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https://github.com/libretro/scummvm.git
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5104b23bad
This allows to only dump script for a targetted portion of gameplay rather than dump for the whole time the engine is running (script dump can be very verbose ;-) ).
73 lines
2.1 KiB
C++
73 lines
2.1 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AGS_CONSOLE_H
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#define AGS_CONSOLE_H
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#include "gui/debugger.h"
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#include "ags/shared/debugging/debugmanager.h"
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#include "ags/shared/debugging/outputhandler.h"
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#include "ags/shared/core/types.h"
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namespace AGS {
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class AGSEngine;
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class LogOutputTarget;
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class AGSConsole : public GUI::Debugger {
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public:
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AGSConsole(AGSEngine *vm);
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~AGSConsole() override;
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private:
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AGSEngine *_vm;
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LogOutputTarget *_logOutputTarget;
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AGS3::AGS::Shared::PDebugOutput _agsDebuggerOutput;
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bool Cmd_listDebugGroups(int argc, const char **argv);
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bool Cmd_setDebugGroupLevel(int argc, const char **argv);
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bool Cmd_SetScriptDump(int argc, const char **argv);
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bool Cmd_getSpriteInfo(int argc, const char **argv);
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bool Cmd_dumpSprite(int argc, const char **argv);
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const char *getVerbosityLevel(AGS3::uint32_t groupID) const;
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AGS3::uint32_t parseGroup(const char *, bool &) const;
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AGS3::AGS::Shared::MessageType parseLevel(const char *, bool &) const;
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void printGroupList();
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void printLevelList();
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};
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class LogOutputTarget : public AGS3::AGS::Shared::IOutputHandler {
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public:
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LogOutputTarget();
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virtual ~LogOutputTarget() override;
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void PrintMessage(const AGS3::AGS::Shared::DebugMessage &msg) override;
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};
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} // End of namespace AGS
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#endif
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