mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
f72884cb7b
Added missing static qualifiers, get rid of some short/long
92 lines
3.6 KiB
C++
Executable File
92 lines
3.6 KiB
C++
Executable File
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1995-1997 Presto Studios, Inc.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef PEGASUS_NEIGHBORHOOD_MARS_SPACECHASE3D_H
|
|
#define PEGASUS_NEIGHBORHOOD_MARS_SPACECHASE3D_H
|
|
|
|
#include "pegasus/neighborhood/mars/constants.h"
|
|
|
|
namespace Pegasus {
|
|
|
|
// This is approximately right for a field of view of 72 degrees
|
|
// (Should be set to the tangent of FOV).
|
|
//static const float kTangentFOV = 0.76254;
|
|
static const float kTangentFOV = 1.0;
|
|
|
|
// Define these as macros and they can be used to define constants...
|
|
#define convertSpaceXToScreenH(x, z) \
|
|
((x) / (z) * (kScreenWidth / (2 * kTangentFOV)) + kShuttleWindowMidH)
|
|
|
|
#define convertSpaceYToScreenV(y, z) \
|
|
(kShuttleWindowMidV - (y) / (z) * (kScreenWidth / (2 * kTangentFOV)))
|
|
|
|
#define convertScreenHToSpaceX(x, d) \
|
|
(((2.0 * kTangentFOV) / kScreenWidth) * ((float)(x) - kShuttleWindowMidH) * (d))
|
|
|
|
#define convertScreenVToSpaceY(y, d) \
|
|
(((2.0 * kTangentFOV) / kScreenWidth) * ((float)kShuttleWindowMidV - (y)) * (d))
|
|
|
|
struct Point3D {
|
|
float x, y, z;
|
|
|
|
Point3D() : x(0), y(0), z(0) {}
|
|
Point3D(float x1, float y1, float z1) : x(x1), y(y1), z(z1) {}
|
|
bool operator==(const Point3D &p) const { return x == p.x && y == p.y && z == p.z; }
|
|
bool operator!=(const Point3D &p) const { return x != p.x || y != p.y || z != p.z; }
|
|
|
|
void translate(float dx, float dy, float dz) {
|
|
x += dx;
|
|
y += dy;
|
|
z += dz;
|
|
}
|
|
};
|
|
|
|
static const int kScreenWidth = kShuttleWindowWidth;
|
|
|
|
bool isNegative(int a);
|
|
bool isPositive(int a);
|
|
int sign(int a);
|
|
bool sameSign(int a, int b);
|
|
|
|
void project3DTo2D(const Point3D &pt3D, Common::Point &pt2D);
|
|
void project2DTo3D(const Common::Point &pt2D, const float screenDistance, Point3D &pt3D);
|
|
|
|
void linearInterp(const Point3D &pt1, const Point3D &pt2, const float t, Point3D &pt3);
|
|
void linearInterp(const Point3D &pt1, const float x2, const float y2, const float z2, const float t, Point3D &pt3);
|
|
void linearInterp(const float x1, const float y1, const float z1, const Point3D &pt2, const float t, Point3D &pt3);
|
|
void linearInterp(const float x1, const float y1, const float z1, const float x2,
|
|
const float y2, const float z2, const float t, Point3D &pt3);
|
|
|
|
void linearInterp(const Common::Point &pt1, const Common::Point &pt2, const float t, Common::Point &pt3);
|
|
void linearInterp(const Common::Point &pt1, const float h2, const float v2, const float t, Common::Point &pt3);
|
|
void linearInterp(const float h1, const float v1, const Common::Point &pt2, const float t, Common::Point &pt3);
|
|
void linearInterp(const float h1, const float v1, const float h2, const float v2, const float t, Common::Point &pt3);
|
|
|
|
float linearInterp(const float arg1, const float arg2, const float t);
|
|
|
|
} // End of namespace Pegasus
|
|
|
|
#endif
|