scummvm/engines/asylum/console.h
2021-12-26 18:48:43 +01:00

105 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
// Console module header file
#ifndef ASYLUM_CONSOLE_H
#define ASYLUM_CONSOLE_H
#include "gui/debugger.h"
#include "views/insertdisc.h"
#include "views/resviewer.h"
namespace Asylum {
enum kDebugLevels {
kDebugLevelMain = 1 << 0,
kDebugLevelResources = 1 << 1,
kDebugLevelSprites = 1 << 2,
kDebugLevelInput = 1 << 3,
kDebugLevelMenu = 1 << 4,
kDebugLevelScripts = 1 << 5,
kDebugLevelSound = 1 << 6,
kDebugLevelSavegame = 1 << 7,
kDebugLevelScene = 1 << 8,
kDebugLevelObjects = 1 << 9,
kDebugLevelActor = 1 << 10,
kDebugLevelEncounter = 1 << 11,
kDebugLevelVideo = 1 << 12,
kDebugLevelCommands = 1 << 13
};
class AsylumEngine;
struct ActionArea;
class Console : public GUI::Debugger {
public:
Console(AsylumEngine *vm);
virtual ~Console(void);
private:
AsylumEngine *_vm;
InsertDisc _insertDisc;
ResourceViewer _resViewer;
bool cmdHelp(int argc, const char **argv);
bool cmdListFiles(int argc, const char **argv);
bool cmdListActions(int argc, const char **argv);
bool cmdListActors(int argc, const char **argv);
bool cmdListFlags(int argc, const char **argv);
bool cmdShowObject(int argc, const char **argv);
bool cmdShowAction(int argc, const char **argv);
bool cmdListObjects(int argc, const char **argv);
bool cmdShowWorldStats(int argc, const char **argv);
bool cmdPlayVideo(int argc, const char **argv);
bool cmdShowScript(int argc, const char **argv);
bool cmdRunScript(int argc, const char **argv);
bool cmdKillScript(int argc, const char **argv);
bool cmdInsertDisc(int argc, const char **argv);
bool cmdChangeScene(int argc, const char **argv);
bool cmdRunPuzzle(int argc, const char **argv);
bool cmdGetStatus(int argc, const char **argv);
bool cmdSetStatus(int argc, const char **argv);
bool cmdRunEncounter(int argc, const char **argv);
bool cmdShowEncounter(int argc, const char **argv);
bool cmdListItems(int argc, const char **argv);
bool cmdAddToInventory(int argc, const char **argv);
bool cmdRemoveFromInventory(int argc, const char **argv);
bool cmdSetPalette(int argc, const char **argv);
bool cmdViewResource(int argc, const char **argv);
bool cmdDrawActionArea(int argc, const char **argv);
bool cmdToggleFlag(int argc, const char **argv);
};
} // End of namespace Asylum
#endif // ASYLUM_CONSOLE_H