..
animation.cpp
* Moved scaling support from Animation to Sprite
2009-07-22 04:42:33 +00:00
animation.h
* Moved scaling support from Animation to Sprite
2009-07-22 04:42:33 +00:00
barchive.cpp
* Renamed BAFile::closeFile() to close()
2009-07-17 01:05:13 +00:00
barchive.h
* Renamed BAFile::closeFile() to close()
2009-07-17 01:05:13 +00:00
detection.cpp
Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table.
2009-07-02 10:31:56 +00:00
draci.cpp
Made 'show walking map overlay' setting persist when changing rooms.
2009-07-20 17:34:19 +00:00
draci.h
* Added WalkingMaps class
2009-07-16 18:31:15 +00:00
font.cpp
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately.
2009-07-15 18:16:54 +00:00
font.h
Renamed Font::setFont() to loadFont(). Removed DraciEngine::_font and added _smallFont and _bigFont so each font can be handled separately.
2009-07-15 18:16:54 +00:00
game.cpp
* Moved scaling support from Animation to Sprite
2009-07-22 04:42:33 +00:00
game.h
* Added scaling support
2009-07-20 17:25:57 +00:00
module.mk
Made the animation engine compile.
2009-07-03 17:53:05 +00:00
mouse.cpp
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous.
2009-07-18 01:11:45 +00:00
mouse.h
Renamed *cursorNum identifiers in Mouse to *cursorType for consistency.
2009-06-25 15:08:49 +00:00
screen.cpp
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
2009-07-13 19:08:04 +00:00
screen.h
Removed declaration of Screen::drawSprite() which is now obsolete.
2009-07-01 16:01:07 +00:00
script.cpp
* Added Game::loop()
2009-07-17 00:20:57 +00:00
script.h
* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOff, IsObjAway
2009-07-13 19:53:53 +00:00
sprite.cpp
* Moved scaling support from Animation to Sprite
2009-07-22 04:42:33 +00:00
sprite.h
* Moved scaling support from Animation to Sprite
2009-07-22 04:42:33 +00:00
surface.cpp
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
2009-07-13 19:08:04 +00:00
surface.h
Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout.
2009-07-13 19:08:04 +00:00