.. |
agi.cpp
|
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
|
2010-06-21 21:36:36 +00:00 |
agi.h
|
AGI: Turn some more AGI static functions into AgiEngine methods
|
2010-06-21 21:34:06 +00:00 |
checks.cpp
|
|
|
console.cpp
|
|
|
console.h
|
|
|
cycle.cpp
|
Don't go into "menu input mode" unless the game currently allows the menus to
|
2010-06-20 09:51:11 +00:00 |
detection_tables.h
|
AGI: Get rid of GID_SQ0
|
2010-06-19 11:08:41 +00:00 |
detection.cpp
|
AdvancedDetector: Add new parameter directoryGlobs.
|
2010-06-15 10:59:23 +00:00 |
font.h
|
|
|
global.cpp
|
|
|
graphics.cpp
|
|
|
graphics.h
|
|
|
id.cpp
|
|
|
inv.cpp
|
|
|
keyboard.cpp
|
Fix spelling, cleanup
|
2010-06-15 12:33:20 +00:00 |
keyboard.h
|
|
|
loader_v2.cpp
|
AGI: Implement FR #1913900.
|
2010-06-15 10:34:45 +00:00 |
loader_v3.cpp
|
AGI: Implement FR #1913900.
|
2010-06-15 10:34:45 +00:00 |
logic.cpp
|
|
|
logic.h
|
|
|
lzw.cpp
|
|
|
lzw.h
|
|
|
menu.cpp
|
|
|
menu.h
|
|
|
module.mk
|
AGI: Split all sound generators into separate modules.
|
2010-06-15 10:36:54 +00:00 |
motion.cpp
|
|
|
objects.cpp
|
|
|
op_cmd.cpp
|
AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #defines
|
2010-06-21 21:33:22 +00:00 |
op_dbg.cpp
|
|
|
op_test.cpp
|
AGI: Turn some more AGI static functions into AgiEngine methods
|
2010-06-21 21:34:06 +00:00 |
opcodes.h
|
|
|
picture.cpp
|
|
|
picture.h
|
|
|
preagi_common.cpp
|
|
|
preagi_common.h
|
|
|
preagi_mickey.cpp
|
|
|
preagi_mickey.h
|
|
|
preagi_troll.cpp
|
|
|
preagi_troll.h
|
|
|
preagi_winnie.cpp
|
|
|
preagi_winnie.h
|
|
|
preagi.cpp
|
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
|
2010-06-21 21:36:36 +00:00 |
preagi.h
|
|
|
predictive.cpp
|
|
|
saveload.cpp
|
AGI: Change some #defines to enums
|
2010-06-18 22:07:32 +00:00 |
sound_2gs.cpp
|
AGI: rearranged class methods a bit and cleanup.
|
2010-06-15 10:38:39 +00:00 |
sound_2gs.h
|
AGI: Split all sound generators into separate modules.
|
2010-06-15 10:36:54 +00:00 |
sound_coco3.cpp
|
AGI: Split all sound generators into separate modules.
|
2010-06-15 10:36:54 +00:00 |
sound_coco3.h
|
Remove unnecessary svn:executable properties
|
2010-06-15 17:14:38 +00:00 |
sound_midi.cpp
|
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
|
2010-06-21 21:36:36 +00:00 |
sound_midi.h
|
Remove unnecessary svn:executable properties
|
2010-06-15 17:14:38 +00:00 |
sound_pcjr.cpp
|
Remove unnecessary svn:executable properties
|
2010-06-15 17:14:38 +00:00 |
sound_pcjr.h
|
Remove unnecessary svn:executable properties
|
2010-06-15 17:14:38 +00:00 |
sound_sarien.cpp
|
AGI: Split all sound generators into separate modules.
|
2010-06-15 10:36:54 +00:00 |
sound_sarien.h
|
Remove unnecessary svn:executable properties
|
2010-06-15 17:14:38 +00:00 |
sound.cpp
|
AGI: Made proper Tandy emulator default for PC games.
|
2010-06-15 10:45:14 +00:00 |
sound.h
|
AGI: Split all sound generators into separate modules.
|
2010-06-15 10:36:54 +00:00 |
sprite.cpp
|
AGI: Specify bug reference for workaround
|
2010-06-15 12:34:12 +00:00 |
sprite.h
|
AGI: Implemented immediate update for most of gfx to match original.
|
2010-06-15 10:32:25 +00:00 |
text.cpp
|
Added the same quit/restart test to print() as we have in so many other places.
|
2010-06-15 18:17:51 +00:00 |
view.cpp
|
AGI: Fix walking for some versions of KQ4.
|
2010-06-15 10:33:07 +00:00 |
view.h
|
|
|
wagparser.cpp
|
|
|
wagparser.h
|
|
|
words.cpp
|
|
|