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804910c422
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __SAVEFILEMGR_H__
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#define __SAVEFILEMGR_H__
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// #include "common/savefile.h"
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#include "backends/saves/default/default-saves.h"
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class Gs2dScreen;
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class OSystem_PS2;
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class Ps2SaveFileManager : public Common::SaveFileManager {
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public:
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Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
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virtual ~Ps2SaveFileManager();
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virtual Common::InSaveFile *openForLoading(const char *filename);
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virtual Common::OutSaveFile *openForSaving(const char *filename);
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virtual Common::StringList listSavefiles(const char *regex);
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virtual bool removeSavefile(const char *filename);
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// void writeSaveNonblocking(char *name, void *buf, uint32 size);
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// void saveThread(void);
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// void quit(void);
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private:
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bool mcCheck(const char *dir);
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void mcSplit(char *full, char *game, char *ext);
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int _sema;
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Gs2dScreen *_screen;
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};
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#endif // __SAVEFILE_MGR_H__
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