scummvm/engines
Paul Gilbert b2e97060ad Initial sound implementation
svn-id: r28917
2007-09-16 04:06:49 +00:00
..
agi cleanup the intro of Winnie 2007-09-12 22:17:08 +00:00
agos Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
drascula fixes after merges, more will come 2007-09-10 16:03:12 +00:00
gob The Lost in Time demo uses Adlib. 2007-08-23 10:58:09 +00:00
kyra - added PC-98 platform entry 2007-09-15 14:53:21 +00:00
lure Initial sound implementation 2007-09-16 04:06:49 +00:00
parallaction Fixed BRA parser table for scripts. 2007-09-15 12:16:43 +00:00
queen Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup 2007-09-11 09:20:39 +00:00
saga Fixed regression with save games that have an inset and an outset scene 2007-09-16 03:20:10 +00:00
scumm Remove/clarify several FIXMEs 2007-09-11 15:49:19 +00:00
sky Cleanup: remove obsolete code (PalmOS 68K version not supported anymore) 2007-09-01 19:13:04 +00:00
sword1 Lots of source code formatting corrections 2007-09-10 13:17:20 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Adding various FIXME comments to bogus (non-self-explanatory) existing FIXME comments; and some other related cleanup 2007-09-11 09:20:39 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk