scummvm/engines/grim/shaders
2021-05-04 11:46:30 +03:00
..
emi_actor.fragment EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
emi_actor.vertex GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
emi_actorlights.fragment GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
emi_actorlights.vertex GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
emi_background.fragment GRAPHICS: Background drawing [OpenGLS] 2014-01-14 00:26:39 +01:00
emi_background.vertex GRAPHICS: Background drawing [OpenGLS] 2014-01-14 00:26:39 +01:00
emi_dimplane.fragment EMI: Use half-transparent plane to implement dimScreen (OpenGLS) 2014-09-15 20:44:35 +02:00
emi_dimplane.vertex EMI: Use half-transparent plane to implement dimScreen (OpenGLS) 2014-09-15 20:44:35 +02:00
emi_sprite.fragment GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
emi_sprite.vertex GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
grim_actor.fragment JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
grim_actor.vertex GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
grim_actorlights.fragment JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
grim_actorlights.vertex GRIM: Simplify shaders for Raspberry PI (#2618) 2020-11-13 06:22:20 +01:00
grim_background.fragment GRAPHICS: Remove unused shader uniform variables 2015-04-27 21:01:42 +02:00
grim_background.vertex GRAPHICS: Background drawing [OpenGLS] 2014-01-14 00:26:39 +01:00
grim_dim.fragment GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_dim.vertex GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_emerg.fragment GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_emerg.vertex GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_primitive.fragment GRAPHICS: Add support for Grim primitives [OpenGLS] 2014-01-14 00:26:43 +01:00
grim_primitive.vertex GRAPHICS: Add support for Grim primitives [OpenGLS] 2014-01-14 00:26:43 +01:00
grim_shadowplane.fragment GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_shadowplane.vertex GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_smush.fragment GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_smush.vertex JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
grim_text.fragment GRIM: Rename shaders files to be unique per engine 2020-10-07 00:37:20 +02:00
grim_text.vertex JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00