mirror of
https://github.com/libretro/scummvm.git
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d355c536c4
The engine will try to import original save game files once per target (especially the "Quick Start Party"). Afterwards the user can manually import save files with the debug console.
129 lines
3.3 KiB
C++
129 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_DEBUGGER_H
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#define KYRA_DEBUGGER_H
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#include "gui/debugger.h"
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namespace Kyra {
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class KyraEngine_v1;
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class KyraEngine_LoK;
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class KyraEngine_v2;
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class KyraEngine_HoF;
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class Debugger : public ::GUI::Debugger {
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public:
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Debugger(KyraEngine_v1 *vm);
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virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
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virtual void initialize();
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protected:
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KyraEngine_v1 *_vm;
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bool cmd_setScreenDebug(int argc, const char **argv);
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bool cmd_loadPalette(int argc, const char **argv);
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bool cmd_showFacings(int argc, const char **argv);
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bool cmd_gameSpeed(int argc, const char **argv);
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bool cmd_listFlags(int argc, const char **argv);
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bool cmd_toggleFlag(int argc, const char **argv);
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bool cmd_queryFlag(int argc, const char **argv);
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bool cmd_listTimers(int argc, const char **argv);
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bool cmd_setTimerCountdown(int argc, const char **argv);
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};
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class Debugger_LoK : public Debugger {
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public:
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Debugger_LoK(KyraEngine_LoK *vm);
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virtual ~Debugger_LoK() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
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virtual void initialize();
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protected:
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KyraEngine_LoK *_vm;
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bool cmd_enterRoom(int argc, const char **argv);
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bool cmd_listScenes(int argc, const char **argv);
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bool cmd_giveItem(int argc, const char **argv);
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bool cmd_listBirthstones(int argc, const char **argv);
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};
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class Debugger_v2 : public Debugger {
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public:
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Debugger_v2(KyraEngine_v2 *vm);
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virtual ~Debugger_v2() {}
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virtual void initialize();
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protected:
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KyraEngine_v2 *_vm;
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bool cmd_enterScene(int argc, const char **argv);
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bool cmd_listScenes(int argc, const char **argv);
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bool cmd_sceneInfo(int argc, const char **argv);
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bool cmd_characterInfo(int argc, const char **argv);
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bool cmd_sceneToFacing(int argc, const char **argv);
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bool cmd_giveItem(int argc, const char **argv);
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};
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class Debugger_HoF : public Debugger_v2 {
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public:
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Debugger_HoF(KyraEngine_HoF *vm);
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virtual void initialize();
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protected:
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KyraEngine_HoF *_vm;
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bool cmd_passcodes(int argc, const char **argv);
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};
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#ifdef ENABLE_LOL
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class LoLEngine;
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class Debugger_LoL : public Debugger {
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public:
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Debugger_LoL(LoLEngine *vm);
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protected:
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LoLEngine *_vm;
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};
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#endif // ENABLE_LOL
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#ifdef ENABLE_EOB
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class EoBCoreEngine;
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class Debugger_EoB : public Debugger {
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public:
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Debugger_EoB(EoBCoreEngine *vm);
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virtual void initialize();
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protected:
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EoBCoreEngine *_vm;
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bool cmd_importSaveFile(int argc, const char **argv);
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};
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#endif // ENABLE_EOB
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} // End of namespace Kyra
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#endif
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