mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
b3c6751b9b
svn-id: r40867
127 lines
2.5 KiB
C++
127 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef COMMON_STACK_H
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#define COMMON_STACK_H
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#include "common/scummsys.h"
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#include "common/array.h"
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namespace Common {
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/**
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* Extremly simple fixed size stack class.
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*/
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template<class T, int MAX_SIZE = 10>
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class FixedStack {
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protected:
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T _stack[MAX_SIZE];
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int _size;
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public:
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FixedStack<T, MAX_SIZE>() : _size(0) {}
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bool empty() const {
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return _size <= 0;
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}
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void clear() {
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_size = 0;
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}
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void push(const T &x) {
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assert(_size < MAX_SIZE);
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_stack[_size++] = x;
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}
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const T &top() const {
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assert(_size > 0);
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return _stack[_size - 1];
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}
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T &top() {
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assert(_size > 0);
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return _stack[_size - 1];
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}
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T pop() {
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T tmp = top();
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--_size;
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return tmp;
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}
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int size() const {
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return _size;
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}
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T &operator[](int i) {
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assert(0 <= i && i < MAX_SIZE);
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return _stack[i];
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}
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const T &operator[](int i) const {
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assert(0 <= i && i < MAX_SIZE);
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return _stack[i];
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}
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};
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/**
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* Variable size stack class, implemented using our Array class.
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*/
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template<class T>
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class Stack {
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private:
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Array<T> _stack;
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public:
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Stack<T>() {}
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Stack<T>(const Array<T> &stackContent) : _stack(stackContent) {}
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bool empty() const {
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return _stack.empty();
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}
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void clear() {
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_stack.clear();
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}
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void push(const T &x) {
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_stack.push_back(x);
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}
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T &top() {
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return _stack.back();
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}
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const T &top() const {
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return _stack.back();
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}
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T pop() {
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T tmp = _stack.back();
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_stack.pop_back();
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return tmp;
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}
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int size() const {
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return _stack.size();
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}
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T &operator[](int i) {
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return _stack[i];
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}
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const T &operator[](int i) const {
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return _stack[i];
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}
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};
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} // End of namespace Common
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#endif
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