scummvm/scumm/smush/smush_mixer.cpp
Eugene Sandulenko 8a2496d6c5 Fixed most bugs, so only cosmetic visual things left.
o Support transparency for characters. Needed for cockpit rendering
o Fixed bug in NUT renderer which drawed transparent characters garbled
o Fixed long-standing (and outstanding) bug with SAUD error
o Previous fix fixed music in some cases (scene transitions)
o Fixed bug with palette being reset when smush video is rewind
o Made debug level for insane adjustable at compile time (maybe I will remove it later)

svn-id: r12717
2004-02-02 22:40:20 +00:00

149 lines
4.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "common/util.h"
#include "scumm/smush/smush_mixer.h"
#include "scumm/smush/channel.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/imuse.h"
#include "sound/mixer.h"
namespace Scumm {
SmushMixer::SmushMixer(SoundMixer *m) :
_mixer(m),
_soundFrequency(22050) {
for (int32 i = 0; i < NUM_CHANNELS; i++) {
_channels[i].id = -1;
_channels[i].chan = NULL;
}
}
SmushMixer::~SmushMixer() {
for (int32 i = 0; i < NUM_CHANNELS; i++) {
_mixer->stopHandle(_channels[i].handle);
}
}
SmushChannel *SmushMixer::findChannel(int32 track) {
debug(9, "SmushMixer::findChannel(%d)", track);
for (int32 i = 0; i < NUM_CHANNELS; i++) {
if (_channels[i].id == track)
return _channels[i].chan;
}
return NULL;
}
void SmushMixer::addChannel(SmushChannel *c) {
int32 track = c->getTrackIdentifier();
int i;
debug(9, "SmushMixer::addChannel(%d)", track);
for (i = 0; i < NUM_CHANNELS; i++) {
if (_channels[i].id == track)
warning("SmushMixer::addChannel(%d): channel already exists", track);
}
for (i = 0; i < NUM_CHANNELS; i++) {
if ((_channels[i].chan == NULL || _channels[i].id == -1) && !_channels[i].handle.isActive()) {
_channels[i].chan = c;
_channels[i].id = track;
return;
}
}
for (i = 0; i < NUM_CHANNELS; i++) {
warning("channel %d : %p(%d, %d) %d", i, (void *)_channels[i].chan,
_channels[i].chan ? _channels[i].chan->getTrackIdentifier() : -1,
_channels[i].chan ? _channels[i].chan->isTerminated() : 1);
}
error("SmushMixer::addChannel(%d): no channel available", track);
}
bool SmushMixer::handleFrame() {
debug(9, "SmushMixer::handleFrame()");
for (int i = 0; i < NUM_CHANNELS; i++) {
if (_channels[i].id != -1) {
if (_channels[i].chan->isTerminated()) {
delete _channels[i].chan;
_channels[i].id = -1;
_channels[i].chan = NULL;
_mixer->endStream(_channels[i].handle);
} else {
int32 rate, vol, pan;
bool stereo, is_16bit;
void *data;
_channels[i].chan->getParameters(rate, stereo, is_16bit, vol, pan);
int32 size = _channels[i].chan->availableSoundData();
byte flags = stereo ? SoundMixer::FLAG_STEREO : 0;
if (is_16bit) {
data = malloc(size * (stereo ? 2 : 1) * 4);
_channels[i].chan->getSoundData((int16 *)data, size);
size *= stereo ? 4 : 2;
flags |= SoundMixer::FLAG_16BITS;
} else {
data = malloc(size * (stereo ? 2 : 1) * 2);
_channels[i].chan->getSoundData((int8 *)data, size);
size *= stereo ? 2 : 1;
flags |= SoundMixer::FLAG_UNSIGNED;
}
if (_mixer->isReady()) {
if (!_channels[i].handle.isActive())
_mixer->newStream(&_channels[i].handle, rate, flags, 400000);
_mixer->setChannelVolume(_channels[i].handle, vol);
_mixer->setChannelBalance(_channels[i].handle, pan);
_mixer->appendStream(_channels[i].handle, data, size);
}
free(data);
}
}
}
return true;
}
bool SmushMixer::stop() {
debug(9, "SmushMixer::stop()");
for (int i = 0; i < NUM_CHANNELS; i++) {
if (_channels[i].id != -1) {
delete _channels[i].chan;
_channels[i].id = -1;
_channels[i].chan = NULL;
_mixer->endStream(_channels[i].handle);
}
}
return true;
}
} // End of namespace Scumm