scummvm/engines/ags/console.h
Thierry Crozat 5104b23bad AGS: Add debug console command to enable or disable script dump
This allows to only dump script for a targetted portion of
gameplay rather than dump for the whole time the engine is
running (script dump can be very verbose ;-) ).
2021-04-14 23:54:48 +01:00

73 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef AGS_CONSOLE_H
#define AGS_CONSOLE_H
#include "gui/debugger.h"
#include "ags/shared/debugging/debugmanager.h"
#include "ags/shared/debugging/outputhandler.h"
#include "ags/shared/core/types.h"
namespace AGS {
class AGSEngine;
class LogOutputTarget;
class AGSConsole : public GUI::Debugger {
public:
AGSConsole(AGSEngine *vm);
~AGSConsole() override;
private:
AGSEngine *_vm;
LogOutputTarget *_logOutputTarget;
AGS3::AGS::Shared::PDebugOutput _agsDebuggerOutput;
bool Cmd_listDebugGroups(int argc, const char **argv);
bool Cmd_setDebugGroupLevel(int argc, const char **argv);
bool Cmd_SetScriptDump(int argc, const char **argv);
bool Cmd_getSpriteInfo(int argc, const char **argv);
bool Cmd_dumpSprite(int argc, const char **argv);
const char *getVerbosityLevel(AGS3::uint32_t groupID) const;
AGS3::uint32_t parseGroup(const char *, bool &) const;
AGS3::AGS::Shared::MessageType parseLevel(const char *, bool &) const;
void printGroupList();
void printLevelList();
};
class LogOutputTarget : public AGS3::AGS::Shared::IOutputHandler {
public:
LogOutputTarget();
virtual ~LogOutputTarget() override;
void PrintMessage(const AGS3::AGS::Shared::DebugMessage &msg) override;
};
} // End of namespace AGS
#endif