mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
b3f8b4010b
svn-id: r10764
119 lines
3.1 KiB
C++
119 lines
3.1 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef DEBUG_H
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#define DEBUG_H
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namespace Scumm {
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// Choose between text console or ScummConsole
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#define USE_CONSOLE 1
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class ScummEngine;
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class ScummDebugger;
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typedef bool (ScummDebugger::*DebugProc)(int argc, const char **argv);
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enum {
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DVAR_INT,
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DVAR_BOOL,
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DVAR_INTARRAY,
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DVAR_STRING
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};
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struct DVar {
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char name[30];
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void *variable;
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int type, optional;
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};
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struct DCmd {
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char name[30];
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DebugProc function;
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};
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class ScummDebugger {
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public:
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ScummDebugger(ScummEngine *s);
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void onFrame();
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void attach(const char *entry = 0);
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bool isAttached() const { return _isAttached; }
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protected:
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ScummEngine *_vm;
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int _frame_countdown, _dvar_count, _dcmd_count;
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DVar _dvars[256];
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DCmd _dcmds[256];
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bool _detach_now;
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bool _isAttached;
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char *_errStr;
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void enter();
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void detach();
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void DVar_Register(const char *varname, void *pointer, int type, int optional);
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void DCmd_Register(const char *cmdname, DebugProc pointer);
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bool RunCommand(const char *input);
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// Commands
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bool Cmd_Exit(int argc, const char **argv);
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bool Cmd_Room(int argc, const char **argv);
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bool Cmd_LoadGame(int argc, const char **argv);
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bool Cmd_SaveGame(int argc, const char **argv);
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bool Cmd_Restart(int argc, const char **argv);
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bool Cmd_PrintActor(int argc, const char **argv);
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bool Cmd_PrintBox(int argc, const char **argv);
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bool Cmd_PrintBoxMatrix(int argc, const char **argv);
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bool Cmd_PrintObjects(int argc, const char **argv);
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bool Cmd_Actor(int argc, const char **argv);
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bool Cmd_Object(int argc, const char **argv);
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bool Cmd_Script(int argc, const char **argv);
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bool Cmd_PrintScript(int argc, const char **argv);
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bool Cmd_ImportRes(int argc, const char **argv);
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bool Cmd_PrintDraft(int argc, const char **argv);
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bool Cmd_DebugLevel(int argc, const char **argv);
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_Show(int argc, const char **argv);
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bool Cmd_Hide(int argc, const char **argv);
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bool Cmd_IMuse (int argc, const char **argv);
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void printBox(int box);
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void drawBox(int box);
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#ifdef USE_CONSOLE
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static bool debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon);
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static bool debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon);
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#endif
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bool TabComplete(const char *input, char*& completion);
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};
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} // End of namespace Scumm
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#endif
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