scummvm/engines/grim/lipsync.h
2014-04-05 18:18:42 +02:00

68 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRIM_LIPSYNC_H
#define GRIM_LIPSYNC_H
#include "common/str.h"
#include "engines/grim/object.h"
namespace Common {
class SeekableReadStream;
}
namespace Grim {
class LipSync : public Object {
public:
LipSync(const Common::String &filename, Common::SeekableReadStream *data);
~LipSync();
int getAnim(int pos);
bool isValid() { return _numEntries > 0; }
const Common::String &getFilename() const { return _fname; };
private:
struct LipEntry {
uint16 frame;
uint16 anim;
};
struct PhonemeAnim {
uint16 phoneme;
uint16 anim;
};
LipEntry *_entries;
int _numEntries;
static const PhonemeAnim _animTable[];
static const int _animTableSize;
Common::String _fname;
};
} // end of namespace Grim
#endif