2015-01-25 18:30:56 +01:00

64 lines
1.7 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_RESOURCES_BONES_MESH_H
#define STARK_RESOURCES_BONES_MESH_H
#include "common/str.h"
#include "engines/stark/resources/resource.h"
namespace Stark {
class Actor;
class XRCReadStream;
/**
* Bone mesh resources reference a mesh usable by actor resources
*/
class BonesMesh : public Resource {
public:
static const ResourceType::Type TYPE = ResourceType::kBonesMesh;
BonesMesh(Resource *parent, byte subType, uint16 index, const Common::String &name);
virtual ~BonesMesh();
// Resource API
void readData(XRCReadStream *stream) override;
void onPostRead() override;
/** Obtain the mesh object */
Actor *getActor();
protected:
void printData() override;
Common::String _filename;
Common::String _archiveName;
Actor *_actor;
};
} // End of namespace Stark
#endif // STARK_RESOURCES_BONES_MESH_H