scummvm/backends/platform/ps2/savefilemgr.h
Max Lingua 804910c422 - 0.13.x friendly ;-)
- new GUI/themes

- no more funky colors!

- load/delete saved games


- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)


- all possible devices are supported to store, play and save games:

- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)


- tested from :
- ps2link
- uLE
- toxicOS


- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1

Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!


- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too


- new PAL TV centering : no more missing chunk of games on top/bottom


- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)


- we fully implement RTL with every games/engine


- we nicely reboot / shutdown on quit


- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!


- universal write/read for every media (of course no write on CD/DVD!)


- fully async / DMA read-write access to every media (even MC!)


- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)


- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!

svn-id: r39102
2009-03-04 03:55:00 +00:00

58 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __SAVEFILEMGR_H__
#define __SAVEFILEMGR_H__
// #include "common/savefile.h"
#include "backends/saves/default/default-saves.h"
class Gs2dScreen;
class OSystem_PS2;
class Ps2SaveFileManager : public Common::SaveFileManager {
public:
Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
virtual ~Ps2SaveFileManager();
virtual Common::InSaveFile *openForLoading(const char *filename);
virtual Common::OutSaveFile *openForSaving(const char *filename);
virtual Common::StringList listSavefiles(const char *regex);
virtual bool removeSavefile(const char *filename);
// void writeSaveNonblocking(char *name, void *buf, uint32 size);
// void saveThread(void);
// void quit(void);
private:
bool mcCheck(const char *dir);
void mcSplit(char *full, char *game, char *ext);
int _sema;
Gs2dScreen *_screen;
};
#endif // __SAVEFILE_MGR_H__