scummvm/engines/pegasus/neighborhood/mars/spacejunk.h
Matthew Hoops f72884cb7b PEGASUS: Cleanup some constants
Added missing static qualifiers, get rid of some short/long
2011-12-16 23:24:55 -05:00

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_NEIGHBORHOOD_MARS_SPACEJUNK_H
#define PEGASUS_NEIGHBORHOOD_MARS_SPACEJUNK_H
#include "pegasus/movie.h"
#include "pegasus/neighborhood/mars/constants.h"
#include "pegasus/neighborhood/mars/spacechase3d.h"
namespace Pegasus {
static const CoordType kJunkMaxScreenSize = 250;
static const float kJunkSize = convertScreenVToSpaceY(kShuttleWindowMidV - kJunkMaxScreenSize / 2, kJunkMinDistance) -
convertScreenVToSpaceY(kShuttleWindowMidV + kJunkMaxScreenSize / 2, kJunkMinDistance);
class SpaceJunk : public ScalingMovie, public Idler {
public:
SpaceJunk(const DisplayElementID);
virtual ~SpaceJunk();
void setCenter(const CoordType, const CoordType);
void setScaleSize(const CoordType);
void useIdleTime();
void launchJunk(int16, CoordType, CoordType);
void getJunkPosition(Point3D &);
bool isJunkFlying();
bool pointInJunk(const Common::Point &);
void hitByEnergyBeam(Common::Point impactPoint);
void hitByGravitonCannon(Common::Point impactPoint);
bool junkFlying() { return _timer.isRunning(); }
protected:
void rebound(const TimeValue);
TimeBase _timer;
Point3D _launchPoint, _junkPosition;
Common::Point _center;
bool _bouncing;
Common::Point _bounceStart, _bounceStop;
CoordType _bounceSizeStart, _bounceSizeStop;
TimeValue _bounceTime;
};
extern SpaceJunk *g_spaceJunk;
} // End of namespace Pegasus
#endif