mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-14 21:59:17 +00:00
696897b058
svn-id: r35648
466 lines
12 KiB
C++
466 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* sound functionality
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*/
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#include "tinsel/sound.h"
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#include "tinsel/dw.h"
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#include "tinsel/config.h"
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#include "tinsel/music.h"
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#include "tinsel/strres.h"
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#include "tinsel/tinsel.h"
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#include "tinsel/sysvar.h"
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#include "tinsel/background.h"
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#include "common/endian.h"
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#include "common/file.h"
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#include "common/system.h"
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#include "sound/mixer.h"
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#include "sound/audiocd.h"
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#include "sound/adpcm.h"
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namespace Tinsel {
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extern LANGUAGE sampleLanguage;
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//--------------------------- General data ----------------------------------
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SoundManager::SoundManager(TinselEngine *vm) :
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//_vm(vm), // TODO: Enable this once global _vm var is gone
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_sampleIndex(0), _sampleIndexLen(0) {
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for (int i = 0; i < kNumChannels; i++)
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_channels[i].sampleNum = _channels[i].subSample = -1;
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}
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SoundManager::~SoundManager() {
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free(_sampleIndex);
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}
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/**
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* Plays the specified sample through the sound driver.
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* @param id Identifier of sample to be played
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* @param type type of sound (voice or sfx)
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* @param handle sound handle
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*/
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bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
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// Floppy version has no sample file
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if (_vm->getFeatures() & GF_FLOPPY)
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return false;
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// no sample driver?
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if (!_vm->_mixer->isReady())
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return false;
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Channel &curChan = _channels[kChannelTinsel1];
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// stop any currently playing sample
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_vm->_mixer->stopHandle(curChan.handle);
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// make sure id is in range
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assert(id > 0 && id < _sampleIndexLen);
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curChan.sampleNum = id;
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curChan.subSample = 0;
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// get file offset for this sample
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uint32 dwSampleIndex = _sampleIndex[id];
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// move to correct position in the sample file
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_sampleStream.seek(dwSampleIndex);
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if (_sampleStream.ioFailed() || (uint32)_sampleStream.pos() != dwSampleIndex)
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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// read the length of the sample
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uint32 sampleLen = _sampleStream.readUint32LE();
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if (_sampleStream.ioFailed())
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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// allocate a buffer
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void *sampleBuf = malloc(sampleLen);
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assert(sampleBuf);
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// read all of the sample
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if (_sampleStream.read(sampleBuf, sampleLen) != sampleLen)
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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// FIXME: Should set this in a different place ;)
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volSound);
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//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volVoice);
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// play it
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_vm->_mixer->playRaw(type, &curChan.handle, sampleBuf, sampleLen, 22050,
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Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED);
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if (handle)
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*handle = curChan.handle;
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return true;
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}
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bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority,
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Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
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// Floppy version has no sample file
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if (_vm->getFeatures() & GF_FLOPPY)
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return false;
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// no sample driver?
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if (!_vm->_mixer->isReady())
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return false;
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Channel *curChan;
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uint8 sndVol = 255;
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// Sample on screen?
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if (!offscreenChecks(x, y))
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return false;
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// If that sample is already playing, stop it
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stopSpecSample(id, sub);
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if (type == Audio::Mixer::kSpeechSoundType) {
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curChan = &_channels[kChannelTalk];
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} else if (type == Audio::Mixer::kSFXSoundType) {
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uint32 oldestTime = g_system->getMillis();
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int oldestChan = kChannelSFX;
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int chan;
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for (chan = kChannelSFX; chan < kNumChannels; chan++) {
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if (!_vm->_mixer->isSoundHandleActive(_channels[chan].handle))
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break;
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if ((_channels[chan].lastStart < oldestTime) &&
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(_channels[chan].priority <= priority)) {
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oldestTime = _channels[chan].lastStart;
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oldestChan = chan;
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}
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}
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if (chan == kNumChannels) {
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if (_channels[oldestChan].priority > priority) {
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warning("playSample: No free channel");
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return false;
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}
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chan = oldestChan;
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}
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if (_vm->_pcmMusic->isDimmed() && SysVar(SYS_SceneFxDimFactor))
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sndVol = 255 - 255/SysVar(SYS_SceneFxDimFactor);
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curChan = &_channels[chan];
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} else {
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warning("playSample: Unknown SoundType");
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return false;
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}
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// stop any currently playing sample
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_vm->_mixer->stopHandle(curChan->handle);
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// make sure id is in range
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assert(id > 0 && id < _sampleIndexLen);
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// get file offset for this sample
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uint32 dwSampleIndex = _sampleIndex[id];
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if (dwSampleIndex == 0) {
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warning("Tinsel2 playSample, non-existant sample %d", id);
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return false;
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}
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// move to correct position in the sample file
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_sampleStream.seek(dwSampleIndex);
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if (_sampleStream.ioFailed() || (uint32)_sampleStream.pos() != dwSampleIndex)
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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// read the length of the sample
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uint32 sampleLen = _sampleStream.readUint32LE();
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if (_sampleStream.ioFailed())
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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if (sampleLen & 0x80000000) {
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// Has sub samples
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int32 numSubs = sampleLen & ~0x80000000;
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assert(sub >= 0 && sub < numSubs);
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// Skipping
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for (int32 i = 0; i < sub; i++) {
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sampleLen = _sampleStream.readUint32LE();
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_sampleStream.skip(sampleLen);
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if (_sampleStream.ioFailed())
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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}
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sampleLen = _sampleStream.readUint32LE();
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if (_sampleStream.ioFailed())
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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}
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debugC(DEBUG_DETAILED, kTinselDebugSound, "Playing sound %d.%d, %d bytes at %d (pan %d)", id, sub, sampleLen,
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_sampleStream.pos(), getPan(x));
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// allocate a buffer
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byte *sampleBuf = (byte *) malloc(sampleLen);
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assert(sampleBuf);
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// read all of the sample
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if (_sampleStream.read(sampleBuf, sampleLen) != sampleLen)
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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Common::MemoryReadStream *sampleStream =
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new Common::MemoryReadStream(sampleBuf, sampleLen, true);
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Audio::AudioStream *_stream =
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makeADPCMStream(sampleStream, true, sampleLen, Audio::kADPCMTinsel6, 22050, 1, 24);
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// FIXME: Should set this in a different place ;)
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volSound);
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//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
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_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volVoice);
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curChan->sampleNum = id;
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curChan->subSample = sub;
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curChan->looped = bLooped;
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curChan->x = x;
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curChan->y = y;
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curChan->priority = priority;
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curChan->lastStart = g_system->getMillis();
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// /---Compression----\ Milis BytesPerSecond
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curChan->timeDuration = (((sampleLen * 64) / 25) * 1000) / (22050 * 2);
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// Play it
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_vm->_mixer->playInputStream(type, &curChan->handle, _stream);
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_vm->_mixer->setChannelVolume(curChan->handle, sndVol);
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_vm->_mixer->setChannelBalance(curChan->handle, getPan(x));
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if (handle)
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*handle = curChan->handle;
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return true;
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}
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/**
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* Returns FALSE if sample doesn't need playing
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*/
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bool SoundManager::offscreenChecks(int x, int &y)
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{
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// No action if no x specification
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if (x == -1)
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return true;
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// convert x to offset from screen centre
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x -= PlayfieldGetCentreX(FIELD_WORLD);
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if (x < -SCREEN_WIDTH || x > SCREEN_WIDTH) {
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// A long way offscreen, ignore it
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return false;
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} else if (x < -SCREEN_WIDTH/2 || x > SCREEN_WIDTH/2) {
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// Off-screen, attennuate it
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y = (y > 0) ? (y / 2) : 50;
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return true;
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} else
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return true;
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}
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int8 SoundManager::getPan(int x) {
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if (x == -1)
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return 0;
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x -= PlayfieldGetCentreX(FIELD_WORLD);
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if (x == 0)
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return 0;
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if (x < 0) {
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if (x < (-SCREEN_WIDTH / 2))
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return -127;
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x = (-x * 127) / (SCREEN_WIDTH / 2);
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return 0 - x;
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}
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if (x > (SCREEN_WIDTH / 2))
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return 127;
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x = (x * 127) / (SCREEN_WIDTH / 2);
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return x;
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}
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/**
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* Returns TRUE if there is a sample for the specified sample identifier.
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* @param id Identifier of sample to be checked
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*/
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bool SoundManager::sampleExists(int id) {
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if (_vm->_mixer->isReady()) {
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// make sure id is in range
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if (id > 0 && id < _sampleIndexLen) {
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// check for a sample index
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if (_sampleIndex[id])
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return true;
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}
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}
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// no sample driver or no sample
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return false;
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}
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/**
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* Returns true if a sample is currently playing.
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*/
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bool SoundManager::sampleIsPlaying(int id) {
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if (!TinselV2)
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return _vm->_mixer->isSoundHandleActive(_channels[kChannelTinsel1].handle);
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for (int i = 0; i < kNumChannels; i++)
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if (_channels[i].sampleNum == id)
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if (_vm->_mixer->isSoundHandleActive(_channels[i].handle))
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return true;
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return false;
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}
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/**
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* Stops any currently playing sample.
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*/
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void SoundManager::stopAllSamples(void) {
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// stop currently playing sample
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if (!TinselV2) {
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_vm->_mixer->stopHandle(_channels[kChannelTinsel1].handle);
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return;
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}
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for (int i = 0; i < kNumChannels; i++)
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_vm->_mixer->stopHandle(_channels[i].handle);
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}
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void SoundManager::stopSpecSample(int id, int sub) {
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debugC(DEBUG_DETAILED, kTinselDebugSound, "stopSpecSample(%d, %d)", id, sub);
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if (!TinselV2) {
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if (_channels[kChannelTinsel1].sampleNum == id)
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_vm->_mixer->stopHandle(_channels[kChannelTinsel1].handle);
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return;
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}
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for (int i = kChannelTalk; i < kNumChannels; i++) {
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if ((_channels[i].sampleNum == id) && (_channels[i].subSample == sub))
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_vm->_mixer->stopHandle(_channels[i].handle);
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}
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}
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void SoundManager::setSFXVolumes(uint8 volume) {
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if (!TinselV2)
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return;
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for (int i = kChannelSFX; i < kNumChannels; i++)
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_vm->_mixer->setChannelVolume(_channels[i].handle, volume);
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}
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/**
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* Opens and inits all sound sample files.
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*/
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void SoundManager::openSampleFiles(void) {
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// Floppy and demo versions have no sample files
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if (_vm->getFeatures() & GF_FLOPPY || _vm->getFeatures() & GF_DEMO)
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return;
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Common::File f;
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if (_sampleIndex)
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// already allocated
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return;
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// open sample index file in binary mode
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if (f.open(_vm->getSampleIndex(sampleLanguage))) {
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// get length of index file
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f.seek(0, SEEK_END); // move to end of file
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_sampleIndexLen = f.pos(); // get file pointer
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f.seek(0, SEEK_SET); // back to beginning
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if (_sampleIndex == NULL) {
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// allocate a buffer for the indices
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_sampleIndex = (uint32 *)malloc(_sampleIndexLen);
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// make sure memory allocated
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if (_sampleIndex == NULL) {
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// disable samples if cannot alloc buffer for indices
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// TODO: Disabled sound if we can't load the sample index?
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return;
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}
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}
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// load data
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if (f.read(_sampleIndex, _sampleIndexLen) != (uint32)_sampleIndexLen)
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// file must be corrupt if we get to here
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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#ifdef SCUMM_BIG_ENDIAN
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// Convert all ids from LE to native format
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for (uint i = 0; i < _sampleIndexLen / sizeof(uint32); ++i) {
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_sampleIndex[i] = READ_LE_UINT32(_sampleIndex + i);
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}
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#endif
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// close the file
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f.close();
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// convert file size to size in DWORDs
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_sampleIndexLen /= sizeof(uint32);
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} else
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error(CANNOT_FIND_FILE, _vm->getSampleIndex(sampleLanguage));
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// open sample file in binary mode
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if (!_sampleStream.open(_vm->getSampleFile(sampleLanguage)))
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error(CANNOT_FIND_FILE, _vm->getSampleFile(sampleLanguage));
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/*
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// gen length of the largest sample
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sampleBuffer.size = _sampleStream.readUint32LE();
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if (_sampleStream.ioFailed())
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error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
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*/
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}
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void SoundManager::closeSampleStream(void) {
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_sampleStream.close();
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free(_sampleIndex);
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_sampleIndex = 0;
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_sampleIndexLen = 0;
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}
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} // end of namespace Tinsel
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