2021-12-26 18:48:43 +01:00

53 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_WINTYPES_H
#define WINTERMUTE_WINTYPES_H
#include "common/scummsys.h"
namespace Wintermute {
#define BYTETORGBA(r,g,b,a) ((uint32)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define RGBCOLGetB(rgb) ((byte )(rgb))
#define RGBCOLGetG(rgb) ((byte )(((uint16)(rgb)) >> 8))
#define RGBCOLGetR(rgb) ((byte )((rgb)>>16))
#define RGBCOLGetA(rgb) ((byte )((rgb)>>24))
#define DID_SUCCEED(hr) ((bool)(hr))
#define DID_FAIL(hr) (!((bool)(hr)))
#define STATUS_OK (true)
#define STATUS_FAILED (false)
#define MAX_PATH_LENGTH 512
} // End of namespace Wintermute
#endif