scummvm/engines/scumm/players/player_towns.h
2014-02-18 02:39:38 +01:00

181 lines
4.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SCUMM_PLAYERS_PLAYER_TOWNS_H
#define SCUMM_PLAYERS_PLAYER_TOWNS_H
#include "scumm/scumm.h"
#include "scumm/imuse/imuse.h"
#include "audio/softsynth/fmtowns_pc98/towns_euphony.h"
#include "audio/softsynth/fmtowns_pc98/towns_midi.h"
namespace Scumm {
class Player_Towns : public MusicEngine {
public:
Player_Towns(ScummEngine *vm, bool isVersion2);
virtual ~Player_Towns() {}
virtual bool init() = 0;
void setSfxVolume(int vol);
int getSoundStatus(int sound) const;
virtual int32 doCommand(int numargs, int args[]) = 0;
virtual void saveLoadWithSerializer(Serializer *ser);
virtual void restoreAfterLoad();
// version 1 specific
virtual int getCurrentCdaSound() { return 0; }
virtual int getCurrentCdaVolume() { return 0; }
virtual void setVolumeCD(int left, int right) {}
virtual void setSoundVolume(int sound, int left, int right) {}
virtual void setSoundNote(int sound, int note) {}
protected:
void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0, int priority = 0);
void stopPcmTrack(int sound);
int allocatePcmChannel(int sound, int sfxChanRelIndex, uint32 priority);
struct PcmCurrentSound {
uint16 index;
uint16 chan;
uint8 note;
uint8 velo;
uint8 pan;
uint8 paused;
uint8 looping;
uint32 priority;
} _pcmCurrentSound[9];
uint8 _unkFlags;
TownsAudioInterface *_intf;
ScummEngine *_vm;
const int _numSoundMax;
const bool _v2;
};
class Player_Towns_v1 : public Player_Towns {
public:
Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer);
~Player_Towns_v1();
bool init();
void setMusicVolume(int vol);
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int getSoundStatus(int sound) const;
int getCurrentCdaSound() { return _cdaCurrentSound; }
int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; }
int32 doCommand(int numargs, int args[]);
void setVolumeCD(int left, int right);
void setSoundVolume(int sound, int left, int right);
void setSoundNote(int sound, int note);
void saveLoadWithSerializer(Serializer *ser);
void restoreAfterLoad();
TownsEuphonyDriver *driver() { return _driver; }
private:
void restartLoopingSounds();
void startSoundEx(int sound, int velo, int pan, int note);
void stopSoundSuspendLooping(int sound);
void playEuphonyTrack(int sound, const uint8 *data);
void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false);
struct SoundOvrParameters {
uint8 vLeft;
uint8 vRight;
uint8 note;
};
SoundOvrParameters *_soundOverride;
uint8 _cdaVolLeft;
uint8 _cdaVolRight;
uint8 _eupCurrentSound;
uint8 _eupLooping;
uint8 _eupVolLeft;
uint8 _eupVolRight;
uint8 _cdaCurrentSound;
uint8 _cdaNumLoops;
uint8 _cdaForceRestart;
uint8 _cdaCurrentSoundTemp;
uint8 _cdaNumLoopsTemp;
TownsEuphonyDriver *_driver;
};
class Player_Towns_v2 : public Player_Towns {
public:
Player_Towns_v2(ScummEngine *vm, Audio::Mixer *mixer, IMuse *imuse, bool disposeIMuse);
~Player_Towns_v2();
bool init();
void setMusicVolume(int vol);
int getSoundStatus(int sound) const;
void startSound(int sound);
void stopSound(int sound);
void stopAllSounds();
int32 doCommand(int numargs, int args[]);
void saveLoadWithSerializer(Serializer *ser);
private:
void playVocTrack(const uint8 *data);
struct SoundOvrParameters {
uint8 velo;
uint8 pan;
uint8 type;
};
SoundOvrParameters *_soundOverride;
uint8 *_sblData;
IMuse *_imuse;
const bool _imuseDispose;
};
} // End of namespace Scumm
#endif