scummvm/engines/lab/interface.h
2016-01-15 21:03:57 +02:00

92 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on Labyrinth of Time code with assistance of
*
* Copyright (c) 1993 Terra Nova Development
* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
*
*/
#ifndef LAB_INTERFACE_H
#define LAB_INTERFACE_H
#include "common/events.h"
namespace Lab {
class LabEngine;
class Image;
struct Button {
uint16 _x, _y, _buttonId;
Common::KeyCode _keyEquiv; // the key which activates this button
bool _isEnabled;
Image *_image, *_altImage;
};
typedef Common::List<Button *> ButtonList;
class Interface {
private:
LabEngine *_vm;
Button *_hitButton;
ButtonList *_screenButtonList;
public:
Interface(LabEngine *vm);
void attachButtonList(ButtonList *buttonList);
Button *createButton(uint16 x, uint16 y, uint16 id, Common::KeyCode key, Image *image, Image *altImage);
void toggleButton(Button *button, uint16 penColor, bool enable);
/**
* Draws a button list to the screen.
*/
void drawButtonList(ButtonList *buttonList);
void freeButtonList(ButtonList *buttonList);
Button *getButton(uint16 id);
/**
* Checks whether or not the coords fall within one of the buttons in a list
* of buttons.
*/
Button *checkButtonHit(Common::Point pos);
/**
* Checks whether or not the coords fall within one of the buttons in a list
* of buttons.
*/
Button *checkNumButtonHit(Common::KeyCode key);
void handlePressedButton();
void mayShowCrumbIndicator();
void mayShowCrumbIndicatorOff();
};
} // End of namespace Lab
#endif // LAB_INTERFACE_H