scummvm/engines/dm/group.h
2021-12-26 18:48:43 +01:00

256 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on the Reverse Engineering work of Christophe Fontanel,
* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
*/
#ifndef DM_GROUP_H
#define DM_GROUP_H
#include "dm/dm.h"
#include "dm/sounds.h"
#include "dm/timeline.h"
namespace DM {
class Champion;
class TimelineEvent;
class CreatureInfo;
/* Creature types */
enum CreatureType {
kDMCreatureTypeGiantScorpion = 0, // @ C00_CREATURE_GIANT_SCORPION_SCORPION
kDMCreatureTypeSwampSlime = 1, // @ C01_CREATURE_SWAMP_SLIME_SLIME_DEVIL
kDMCreatureTypeGiggler = 2, // @ C02_CREATURE_GIGGLER
kDMCreatureTypeWizardEye = 3, // @ C03_CREATURE_WIZARD_EYE_FLYING_EYE
kDMCreatureTypePainRat = 4, // @ C04_CREATURE_PAIN_RAT_HELLHOUND
kDMCreatureTypeRuster = 5, // @ C05_CREATURE_RUSTER
kDMCreatureTypeScreamer = 6, // @ C06_CREATURE_SCREAMER
kDMCreatureTypeRockpile = 7, // @ C07_CREATURE_ROCK_ROCKPILE
kDMCreatureTypeGhostRive = 8, // @ C08_CREATURE_GHOST_RIVE
kDMCreatureTypeStoneGolem = 9, // @ C09_CREATURE_STONE_GOLEM
kDMCreatureTypeMummy = 10, // @ C10_CREATURE_MUMMY
kDMCreatureTypeBlackFlame = 11, // @ C11_CREATURE_BLACK_FLAME
kDMCreatureTypeSkeleton = 12, // @ C12_CREATURE_SKELETON
kDMCreatureTypeCouatl = 13, // @ C13_CREATURE_COUATL
kDMCreatureTypeVexirk = 14, // @ C14_CREATURE_VEXIRK
kDMCreatureTypeMagentaWorm = 15, // @ C15_CREATURE_MAGENTA_WORM_WORM
kDMCreatureTypeAntman = 16, // @ C16_CREATURE_TROLIN_ANTMAN
kDMCreatureTypeGiantWasp = 17, // @ C17_CREATURE_GIANT_WASP_MUNCHER
kDMCreatureTypeAnimatedArmour = 18, // @ C18_CREATURE_ANIMATED_ARMOUR_DETH_KNIGHT
kDMCreatureTypeMaterializerZytaz = 19, // @ C19_CREATURE_MATERIALIZER_ZYTAZ
kDMCreatureTypeWaterElemental = 20, // @ C20_CREATURE_WATER_ELEMENTAL
kDMCreatureTypeOitu = 21, // @ C21_CREATURE_OITU
kDMCreatureTypeDemon = 22, // @ C22_CREATURE_DEMON
kDMCreatureTypeLordChaos = 23, // @ C23_CREATURE_LORD_CHAOS
kDMCreatureTypeRedDragon = 24, // @ C24_CREATURE_RED_DRAGON
kDMCreatureTypeLordOrder = 25, // @ C25_CREATURE_LORD_ORDER
kDMCreatureTypeGreyLord = 26 // @ C26_CREATURE_GREY_LORD
};
enum CreatureSize {
kDMCreatureSizeQuarter = 0, // @ C0_SIZE_QUARTER_SQUARE
kDMCreatureSizeHalf = 1, // @ C1_SIZE_HALF_SQUARE
kDMCreatureSizeFull = 2 // @ C2_SIZE_FULL_SQUARE
};
enum Behavior {
kDMBehaviorWander = 0, // @ C0_BEHAVIOR_WANDER
kDMBehaviorUnknown2 = 2, // @ C2_BEHAVIOR_USELESS
kDMBehaviorUnknown3 = 3, // @ C3_BEHAVIOR_USELESS
kDMBehaviorUnknown4 = 4, // @ C4_BEHAVIOR_USELESS
kDMBehaviorFlee = 5, // @ C5_BEHAVIOR_FLEE
kDMBehaviorAttack = 6, // @ C6_BEHAVIOR_ATTACK
kDMBehaviorApproach = 7 // @ C7_BEHAVIOR_APPROACH
};
#define kDMImmuneToFear 15 // @ C15_IMMUNE_TO_FEAR
#define kDMMovementTicksImmobile 255 // @ C255_IMMOBILE
#define kDMWholeCreatureGroup -1 // @ CM1_WHOLE_CREATURE_GROUP
#define kDMCreatureTypeSingleCenteredCreature 255 // @ C255_SINGLE_CENTERED_CREATURE
enum CreatureMask {
kDMCreatureMaskSize = 0x0003, // @ MASK0x0003_SIZE
kDMCreatureMaskSideAttack = 0x0004, // @ MASK0x0004_SIDE_ATTACK
kDMCreatureMaskPreferBackRow = 0x0008, // @ MASK0x0008_PREFER_BACK_ROW
kDMCreatureMaskAttackAnyChamp = 0x0010, // @ MASK0x0010_ATTACK_ANY_CHAMPION
kDMCreatureMaskLevitation = 0x0020, // @ MASK0x0020_LEVITATION
kDMCreatureMaskNonMaterial = 0x0040, // @ MASK0x0040_NON_MATERIAL
kDMCreatureMaskDropFixedPoss = 0x0200, // @ MASK0x0200_DROP_FIXED_POSSESSIONS
kDMCreatureMaskKeepThrownSharpWeapon = 0x0400, // @ MASK0x0400_KEEP_THROWN_SHARP_WEAPONS
kDMCreatureMaskSeeInvisible = 0x0800, // @ MASK0x0800_SEE_INVISIBLE
kDMCreatureMaskNightVision = 0x1000, // @ MASK0x1000_NIGHT_VISION
kDMCreatureMaskArchenemy = 0x2000, // @ MASK0x2000_ARCHENEMY
kDMCreatureMaskMagicMap = 0x4000 // @ MASK0x4000_MAGICMAP
};
enum aspectMask {
kDMAspectMaskActiveGroupFlipBitmap = 0x0040, // @ MASK0x0040_FLIP_BITMAP
kDMAspectMaskActiveGroupIsAttacking = 0x0080 // @ MASK0x0080_IS_ATTACKING
};
class ActiveGroup {
public:
int16 _groupThingIndex;
Direction _directions;
byte _cells;
byte _lastMoveTime;
byte _delayFleeingFromTarget;
byte _targetMapX;
byte _targetMapY;
byte _priorMapX;
byte _priorMapY;
byte _homeMapX;
byte _homeMapY;
byte _aspect[4];
}; // @ ACTIVE_GROUP
class Group {
public:
Thing _nextThing;
Thing _slot;
CreatureType _type;
uint16 _cells;
uint16 _health[4];
uint16 _flags;
public:
explicit Group(uint16 *rawDat) : _nextThing(rawDat[0]), _slot(rawDat[1]), _cells(rawDat[3]), _flags(rawDat[8]) {
_type = (CreatureType)rawDat[2];
_health[0] = rawDat[4];
_health[1] = rawDat[5];
_health[2] = rawDat[6];
_health[3] = rawDat[7];
}
uint16 &getActiveGroupIndex() { return _cells; }
uint16 getBehaviour() { return _flags & 0xF; }
uint16 setBehaviour(uint16 val) { _flags = (_flags & ~0xF) | (val & 0xF); return (val & 0xF); }
uint16 getCount() { return (_flags >> 5) & 0x3; }
void setCount(uint16 val) { _flags = (_flags & ~(0x3 << 5)) | ((val & 0x3) << 5); }
Direction getDir() { return (Direction)((_flags >> 8) & 0x3); }
void setDir(uint16 val) { _flags = (_flags & ~(0x3 << 8)) | ((val & 0x3) << 8); }
uint16 getDoNotDiscard() { return (_flags >> 10) & 0x1; }
void setDoNotDiscard(bool val) { _flags = (_flags & ~(1 << 10)) | ((val & 1) << 10); }
}; // @ GROUP
class GroupMan {
DMEngine *_vm;
byte _dropMovingCreatureFixedPossessionsCell[4]; // @ G0392_auc_DropMovingCreatureFixedPossessionsCells
uint16 _dropMovingCreatureFixedPossCellCount; // @ G0391_ui_DropMovingCreatureFixedPossessionsCellCount
uint16 _fluxCageCount; // @ G0386_ui_FluxCageCount
int16 _fluxCages[4]; // @ G0385_ac_FluxCages
int16 _currentGroupMapX; // @ G0378_i_CurrentGroupMapX
int16 _currentGroupMapY; // @ G0379_i_CurrentGroupMapY
Thing _currGroupThing; // @ G0380_T_CurrentGroupThing
int16 _groupMovementTestedDirections[4]; // @ G0384_auc_GroupMovementTestedDirections
uint16 _currGroupDistanceToParty; // @ G0381_ui_CurrentGroupDistanceToParty
int16 _currGroupPrimaryDirToParty; // @ G0382_i_CurrentGroupPrimaryDirectionToParty
int16 _currGroupSecondaryDirToParty; // @ G0383_i_CurrentGroupSecondaryDirectionToParty
Thing _groupMovementBlockedByGroupThing; // @ G0388_T_GroupMovementBlockedByGroupThing
bool _groupMovementBlockedByDoor; // @ G0389_B_GroupMovementBlockedByDoor
bool _groupMovementBlockedByParty; // @ G0390_B_GroupMovementBlockedByParty
bool _groupMovBlockedByWallStairsPitFakeWalFluxCageTeleporter; // @ G0387_B_GroupMovementBlockedByWallStairsPitFakeWallFluxcageTeleporter
int32 twoHalfSquareSizedCreaturesGroupLastDirectionSetTime; // @ G0395_l_TwoHalfSquareSizedCreaturesGroupLastDirectionSetTime
uint16 toggleFlag(uint16 &val, uint16 mask); // @ M10_TOGGLE
int32 setTime(int32 &map_time, int32 time); // @ M32_SET_TIME
public:
uint16 _maxActiveGroupCount; // @ G0376_ui_MaximumActiveGroupCount
ActiveGroup *_activeGroups; // @ G0375_ps_ActiveGroups
uint16 _currActiveGroupCount; // @ G0377_ui_CurrentActiveGroupCount
explicit GroupMan(DMEngine *vm);
~GroupMan();
void initActiveGroups(); // @ F0196_GROUP_InitializeActiveGroups
uint16 getGroupCells(Group *group, int16 mapIndex); // @ F0145_DUNGEON_GetGroupCells
uint16 getGroupDirections(Group *group, int16 mapIndex); // @ F0147_DUNGEON_GetGroupDirections
int16 getCreatureOrdinalInCell(Group *group, uint16 cell); // @ F0176_GROUP_GetCreatureOrdinalInCell
uint16 getCreatureValue(uint16 groupVal, uint16 creatureIndex); // @ M50_CREATURE_VALUE
void dropGroupPossessions(int16 mapX, int16 mapY, Thing groupThing, SoundMode mode); // @ F0188_GROUP_DropGroupPossessions
void dropCreatureFixedPossessions(CreatureType creatureType, int16 mapX, int16 mapY, uint16 cell,
SoundMode soundMode); // @ F0186_GROUP_DropCreatureFixedPossessions
int16 getDirsWhereDestIsVisibleFromSource(int16 srcMapX, int16 srcMapY,
int16 destMapX, int16 destMapY); // @ F0228_GROUP_GetDirectionsWhereDestinationIsVisibleFromSource
bool isDestVisibleFromSource(uint16 dir, int16 srcMapX, int16 srcMapY, int16 destMapX,
int16 destMapY); // @ F0227_GROUP_IsDestinationVisibleFromSource
bool groupIsDoorDestoryedByAttack(uint16 mapX, uint16 mapY, int16 attack,
bool magicAttack, int16 ticks); // @ F0232_GROUP_IsDoorDestroyedByAttack
Thing groupGetThing(int16 mapX, int16 mapY); // @ F0175_GROUP_GetThing
int16 groupGetDamageCreatureOutcome(Group *group, uint16 creatureIndex,
int16 mapX, int16 mapY, int16 damage, bool notMoving); // @ F0190_GROUP_GetDamageCreatureOutcome
void groupDelete(int16 mapX, int16 mapY); // @ F0189_GROUP_Delete
void groupDeleteEvents(int16 mapX, int16 mapY); // @ F0181_GROUP_DeleteEvents
uint16 getGroupValueUpdatedWithCreatureValue(uint16 groupVal, uint16 creatureIndex, uint16 creatureVal); // @ F0178_GROUP_GetGroupValueUpdatedWithCreatureValue
int16 getDamageAllCreaturesOutcome(Group *group, int16 mapX, int16 mapY, int16 attack, bool notMoving); // @ F0191_GROUP_GetDamageAllCreaturesOutcome
int16 groupGetResistanceAdjustedPoisonAttack(CreatureType creatureType, int16 poisonAttack); // @ F0192_GROUP_GetResistanceAdjustedPoisonAttack
void processEvents29to41(int16 eventMapX, int16 eventMapY, TimelineEventType eventType, uint16 ticks); // @ F0209_GROUP_ProcessEvents29to41
bool isMovementPossible(CreatureInfo *creatureInfo, int16 mapX, int16 mapY,
uint16 dir, bool allowMovementOverImaginaryPitsAndFakeWalls); // @ F0202_GROUP_IsMovementPossible
int16 getDistanceBetweenSquares(int16 srcMapX, int16 srcMapY, int16 destMapX,
int16 destMapY); // @ F0226_GROUP_GetDistanceBetweenSquares
int16 groupGetDistanceToVisibleParty(Group *group, int16 creatureIndex, int16 mapX, int16 mapY); // @ F0200_GROUP_GetDistanceToVisibleParty
int16 getDistanceBetweenUnblockedSquares(int16 srcMapX, int16 srcMapY,
int16 destMapX, int16 destMapY, bool (GroupMan::*isBlocked)(uint16, uint16)); // @ F0199_GROUP_GetDistanceBetweenUnblockedSquares
bool isViewPartyBlocked(uint16 mapX, uint16 mapY); // @ F0197_GROUP_IsViewPartyBlocked
int32 getCreatureAspectUpdateTime(ActiveGroup *activeGroup, int16 creatureIndex,
bool isAttacking); // @ F0179_GROUP_GetCreatureAspectUpdateTime
void setGroupDirection(ActiveGroup *activeGroup, int16 dir, int16 creatureIndex, bool twoHalfSquareSizedCreatures); // @ F0205_GROUP_SetDirection
void addGroupEvent(TimelineEvent *event, uint32 time); // @ F0208_GROUP_AddEvent
int16 getSmelledPartyPrimaryDirOrdinal(CreatureInfo *creatureInfo, int16 mapY, int16 mapX); // @ F0201_GROUP_GetSmelledPartyPrimaryDirectionOrdinal
bool isSmellPartyBlocked(uint16 mapX, uint16 mapY); // @ F0198_GROUP_IsSmellPartyBlocked
int16 getFirstPossibleMovementDirOrdinal(CreatureInfo *info, int16 mapX, int16 mapY,
bool allowMovementOverImaginaryPitsAndFakeWalls); // @ F0203_GROUP_GetFirstPossibleMovementDirectionOrdinal
void setDirGroup(ActiveGroup *activeGroup, int16 dir, int16 creatureIndex,
int16 creatureSize); // @ F0206_GROUP_SetDirectionGroup
void stopAttacking(ActiveGroup *group, int16 mapX, int16 mapY);// @ F0182_GROUP_StopAttacking
bool isArchenemyDoubleMovementPossible(CreatureInfo *info, int16 mapX, int16 mapY, uint16 dir); // @ F0204_GROUP_IsArchenemyDoubleMovementPossible
bool isCreatureAttacking(Group *group, int16 mapX, int16 mapY, uint16 creatureIndex); // @ F0207_GROUP_IsCreatureAttacking
void setOrderedCellsToAttack(signed char *orderedCellsToAttack, int16 targetMapX,
int16 targetMapY, int16 attackerMapX, int16 attackerMapY, uint16 cellSource); // @ F0229_GROUP_SetOrderedCellsToAttack
void stealFromChampion(Group *group, uint16 championIndex); // @ F0193_GROUP_StealFromChampion
int16 getChampionDamage(Group *group, uint16 champIndex); // @ F0230_GROUP_GetChampionDamage
void dropMovingCreatureFixedPossession(Thing thing, int16 mapX, int16 mapY); // @ F0187_GROUP_DropMovingCreatureFixedPossessions
void startWandering(int16 mapX, int16 mapY); // @ F0180_GROUP_StartWandering
void addActiveGroup(Thing thing, int16 mapX, int16 mapY); // @ F0183_GROUP_AddActiveGroup
void removeActiveGroup(uint16 activeGroupIndex); // @ F0184_GROUP_RemoveActiveGroup
void removeAllActiveGroups(); // @ F0194_GROUP_RemoveAllActiveGroups
void addAllActiveGroups(); // @ F0195_GROUP_AddAllActiveGroups
Thing groupGetGenerated(CreatureType creatureType, int16 healthMultiplier, uint16 creatureCount, Direction dir, int16 mapX, int16 mapY); // @ F0185_GROUP_GetGenerated
bool isSquareACorridorTeleporterPitOrDoor(int16 mapX, int16 mapY); // @ F0223_GROUP_IsSquareACorridorTeleporterPitOrDoor
int16 getMeleeTargetCreatureOrdinal(int16 groupX, int16 groupY, int16 partyX, int16 paryY,
uint16 champCell); // @ F0177_GROUP_GetMeleeTargetCreatureOrdinal
int16 getMeleeActionDamage(Champion *champ, int16 champIndex, Group *group, int16 creatureIndex,
int16 mapX, int16 mapY, uint16 actionHitProbability, uint16 actionDamageFactor, int16 skillIndex); // @ F0231_GROUP_GetMeleeActionDamage
void fluxCageAction(int16 mapX, int16 mapY); // @ F0224_GROUP_FluxCageAction
uint16 isLordChaosOnSquare(int16 mapX, int16 mapY); // @ F0222_GROUP_IsLordChaosOnSquare
bool isFluxcageOnSquare(int16 mapX, int16 mapY); // @ F0221_GROUP_IsFluxcageOnSquare
void fuseAction(uint16 mapX, uint16 mapY); // @ F0225_GROUP_FuseAction
void saveActiveGroupPart(Common::OutSaveFile *file);
void loadActiveGroupPart(Common::InSaveFile *file);
};
}
#endif