mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 13:50:13 +00:00
d3adb312c9
svn-id: r32590
703 lines
16 KiB
C++
703 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DRASCULA_H
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#define DRASCULA_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/hash-str.h"
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/unarj.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/voc.h"
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#include "sound/audiocd.h"
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#include "engines/engine.h"
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namespace Drascula {
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enum DrasculaGameFeatures {
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GF_PACKED = (1 << 0)
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};
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enum Languages {
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kEnglish = 0,
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kSpanish = 1,
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kGerman = 2,
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kFrench = 3,
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kItalian = 4
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};
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enum Verbs {
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kVerbDefault = -1,
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kVerbLook = 1,
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kVerbPick = 2,
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kVerbOpen = 3,
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kVerbClose = 4,
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kVerbTalk = 5,
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kVerbMove = 6
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};
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// Items up to chapter 3
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enum InventoryItems {
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kItemMoney = 7,
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kItemLeaves = 8,
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kItemCross = 9,
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kItemSpike = 10,
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kItemEarplugs = 11,
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kItemBook = 12,
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kItemBubbleGum = 13,
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kItemSickle = 14,
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kItemTissues = 15,
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kItemCigarettes = 16,
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kItemCandle = 17,
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kItemTwoCoins = 18,
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kItemOneCoin = 19,
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kItemReefer = 20,
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kItemKey = 21,
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kItemHandbag = 22,
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kItemEarWithEarPlug = 23,
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kItemPhone = 28
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};
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// Items from chapter 4 onwards
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enum InventoryItems2 {
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kItemKey2 = 7,
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kItemCross2 = 9,
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kItemRope2 = 19,
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kItemReefer2 = 20,
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kItemOneCoin2 = 22,
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kItemPhone2 = 28
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};
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enum Colors {
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kColorBrown = 1,
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kColorDarkBlue = 2,
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kColorLightGreen = 3,
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kColorDarkGreen = 4,
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kColorYellow = 5,
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kColorOrange = 6,
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kColorRed = 7,
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kColorMaroon = 8,
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kColorPurple = 9,
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kColorWhite = 10,
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kColorPink = 11
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};
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enum SSNFrames {
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kFrameInit = 0,
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kFrameCmpRle = 1,
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kFrameCmpOff = 2,
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kFrameEndAnim = 3,
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kFrameSetPal = 4,
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kFrameMouseKey = 5, // unused
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kFrameEmptyFrame = 6
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};
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enum IgorTalkerTypes {
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kIgorDch = 0,
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kIgorFront = 1,
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kIgorDoor = 2,
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kIgorSeated = 3,
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kIgorWig = 4
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};
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enum AnimFrameTypes {
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kFrameBlind = 0,
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kFrameSnore = 1,
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kFrameBat = 2,
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kFrameVonBraun = 3,
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kFramePianist = 4,
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kFrameDrunk = 5,
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kFrameCandles = 6,
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kFramePendulum = 7
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};
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#define TEXTD_START 68
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struct DrasculaGameDescription;
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struct RoomTalkAction {
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int room;
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int chapter;
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int action;
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int objectID;
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int speechID;
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};
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struct RoomUpdate {
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int roomNum;
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int flag;
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int flagValue;
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int sourceX;
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int sourceY;
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int destX;
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int destY;
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int width;
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int height;
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int type; // 0 - background, 1 - rect
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};
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struct ItemLocation {
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int x;
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int y;
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};
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struct CharInfo {
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int inChar;
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int mappedChar;
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int charType; // 0 - letters, 1 - signs, 2 - accented
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};
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#define CHARMAP_SIZE 93
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#define NUM_SAVES 10
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#define NUM_FLAGS 50
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#define DIF_MASK 55
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#define OBJWIDTH 40
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#define OBJHEIGHT 25
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#define DIF_MASK_HARE 72
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#define DIF_MASK_ABC 22
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#define CHAR_WIDTH 8
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#define CHAR_HEIGHT 6
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#define TALK_HEIGHT 25
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#define TALK_WIDTH 23
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#define STEP_X 8
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#define STEP_Y 3
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#define CHARACTER_HEIGHT 70
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#define CHARACTER_WIDTH 43
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#define FEET_HEIGHT 12
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#define CHAR_WIDTH_OPC 6
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#define CHAR_HEIGHT_OPC 5
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#define NO_DOOR 99
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#define COMPLETE_PAL 256
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#define HALF_PAL 128
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static const int interf_x[] ={ 1, 65, 129, 193, 1, 65, 129 };
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static const int interf_y[] ={ 51, 51, 51, 51, 83, 83, 83 };
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class DrasculaEngine : public ::Engine {
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Common::KeyState _keyPressed;
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protected:
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int init();
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int go();
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// void shutdown();
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public:
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DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc);
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virtual ~DrasculaEngine();
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Common::RandomSource *_rnd;
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const DrasculaGameDescription *_gameDescription;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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void updateEvents();
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void loadArchives();
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Audio::SoundHandle _soundHandle;
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void allocMemory();
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void freeMemory();
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void quitGame();
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void loadPic(int roomNum, byte *targetSurface, int colorCount = 1) {
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char rm[20];
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sprintf(rm, "%i.alg", roomNum);
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loadPic(rm, targetSurface, colorCount);
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}
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void loadPic(const char *NamePcc, byte *targetSurface, int colorCount = 1);
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typedef char DacPalette256[256][3];
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void setRGB(byte *pal, int plt);
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void assignDefaultPalette();
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void setPalette(byte *PalBuf);
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void copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
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int height, byte *src, byte *dest);
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void copyRect(int xorg, int yorg, int xdes, int ydes, int width,
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int height, byte *src, byte *dest);
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void copyRectClip(int *Array, byte *src, byte *dest);
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void updateScreen() {
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updateScreen(0, 0, 0, 0, 320, 200, screenSurface);
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}
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void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer);
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int checkWrapX(int x) {
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if (x < 0) x += 320;
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if (x > 319) x -= 320;
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return x;
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}
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int checkWrapY(int y) {
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if (y < 0) y += 200;
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if (y > 199) y -= 200;
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return y;
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}
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DacPalette256 gamePalette;
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DacPalette256 defaultPalette;
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DacPalette256 brightPalette;
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DacPalette256 darkPalette;
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byte *VGA;
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byte *drawSurface1;
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byte *backSurface;
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byte *drawSurface3;
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byte *drawSurface2;
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byte *tableSurface;
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byte *extraSurface; // not sure about this one, was "dir_hare_dch"
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byte *screenSurface;
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byte *frontSurface;
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byte *textSurface;
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byte *pendulumSurface;
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byte cPal[768];
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byte *pcxBuffer;
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Common::ArjFile _arj;
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int actorFrames[8];
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int previousMusic, roomMusic;
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int roomNumber;
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char roomDisk[20];
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char currentData[20];
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int numRoomObjs;
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char menuBackground[20];
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char objName[30][20];
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char iconName[44][13];
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int objectNum[40], visible[40], isDoor[40];
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int roomObjX[40], roomObjY[40], trackObj[40];
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int inventoryObjects[43];
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char _targetSurface[40][20];
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int _destX[40], _destY[40], trackCharacter_alkeva[40], alapuertakeva[40];
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int x1[40], y1[40], x2[40], y2[40];
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int takeObject, pickedObject;
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int withVoices;
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int menuBar, menuScreen, hasName;
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char textName[20];
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int curExcuseLook;
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int curExcuseAction;
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int flags[NUM_FLAGS];
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int frame_y;
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int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame, hare_se_ve;
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int roomX, roomY, checkFlags;
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int doBreak;
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int stepX, stepY;
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int curHeight, curWidth, feetHeight;
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int talkHeight, talkWidth;
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int floorX1, floorY1, floorX2, floorY2;
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int near, far;
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int trackFinal, walkToObject;
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int objExit;
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int timeDiff, startTime;
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int hasAnswer;
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int savedTime;
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int changeColor;
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int breakOut;
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int vonBraunX, trackVonBraun, vonBraunHasMoved;
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float newHeight, newWidth;
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int factor_red[202];
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int color_solo;
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int blinking;
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int igorX, igorY, trackIgor;
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int drasculaX, drasculaY, trackDrascula;
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int bjX, bjY, trackBJ;
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int framesWithoutAction;
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int term_int;
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int currentChapter;
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int hay_que_load;
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char saveName[13];
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int _color;
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int musicStopped;
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char select[23];
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int selectionMade;
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int mouseX;
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int mouseY;
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int leftMouseButton;
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int rightMouseButton;
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bool runCurrentChapter();
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void black();
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void pickObject(int);
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void walkUp();
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void walkDown();
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void moveVonBraun();
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void placeVonBraun(int pointX);
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void hipo_sin_nadie(int counter);
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void openDoor(int nflag, int doorNum);
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void showMap();
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void setDarkPalette();
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void withoutVerb();
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void enterRoom(int);
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void clearRoom();
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void gotoObject(int, int);
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void moveCursor();
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void checkObjects();
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void selectVerbFromBar();
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bool verify1();
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bool verify2();
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Common::KeyCode getScan();
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void selectVerb(int);
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void updateVolume(Audio::Mixer::SoundType soundType, int prevVolume);
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void volumeControls();
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bool saveLoadScreen();
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void print_abc(const char *, int, int);
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void delay(int ms);
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bool confirmExit();
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void screenSaver();
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void chooseObject(int objeto);
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void addObject(int);
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int removeObject(int osj);
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void playFLI(const char *filefli, int vel);
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void fadeFromBlack(int fadeSpeed);
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void fadeToBlack(int fadeSpeed);
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char adjustToVGA(char value);
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void color_abc(int cl);
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void centerText(const char *,int,int);
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void playSound(int soundNum);
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bool animate(const char *animation, int FPS);
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void pause(int);
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void placeIgor();
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void placeBJ();
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void placeDrascula();
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void talkInit(const char *filename);
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bool isTalkFinished(int* length);
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void talk_igor(int, int);
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void talk_drascula(int index, int talkerType = 0);
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void talk_solo(const char *, const char *);
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void talk_bartender(int, int talkerType = 0);
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void talk_pen(const char *, const char *, int);
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void talk_bj_bed(int);
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void talk_htel(int);
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void talk_bj(int);
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void talk_baul(int);
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void talk(int);
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void talk(const char *, const char *);
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void talk_sync(const char *, const char *, const char *);
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void talk_drunk(int);
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void talk_pianist(int);
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void talk_werewolf(int);
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void talk_mus(int);
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void talk_dr_grande(int);
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void talk_vonBraun(int);
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void talk_vonBraunpuerta(int);
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void talk_blind(int);
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void talk_hacker(int);
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void talk_generic(const char* said, const char* filename, int* faces, int faceCount, int* coords, byte* surface);
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void hiccup(int);
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void finishSound();
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void stopSound();
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void closeDoor(int nflag, int doorNum);
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void playMusic(int p);
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void stopMusic();
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int musicStatus();
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void updateRoom();
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bool loadGame(const char *);
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void updateDoor(int);
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void setDefaultPalette();
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void setPaletteBase(int darkness);
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void assignBrightPalette();
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void assignDarkPalette();
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void setBrightPalette();
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void updateVisible();
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void startWalking();
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void updateRefresh();
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void updateRefresh_pre();
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void moveCharacters();
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void showMenu();
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void clearMenu();
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void removeObject();
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bool exitRoom(int);
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bool pickupObject();
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bool checkAction(int);
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void setCursorTable();
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void enterName();
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bool soundIsActive();
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void WaitFrameSSN();
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void MixVideo(byte *OldScreen, byte *NewScreen);
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void Des_RLE(byte *BufferRLE, byte *MiVideoRLE);
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void Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght);
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byte *TryInMem();
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int playFrameSSN();
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byte *AuxBuffOrg;
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byte *AuxBuffDes;
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byte *pointer;
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int UsingMem;
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byte CHUNK;
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byte CMP, dacSSN[768];
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byte *MiVideoSSN;
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byte *mSession;
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int FrameSSN;
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int globalSpeed;
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uint32 LastFrame;
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int flag_tv;
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byte *loadPCX(byte *NamePcc);
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void WaitForNext(int FPS);
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int getTime();
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void reduce_hare_chico(int, int, int, int, int, int, int, byte *, byte *);
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void quadrant_1();
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void quadrant_2();
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void quadrant_3();
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void quadrant_4();
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void saveGame(char[]);
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void increaseFrameNum();
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int whichObject();
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bool checkMenuFlags();
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void setupRoomsTable();
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bool roomParse(int, int);
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void converse(int);
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void print_abc_opc(const char *, int, int, int);
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void response(int);
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void activatePendulum();
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void MusicFadeout();
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void playFile(const char *fname);
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char *getLine(char *buf, int len);
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void getIntFromLine(char *buf, int len, int* result);
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void getStringFromLine(char *buf, int len, char* result);
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void grr();
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void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3);
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void updateAnim2(int y, int px, int py, int width, int height, int count, byte* src);
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bool room(int rN, int fl);
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bool room_0(int);
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bool room_1(int);
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bool room_2(int);
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bool room_3(int);
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bool room_4(int);
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bool room_5(int);
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bool room_6(int);
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bool room_7(int);
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bool room_8(int);
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bool room_9(int);
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bool room_12(int);
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bool room_13(int);
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bool room_14(int);
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bool room_15(int);
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bool room_16(int);
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bool room_17(int);
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bool room_18(int);
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bool room_21(int);
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bool room_22(int);
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bool room_23(int);
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bool room_24(int);
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bool room_26(int);
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bool room_27(int);
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bool room_29(int);
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bool room_30(int);
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bool room_31(int);
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bool room_34(int);
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bool room_35(int);
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bool room_49(int);
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bool room_53(int);
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bool room_54(int);
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bool room_55(int);
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bool room_56(int);
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bool room_58(int);
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bool room_59(int);
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bool room_60(int);
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bool room_62(int);
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bool room_102(int);
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void animation_1_1();
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void animation_2_1();
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void animation_3_1();
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void animation_4_1();
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//
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void animation_1_2();
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void animation_2_2();
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void animation_3_2();
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void animation_4_2();
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void animation_5_2();
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void animation_6_2();
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void animation_7_2();
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void animation_8_2();
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void animation_9_2();
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void animation_10_2();
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void animation_11_2();
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void animation_12_2();
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void animation_13_2();
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void animation_14_2();
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void animation_15_2();
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void animation_16_2();
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void animation_17_2();
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void animation_18_2();
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void animation_19_2();
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void animation_20_2();
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void animation_21_2();
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void animation_22_2();
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void animation_23_2();
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void animation_23_joined();
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void animation_23_joined2();
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void animation_24_2();
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void animation_25_2();
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void animation_26_2();
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void animation_27_2();
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void animation_28_2();
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void animation_29_2();
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void animation_30_2();
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void animation_31_2();
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void animation_32_2();
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void animation_33_2();
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void animation_34_2();
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void animation_35_2();
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void animation_36_2();
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//
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void animation_1_3();
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void animation_2_3();
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void animation_3_3();
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void animation_4_3();
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void animation_5_3();
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void animation_6_3();
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|
void animation_ray();
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|
//
|
|
void animation_1_4();
|
|
void animation_2_4();
|
|
void animation_3_4();
|
|
void animation_4_4();
|
|
void animation_5_4();
|
|
void animation_6_4();
|
|
void animation_7_4();
|
|
void animation_8_4();
|
|
void animation_9_4();
|
|
//
|
|
void animation_1_5();
|
|
void animation_2_5();
|
|
void animation_3_5();
|
|
void animation_4_5();
|
|
void animation_5_5();
|
|
void animation_6_5();
|
|
void animation_7_5();
|
|
void animation_8_5();
|
|
void animation_9_5();
|
|
void animation_10_5();
|
|
void animation_11_5();
|
|
void animation_12_5();
|
|
void animation_13_5();
|
|
void animation_14_5();
|
|
void animation_15_5();
|
|
void animation_16_5();
|
|
void animation_17_5();
|
|
//
|
|
void animation_1_6();
|
|
void animation_2_6();
|
|
void animation_3_6();
|
|
void animation_4_6();
|
|
void animation_5_6();
|
|
void animation_6_6();
|
|
void animation_7_6();
|
|
void animation_9_6();
|
|
void animation_10_6();
|
|
void animation_11_6();
|
|
void animation_12_6();
|
|
void animation_13_6();
|
|
void animation_14_6();
|
|
void animation_15_6();
|
|
void animation_18_6();
|
|
void animation_19_6();
|
|
|
|
void update_1_pre();
|
|
void update_2();
|
|
void update_3();
|
|
void update_4();
|
|
void update_6_pre();
|
|
void update_9_pre();
|
|
void update_14_pre();
|
|
void update_13();
|
|
void update_16_pre();
|
|
void update_18_pre();
|
|
void update_23_pre();
|
|
void update_26_pre();
|
|
void update_26();
|
|
void update_35_pre();
|
|
void update_58();
|
|
void update_58_pre();
|
|
void update_59_pre();
|
|
void update_60_pre();
|
|
void update_60();
|
|
void update_62();
|
|
void update_62_pre();
|
|
void update_102();
|
|
|
|
private:
|
|
int _lang;
|
|
};
|
|
|
|
extern const char *_text[][501];
|
|
extern const char *_textd[][84];
|
|
extern const char *_textb[][15];
|
|
extern const char *_textbj[][29];
|
|
extern const char *_texte[][24];
|
|
extern const char *_texti[][33];
|
|
extern const char *_textl[][32];
|
|
extern const char *_textp[][20];
|
|
extern const char *_textt[][25];
|
|
extern const char *_textvb[][63];
|
|
extern const char *_textsys[][4];
|
|
extern const char *_texthis[][5];
|
|
extern const char *_textverbs[][6];
|
|
extern const char *_textmisc[][3];
|
|
extern const char *_textd1[][11];
|
|
|
|
extern const ItemLocation itemLocations[];
|
|
extern int frameX[20];
|
|
extern const int x_pol[44], y_pol[44];
|
|
extern const int verbBarX[];
|
|
extern const int x1d_menu[], y1d_menu[];
|
|
|
|
extern const CharInfo charMap[];
|
|
|
|
} // End of namespace Drascula
|
|
|
|
#endif /* DRASCULA_H */
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