scummvm/engines/startrek/detection.h
2021-12-26 18:48:43 +01:00

49 lines
1.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARTTREK_DETECTION_H
#define STARTTREK_DETECTION_H
#include "engines/advancedDetector.h"
namespace StarTrek {
enum StarTrekGameType {
GType_ST25 = 1,
GType_STJR = 2
};
enum StarTrekGameFeatures {
GF_DEMO = (1 << 0),
GF_CDROM = (1 << 1)
};
struct StarTrekGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
};
} // End of Namespace StarTrek
#endif // STARTTREK_DETECTION_H