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https://github.com/libretro/scummvm.git
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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TOON_SUBTITLES_H
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#define TOON_SUBTITLES_H
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#include "graphics/surface.h"
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#include "toon/toon.h"
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namespace Toon {
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class TimeWindow {
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public:
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uint16 _startFrame;
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uint16 _endFrame;
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Common::String _text;
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TimeWindow(int startFrame, int endFrame, const Common::String &text) {
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_startFrame = startFrame;
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_endFrame = endFrame;
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_text = text;
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}
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};
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class SubtitleRenderer {
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public:
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SubtitleRenderer(ToonEngine *vm);
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~SubtitleRenderer();
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bool load(const Common::String &video);
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void render(const Graphics::Surface &frame, uint32 frameNumber, byte color);
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protected:
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ToonEngine *_vm;
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Graphics::Surface *_subSurface;
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bool _hasSubtitles;
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Common::List<TimeWindow> _tw;
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};
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} // End of namespace Toon
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#endif
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