scummvm/engines/lab/interface.cpp
2021-12-26 18:48:43 +01:00

238 lines
8.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#include "common/events.h"
#include "lab/lab.h"
#include "lab/dispman.h"
#include "lab/interface.h"
#include "lab/image.h"
#include "lab/utils.h"
namespace Lab {
#define CRUMBSWIDTH 24
#define CRUMBSHEIGHT 24
Interface::Interface(LabEngine *vm) : _vm(vm) {
_screenButtonList = nullptr;
_hitButton = nullptr;
}
Button *Interface::createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage) {
Button *button = new Button();
if (button) {
button->_x = _vm->_utils->vgaScaleX(x);
button->_y = y;
button->_buttonId = id;
button->_keyEquiv = key;
button->_image = image;
button->_altImage = altImage;
button->_isEnabled = true;
return button;
} else
return nullptr;
}
void Interface::freeButtonList(ButtonList *buttonList) {
for (ButtonList::iterator buttonIter = buttonList->begin(); buttonIter != buttonList->end(); ++buttonIter) {
Button *button = *buttonIter;
delete button->_image;
delete button->_altImage;
delete button;
}
buttonList->clear();
}
void Interface::drawButtonList(ButtonList *buttonList) {
for (ButtonList::iterator button = buttonList->begin(); button != buttonList->end(); ++button) {
toggleButton((*button), 1, true);
if (!(*button)->_isEnabled)
toggleButton((*button), 1, false);
}
}
void Interface::toggleButton(Button *button, uint16 disabledPenColor, bool enable) {
if (!enable)
_vm->_graphics->checkerBoardEffect(disabledPenColor, button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1);
else
button->_image->drawImage(button->_x, button->_y);
button->_isEnabled = enable;
}
Button *Interface::checkNumButtonHit(Common::KeyCode key) {
uint16 gkey = key - '0';
if (!_screenButtonList)
return nullptr;
for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) {
Button *button = *buttonItr;
if (!button->_isEnabled)
continue;
if ((gkey - 1 == button->_buttonId) || (gkey == 0 && button->_buttonId == 9) || (button->_keyEquiv != Common::KEYCODE_INVALID && key == button->_keyEquiv)) {
button->_altImage->drawImage(button->_x, button->_y);
_vm->_system->delayMillis(80);
button->_image->drawImage(button->_x, button->_y);
return button;
}
}
return nullptr;
}
Button *Interface::checkButtonHit(Common::Point pos) {
if (!_screenButtonList)
return nullptr;
for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) {
Button *button = *buttonItr;
Common::Rect buttonRect(button->_x, button->_y, button->_x + button->_image->_width - 1, button->_y + button->_image->_height - 1);
if (buttonRect.contains(pos) && button->_isEnabled) {
_hitButton = button;
return button;
}
}
return nullptr;
}
void Interface::handlePressedButton() {
if (!_hitButton)
return;
_hitButton->_altImage->drawImage(_hitButton->_x, _hitButton->_y);
for (int i = 0; i < 3; i++)
_vm->waitTOF();
_hitButton->_image->drawImage(_hitButton->_x, _hitButton->_y);
_hitButton = nullptr;
_vm->_graphics->screenUpdate();
}
void Interface::attachButtonList(ButtonList *buttonList) {
_screenButtonList = buttonList;
}
Button *Interface::getButton(uint16 id) {
for (ButtonList::iterator buttonItr = _screenButtonList->begin(); buttonItr != _screenButtonList->end(); ++buttonItr) {
Button *button = *buttonItr;
if (button->_buttonId == id)
return button;
}
return nullptr;
}
void Interface::mayShowCrumbIndicator() {
static byte dropCrumbsImageData[CRUMBSWIDTH * CRUMBSHEIGHT] = {
0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0,
0, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 4, 0,
4, 7, 7, 3, 4, 4, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 7, 7, 4,
4, 7, 4, 4, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 7, 4,
4, 7, 4, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 4, 7, 4,
4, 7, 4, 0, 0, 3, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 3, 3, 3, 4, 4, 4, 4, 4, 4, 0, 0, 3, 2, 3, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 0, 4, 7, 7, 7, 7, 7, 7, 4, 3, 2, 2, 2, 3, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 4, 7, 7, 4, 4, 4, 4, 7, 7, 4, 3, 3, 3, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 4, 7, 4, 4, 0, 0, 4, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 4, 4, 4, 3, 0, 0, 0, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 0, 4, 3, 2, 3, 0, 0, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4,
4, 7, 4, 0, 0, 0, 0, 0, 3, 2, 2, 2, 3, 4, 4, 7, 4, 0, 0, 0, 0, 4, 7, 4,
4, 7, 7, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 7, 7, 4, 0, 0, 0, 0, 4, 7, 4,
0, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 4, 0, 0, 0, 0, 0, 4, 7, 4,
0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 4, 7, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 4, 7, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 3, 0, 0, 0, 0, 4, 7, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 2, 2, 2, 3, 0, 0, 4, 4, 7, 4,
0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 7, 7, 4,
0, 0, 4, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 4, 0,
0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0
};
if (_vm->getPlatform() != Common::kPlatformWindows)
return;
if (_vm->_droppingCrumbs && _vm->isMainDisplay()) {
Image dropCrumbsImage(CRUMBSWIDTH, CRUMBSHEIGHT, dropCrumbsImageData, _vm, false);
dropCrumbsImage.drawMaskImage(612, 4);
}
}
void Interface::mayShowCrumbIndicatorOff() {
static byte dropCrumbsOffImageData[CRUMBSWIDTH * CRUMBSHEIGHT] = {
0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0,
0, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 0,
4, 8, 8, 3, 4, 4, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 8, 8, 4,
4, 8, 4, 4, 0, 0, 3, 8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 8, 4,
4, 8, 4, 0, 0, 0, 3, 8, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 4, 8, 4,
4, 8, 4, 0, 0, 3, 8, 8, 8, 3, 0, 0, 0, 0, 0, 0, 0, 3, 8, 3, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 3, 3, 3, 4, 4, 4, 4, 4, 4, 0, 0, 3, 8, 3, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 0, 4, 8, 8, 8, 8, 8, 8, 4, 3, 8, 8, 8, 3, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 4, 8, 8, 4, 4, 4, 4, 8, 8, 4, 3, 3, 3, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 4, 8, 4, 4, 0, 0, 4, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 4, 4, 4, 3, 0, 0, 0, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 0, 4, 3, 8, 3, 0, 0, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 0, 0, 3, 8, 3, 0, 0, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4,
4, 8, 4, 0, 0, 0, 0, 0, 3, 8, 8, 8, 3, 4, 4, 8, 4, 0, 0, 0, 0, 4, 8, 4,
4, 8, 8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 4, 0, 0, 0, 0, 4, 8, 4,
0, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 0, 0, 0, 0, 0, 4, 8, 4,
0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 3, 0, 0, 0, 0, 0, 4, 8, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 8, 3, 0, 0, 0, 0, 4, 8, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 8, 3, 0, 0, 0, 0, 4, 8, 4,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 8, 8, 8, 3, 0, 0, 4, 4, 8, 4,
0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 8, 8, 4,
0, 0, 4, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 4, 0,
0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0
};
if (_vm->getPlatform() != Common::kPlatformWindows)
return;
if (_vm->isMainDisplay()) {
Image dropCrumbsOffImage(CRUMBSWIDTH, CRUMBSHEIGHT, dropCrumbsOffImageData, _vm, false);
dropCrumbsOffImage.drawMaskImage(612, 4);
}
}
} // End of namespace Lab