scummvm/gui/onscreendialog.h
2013-05-17 00:18:09 +03:00

65 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GUI_ONSCREENDIALOG_H
#define GUI_ONSCREENDIALOG_H
#include "gui/dialog.h"
#include "gui/widget.h"
namespace GUI {
class OnScreenDialog : public Dialog {
private:
uint32 lastTime;
bool _enableDrag;
bool _mouseOver;
bool _editDlgShown;
Common::Point _dragPoint;
GUI::StaticTextWidget *text;
Dialog *dlg;
bool isMouseOver(int x, int y);
public:
OnScreenDialog(bool recordingMode);
~OnScreenDialog();
virtual void close();
virtual bool isVisible() const;
virtual void reflowLayout();
void setReplayedTime(uint32 newTime);
virtual void handleMouseMoved(int x, int y, int button);
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleMouseUp(int x, int y, int button, int clickCount);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
bool isMouseOver();
bool isEditDlgVisible();
Dialog *getActiveDlg();
protected:
virtual void releaseFocus();
};
} // End of namespace GUI
#endif