bridgman, Simon Woodroffe and everyone at Adventure Soft for sharing
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the source code of some of their games with us.
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John Young, Colin Smythe and especially Terry Pratchett himself for
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sharing the source code of Discworld I & II with us.
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