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https://github.com/libretro/scummvm.git
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1dbf8d73d5
Use of global vars is what prevents RTL from working in Tinsel (and probably in other engines). More specifically, the fact that many global vars are not explicitly inited when the engine is (re)launched. svn-id: r54262
212 lines
5.0 KiB
C++
212 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* System variable handling.
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*/
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#include "tinsel/dw.h"
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#include "tinsel/graphics.h"
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#include "tinsel/dialogs.h"
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#include "tinsel/strres.h"
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#include "tinsel/sysvar.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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// Return for SYS_Platform
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typedef enum { DOS_PC, WIN_PC, APPLE_MAC, SONY_PSX, SEGA_SATURN } platform;
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//----------------- GLOBAL GLOBAL DATA --------------------
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extern int NewestSavedGame();
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//----------------- LOCAL GLOBAL DATA --------------------
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// FIXME: Avoid non-const global vars
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static int systemVars[SV_TOPVALID] = {
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INV_1, // Default inventory
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10, // Y-offset of Conversation(TOP)
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320, // Y-offset of Conversation(BOT)
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15, // Minimum distance from side
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10, // Minimum distance from top
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115, // Distance above actor
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10, // Distance below actor
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0, // Current language **READ ONLY**
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0, // Sample language **READ ONLY**
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0, // Current state **READ ONLY**
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0, // Saved Game Exists **READ ONLY**
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true, // Should Conversation() wait for scroll? [TRUE]
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true, // Should Talk()/Say() wait for scroll? [TRUE]
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true, // Enable PointTag()
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true, // Enable cursor with PrintCursor()
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100, // SV_SCROLL_XTRIGGER
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0, // SV_SCROLL_XDISTANCE
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16, // SV_SCROLL_XSPEED
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40, // SV_SCROLL_YTRIGGERTOP
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40, // SV_SCROLL_YTRIGGERBOT
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0, // SV_SCROLL_YDISTANCE
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16, // SV_SCROLL_YSPEED
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2, // Speech Delay
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2, // Music dim factor
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0, // if set, default actor's text colour gets poked in here
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0, // user 1
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0, // user 2
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0, // user 3
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0, // user 4
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0, // user 5
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0, // user 6
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0, // SYS_MinimumXoffset
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0, // SYS_MaximumXoffset
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0, // SYS_MinimumYoffset
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0, // SYS_MaximumYoffset
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0, // SYS_DefaultFxDimFactor
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0, // SYS_SceneFxDimFactor
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0x606060, // SYS_HighlightRGB
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WIN_PC, // SYS_Platform,
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0, // SYS_Debug
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0, // ISV_DIVERT_ACTOR
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false, // ISV_NO_BLOCKING
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0, // ISV_GHOST_ACTOR
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0, // ISV_GHOST_BASE
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0 // ISV_GHOST_COLOUR
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};
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static SCNHANDLE systemStrings[SS_MAX_VALID]; // FIXME: Avoid non-const global vars
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//static bool bFlagNoBlocking = false;
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//----------------- FUNCTIONS --------------------------------
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/**
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* Initialises the system variable list
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*/
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void InitSysVars() {
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systemVars[SV_SCROLL_XDISTANCE] = SCREEN_WIDTH / 2;
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systemVars[SV_SCROLL_YDISTANCE] = SCREEN_BOX_HEIGHT1 / 2;
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}
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/**
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* SetSysVar
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*/
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void SetSysVar(int varId, int newValue) {
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if (varId < 0 || varId >= SV_TOPVALID)
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error("SetSystemVar(): out of range identifier");
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switch (varId) {
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case SV_LANGUAGE:
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case SV_SAMPLE_LANGUAGE:
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case SV_SUBTITLES:
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case SV_SAVED_GAME_EXISTS:
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case SYS_Platform:
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case SYS_Debug:
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error("SetSystemVar(): read only identifier");
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default:
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systemVars[varId] = newValue;
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}
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}
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int SysVar(int varId) {
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if (varId < 0 || varId >= SV_TOPVALID)
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error("SystemVar(): out of range identifier");
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switch (varId) {
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case SV_LANGUAGE:
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return TextLanguage();
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case SV_SAMPLE_LANGUAGE:
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return SampleLanguage();
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case SV_SUBTITLES:
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// FIXME: This isn't currently defined
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return false;
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//return _vm->_config->_useSubtitles;
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case SV_SAVED_GAME_EXISTS:
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return NewestSavedGame() != -1;
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case SYS_Debug:
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// FIXME: This isn't currently defined
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return false;
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//return bDebuggingAllowed;
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default:
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return systemVars[varId];
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}
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}
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void SaveSysVars(int *pSv) {
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memcpy(pSv, systemVars, sizeof(systemVars));
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}
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void RestoreSysVars(int *pSv) {
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memcpy(systemVars, pSv, sizeof(systemVars));
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}
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void SetSysString(int number, SCNHANDLE hString) {
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assert(number >= 0 && number < SS_MAX_VALID);
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systemStrings[number] = hString;
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}
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SCNHANDLE SysString(int number) {
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assert(number >= 0 && number < SS_MAX_VALID);
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return systemStrings[number];
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}
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/**
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* Gets the no blocking flag. Note that for convenience, the systemVars array
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* entry is used even for Tinsel 1, which originally used a separate variable.
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*/
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bool GetNoBlocking() {
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return SysVar(ISV_NO_BLOCKING);
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}
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/**
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* Sets the no blocking flag. Note that for convenience, the systemVars array
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* entry is used even for Tinsel 1, which originally used a separate variable.
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*/
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void SetNoBlocking(bool flag) {
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SetSysVar(ISV_NO_BLOCKING, flag);
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}
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} // End of namespace Tinsel
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