mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 11:20:56 +00:00
f72884cb7b
Added missing static qualifiers, get rid of some short/long
79 lines
2.3 KiB
C++
Executable File
79 lines
2.3 KiB
C++
Executable File
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995-1997 Presto Studios, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_NEIGHBORHOOD_MARS_SPACEJUNK_H
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#define PEGASUS_NEIGHBORHOOD_MARS_SPACEJUNK_H
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#include "pegasus/movie.h"
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#include "pegasus/neighborhood/mars/constants.h"
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#include "pegasus/neighborhood/mars/spacechase3d.h"
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namespace Pegasus {
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static const CoordType kJunkMaxScreenSize = 250;
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static const float kJunkSize = convertScreenVToSpaceY(kShuttleWindowMidV - kJunkMaxScreenSize / 2, kJunkMinDistance) -
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convertScreenVToSpaceY(kShuttleWindowMidV + kJunkMaxScreenSize / 2, kJunkMinDistance);
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class SpaceJunk : public ScalingMovie, public Idler {
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public:
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SpaceJunk(const DisplayElementID);
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virtual ~SpaceJunk();
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void setCenter(const CoordType, const CoordType);
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void setScaleSize(const CoordType);
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void useIdleTime();
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void launchJunk(int16, CoordType, CoordType);
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void getJunkPosition(Point3D &);
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bool isJunkFlying();
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bool pointInJunk(const Common::Point &);
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void hitByEnergyBeam(Common::Point impactPoint);
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void hitByGravitonCannon(Common::Point impactPoint);
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bool junkFlying() { return _timer.isRunning(); }
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protected:
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void rebound(const TimeValue);
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TimeBase _timer;
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Point3D _launchPoint, _junkPosition;
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Common::Point _center;
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bool _bouncing;
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Common::Point _bounceStart, _bounceStop;
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CoordType _bounceSizeStart, _bounceSizeStop;
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TimeValue _bounceTime;
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};
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extern SpaceJunk *g_spaceJunk;
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} // End of namespace Pegasus
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#endif
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