mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-19 16:18:45 +00:00
303 lines
9.0 KiB
C++
303 lines
9.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// Based on Deniz Oezmen's code: http://oezmen.eu/
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#include "lastexpress/data/animation.h"
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#include "lastexpress/data/sequence.h"
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#include "lastexpress/data/snd.h"
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#include "lastexpress/debug.h"
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#include "lastexpress/helpers.h"
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#include "common/events.h"
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#include "common/rational.h"
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#include "common/stream.h"
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#include "common/system.h"
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#include "engines/engine.h"
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namespace LastExpress {
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Animation::Animation() : _stream(NULL), _currentChunk(NULL), _overlay(NULL), _background1(NULL), _background2(NULL), _backgroundCurrent(0), _audio(NULL), _startTime(0), _changed(false), _flag(0) {
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}
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Animation::~Animation() {
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reset();
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}
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void Animation::reset() {
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SAFE_DELETE(_overlay);
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SAFE_DELETE(_background1);
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SAFE_DELETE(_background2);
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SAFE_DELETE(_audio);
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_backgroundCurrent = 0;
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_chunks.clear();
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_currentChunk = NULL;
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SAFE_DELETE(_stream);
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}
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bool Animation::load(Common::SeekableReadStream *stream, int flag) {
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if (!stream)
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return false;
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reset();
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// Keep stream for later decoding of animation
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_stream = stream;
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// Read header to get the number of chunks
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uint32 numChunks = _stream->readUint32LE();
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debugC(3, kLastExpressDebugGraphics, "Number of chunks in NIS file: %d", numChunks);
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// Check if there is enough data
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if (_stream->size() - _stream->pos() < (signed)(numChunks * sizeof(Chunk))) {
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debugC(2, kLastExpressDebugGraphics, "NIS file seems to be corrupted");
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return false;
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}
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// Read all the chunks
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for (uint32 i = 0; i < numChunks; ++i) {
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Chunk chunk;
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chunk.type = (ChunkType)_stream->readUint16LE();
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chunk.frame = _stream->readUint16LE();
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chunk.size = _stream->readUint32LE();
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_chunks.push_back(chunk);
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debugC(9, kLastExpressDebugGraphics, "Chunk Entry: type 0x%.4x, frame=%d, size=%d", chunk.type, chunk.frame, chunk.size);
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}
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_currentChunk = _chunks.begin();
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_changed = false;
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_startTime = g_system->getMillis();
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return true;
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}
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bool Animation::process() {
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if (!_currentChunk)
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error("[Animation::process] Current chunk iterator is invalid");
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if (_stream == NULL || _chunks.size() == 0)
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error("[Animation::process] Trying to show an animation before loading data");
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// TODO: - subtract the time paused by the GUI
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// - Re-implement to be closer to the original engine
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// - Add support for subtitles
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// - Use engine sound queue instead of our own appendable sound instance
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int32 currentFrame = (g_system->getMillis() - _startTime) * 3 / 100;
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// Process all chunks until the current frame
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while (!_changed && _currentChunk != NULL && currentFrame > _currentChunk->frame && !hasEnded()) {
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switch(_currentChunk->type) {
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//TODO: some info chunks are probably subtitle/sync related
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case kChunkTypeUnknown1:
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case kChunkTypeUnknown2:
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case kChunkTypeUnknown5:
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debugC(9, kLastExpressDebugGraphics | kLastExpressDebugUnknown, " info chunk: type 0x%.4x (size %d)", _currentChunk->type, _currentChunk->size);
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assert (_currentChunk->frame == 0);
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//TODO: _currentChunk->size?
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break;
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case kChunkTypeAudioInfo:
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debugC(9, kLastExpressDebugGraphics, " audio info: %d blocks", _currentChunk->size);
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assert (_currentChunk->frame == 0);
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//TODO: save the size?
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_audio = new AppendableSound();
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break;
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case kChunkTypeUnknown4:
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debugC(9, kLastExpressDebugGraphics | kLastExpressDebugUnknown, " info block 4");
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assert (_currentChunk->frame == 0 && _currentChunk->size == 0);
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//TODO unknown type of chunk
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break;
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case kChunkTypeBackground1:
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debugC(9, kLastExpressDebugGraphics, " background frame 1 (%d bytes, frame %d)", _currentChunk->size, _currentChunk->frame);
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delete _background1;
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_background1 = processChunkFrame(_stream, *_currentChunk);
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break;
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case kChunkTypeSelectBackground1:
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debugC(9, kLastExpressDebugGraphics, " select background 1");
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assert (_currentChunk->frame == 0 && _currentChunk->size == 0);
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_backgroundCurrent = 1;
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break;
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case kChunkTypeBackground2:
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debugC(9, kLastExpressDebugGraphics, " background frame 2 (%d bytes, frame %d)", _currentChunk->size, _currentChunk->frame);
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delete _background2;
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_background2 = processChunkFrame(_stream, *_currentChunk);
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break;
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case kChunkTypeSelectBackground2:
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debugC(9, kLastExpressDebugGraphics, " select background 2");
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assert (_currentChunk->frame == 0 && _currentChunk->size == 0);
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_backgroundCurrent = 2;
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break;
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case kChunkTypeOverlay:
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debugC(9, kLastExpressDebugGraphics, " overlay frame (%d bytes, frame %d)", _currentChunk->size, _currentChunk->frame);
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delete _overlay;
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_overlay = processChunkFrame(_stream, *_currentChunk);
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break;
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case kChunkTypeUpdate:
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case kChunkTypeUpdateTransition:
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debugC(9, kLastExpressDebugGraphics, " update%s: frame %d", _currentChunk->type == 15 ? "" : " with transition", _currentChunk->frame);
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assert (_currentChunk->size == 0);
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_changed = true;
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break;
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case kChunkTypeAudioData:
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debugC(9, kLastExpressDebugGraphics, " audio (%d blocks, %d bytes, frame %d)", _currentChunk->size / _soundBlockSize, _currentChunk->size, _currentChunk->frame);
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processChunkAudio(_stream, *_currentChunk);
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// Synchronize the audio by resetting the start time
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if (_currentChunk->frame == 0)
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_startTime = g_system->getMillis();
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break;
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case kChunkTypeAudioEnd:
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debugC(9, kLastExpressDebugGraphics, " audio end: %d blocks", _currentChunk->frame);
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assert (_currentChunk->size == 0);
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_audio->finish();
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//TODO: we need to start the linked sound (.LNK) after the audio from the animation ends
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break;
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default:
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error("[Animation::process] UNKNOWN chunk type=%x frame=%d size=%d", _currentChunk->type, _currentChunk->frame, _currentChunk->size);
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break;
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}
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_currentChunk++;
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}
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return true;
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}
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bool Animation::hasEnded() {
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return _currentChunk == _chunks.end();
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}
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Common::Rect Animation::draw(Graphics::Surface *surface) {
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if (!_overlay)
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error("[Animation::draw] Current overlay animation frame is invalid");
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// Paint the background
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if (_backgroundCurrent == 1 && _background1)
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_background1->draw(surface);
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else if (_backgroundCurrent == 2 && _background2)
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_background2->draw(surface);
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// Paint the overlay
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_overlay->draw(surface);
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//TODO
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return Common::Rect();
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}
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AnimFrame *Animation::processChunkFrame(Common::SeekableReadStream *in, const Chunk &c) const {
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assert (c.frame == 0);
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// Create a temporary chunk buffer
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Common::SeekableReadStream *str = in->readStream(c.size);
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// Read the frame information
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FrameInfo i;
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i.read(str, false);
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// Decode the frame
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AnimFrame *f = new AnimFrame(str, i, true);
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// Delete the temporary chunk buffer
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delete str;
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return f;
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}
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void Animation::processChunkAudio(Common::SeekableReadStream *in, const Chunk &c) {
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if (!_audio)
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error("[Animation::processChunkAudio] Audio stream is invalid");
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// Skip the Snd header, to queue just the audio blocks
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uint32 size = c.size;
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if ((c.size % 739) != 0) {
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// Read Snd header
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uint32 header1 = in->readUint32LE();
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uint16 header2 = in->readUint16LE();
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debugC(4, kLastExpressDebugSound, "Start ADPCM: %d, %d", header1, header2);
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size -= 6;
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}
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// Append the current chunk to the Snd
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_audio->queueBuffer(in->readStream(size));
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}
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// TODO: this method will probably go away and be integrated in the main loop
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void Animation::play() {
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Common::EventManager *eventMan = g_system->getEventManager();
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while (!hasEnded() && !Engine::shouldQuit()) {
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process();
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if (_changed) {
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// Create a temporary surface to merge the overlay with the background
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Graphics::Surface *s = new Graphics::Surface;
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s->create(640, 480, Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0));
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draw(s);
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// XXX: Update the screen
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g_system->copyRectToScreen(s->pixels, s->pitch, 0, 0, s->w, s->h);
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// Free the temporary surface
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s->free();
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delete s;
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_changed = false;
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}
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g_system->updateScreen();
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//FIXME: implement subtitles
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g_system->delayMillis(20);
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// Handle right-click to interrupt animations
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Common::Event ev = Common::Event();
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while (eventMan->pollEvent(ev)) {
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if (ev.type == Common::EVENT_RBUTTONUP) {
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// Stop audio
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if (_audio)
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_audio->finish();
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// TODO start LNK file sound?
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return;
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}
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}
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}
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}
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} // End of namespace LastExpress
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