mirror of
https://github.com/libretro/scummvm.git
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260 lines
8.0 KiB
C++
260 lines
8.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARTREK_ITEMS_H
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#define STARTREK_ITEMS_H
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namespace StarTrek {
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enum Items {
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OBJECT_IPHASERS = 64,
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OBJECT_IPHASERK,
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OBJECT_IHAND,
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OBJECT_IROCK,
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OBJECT_ISTRICOR,
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OBJECT_IMTRICOR,
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OBJECT_IDEADGUY,
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OBJECT_ICOMM,
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OBJECT_IPBC,
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OBJECT_IRLG,
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OBJECT_IWRENCH,
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OBJECT_IINSULAT,
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OBJECT_ISAMPLE,
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OBJECT_ICURE,
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OBJECT_IDISHES,
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OBJECT_IRT,
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OBJECT_IRTWB,
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OBJECT_ICOMBBIT,
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OBJECT_IJNKMETL,
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OBJECT_IWIRING,
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OBJECT_IWIRSCRP,
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OBJECT_IPWF,
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OBJECT_IPWE,
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OBJECT_IDEADPH,
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OBJECT_IBOMB,
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OBJECT_IMETAL,
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OBJECT_ISKULL,
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OBJECT_IMINERAL,
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OBJECT_IMETEOR,
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OBJECT_ISHELLS,
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OBJECT_IDEGRIME,
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OBJECT_ILENSES,
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OBJECT_IDISKS,
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OBJECT_IANTIGRA,
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OBJECT_IN2GAS,
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OBJECT_IO2GAS,
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OBJECT_IH2GAS,
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OBJECT_IN2O,
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OBJECT_INH3,
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OBJECT_IH2O,
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OBJECT_IWROD,
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OBJECT_IIROD,
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OBJECT_IREDGEM1,
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OBJECT_IREDGEM2,
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OBJECT_IREDGEM3,
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OBJECT_IGRNGEM1,
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OBJECT_IGRNGEM2,
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OBJECT_IGRNGEM3,
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OBJECT_IBLUGEM1,
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OBJECT_IBLUGEM2,
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OBJECT_IBLUGEM3,
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OBJECT_ICONECT,
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OBJECT_IS8ROCKS,
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OBJECT_IIDCARD,
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OBJECT_ISNAKE,
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OBJECT_IFERN,
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OBJECT_ICRYSTAL,
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OBJECT_IKNIFE,
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OBJECT_IDETOXIN,
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OBJECT_IBERRY,
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OBJECT_IDOOVER,
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OBJECT_IALIENDV,
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OBJECT_ICAPSULE,
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OBJECT_IMEDKIT,
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OBJECT_IBEAM,
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OBJECT_IDRILL,
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OBJECT_IHYPO,
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OBJECT_IFUSION,
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OBJECT_ICABLE1,
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OBJECT_ICABLE2,
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OBJECT_ILMD,
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OBJECT_IDECK,
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OBJECT_ITECH
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};
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struct Item {
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bool have;
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int16 field2;
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char name[10];
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int16 textIndex;
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};
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// This is copied to StarTrekEngine::_itemList when the engine initializes.
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// (TODO: it's possible that only the "have" variable ever changes, in which case the
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// whole thing doesn't need to be copied.)
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const Item g_itemList[] = {
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{ true, 0x40, "iphasers", 0x00 },
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{ true, 0x41, "iphaserk", 0x01 },
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{ false, 0x42, "ihand", 0x02 },
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{ false, 0x43, "irock", 0x03 },
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{ true, 0x44, "istricor", 0x04 },
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{ true, 0x45, "imtricor", 0x05 },
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{ false, 0x46, "ideadguy", 0x06 },
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{ true, 0x47, "icomm", 0x07 },
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{ false, 0x48, "ipbc", 0x08 },
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{ false, 0x49, "iRLG", 0x09 },
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{ false, 0x4A, "iWrench", 0x0A },
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{ false, 0x4B, "iInsulat", 0x0B },
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{ false, 0x4C, "iSample", 0x0C },
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{ false, 0x4D, "iCure", 0x0D },
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{ false, 0x4E, "iDishes", 0x0E },
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{ false, 0x4F, "iRT", 0x0F },
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{ false, 0x50, "iRTWB", 0x10 },
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{ false, 0x51, "iCombBit", 0x11 },
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{ false, 0x52, "iJnkmetl", 0x12 },
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{ false, 0x53, "iWiring", 0x13 },
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{ false, 0x54, "iWirscrp", 0x14 },
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{ false, 0x55, "iPWF", 0x15 },
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{ false, 0x56, "iPWE", 0x16 },
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{ false, 0x57, "iDeadPh", 0x17 },
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{ false, 0x58, "iBomb", 0x18 },
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{ false, 0x59, "iMetal", 0x19 },
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{ false, 0x5A, "iSkull", 0x1A },
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{ false, 0x5B, "iMineral", 0x1B },
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{ false, 0x5C, "iMeteor", 0x1C },
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{ false, 0x5D, "iShells", 0x1D },
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{ false, 0x5E, "iDeGrime", 0x1E },
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{ false, 0x5F, "iLenses", 0x1F },
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{ false, 0x60, "iDisks", 0x20 },
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{ false, 0x61, "iAntigra", 0x21 },
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{ false, 0x62, "iN2gas", 0x22 },
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{ false, 0x63, "iO2gas", 0x23 },
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{ false, 0x64, "iH2gas", 0x24 },
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{ false, 0x65, "iN2O", 0x25 },
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{ false, 0x66, "iNH3", 0x26 },
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{ false, 0x67, "iH2O", 0x27 },
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{ false, 0x68, "iWRod", 0x28 },
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{ false, 0x69, "iIRod", 0x29 },
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{ false, 0x6A, "iRedGem", 0x2A },
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{ false, 0x6B, "iRedGem", 0x2B },
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{ false, 0x6C, "iRedGem", 0x2C },
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{ false, 0x6D, "iGrnGem", 0x2D },
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{ false, 0x6E, "iGrnGem", 0x2E },
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{ false, 0x6F, "iGrnGem", 0x2F },
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{ false, 0x70, "iBluGem", 0x30 },
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{ false, 0x71, "iBluGem", 0x31 },
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{ false, 0x72, "iBluGem", 0x32 },
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{ false, 0x73, "iConect", 0x33 },
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{ false, 0x74, "iS8Rocks", 0x34 },
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{ false, 0x75, "iIDCard", 0x35 },
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{ false, 0x76, "iSnake", 0x36 },
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{ false, 0x77, "iFern", 0x37 },
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{ false, 0x78, "iCrystal", 0x38 },
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{ false, 0x79, "iKnife", 0x39 },
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{ false, 0x7A, "idetoxin", 0x3A },
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{ false, 0x7B, "iberry", 0x3B },
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{ false, 0x7C, "idoover", 0x3C },
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{ false, 0x7D, "ialiendv", 0x3D },
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{ false, 0x7E, "icapsule", 0x3E },
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{ true, 0x7F, "imedkit", 0x3F },
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{ false, 0x80, "iBeam", 0x40 },
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{ false, 0x81, "iDrill", 0x41 },
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{ false, 0x82, "iHypo", 0x42 },
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{ false, 0x83, "iFusion", 0x43 },
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{ false, 0x84, "iCable1", 0x44 },
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{ false, 0x85, "iCable2", 0x45 },
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{ false, 0x86, "iLMD", 0x46 },
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{ false, 0x87, "iDeck", 0x47 },
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{ false, 0x88, "iTech", 0x48 },
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// 64 blank rows?
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 },
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{ false, 0x00, "", 0x00 }
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};
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const int NUM_ITEMS = ARRAYSIZE(g_itemList) - 64; // 0x49
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} // End of namespace StarTrek
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#endif
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