scummvm/engines/scumm/he/script_v70he.cpp

513 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
#include "scumm/he/sound_he.h"
#include "scumm/verbs.h"
namespace Scumm {
#define OPCODE(i, x) _opcodes[i]._OPCODE(ScummEngine_v70he, x)
void ScummEngine_v70he::setupOpcodes() {
ScummEngine_v60he::setupOpcodes();
OPCODE(0x74, o70_startSound);
OPCODE(0x84, o70_pickupObject);
OPCODE(0x8c, o70_getActorRoom);
OPCODE(0x9b, o70_resourceRoutines);
OPCODE(0xae, o70_systemOps);
OPCODE(0xee, o70_getStringLen);
OPCODE(0xf2, o70_isResourceLoaded);
OPCODE(0xf3, o70_readINI);
OPCODE(0xf4, o70_writeINI);
OPCODE(0xf9, o70_createDirectory);
OPCODE(0xfa, o70_setSystemMessage);
}
void ScummEngine_v70he::o70_startSound() {
int var, value;
byte subOp = fetchScriptByte();
switch (subOp) {
case 9:
_heSndFlags |= 4;
break;
case 23:
value = pop();
var = pop();
_heSndSoundId = pop();
((SoundHE *)_sound)->setSoundVar(_heSndSoundId, var, value);
break;
case 25:
value = pop();
_heSndSoundId = pop();
_sound->addSoundToQueue(_heSndSoundId, 0, 0, 8);
case 56:
_heSndFlags |= 16;
break;
case 164:
_heSndFlags |= 2;
break;
case 222:
// WORKAROUND: For errors in room script 240 (room 4) of maze
break;
case 224:
_heSndSoundFreq = pop();
break;
case 230:
_heSndChannel = pop();
break;
case 231:
_heSndOffset = pop();
break;
case 232:
_heSndSoundId = pop();
_heSndOffset = 0;
_heSndSoundFreq = 11025;
_heSndChannel = VAR(VAR_SOUND_CHANNEL);
break;
case 245:
_heSndFlags |= 1;
break;
case 255:
_sound->addSoundToQueue(_heSndSoundId, _heSndOffset, _heSndChannel, _heSndFlags);
_heSndFlags = 0;
break;
default:
error("o70_startSound invalid case %d", subOp);
}
}
void ScummEngine_v70he::o70_pickupObject() {
int obj, room;
room = pop();
obj = pop();
if (room == 0)
room = getObjectRoom(obj);
addObjectToInventory(obj, room);
putOwner(obj, VAR(VAR_EGO));
if (_game.heversion <= 70) {
putClass(obj, kObjectClassUntouchable, 1);
putState(obj, 1);
markObjectRectAsDirty(obj);
clearDrawObjectQueue();
}
runInventoryScript(obj); /* Difference */
}
void ScummEngine_v70he::o70_getActorRoom() {
int act = pop();
if (act < _numActors) {
Actor *a = derefActor(act, "o70_getActorRoom");
push(a->_room);
} else
push(getObjectRoom(act));
}
void ScummEngine_v70he::o70_resourceRoutines() {
int objidx, resid;
byte subOp = fetchScriptByte();
switch (subOp) {
case 100: // SO_LOAD_SCRIPT
resid = pop();
ensureResourceLoaded(rtScript, resid);
break;
case 101: // SO_LOAD_SOUND
resid = pop();
ensureResourceLoaded(rtSound, resid);
break;
case 102: // SO_LOAD_COSTUME
resid = pop();
ensureResourceLoaded(rtCostume, resid);
break;
case 103: // SO_LOAD_ROOM
resid = pop();
ensureResourceLoaded(rtRoomImage, resid);
ensureResourceLoaded(rtRoom, resid);
break;
case 104: // SO_NUKE_SCRIPT
resid = pop();
_res->nukeResource(rtScript, resid);
break;
case 105: // SO_NUKE_SOUND
resid = pop();
_res->nukeResource(rtSound, resid);
break;
case 106: // SO_NUKE_COSTUME
resid = pop();
_res->nukeResource(rtCostume, resid);
break;
case 107: // SO_NUKE_ROOM
resid = pop();
_res->nukeResource(rtRoom, resid);
_res->nukeResource(rtRoomImage, resid);
break;
case 108: // SO_LOCK_SCRIPT
resid = pop();
if (resid >= _numGlobalScripts)
break;
_res->lock(rtScript, resid);
break;
case 109: // SO_LOCK_SOUND
resid = pop();
_res->lock(rtSound, resid);
break;
case 110: // SO_LOCK_COSTUME
resid = pop();
_res->lock(rtCostume, resid);
break;
case 111: // SO_LOCK_ROOM
resid = pop();
if (_game.heversion <= 71 && resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
_res->lock(rtRoom, resid);
_res->lock(rtRoomImage, resid);
break;
case 112: // SO_UNLOCK_SCRIPT
resid = pop();
if (resid >= _numGlobalScripts)
break;
_res->unlock(rtScript, resid);
break;
case 113: // SO_UNLOCK_SOUND
resid = pop();
_res->unlock(rtSound, resid);
break;
case 114: // SO_UNLOCK_COSTUME
resid = pop();
_res->unlock(rtCostume, resid);
break;
case 115: // SO_UNLOCK_ROOM
resid = pop();
if (_game.heversion <= 71 && resid > 0x7F)
resid = _resourceMapper[resid & 0x7F];
_res->unlock(rtRoom, resid);
_res->unlock(rtRoomImage, resid);
break;
case 116:
// TODO: Clear Heap
break;
case 117: // SO_LOAD_CHARSET
resid = pop();
loadCharset(resid);
break;
case 118: // SO_NUKE_CHARSET
resid = pop();
nukeCharset(resid);
break;
case 119: // SO_LOAD_OBJECT
{
int obj = pop();
int room = getObjectRoom(obj);
loadFlObject(obj, room);
break;
}
case 120:
resid = pop();
if (resid >= _numGlobalScripts)
break;
//queueLoadResource(rtScript, resid);
break;
case 121:
resid = pop();
//queueLoadResource(rtSound, resid);
break;
case 122:
resid = pop();
//queueLoadResource(rtCostume, resid);
break;
case 123:
resid = pop();
//queueLoadResource(rtRoomImage, resid);
break;
case 159:
resid = pop();
_res->unlock(rtImage, resid);
break;
case 192:
resid = pop();
_res->nukeResource(rtImage, resid);
break;
case 201:
resid = pop();
ensureResourceLoaded(rtImage, resid);
break;
case 202:
resid = pop();
_res->lock(rtImage, resid);
break;
case 203:
resid = pop();
//queueLoadResource(rtImage, resid);
break;
case 233:
resid = pop();
objidx = getObjectIndex(resid);
if (objidx == -1)
break;
_res->lock(rtFlObject, _objs[objidx].fl_object_index);
break;
case 235:
resid = pop();
objidx = getObjectIndex(resid);
if (objidx == -1)
break;
_res->unlock(rtFlObject, _objs[objidx].fl_object_index);
break;
case 239:
// Used in airport
break;
default:
error("o70_resourceRoutines: default case %d", subOp);
}
}
void ScummEngine_v70he::o70_systemOps() {
byte *src, string[256];
int id, len;
byte subOp = fetchScriptByte();
switch (subOp) {
case 158:
restart();
break;
case 160:
// Confirm shutdown
quitGame();
break;
case 244:
quitGame();
break;
case 250:
id = pop();
src = getStringAddress(id);
len = resStrLen(src) + 1;
memcpy(string, src, len);
debug(0, "Start executable (%s)", string);
break;
case 251:
convertMessageToString(_scriptPointer, string, sizeof(string));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(0, "Start executable (%s)", string);
break;
case 252:
convertMessageToString(_scriptPointer, string, sizeof(string));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(0, "Start game (%s)", string);
break;
case 253:
id = pop();
src = getStringAddress(id);
len = resStrLen(src) + 1;
memcpy(string, src, len);
debug(0, "Start game (%s)", string);
break;
default:
error("o70_systemOps invalid case %d", subOp);
}
}
void ScummEngine_v70he::o70_getStringLen() {
int id, len;
byte *addr;
id = pop();
addr = getStringAddress(id);
if (!addr)
error("o70_getStringLen: Reference to zeroed array pointer (%d)", id);
len = resStrLen(getStringAddress(id));
push(len);
}
void ScummEngine_v70he::o70_isResourceLoaded() {
// Reports percentage of resource loaded by queue
int type;
byte subOp = fetchScriptByte();
/* int idx = */ pop();
switch (subOp) {
case 18:
type = rtImage;
break;
case 226:
type = rtRoom;
break;
case 227:
type = rtCostume;
break;
case 228:
type = rtSound;
break;
case 229:
type = rtScript;
break;
default:
error("o70_isResourceLoaded: default case %d", subOp);
}
push(100);
}
void ScummEngine_v70he::o70_readINI() {
byte option[256];
byte *data;
const char *entry;
int len, type;
convertMessageToString(_scriptPointer, option, sizeof(option));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
type = pop();
switch (type) {
case 1: // number
if (!strcmp((char *)option, "NoPrinting")) {
push(1);
} else if (!strcmp((char *)option, "TextOn")) {
push(ConfMan.getBool("subtitles"));
} else {
push(ConfMan.getInt((char *)option));
}
break;
case 2: // string
entry = (ConfMan.get((char *)option).c_str());
writeVar(0, 0);
len = resStrLen((const byte *)entry);
data = defineArray(0, kStringArray, 0, len);
memcpy(data, entry, len);
push(readVar(0));
break;
default:
error("o70_readINI: default type %d", type);
}
debug(1, "o70_readINI: Option %s", option);
}
void ScummEngine_v70he::o70_writeINI() {
int type, value;
byte option[256], string[256];
int len;
type = pop();
value = pop();
convertMessageToString(_scriptPointer, option, sizeof(option));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
switch (type) {
case 1: // number
ConfMan.setInt((char *)option, value);
debug(1, "o70_writeINI: Option %s Value %d", option, value);
break;
case 2: // string
convertMessageToString(_scriptPointer, string, sizeof(string));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
ConfMan.set((char *)option, (char *)string);
debug(1, "o70_writeINI: Option %s String %s", option, string);
break;
default:
error("o70_writeINI: default type %d", type);
}
}
void ScummEngine_v70he::o70_createDirectory() {
int len;
byte directoryName[100];
convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
debug(1,"stub o70_createDirectory(%s)", directoryName);
}
void ScummEngine_v70he::o70_setSystemMessage() {
int len;
byte name[255];
byte subOp = fetchScriptByte();
convertMessageToString(_scriptPointer, name, sizeof(name));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
switch (subOp) {
case 240:
debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
break;
case 241: // Set Version
debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
break;
case 242:
debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
break;
case 243: // Set Window Caption
// TODO: The 'name' string can contain non-ASCII data. This can lead to
// problems, because (a) the encoding used for "name" is not clear,
// (b) OSystem::setWindowCaption only supports ASCII. As a result, odd
// behavior can occur, from strange wrong titles, up to crashes (happens
// under Mac OS X).
//
// Possible fixes/workarounds:
// - Simply stop using this. It's a rather unimportant "feature" anyway.
// - Try to translate the text to ASCII.
// - Refine OSystem to accept window captions that are non-ASCII, e.g.
// by enhancing all backends to deal with UTF-8 data. Of course, then
// one still would have to convert 'name' to the correct encoding.
//_system->setWindowCaption((const char *)name);
break;
default:
error("o70_setSystemMessage: default case %d", subOp);
}
}
} // End of namespace Scumm