scummvm/engines/neverhood/module1200.h
johndoe123 7b0b3000a7 NEVERHOOD: Rename stuff in Module1200
- Remove unused countdowns/code in AsScene1201Creature
- Fix AudioResourceMan::isSoundPlaying
2013-05-08 20:43:47 +02:00

218 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE1200_H
#define NEVERHOOD_MODULE1200_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module1200
class Module1200 : public Module {
public:
Module1200(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module1200();
protected:
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene1201
class AsScene1201Tape : public AnimatedSprite {
public:
AsScene1201Tape(NeverhoodEngine *vm, Scene *parentScene, uint32 nameHash, int surfacePriority, int16 x, int16 y, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 _nameHash;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1201TntManRope : public AnimatedSprite {
public:
AsScene1201TntManRope(NeverhoodEngine *vm, bool flag);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1201RightDoor : public AnimatedSprite {
public:
AsScene1201RightDoor(NeverhoodEngine *vm, Sprite *klayman, bool flag);
protected:
Sprite *_klayman;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
void stCloseDoorDone();
};
class AsScene1201KlaymanHead : public AnimatedSprite {
public:
AsScene1201KlaymanHead(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene1201TntMan : public AnimatedSprite {
public:
AsScene1201TntMan(NeverhoodEngine *vm, Scene *parentScene, Sprite *asTntManRope, bool isDown);
virtual ~AsScene1201TntMan();
protected:
Scene *_parentScene;
Sprite *_asTntManRope;
Sprite *_sprite;
bool _isMoving;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmComingDown(int messageNum, const MessageParam &param, Entity *sender);
void suMoving();
void stStanding();
void stComingDown();
void stMoving();
};
class AsScene1201TntManFlame : public AnimatedSprite {
public:
AsScene1201TntManFlame(NeverhoodEngine *vm, Sprite *asTntMan);
~AsScene1201TntManFlame();
protected:
Sprite *_asTntMan;
void update();
void suUpdate();
};
class AsScene1201Match : public AnimatedSprite {
public:
AsScene1201Match(NeverhoodEngine *vm, Scene *parentScene);
protected:
Scene *_parentScene;
int _countdown;
int _status;
void update();
uint32 hmOnDoorFrameAboutToMove(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmOnDoorFrameMoving(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmIdle(int messageNum, const MessageParam &param, Entity *sender);
void stOnDoorFrameMoving();
void stFallingFromDoorFrame();
void stOnDoorFrameAboutToMove();
void stIdleOnDoorFrame();
void stIdleOnFloor();
};
class AsScene1201Creature : public AnimatedSprite {
public:
AsScene1201Creature(NeverhoodEngine *vm, Scene *parentScene, Sprite *klayman);
protected:
Scene *_parentScene;
Sprite *_klayman;
int _countdown1;
bool _klaymanTooClose;
void update();
uint32 hmWaiting(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPincerSnap(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmPincerSnapKlayman(int messageNum, const MessageParam &param, Entity *sender);
void stWaiting();
void stPincerSnap();
void stStartReachForTntDummy();
void stReachForTntDummy();
void stPincerSnapKlayman();
};
class AsScene1201LeftDoor : public AnimatedSprite {
public:
AsScene1201LeftDoor(NeverhoodEngine *vm, Sprite *klayman);
protected:
Sprite *_klayman;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stCloseDoor();
};
class SsScene1201Tnt : public StaticSprite {
public:
SsScene1201Tnt(NeverhoodEngine *vm, uint32 elemIndex, uint32 pointIndex, int16 clipY2);
protected:
uint32 _elemIndex;
int16 _field7A;
};
class Scene1201 : public Scene {
public:
Scene1201(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1201();
protected:
Sprite *_asMatch;
AsScene1201TntMan *_asTntMan;
Sprite *_asCreature;
Sprite *_asTntManRope;
Sprite *_asLeftDoor;
Sprite *_asRightDoor;
Sprite *_asTape;
Sprite *_asKlaymanHead;
bool _flag;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
// Scene1202
class AsScene1202TntItem : public AnimatedSprite {
public:
AsScene1202TntItem(NeverhoodEngine *vm, Scene *parentScene, int index);
protected:
Scene *_parentScene;
int _itemIndex, _newPosition;
uint32 hmShowIdle(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmChangePosition(int messageNum, const MessageParam &param, Entity *sender);
void stShowIdle();
void stChangePositionFadeOut();
void stChangePositionFadeIn();
void stChangePositionDone();
};
class Scene1202 : public Scene {
public:
Scene1202(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene1202();
protected:
PaletteResource _paletteResource;
Sprite *_asTntItems[18];
int _counter;
int _clickedIndex;
byte _paletteData[1024];
bool _soundFlag;
bool _flag;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmSolved(int messageNum, const MessageParam &param, Entity *sender);
bool isSolved();
void doPaletteEffect();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE1200_H */