scummvm/engines/drascula/drascula.h
Filippos Karapetis d3adb312c9 Fixed regression from last commit
svn-id: r32590
2008-06-07 11:43:54 +00:00

703 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef DRASCULA_H
#define DRASCULA_H
#include "common/scummsys.h"
#include "common/endian.h"
#include "common/util.h"
#include "common/file.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/hash-str.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/unarj.h"
#include "sound/audiostream.h"
#include "sound/mixer.h"
#include "sound/voc.h"
#include "sound/audiocd.h"
#include "engines/engine.h"
namespace Drascula {
enum DrasculaGameFeatures {
GF_PACKED = (1 << 0)
};
enum Languages {
kEnglish = 0,
kSpanish = 1,
kGerman = 2,
kFrench = 3,
kItalian = 4
};
enum Verbs {
kVerbDefault = -1,
kVerbLook = 1,
kVerbPick = 2,
kVerbOpen = 3,
kVerbClose = 4,
kVerbTalk = 5,
kVerbMove = 6
};
// Items up to chapter 3
enum InventoryItems {
kItemMoney = 7,
kItemLeaves = 8,
kItemCross = 9,
kItemSpike = 10,
kItemEarplugs = 11,
kItemBook = 12,
kItemBubbleGum = 13,
kItemSickle = 14,
kItemTissues = 15,
kItemCigarettes = 16,
kItemCandle = 17,
kItemTwoCoins = 18,
kItemOneCoin = 19,
kItemReefer = 20,
kItemKey = 21,
kItemHandbag = 22,
kItemEarWithEarPlug = 23,
kItemPhone = 28
};
// Items from chapter 4 onwards
enum InventoryItems2 {
kItemKey2 = 7,
kItemCross2 = 9,
kItemRope2 = 19,
kItemReefer2 = 20,
kItemOneCoin2 = 22,
kItemPhone2 = 28
};
enum Colors {
kColorBrown = 1,
kColorDarkBlue = 2,
kColorLightGreen = 3,
kColorDarkGreen = 4,
kColorYellow = 5,
kColorOrange = 6,
kColorRed = 7,
kColorMaroon = 8,
kColorPurple = 9,
kColorWhite = 10,
kColorPink = 11
};
enum SSNFrames {
kFrameInit = 0,
kFrameCmpRle = 1,
kFrameCmpOff = 2,
kFrameEndAnim = 3,
kFrameSetPal = 4,
kFrameMouseKey = 5, // unused
kFrameEmptyFrame = 6
};
enum IgorTalkerTypes {
kIgorDch = 0,
kIgorFront = 1,
kIgorDoor = 2,
kIgorSeated = 3,
kIgorWig = 4
};
enum AnimFrameTypes {
kFrameBlind = 0,
kFrameSnore = 1,
kFrameBat = 2,
kFrameVonBraun = 3,
kFramePianist = 4,
kFrameDrunk = 5,
kFrameCandles = 6,
kFramePendulum = 7
};
#define TEXTD_START 68
struct DrasculaGameDescription;
struct RoomTalkAction {
int room;
int chapter;
int action;
int objectID;
int speechID;
};
struct RoomUpdate {
int roomNum;
int flag;
int flagValue;
int sourceX;
int sourceY;
int destX;
int destY;
int width;
int height;
int type; // 0 - background, 1 - rect
};
struct ItemLocation {
int x;
int y;
};
struct CharInfo {
int inChar;
int mappedChar;
int charType; // 0 - letters, 1 - signs, 2 - accented
};
#define CHARMAP_SIZE 93
#define NUM_SAVES 10
#define NUM_FLAGS 50
#define DIF_MASK 55
#define OBJWIDTH 40
#define OBJHEIGHT 25
#define DIF_MASK_HARE 72
#define DIF_MASK_ABC 22
#define CHAR_WIDTH 8
#define CHAR_HEIGHT 6
#define TALK_HEIGHT 25
#define TALK_WIDTH 23
#define STEP_X 8
#define STEP_Y 3
#define CHARACTER_HEIGHT 70
#define CHARACTER_WIDTH 43
#define FEET_HEIGHT 12
#define CHAR_WIDTH_OPC 6
#define CHAR_HEIGHT_OPC 5
#define NO_DOOR 99
#define COMPLETE_PAL 256
#define HALF_PAL 128
static const int interf_x[] ={ 1, 65, 129, 193, 1, 65, 129 };
static const int interf_y[] ={ 51, 51, 51, 51, 83, 83, 83 };
class DrasculaEngine : public ::Engine {
Common::KeyState _keyPressed;
protected:
int init();
int go();
// void shutdown();
public:
DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gameDesc);
virtual ~DrasculaEngine();
Common::RandomSource *_rnd;
const DrasculaGameDescription *_gameDescription;
uint32 getFeatures() const;
Common::Language getLanguage() const;
void updateEvents();
void loadArchives();
Audio::SoundHandle _soundHandle;
void allocMemory();
void freeMemory();
void quitGame();
void loadPic(int roomNum, byte *targetSurface, int colorCount = 1) {
char rm[20];
sprintf(rm, "%i.alg", roomNum);
loadPic(rm, targetSurface, colorCount);
}
void loadPic(const char *NamePcc, byte *targetSurface, int colorCount = 1);
typedef char DacPalette256[256][3];
void setRGB(byte *pal, int plt);
void assignDefaultPalette();
void setPalette(byte *PalBuf);
void copyBackground(int xorg, int yorg, int xdes, int ydes, int width,
int height, byte *src, byte *dest);
void copyRect(int xorg, int yorg, int xdes, int ydes, int width,
int height, byte *src, byte *dest);
void copyRectClip(int *Array, byte *src, byte *dest);
void updateScreen() {
updateScreen(0, 0, 0, 0, 320, 200, screenSurface);
}
void updateScreen(int xorg, int yorg, int xdes, int ydes, int width, int height, byte *buffer);
int checkWrapX(int x) {
if (x < 0) x += 320;
if (x > 319) x -= 320;
return x;
}
int checkWrapY(int y) {
if (y < 0) y += 200;
if (y > 199) y -= 200;
return y;
}
DacPalette256 gamePalette;
DacPalette256 defaultPalette;
DacPalette256 brightPalette;
DacPalette256 darkPalette;
byte *VGA;
byte *drawSurface1;
byte *backSurface;
byte *drawSurface3;
byte *drawSurface2;
byte *tableSurface;
byte *extraSurface; // not sure about this one, was "dir_hare_dch"
byte *screenSurface;
byte *frontSurface;
byte *textSurface;
byte *pendulumSurface;
byte cPal[768];
byte *pcxBuffer;
Common::ArjFile _arj;
int actorFrames[8];
int previousMusic, roomMusic;
int roomNumber;
char roomDisk[20];
char currentData[20];
int numRoomObjs;
char menuBackground[20];
char objName[30][20];
char iconName[44][13];
int objectNum[40], visible[40], isDoor[40];
int roomObjX[40], roomObjY[40], trackObj[40];
int inventoryObjects[43];
char _targetSurface[40][20];
int _destX[40], _destY[40], trackCharacter_alkeva[40], alapuertakeva[40];
int x1[40], y1[40], x2[40], y2[40];
int takeObject, pickedObject;
int withVoices;
int menuBar, menuScreen, hasName;
char textName[20];
int curExcuseLook;
int curExcuseAction;
int flags[NUM_FLAGS];
int frame_y;
int curX, curY, characterMoved, curDirection, trackProtagonist, num_frame, hare_se_ve;
int roomX, roomY, checkFlags;
int doBreak;
int stepX, stepY;
int curHeight, curWidth, feetHeight;
int talkHeight, talkWidth;
int floorX1, floorY1, floorX2, floorY2;
int near, far;
int trackFinal, walkToObject;
int objExit;
int timeDiff, startTime;
int hasAnswer;
int savedTime;
int changeColor;
int breakOut;
int vonBraunX, trackVonBraun, vonBraunHasMoved;
float newHeight, newWidth;
int factor_red[202];
int color_solo;
int blinking;
int igorX, igorY, trackIgor;
int drasculaX, drasculaY, trackDrascula;
int bjX, bjY, trackBJ;
int framesWithoutAction;
int term_int;
int currentChapter;
int hay_que_load;
char saveName[13];
int _color;
int musicStopped;
char select[23];
int selectionMade;
int mouseX;
int mouseY;
int leftMouseButton;
int rightMouseButton;
bool runCurrentChapter();
void black();
void pickObject(int);
void walkUp();
void walkDown();
void moveVonBraun();
void placeVonBraun(int pointX);
void hipo_sin_nadie(int counter);
void openDoor(int nflag, int doorNum);
void showMap();
void setDarkPalette();
void withoutVerb();
void enterRoom(int);
void clearRoom();
void gotoObject(int, int);
void moveCursor();
void checkObjects();
void selectVerbFromBar();
bool verify1();
bool verify2();
Common::KeyCode getScan();
void selectVerb(int);
void updateVolume(Audio::Mixer::SoundType soundType, int prevVolume);
void volumeControls();
bool saveLoadScreen();
void print_abc(const char *, int, int);
void delay(int ms);
bool confirmExit();
void screenSaver();
void chooseObject(int objeto);
void addObject(int);
int removeObject(int osj);
void playFLI(const char *filefli, int vel);
void fadeFromBlack(int fadeSpeed);
void fadeToBlack(int fadeSpeed);
char adjustToVGA(char value);
void color_abc(int cl);
void centerText(const char *,int,int);
void playSound(int soundNum);
bool animate(const char *animation, int FPS);
void pause(int);
void placeIgor();
void placeBJ();
void placeDrascula();
void talkInit(const char *filename);
bool isTalkFinished(int* length);
void talk_igor(int, int);
void talk_drascula(int index, int talkerType = 0);
void talk_solo(const char *, const char *);
void talk_bartender(int, int talkerType = 0);
void talk_pen(const char *, const char *, int);
void talk_bj_bed(int);
void talk_htel(int);
void talk_bj(int);
void talk_baul(int);
void talk(int);
void talk(const char *, const char *);
void talk_sync(const char *, const char *, const char *);
void talk_drunk(int);
void talk_pianist(int);
void talk_werewolf(int);
void talk_mus(int);
void talk_dr_grande(int);
void talk_vonBraun(int);
void talk_vonBraunpuerta(int);
void talk_blind(int);
void talk_hacker(int);
void talk_generic(const char* said, const char* filename, int* faces, int faceCount, int* coords, byte* surface);
void hiccup(int);
void finishSound();
void stopSound();
void closeDoor(int nflag, int doorNum);
void playMusic(int p);
void stopMusic();
int musicStatus();
void updateRoom();
bool loadGame(const char *);
void updateDoor(int);
void setDefaultPalette();
void setPaletteBase(int darkness);
void assignBrightPalette();
void assignDarkPalette();
void setBrightPalette();
void updateVisible();
void startWalking();
void updateRefresh();
void updateRefresh_pre();
void moveCharacters();
void showMenu();
void clearMenu();
void removeObject();
bool exitRoom(int);
bool pickupObject();
bool checkAction(int);
void setCursorTable();
void enterName();
bool soundIsActive();
void WaitFrameSSN();
void MixVideo(byte *OldScreen, byte *NewScreen);
void Des_RLE(byte *BufferRLE, byte *MiVideoRLE);
void Des_OFF(byte *BufferOFF, byte *MiVideoOFF, int Lenght);
byte *TryInMem();
int playFrameSSN();
byte *AuxBuffOrg;
byte *AuxBuffDes;
byte *pointer;
int UsingMem;
byte CHUNK;
byte CMP, dacSSN[768];
byte *MiVideoSSN;
byte *mSession;
int FrameSSN;
int globalSpeed;
uint32 LastFrame;
int flag_tv;
byte *loadPCX(byte *NamePcc);
void WaitForNext(int FPS);
int getTime();
void reduce_hare_chico(int, int, int, int, int, int, int, byte *, byte *);
void quadrant_1();
void quadrant_2();
void quadrant_3();
void quadrant_4();
void saveGame(char[]);
void increaseFrameNum();
int whichObject();
bool checkMenuFlags();
void setupRoomsTable();
bool roomParse(int, int);
void converse(int);
void print_abc_opc(const char *, int, int, int);
void response(int);
void activatePendulum();
void MusicFadeout();
void playFile(const char *fname);
char *getLine(char *buf, int len);
void getIntFromLine(char *buf, int len, int* result);
void getStringFromLine(char *buf, int len, char* result);
void grr();
void updateAnim(int y, int destX, int destY, int width, int height, int count, byte* src, int delayVal = 3);
void updateAnim2(int y, int px, int py, int width, int height, int count, byte* src);
bool room(int rN, int fl);
bool room_0(int);
bool room_1(int);
bool room_2(int);
bool room_3(int);
bool room_4(int);
bool room_5(int);
bool room_6(int);
bool room_7(int);
bool room_8(int);
bool room_9(int);
bool room_12(int);
bool room_13(int);
bool room_14(int);
bool room_15(int);
bool room_16(int);
bool room_17(int);
bool room_18(int);
bool room_21(int);
bool room_22(int);
bool room_23(int);
bool room_24(int);
bool room_26(int);
bool room_27(int);
bool room_29(int);
bool room_30(int);
bool room_31(int);
bool room_34(int);
bool room_35(int);
bool room_49(int);
bool room_53(int);
bool room_54(int);
bool room_55(int);
bool room_56(int);
bool room_58(int);
bool room_59(int);
bool room_60(int);
bool room_62(int);
bool room_102(int);
void animation_1_1();
void animation_2_1();
void animation_3_1();
void animation_4_1();
//
void animation_1_2();
void animation_2_2();
void animation_3_2();
void animation_4_2();
void animation_5_2();
void animation_6_2();
void animation_7_2();
void animation_8_2();
void animation_9_2();
void animation_10_2();
void animation_11_2();
void animation_12_2();
void animation_13_2();
void animation_14_2();
void animation_15_2();
void animation_16_2();
void animation_17_2();
void animation_18_2();
void animation_19_2();
void animation_20_2();
void animation_21_2();
void animation_22_2();
void animation_23_2();
void animation_23_joined();
void animation_23_joined2();
void animation_24_2();
void animation_25_2();
void animation_26_2();
void animation_27_2();
void animation_28_2();
void animation_29_2();
void animation_30_2();
void animation_31_2();
void animation_32_2();
void animation_33_2();
void animation_34_2();
void animation_35_2();
void animation_36_2();
//
void animation_1_3();
void animation_2_3();
void animation_3_3();
void animation_4_3();
void animation_5_3();
void animation_6_3();
void animation_ray();
//
void animation_1_4();
void animation_2_4();
void animation_3_4();
void animation_4_4();
void animation_5_4();
void animation_6_4();
void animation_7_4();
void animation_8_4();
void animation_9_4();
//
void animation_1_5();
void animation_2_5();
void animation_3_5();
void animation_4_5();
void animation_5_5();
void animation_6_5();
void animation_7_5();
void animation_8_5();
void animation_9_5();
void animation_10_5();
void animation_11_5();
void animation_12_5();
void animation_13_5();
void animation_14_5();
void animation_15_5();
void animation_16_5();
void animation_17_5();
//
void animation_1_6();
void animation_2_6();
void animation_3_6();
void animation_4_6();
void animation_5_6();
void animation_6_6();
void animation_7_6();
void animation_9_6();
void animation_10_6();
void animation_11_6();
void animation_12_6();
void animation_13_6();
void animation_14_6();
void animation_15_6();
void animation_18_6();
void animation_19_6();
void update_1_pre();
void update_2();
void update_3();
void update_4();
void update_6_pre();
void update_9_pre();
void update_14_pre();
void update_13();
void update_16_pre();
void update_18_pre();
void update_23_pre();
void update_26_pre();
void update_26();
void update_35_pre();
void update_58();
void update_58_pre();
void update_59_pre();
void update_60_pre();
void update_60();
void update_62();
void update_62_pre();
void update_102();
private:
int _lang;
};
extern const char *_text[][501];
extern const char *_textd[][84];
extern const char *_textb[][15];
extern const char *_textbj[][29];
extern const char *_texte[][24];
extern const char *_texti[][33];
extern const char *_textl[][32];
extern const char *_textp[][20];
extern const char *_textt[][25];
extern const char *_textvb[][63];
extern const char *_textsys[][4];
extern const char *_texthis[][5];
extern const char *_textverbs[][6];
extern const char *_textmisc[][3];
extern const char *_textd1[][11];
extern const ItemLocation itemLocations[];
extern int frameX[20];
extern const int x_pol[44], y_pol[44];
extern const int verbBarX[];
extern const int x1d_menu[], y1d_menu[];
extern const CharInfo charMap[];
} // End of namespace Drascula
#endif /* DRASCULA_H */