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imuse_digi
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
insane
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Comply with our coding conventions
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2005-05-08 21:18:37 +00:00 |
smush
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
.cvsignore
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actor.cpp
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Avoid HE regressions.
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2005-05-12 09:12:30 +00:00 |
actor.h
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Work in progress on opcodeE0 for HE games.
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2005-04-12 02:29:50 +00:00 |
akos.cpp
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Correct actor clipping in HE games.
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2005-04-27 09:15:18 +00:00 |
akos.h
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Add feature flag for HE games with 16bit color.
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2005-05-01 14:22:00 +00:00 |
base-costume.cpp
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base-costume.h
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bomp.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
bomp.h
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boxes.cpp
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cleanup closestPtOnLine
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2005-04-30 22:24:02 +00:00 |
boxes.h
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camera.cpp
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charset.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
charset.h
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Clear the text surface when loading a saved game, otherwise any text that
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2005-04-05 07:53:46 +00:00 |
costume.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
costume.h
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cursor.cpp
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Fix glitch when skipping AUX sequence in freddi.
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2005-04-27 13:55:55 +00:00 |
debugger.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
debugger.h
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dialogs.cpp
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Simple and crude demo of the 'big' buttons -- the infrastructure for this isn't complete, but at least you can see where we are heading...
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2005-05-11 19:32:18 +00:00 |
dialogs.h
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Reduce header dependencies
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2005-05-11 18:14:23 +00:00 |
gfx.cpp
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Merge loop index variables
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2005-05-11 19:26:38 +00:00 |
gfx.h
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Made Gdi::_transparentColor protected
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2005-05-11 13:02:40 +00:00 |
help.cpp
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Comply to our coding conventions
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2005-05-08 21:49:52 +00:00 |
help.h
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imuse_internal.h
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Comply to our coding conventions
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2005-05-08 21:49:52 +00:00 |
imuse_player.cpp
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imuse.cpp
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
imuse.h
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Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
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2005-04-13 00:11:49 +00:00 |
input.cpp
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Add additional logic hook in footdemo/funshops.
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2005-05-11 10:09:06 +00:00 |
instrument.cpp
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
instrument.h
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Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it.
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2005-04-14 19:23:21 +00:00 |
intern.h
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Implement now spotted Logic opcode in funshops. Now need to find a place
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2005-05-11 21:35:19 +00:00 |
logic_he.cpp
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Support for football/footdemo logic
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2005-05-12 01:21:04 +00:00 |
logic_he.h
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Support for football/footdemo logic
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2005-05-12 01:21:04 +00:00 |
midiparser_eup.cpp
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midiparser_ro.cpp
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module.mk
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Last part of patch #1163026 (Thumbnails for ScummEngine)
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2005-05-09 00:09:01 +00:00 |
music.h
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nut_renderer.cpp
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Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
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2005-04-10 12:59:17 +00:00 |
nut_renderer.h
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object.cpp
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Add missing opcode details
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2005-05-07 07:57:59 +00:00 |
object.h
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New virtual method getObjectIdFromOBIM
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2005-04-17 23:19:16 +00:00 |
palette_he.cpp
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Range checks off by 1.
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2005-05-08 10:26:11 +00:00 |
palette.cpp
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desaturatePalette is V8 specific
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2005-04-26 15:42:35 +00:00 |
player_mod.cpp
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
player_mod.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
player_nes.cpp
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Patch from Quietust:
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2005-04-07 21:13:01 +00:00 |
player_nes.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v2a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v2a.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
player_v3a.cpp
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Patch from Quietust
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2005-04-07 07:29:19 +00:00 |
player_v3a.h
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
resource_v2.cpp
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Replaced the platform specific GF_FOO switches (using _platform instead now)
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2005-04-20 18:21:30 +00:00 |
resource_v3.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v4.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v7he.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource_v7he.h
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
resource.h
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Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness
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2005-03-31 23:11:39 +00:00 |
room.cpp
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Made Gdi::_transparentColor protected
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2005-05-11 13:02:40 +00:00 |
saveload.cpp
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Broke HE70 saved games too, due to activity.
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2005-05-11 14:34:19 +00:00 |
saveload.h
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Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
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2005-05-10 23:17:38 +00:00 |
script_v2.cpp
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Use kVerbVirtScreen were appropriate; removed unused param from initVirtScreen
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2005-04-26 15:52:55 +00:00 |
script_v5.cpp
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Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
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2005-05-10 23:17:38 +00:00 |
script_v6.cpp
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Should be HE61 now.
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2005-04-23 11:06:17 +00:00 |
script_v6he.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
script_v7he.cpp
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Avoid HE regressions.
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2005-05-12 09:12:30 +00:00 |
script_v8.cpp
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
script_v72he.cpp
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Removed unused variables to prevent warnings.
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2005-05-12 13:58:23 +00:00 |
script_v80he.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
script_v90he.cpp
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Extra debugs no longer required.
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2005-05-11 09:38:01 +00:00 |
script_v100he.cpp
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Removed unused variables to prevent warnings.
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2005-05-12 13:58:23 +00:00 |
script.cpp
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HE60/61 still VAR_NOSUBTITLES.
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2005-05-09 02:59:45 +00:00 |
script.h
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scumm-md5.h
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Add heversions for dutch versions.
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2005-05-10 03:03:28 +00:00 |
scumm.cpp
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Support for football/footdemo logic
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2005-05-12 01:21:04 +00:00 |
scumm.h
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Support for football/footdemo logic
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2005-05-12 01:21:04 +00:00 |
sound.cpp
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
sound.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
sprite_he.cpp
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sprite_he.cpp
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2005-05-09 18:47:39 +00:00 |
sprite_he.h
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Add some additional details for sprite fields.
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2005-04-20 10:33:20 +00:00 |
string.cpp
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Comply to our coding conventions
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2005-05-08 21:49:52 +00:00 |
thumbnail.cpp
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Moved (In/Out)SaveFile(Manager) and Timer to namespace Common
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2005-05-10 23:17:38 +00:00 |
usage_bits.cpp
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usage_bits.h
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util.cpp
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
util.h
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
vars.cpp
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Implement now spotted Logic opcode in funshops. Now need to find a place
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2005-05-11 21:35:19 +00:00 |
verbs.cpp
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cleanup
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2005-04-30 15:04:16 +00:00 |
verbs.h
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wiz_he.cpp
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Avoid HE regressions.
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2005-05-12 09:12:30 +00:00 |
wiz_he.h
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Add missing opcode details
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2005-05-07 07:57:59 +00:00 |