scummvm/engines/neverhood/screen.cpp

303 lines
8.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/palette.h"
#include "neverhood/screen.h"
namespace Neverhood {
Screen::Screen(NeverhoodEngine *vm)
: _vm(vm), _paletteData(NULL), _paletteChanged(false) {
_ticks = _vm->_system->getMillis();
_backScreen = new Graphics::Surface();
_backScreen->create(640, 480, Graphics::PixelFormat::createFormatCLUT8());
}
Screen::~Screen() {
_backScreen->free();
delete _backScreen;
}
void Screen::update() {
updatePalette();
// TODO: Implement actual code
_vm->_system->copyRectToScreen((const byte*)_backScreen->pixels, _backScreen->pitch, 0, 0, 640, 480);
_vm->_system->updateScreen();
}
void Screen::wait() {
// TODO
_vm->_system->delayMillis(40);
}
void Screen::setFps(int fps) {
_frameDelay = 1000 / fps;
}
int Screen::getFps() {
return 1000 / _frameDelay;
}
void Screen::setPaletteData(byte *paletteData) {
_paletteChanged = true;
_paletteData = paletteData;
}
void Screen::unsetPaletteData(byte *paletteData) {
if (_paletteData == paletteData) {
_paletteChanged = false;
_paletteData = NULL;
}
}
void Screen::testPalette(byte *paletteData) {
if (_paletteData == paletteData)
_paletteChanged = true;
}
void Screen::updatePalette() {
if (_paletteChanged && _paletteData) {
byte *tempPalette = new byte[768];
for (int i = 0; i < 256; i++) {
tempPalette[i * 3 + 0] = _paletteData[i * 4 + 0];
tempPalette[i * 3 + 1] = _paletteData[i * 4 + 1];
tempPalette[i * 3 + 2] = _paletteData[i * 4 + 2];
}
_vm->_system->getPaletteManager()->setPalette(tempPalette, 0, 256);
delete[] tempPalette;
_paletteChanged = false;
}
}
void Screen::clear() {
memset(_backScreen->pixels, 0, _backScreen->pitch * _backScreen->h);
}
void Screen::drawSurface2(const Graphics::Surface *surface, NDrawRect &drawRect, NRect &clipRect, bool transparent,
const Graphics::Surface *shadowSurface) {
int16 destX, destY;
NRect ddRect;
if (drawRect.x + drawRect.width >= clipRect.x2)
ddRect.x2 = clipRect.x2 - drawRect.x;
else
ddRect.x2 = drawRect.width;
if (drawRect.x < clipRect.x1) {
destX = clipRect.x1;
ddRect.x1 = clipRect.x1 - drawRect.x;
} else {
destX = drawRect.x;
ddRect.x1 = 0;
}
if (drawRect.y + drawRect.height >= clipRect.y2)
ddRect.y2 = clipRect.y2 - drawRect.y;
else
ddRect.y2 = drawRect.height;
if (drawRect.y < clipRect.y1) {
destY = clipRect.y1;
ddRect.y1 = clipRect.y1 - drawRect.y;
} else {
destY = drawRect.y;
ddRect.y1 = 0;
}
//debug(2, "draw: x = %d; y = %d; (%d, %d, %d, %d)", destX, destY, ddRect.x1, ddRect.y1, ddRect.x2, ddRect.y2);
blit(surface, destX, destY, ddRect, transparent, shadowSurface);
// Useful for debugging
//_backScreen->frameRect(Common::Rect(clipRect.x1, clipRect.y1, clipRect.x2, clipRect.y2), 250);
//_backScreen->frameRect(Common::Rect(destX, destY, destX + ddRect.x2, destY + ddRect.y2), 255);
//_backScreen->frameRect(Common::Rect(drawRect.x, drawRect.y, drawRect.x + drawRect.width, drawRect.y + drawRect.height), 255);
}
void Screen::drawSurface3(const Graphics::Surface *surface, int16 x, int16 y, NDrawRect &drawRect, NRect &clipRect, bool transparent) {
int16 destX, destY;
NRect ddRect;
if (x + drawRect.width >= clipRect.x2)
ddRect.x2 = clipRect.x2 - drawRect.x - x;
else
ddRect.x2 = drawRect.x + drawRect.width;
if (x < clipRect.x1) {
destX = clipRect.x1;
ddRect.x1 = clipRect.x1 + drawRect.x - x;
} else {
destX = x;
ddRect.x1 = drawRect.x;
}
if (y + drawRect.height >= clipRect.y2)
ddRect.y2 = clipRect.y2 + drawRect.y - y;
else
ddRect.y2 = drawRect.y + drawRect.height;
if (y < clipRect.y1) {
destY = clipRect.y1;
ddRect.y1 = clipRect.y1 + drawRect.y - y;
} else {
destY = y;
ddRect.y1 = drawRect.y;
}
blit(surface, destX, destY, ddRect, transparent);
}
void Screen::blit(const Graphics::Surface *surface, int16 destX, int16 destY, NRect &ddRect, bool transparent,
const Graphics::Surface *shadowSurface) {
const byte *source = (const byte*)surface->getBasePtr(ddRect.x1, ddRect.y1);
byte *dest = (byte*)_backScreen->getBasePtr(destX, destY);
int width = ddRect.x2 - ddRect.x1;
int height = ddRect.y2 - ddRect.y1;
if (width <= 0 || height <= 0)
return;
if (shadowSurface) {
const byte *shadowSource = (const byte*)shadowSurface->getBasePtr(destX, destY);
while (height--) {
for (int xc = 0; xc < width; xc++)
if (source[xc] != 0)
dest[xc] = shadowSource[xc];
source += surface->pitch;
shadowSource += shadowSurface->pitch;
dest += _backScreen->pitch;
}
} else if (!transparent) {
while (height--) {
memcpy(dest, source, width);
source += surface->pitch;
dest += _backScreen->pitch;
}
} else {
while (height--) {
for (int xc = 0; xc < width; xc++)
if (source[xc] != 0)
dest[xc] = source[xc];
source += surface->pitch;
dest += _backScreen->pitch;
}
}
}
void Screen::drawDoubleSurface2(const Graphics::Surface *surface, NDrawRect &drawRect) {
const byte *source = (const byte*)surface->getBasePtr(0, 0);
byte *dest = (byte*)_backScreen->getBasePtr(drawRect.x, drawRect.y);
for (int16 yc = 0; yc < surface->h; yc++) {
byte *row = dest;
for (int16 xc = 0; xc < surface->w; xc++) {
*row++ = *source;
*row++ = *source++;
}
memcpy(dest + _backScreen->pitch, dest, surface->w * 2);
dest += _backScreen->pitch;
dest += _backScreen->pitch;
}
}
void Screen::drawUnk(const Graphics::Surface *surface, NDrawRect &drawRect, NDrawRect &sysRect, NRect &clipRect, bool transparent) {
int16 x, y;
bool xflag, yflag;
NDrawRect newDrawRect;
x = sysRect.x;
if (sysRect.width <= x || -sysRect.width >= x) {
x = x % sysRect.width;
}
if (x < 0)
x += sysRect.width;
y = sysRect.y;
if (y >= sysRect.height || -sysRect.height >= y) {
y = y % sysRect.height;
}
if (y < 0)
y += sysRect.height;
xflag = x <= 0;
yflag = y <= 0;
newDrawRect.x = x;
newDrawRect.width = sysRect.width - x;
if (drawRect.width < newDrawRect.width) {
xflag = true;
newDrawRect.width = drawRect.width;
}
newDrawRect.y = y;
newDrawRect.height = sysRect.height - y;
if (drawRect.height < newDrawRect.height) {
yflag = true;
newDrawRect.height = drawRect.height;
}
drawSurface3(surface, drawRect.x, drawRect.y, newDrawRect, clipRect, transparent);
if (!xflag) {
newDrawRect.x = 0;
newDrawRect.y = y;
newDrawRect.width = x + drawRect.width - sysRect.width;
newDrawRect.height = sysRect.height - y;
if (drawRect.height < newDrawRect.height)
newDrawRect.height = drawRect.height;
drawSurface3(surface, sysRect.width + drawRect.x - x, drawRect.y, newDrawRect, clipRect, transparent);
}
if (!yflag) {
newDrawRect.x = x;
newDrawRect.y = 0;
newDrawRect.width = sysRect.width - x;
newDrawRect.height = y + drawRect.height - sysRect.height;
if (drawRect.width < newDrawRect.width)
newDrawRect.width = drawRect.width;
drawSurface3(surface, drawRect.x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent);
}
if (!xflag && !yflag) {
newDrawRect.x = 0;
newDrawRect.y = 0;
newDrawRect.width = x + drawRect.width - sysRect.width;
newDrawRect.height = y + drawRect.height - sysRect.height;
drawSurface3(surface, sysRect.width + drawRect.x - x, sysRect.height + drawRect.y - y, newDrawRect, clipRect, transparent);
}
}
} // End of namespace Neverhood