scummvm/engines/draci
Denis Kasak b3a2d186bb * Moved scaling support from Animation to Sprite
* Now each Sprite (and hence frame in an animation) can have a separate zoom (which is needed for some animations in the game)
* Scale factors are not stored any more; instead, we only store scaled dimensions (since these are stored in the data files) and calculate the factors from those.

svn-id: r42647
2009-07-22 04:42:33 +00:00
..
animation.cpp * Moved scaling support from Animation to Sprite 2009-07-22 04:42:33 +00:00
animation.h * Moved scaling support from Animation to Sprite 2009-07-22 04:42:33 +00:00
barchive.cpp * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
barchive.h * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp Made 'show walking map overlay' setting persist when changing rooms. 2009-07-20 17:34:19 +00:00
draci.h * Added WalkingMaps class 2009-07-16 18:31:15 +00:00
font.cpp Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately. 2009-07-15 18:16:54 +00:00
font.h Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately. 2009-07-15 18:16:54 +00:00
game.cpp * Moved scaling support from Animation to Sprite 2009-07-22 04:42:33 +00:00
game.h * Added scaling support 2009-07-20 17:25:57 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous. 2009-07-18 01:11:45 +00:00
mouse.h Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. 2009-06-25 15:08:49 +00:00
screen.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp * Added Game::loop() 2009-07-17 00:20:57 +00:00
script.h * Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOff, IsObjAway 2009-07-13 19:53:53 +00:00
sprite.cpp * Moved scaling support from Animation to Sprite 2009-07-22 04:42:33 +00:00
sprite.h * Moved scaling support from Animation to Sprite 2009-07-22 04:42:33 +00:00
surface.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
surface.h Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00