scummvm/engines/tinsel/sound.cpp
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00

466 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* sound functionality
*/
#include "tinsel/sound.h"
#include "tinsel/dw.h"
#include "tinsel/config.h"
#include "tinsel/music.h"
#include "tinsel/strres.h"
#include "tinsel/tinsel.h"
#include "tinsel/sysvar.h"
#include "tinsel/background.h"
#include "common/endian.h"
#include "common/file.h"
#include "common/system.h"
#include "sound/mixer.h"
#include "sound/audiocd.h"
#include "sound/adpcm.h"
namespace Tinsel {
extern LANGUAGE sampleLanguage;
//--------------------------- General data ----------------------------------
SoundManager::SoundManager(TinselEngine *vm) :
//_vm(vm), // TODO: Enable this once global _vm var is gone
_sampleIndex(0), _sampleIndexLen(0) {
for (int i = 0; i < kNumChannels; i++)
_channels[i].sampleNum = _channels[i].subSample = -1;
}
SoundManager::~SoundManager() {
free(_sampleIndex);
}
/**
* Plays the specified sample through the sound driver.
* @param id Identifier of sample to be played
* @param type type of sound (voice or sfx)
* @param handle sound handle
*/
bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file
if (_vm->getFeatures() & GF_FLOPPY)
return false;
// no sample driver?
if (!_vm->_mixer->isReady())
return false;
Channel &curChan = _channels[kChannelTinsel1];
// stop any currently playing sample
_vm->_mixer->stopHandle(curChan.handle);
// make sure id is in range
assert(id > 0 && id < _sampleIndexLen);
curChan.sampleNum = id;
curChan.subSample = 0;
// get file offset for this sample
uint32 dwSampleIndex = _sampleIndex[id];
// move to correct position in the sample file
_sampleStream.seek(dwSampleIndex);
if (_sampleStream.ioFailed() || (uint32)_sampleStream.pos() != dwSampleIndex)
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
// read the length of the sample
uint32 sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.ioFailed())
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
// allocate a buffer
void *sampleBuf = malloc(sampleLen);
assert(sampleBuf);
// read all of the sample
if (_sampleStream.read(sampleBuf, sampleLen) != sampleLen)
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
// FIXME: Should set this in a different place ;)
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volSound);
//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volVoice);
// play it
_vm->_mixer->playRaw(type, &curChan.handle, sampleBuf, sampleLen, 22050,
Audio::Mixer::FLAG_AUTOFREE | Audio::Mixer::FLAG_UNSIGNED);
if (handle)
*handle = curChan.handle;
return true;
}
bool SoundManager::playSample(int id, int sub, bool bLooped, int x, int y, int priority,
Audio::Mixer::SoundType type, Audio::SoundHandle *handle) {
// Floppy version has no sample file
if (_vm->getFeatures() & GF_FLOPPY)
return false;
// no sample driver?
if (!_vm->_mixer->isReady())
return false;
Channel *curChan;
uint8 sndVol = 255;
// Sample on screen?
if (!offscreenChecks(x, y))
return false;
// If that sample is already playing, stop it
stopSpecSample(id, sub);
if (type == Audio::Mixer::kSpeechSoundType) {
curChan = &_channels[kChannelTalk];
} else if (type == Audio::Mixer::kSFXSoundType) {
uint32 oldestTime = g_system->getMillis();
int oldestChan = kChannelSFX;
int chan;
for (chan = kChannelSFX; chan < kNumChannels; chan++) {
if (!_vm->_mixer->isSoundHandleActive(_channels[chan].handle))
break;
if ((_channels[chan].lastStart < oldestTime) &&
(_channels[chan].priority <= priority)) {
oldestTime = _channels[chan].lastStart;
oldestChan = chan;
}
}
if (chan == kNumChannels) {
if (_channels[oldestChan].priority > priority) {
warning("playSample: No free channel");
return false;
}
chan = oldestChan;
}
if (_vm->_pcmMusic->isDimmed() && SysVar(SYS_SceneFxDimFactor))
sndVol = 255 - 255/SysVar(SYS_SceneFxDimFactor);
curChan = &_channels[chan];
} else {
warning("playSample: Unknown SoundType");
return false;
}
// stop any currently playing sample
_vm->_mixer->stopHandle(curChan->handle);
// make sure id is in range
assert(id > 0 && id < _sampleIndexLen);
// get file offset for this sample
uint32 dwSampleIndex = _sampleIndex[id];
if (dwSampleIndex == 0) {
warning("Tinsel2 playSample, non-existant sample %d", id);
return false;
}
// move to correct position in the sample file
_sampleStream.seek(dwSampleIndex);
if (_sampleStream.ioFailed() || (uint32)_sampleStream.pos() != dwSampleIndex)
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
// read the length of the sample
uint32 sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.ioFailed())
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
if (sampleLen & 0x80000000) {
// Has sub samples
int32 numSubs = sampleLen & ~0x80000000;
assert(sub >= 0 && sub < numSubs);
// Skipping
for (int32 i = 0; i < sub; i++) {
sampleLen = _sampleStream.readUint32LE();
_sampleStream.skip(sampleLen);
if (_sampleStream.ioFailed())
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
}
sampleLen = _sampleStream.readUint32LE();
if (_sampleStream.ioFailed())
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
}
debugC(DEBUG_DETAILED, kTinselDebugSound, "Playing sound %d.%d, %d bytes at %d (pan %d)", id, sub, sampleLen,
_sampleStream.pos(), getPan(x));
// allocate a buffer
byte *sampleBuf = (byte *) malloc(sampleLen);
assert(sampleBuf);
// read all of the sample
if (_sampleStream.read(sampleBuf, sampleLen) != sampleLen)
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
Common::MemoryReadStream *sampleStream =
new Common::MemoryReadStream(sampleBuf, sampleLen, true);
Audio::AudioStream *_stream =
makeADPCMStream(sampleStream, true, sampleLen, Audio::kADPCMTinsel6, 22050, 1, 24);
// FIXME: Should set this in a different place ;)
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, volSound);
//_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, volVoice);
curChan->sampleNum = id;
curChan->subSample = sub;
curChan->looped = bLooped;
curChan->x = x;
curChan->y = y;
curChan->priority = priority;
curChan->lastStart = g_system->getMillis();
// /---Compression----\ Milis BytesPerSecond
curChan->timeDuration = (((sampleLen * 64) / 25) * 1000) / (22050 * 2);
// Play it
_vm->_mixer->playInputStream(type, &curChan->handle, _stream);
_vm->_mixer->setChannelVolume(curChan->handle, sndVol);
_vm->_mixer->setChannelBalance(curChan->handle, getPan(x));
if (handle)
*handle = curChan->handle;
return true;
}
/**
* Returns FALSE if sample doesn't need playing
*/
bool SoundManager::offscreenChecks(int x, int &y)
{
// No action if no x specification
if (x == -1)
return true;
// convert x to offset from screen centre
x -= PlayfieldGetCentreX(FIELD_WORLD);
if (x < -SCREEN_WIDTH || x > SCREEN_WIDTH) {
// A long way offscreen, ignore it
return false;
} else if (x < -SCREEN_WIDTH/2 || x > SCREEN_WIDTH/2) {
// Off-screen, attennuate it
y = (y > 0) ? (y / 2) : 50;
return true;
} else
return true;
}
int8 SoundManager::getPan(int x) {
if (x == -1)
return 0;
x -= PlayfieldGetCentreX(FIELD_WORLD);
if (x == 0)
return 0;
if (x < 0) {
if (x < (-SCREEN_WIDTH / 2))
return -127;
x = (-x * 127) / (SCREEN_WIDTH / 2);
return 0 - x;
}
if (x > (SCREEN_WIDTH / 2))
return 127;
x = (x * 127) / (SCREEN_WIDTH / 2);
return x;
}
/**
* Returns TRUE if there is a sample for the specified sample identifier.
* @param id Identifier of sample to be checked
*/
bool SoundManager::sampleExists(int id) {
if (_vm->_mixer->isReady()) {
// make sure id is in range
if (id > 0 && id < _sampleIndexLen) {
// check for a sample index
if (_sampleIndex[id])
return true;
}
}
// no sample driver or no sample
return false;
}
/**
* Returns true if a sample is currently playing.
*/
bool SoundManager::sampleIsPlaying(int id) {
if (!TinselV2)
return _vm->_mixer->isSoundHandleActive(_channels[kChannelTinsel1].handle);
for (int i = 0; i < kNumChannels; i++)
if (_channels[i].sampleNum == id)
if (_vm->_mixer->isSoundHandleActive(_channels[i].handle))
return true;
return false;
}
/**
* Stops any currently playing sample.
*/
void SoundManager::stopAllSamples(void) {
// stop currently playing sample
if (!TinselV2) {
_vm->_mixer->stopHandle(_channels[kChannelTinsel1].handle);
return;
}
for (int i = 0; i < kNumChannels; i++)
_vm->_mixer->stopHandle(_channels[i].handle);
}
void SoundManager::stopSpecSample(int id, int sub) {
debugC(DEBUG_DETAILED, kTinselDebugSound, "stopSpecSample(%d, %d)", id, sub);
if (!TinselV2) {
if (_channels[kChannelTinsel1].sampleNum == id)
_vm->_mixer->stopHandle(_channels[kChannelTinsel1].handle);
return;
}
for (int i = kChannelTalk; i < kNumChannels; i++) {
if ((_channels[i].sampleNum == id) && (_channels[i].subSample == sub))
_vm->_mixer->stopHandle(_channels[i].handle);
}
}
void SoundManager::setSFXVolumes(uint8 volume) {
if (!TinselV2)
return;
for (int i = kChannelSFX; i < kNumChannels; i++)
_vm->_mixer->setChannelVolume(_channels[i].handle, volume);
}
/**
* Opens and inits all sound sample files.
*/
void SoundManager::openSampleFiles(void) {
// Floppy and demo versions have no sample files
if (_vm->getFeatures() & GF_FLOPPY || _vm->getFeatures() & GF_DEMO)
return;
Common::File f;
if (_sampleIndex)
// already allocated
return;
// open sample index file in binary mode
if (f.open(_vm->getSampleIndex(sampleLanguage))) {
// get length of index file
f.seek(0, SEEK_END); // move to end of file
_sampleIndexLen = f.pos(); // get file pointer
f.seek(0, SEEK_SET); // back to beginning
if (_sampleIndex == NULL) {
// allocate a buffer for the indices
_sampleIndex = (uint32 *)malloc(_sampleIndexLen);
// make sure memory allocated
if (_sampleIndex == NULL) {
// disable samples if cannot alloc buffer for indices
// TODO: Disabled sound if we can't load the sample index?
return;
}
}
// load data
if (f.read(_sampleIndex, _sampleIndexLen) != (uint32)_sampleIndexLen)
// file must be corrupt if we get to here
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
#ifdef SCUMM_BIG_ENDIAN
// Convert all ids from LE to native format
for (uint i = 0; i < _sampleIndexLen / sizeof(uint32); ++i) {
_sampleIndex[i] = READ_LE_UINT32(_sampleIndex + i);
}
#endif
// close the file
f.close();
// convert file size to size in DWORDs
_sampleIndexLen /= sizeof(uint32);
} else
error(CANNOT_FIND_FILE, _vm->getSampleIndex(sampleLanguage));
// open sample file in binary mode
if (!_sampleStream.open(_vm->getSampleFile(sampleLanguage)))
error(CANNOT_FIND_FILE, _vm->getSampleFile(sampleLanguage));
/*
// gen length of the largest sample
sampleBuffer.size = _sampleStream.readUint32LE();
if (_sampleStream.ioFailed())
error(FILE_IS_CORRUPT, _vm->getSampleFile(sampleLanguage));
*/
}
void SoundManager::closeSampleStream(void) {
_sampleStream.close();
free(_sampleIndex);
_sampleIndex = 0;
_sampleIndexLen = 0;
}
} // end of namespace Tinsel