mirror of
https://github.com/libretro/scummvm.git
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1934 lines
52 KiB
C++
1934 lines
52 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hopkins/graphics.h"
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#include "hopkins/files.h"
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#include "hopkins/globals.h"
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#include "hopkins/hopkins.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "image/pcx.h"
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#include "common/file.h"
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#include "common/rect.h"
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#include "engines/util.h"
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namespace Hopkins {
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GraphicsManager::GraphicsManager(HopkinsEngine *vm) {
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_vm = vm;
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_lockCounter = 0;
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_initGraphicsFl = false;
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_screenWidth = _screenHeight = 0;
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_screenLineSize = 0;
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_palettePixels = nullptr;
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_lineNbr = 0;
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_videoPtr = nullptr;
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_scrollOffset = 0;
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_scrollPosX = 0;
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_largeScreenFl = false;
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_oldScrollPosX = 0;
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_backBuffer = nullptr;
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_frontBuffer = nullptr;
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_screenBuffer = nullptr;
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_backupScreen = nullptr;
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_showDirtyRects = false;
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_lineNbr2 = 0;
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_enlargedX = _enlargedY = 0;
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_enlargedXFl = _enlargedYFl = false;
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_fadeDefaultSpeed = 15;
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_fadingFl = false;
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_skipVideoLockFl = false;
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_scrollStatus = 0;
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_minX = 0;
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_minY = 20;
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_maxX = SCREEN_WIDTH * 2;
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_maxY = SCREEN_HEIGHT - 20;
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_posXClipped = _posYClipped = 0;
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_clipX1 = _clipY1 = 0;
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_clipFl = false;
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_reduceX = _reducedY = 0;
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_zoomOutFactor = 0;
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_width = 0;
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_specialWidth = 0;
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_showZones = false;
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_showLines = false;
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Common::fill(&_paletteBuffer[0], &_paletteBuffer[PALETTE_SIZE * 2], 0);
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Common::fill(&_colorTable[0], &_colorTable[PALETTE_EXT_BLOCK_SIZE], 0);
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Common::fill(&_palette[0], &_palette[PALETTE_EXT_BLOCK_SIZE], 0);
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Common::fill(&_oldPalette[0], &_oldPalette[PALETTE_EXT_BLOCK_SIZE], 0);
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if (_vm->getIsDemo()) {
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if (_vm->getPlatform() == Common::kPlatformLinux)
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// CHECKME: Should be false?
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_manualScroll = true;
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else
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_manualScroll = false;
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_scrollSpeed = 16;
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} else {
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_manualScroll = false;
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_scrollSpeed = 32;
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}
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_noFadingFl = false;
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}
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GraphicsManager::~GraphicsManager() {
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_vm->_globals->freeMemory(_backBuffer);
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_vm->_globals->freeMemory(_frontBuffer);
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_vm->_globals->freeMemory(_screenBuffer);
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_vm->_globals->freeMemory(_backupScreen);
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}
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void GraphicsManager::setGraphicalMode(int width, int height) {
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if (!_initGraphicsFl) {
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Graphics::PixelFormat pixelFormat16(2, 5, 6, 5, 0, 11, 5, 0, 0);
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initGraphics(width, height, &pixelFormat16);
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// Init surfaces
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_backBuffer = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
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_frontBuffer = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
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_screenBuffer = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
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_videoPtr = nullptr;
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_screenWidth = width;
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_screenHeight = height;
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_screenLineSize = SCREEN_WIDTH * 2;
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_palettePixels = _paletteBuffer;
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_lineNbr = width;
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_initGraphicsFl = true;
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} else {
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error("setGraphicalMode called multiple times");
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}
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}
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/**
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* (try to) Lock Screen
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*/
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void GraphicsManager::lockScreen() {
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if (!_skipVideoLockFl) {
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if (_lockCounter++ == 0) {
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_videoPtr = _screenBuffer;
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_screenLineSize = SCREEN_WIDTH * 2;
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}
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}
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}
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/**
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* (try to) Unlock Screen
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*/
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void GraphicsManager::unlockScreen() {
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assert(_videoPtr);
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if (--_lockCounter == 0) {
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_videoPtr = nullptr;
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}
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}
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/**
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* Clear Screen
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*/
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void GraphicsManager::clearScreen() {
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lockScreen();
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assert(_videoPtr);
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Common::fill(_screenBuffer, _screenBuffer + _screenLineSize * _screenHeight, 0);
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addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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unlockScreen();
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}
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void GraphicsManager::clearVesaScreen() {
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Common::fill(_backBuffer, _backBuffer + _screenLineSize * _screenHeight, 0);
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Common::fill(_frontBuffer, _frontBuffer + _screenLineSize * _screenHeight, 0);
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addDirtyRect(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
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}
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/**
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* Load Image
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*/
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void GraphicsManager::loadImage(const Common::String &file) {
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Common::String filename = Common::String::format("%s.PCX", file.c_str());
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loadScreen(filename);
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initColorTable(165, 170, _palette);
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}
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/**
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* Load VGA Image
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*/
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void GraphicsManager::loadVgaImage(const Common::String &file) {
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setScreenWidth(SCREEN_WIDTH);
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clearScreen();
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loadPCX320(_backBuffer, file, _palette);
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memcpy(_frontBuffer, _backBuffer, 64000);
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setScreenWidth(320);
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_maxX = 320;
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copy16bFromSurfaceScaleX2(_frontBuffer);
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addRefreshRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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fadeInBreakout();
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}
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/**
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* Load Screen
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*/
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void GraphicsManager::loadScreen(const Common::String &file) {
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Common::File f;
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assert(!_videoPtr);
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bool flag = true;
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bool fileFoundFl = false;
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_vm->_fileIO->searchCat(file, RES_PIC, fileFoundFl);
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if (!fileFoundFl) {
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if (!f.open(file))
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error("loadScreen - %s", file.c_str());
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f.seek(0, SEEK_END);
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f.close();
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flag = false;
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}
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scrollScreen(0);
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loadPCX640(_backBuffer, file, _palette, flag);
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_scrollPosX = 0;
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_oldScrollPosX = 0;
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clearPalette();
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if (!_largeScreenFl) {
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setScreenWidth(SCREEN_WIDTH);
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_maxX = SCREEN_WIDTH;
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clearScreen();
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display8BitRect(_backBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
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} else {
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setScreenWidth(SCREEN_WIDTH * 2);
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_maxX = SCREEN_WIDTH * 2;
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clearScreen();
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if (_manualScroll)
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display8BitRect(_backBuffer, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
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}
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memcpy(_frontBuffer, _backBuffer, SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
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}
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void GraphicsManager::initColorTable(int minIndex, int maxIndex, byte *palette) {
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for (int idx = 0; idx < 256; ++idx)
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_colorTable[idx] = idx;
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translateSurface(_colorTable, palette, 256, minIndex, maxIndex);
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for (int idx = 0; idx < 256; ++idx) {
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byte v = _colorTable[idx];
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if (v > 27 || !v)
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_colorTable[idx] = 0;
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}
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_colorTable[0] = 1;
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}
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/**
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* Scroll Screen
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*/
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void GraphicsManager::scrollScreen(int amount) {
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int result = CLIP(amount, 0, SCREEN_WIDTH);
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_vm->_events->_startPos.x = result;
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_scrollOffset = result;
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_scrollPosX = result;
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}
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void GraphicsManager::translateSurface(byte *destP, const byte *srcP, int count, int minThreshold, int maxThreshold) {
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byte *destPosP = destP;
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for (int idx = 0; idx < count; ++idx) {
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int palIndex = *destPosP;
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int srcOffset = 3 * palIndex;
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int col1 = srcP[srcOffset] + srcP[srcOffset + 1] + srcP[srcOffset + 2];
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for (int idx2 = 0; idx2 < 38; ++idx2) {
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srcOffset = 3 * idx2;
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int col2 = srcP[srcOffset] + srcP[srcOffset + 1] + srcP[srcOffset + 2];
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col2 += minThreshold;
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if (col2 < col1)
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continue;
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col2 -= maxThreshold;
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if (col2 > col1)
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continue;
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*destPosP = (idx2 == 0) ? 1 : idx2;
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break;
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}
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destPosP++;
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}
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}
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void GraphicsManager::fillSurface(byte *surface, byte *col, int size) {
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byte dataVal;
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byte *dataP = surface;
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for (int count = size - 1; count; count--){
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dataVal = *dataP;
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*dataP = col[dataVal];
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dataP++;
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}
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}
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void GraphicsManager::loadPCX640(byte *surface, const Common::String &file, byte *palette, bool typeFlag) {
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Common::File f;
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Image::PCXDecoder pcxDecoder;
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// Clear the passed surface
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memset(surface, 0, SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
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if (typeFlag) {
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// Load PCX from within the PIC resource
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if (!f.open("PIC.RES"))
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error("Error opening PIC.RES.");
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f.seek(_vm->_fileIO->_catalogPos);
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} else {
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// Load stand alone PCX file
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if (!f.open(file))
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error("Error opening PCX %s.", file.c_str());
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}
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// Decode the PCX
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if (!pcxDecoder.loadStream(f))
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error("Error decoding PCX %s", file.c_str());
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const Graphics::Surface *s = pcxDecoder.getSurface();
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// Copy out the dimensions and pixels of the decoded surface
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_largeScreenFl = s->w > SCREEN_WIDTH;
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Common::copy((const byte *)s->getPixels(), (const byte *)s->getBasePtr(0, s->h), surface);
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// Copy out the palette
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const byte *palSrc = pcxDecoder.getPalette();
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Common::copy((const byte *)palSrc, (const byte *)palSrc + PALETTE_BLOCK_SIZE, palette);
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f.close();
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}
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void GraphicsManager::loadPCX320(byte *surface, const Common::String &file, byte *palette) {
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Common::File f;
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if (!f.open(file))
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error("File not found - %s", file.c_str());
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size_t filesize = f.size();
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f.read(surface, 128);
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int imageSize = filesize - 896;
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byte *ptr = _vm->_globals->allocMemory(65024);
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size_t curBufSize;
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int imageNumb;
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int imageDataSize;
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if (imageSize >= 64000) {
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imageNumb = imageSize / 64000 + 1;
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imageDataSize = abs(64000 * (imageSize / 64000) - imageSize);
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f.read(ptr, 64000);
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curBufSize = 64000;
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} else {
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imageNumb = 1;
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imageDataSize = imageSize;
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f.read(ptr, imageSize);
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curBufSize = imageSize;
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}
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imageNumb--;
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size_t curByteIdx = 0;
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for (int i = 0; i < 64000; i++) {
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if (curByteIdx == curBufSize) {
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curByteIdx = 0;
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--imageNumb;
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curBufSize = 64000;
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if (!imageNumb)
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curBufSize = imageDataSize;
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f.read(ptr, curBufSize);
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}
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byte curByte = ptr[curByteIdx++];
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if (curByte > 192) {
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int repeatCount = curByte - 192;
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if (curByteIdx == curBufSize) {
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curByteIdx = 0;
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--imageNumb;
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curBufSize = 64000;
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if (imageNumb == 1)
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curBufSize = imageDataSize;
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f.read(ptr, curBufSize);
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}
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curByte = ptr[curByteIdx++];
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for (; repeatCount; repeatCount--)
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surface[i++] = curByte;
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--i;
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} else {
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surface[i] = curByte;
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}
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}
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f.seek(filesize - 768);
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f.read(palette, 768);
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f.close();
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_vm->_globals->freeMemory(ptr);
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}
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// Clear Palette
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void GraphicsManager::clearPalette() {
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// As weird as it sounds, this is what the original Linux executable does,
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// and not a full array clear.
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_paletteBuffer[0] = 0;
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}
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void GraphicsManager::setScreenWidth(int pitch) {
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_lineNbr = _lineNbr2 = pitch;
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}
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/**
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* Copies data from a 8-bit palette surface into the 16-bit screen
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*/
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void GraphicsManager::display8BitRect(const byte *surface, int xs, int ys, int width, int height, int destX, int destY) {
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lockScreen();
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assert(_videoPtr);
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const byte *srcP = xs + _lineNbr2 * ys + surface;
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byte *destP = (byte *)_videoPtr + destX * 2 + _screenLineSize * destY;
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for (int yp = 0; yp < height; ++yp) {
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// Copy over the line, using the source pixels as lookups into the pixels palette
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const byte *lineSrcP = srcP;
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byte *lineDestP = destP;
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for (int xp = 0; xp < width; ++xp) {
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lineDestP[0] = _palettePixels[lineSrcP[0] * 2];
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lineDestP[1] = _palettePixels[(lineSrcP[0] * 2) + 1];
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lineDestP += 2;
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lineSrcP++;
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}
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// Move to the start of the next line
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srcP += _lineNbr2;
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destP += _screenLineSize;
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}
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unlockScreen();
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addRefreshRect(destX, destY, destX + width, destY + height);
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}
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void GraphicsManager::displayScaled8BitRect(const byte *surface, int xp, int yp, int width, int height, int destX, int destY) {
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const byte *palette;
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byte *loopDestP;
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const byte *loopSrcP;
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int yCtr;
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assert(_videoPtr);
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const byte *srcP = surface + xp + 320 * yp;
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byte *destP = (byte *)_videoPtr + 30 * _screenLineSize + destX + destX + destX + destX + _screenLineSize * 2 * destY;
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int yCount = height;
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int xCount = width;
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do {
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yCtr = yCount;
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int xCtr = xCount;
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loopSrcP = srcP;
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loopDestP = destP;
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int savedXCount = xCount;
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palette = _palettePixels;
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do {
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destP[0] = destP[2] = destP[_screenLineSize] = destP[_screenLineSize + 2] = palette[2 * srcP[0]];
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destP[1] = destP[3] = destP[_screenLineSize + 1] = destP[_screenLineSize + 3] = palette[(2 * srcP[0]) + 1];
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++srcP;
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destP += 4;
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--xCtr;
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} while (xCtr);
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xCount = savedXCount;
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destP = loopDestP + _screenLineSize * 2;
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srcP = loopSrcP + 320;
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yCount = yCtr - 1;
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} while (yCtr != 1);
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addRefreshRect(destX, destY, destX + width, destY + width);
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}
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/**
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* Fade in. the step number is determine by parameter.
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*/
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void GraphicsManager::fadeIn(const byte *palette, int step, const byte *surface) {
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byte palData2[PALETTE_BLOCK_SIZE];
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int fadeStep;
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if (step > 1)
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fadeStep = step;
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else
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fadeStep = 2;
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// Initialize temporary palette
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Common::fill(&palData2[0], &palData2[PALETTE_BLOCK_SIZE], 0);
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// Set current palette to black
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setPaletteVGA256(palData2);
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// Loop through fading in the palette
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for (int fadeIndex = 0; fadeIndex < fadeStep; ++fadeIndex) {
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for (int palOffset = 0; palOffset < PALETTE_BLOCK_SIZE; palOffset += 3) {
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palData2[palOffset + 0] = fadeIndex * palette[palOffset + 0] / (fadeStep - 1);
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palData2[palOffset + 1] = fadeIndex * palette[palOffset + 1] / (fadeStep - 1);
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palData2[palOffset + 2] = fadeIndex * palette[palOffset + 2] / (fadeStep - 1);
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}
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// Set the transition palette and refresh the screen
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setPaletteVGA256(palData2);
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display8BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
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updateScreen();
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// Added a delay in order to see the fading
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_vm->_events->delay(20);
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}
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// Set the final palette
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setPaletteVGA256(palette);
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// Refresh the screen
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display8BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
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updateScreen();
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}
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/**
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* Fade out. the step number is determine by parameter.
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*/
|
|
void GraphicsManager::fadeOut(const byte *palette, int step, const byte *surface) {
|
|
byte palData[PALETTE_BLOCK_SIZE];
|
|
if ((step > 1) && (palette) && (!_vm->_events->_escKeyFl)) {
|
|
int fadeStep = step;
|
|
for (int fadeIndex = 0; fadeIndex < fadeStep; fadeIndex++) {
|
|
for (int palOffset = 0; palOffset < PALETTE_BLOCK_SIZE; palOffset += 3) {
|
|
palData[palOffset + 0] = (fadeStep - fadeIndex - 1) * palette[palOffset + 0] / (fadeStep - 1);
|
|
palData[palOffset + 1] = (fadeStep - fadeIndex - 1) * palette[palOffset + 1] / (fadeStep - 1);
|
|
palData[palOffset + 2] = (fadeStep - fadeIndex - 1) * palette[palOffset + 2] / (fadeStep - 1);
|
|
}
|
|
|
|
setPaletteVGA256(palData);
|
|
display8BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
|
updateScreen();
|
|
|
|
_vm->_events->delay(20);
|
|
}
|
|
}
|
|
|
|
// No initial palette, or end of fading
|
|
for (int i = 0; i < PALETTE_BLOCK_SIZE; i++)
|
|
palData[i] = 0;
|
|
|
|
setPaletteVGA256(palData);
|
|
display8BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
|
|
|
updateScreen();
|
|
}
|
|
|
|
/**
|
|
* Short fade in. The step number is 1, the default step number is also set to 1.
|
|
*/
|
|
void GraphicsManager::fadeInShort() {
|
|
_fadeDefaultSpeed = 1;
|
|
fadeIn(_palette, 1, (const byte *)_frontBuffer);
|
|
}
|
|
|
|
/**
|
|
* Short fade out. The step number is 1, the default step number is also set to 1.
|
|
*/
|
|
void GraphicsManager::fadeOutShort() {
|
|
_fadeDefaultSpeed = 1;
|
|
fadeOut(_palette, 1, (const byte *)_frontBuffer);
|
|
}
|
|
|
|
/**
|
|
* Long fade in. The step number is 20, the default step number is also set to 15.
|
|
*/
|
|
void GraphicsManager::fadeInLong() {
|
|
_fadeDefaultSpeed = 15;
|
|
fadeIn(_palette, 20, (const byte *)_frontBuffer);
|
|
}
|
|
|
|
/**
|
|
* Long fade out. The step number is 20, the default step number is also set to 15.
|
|
*/
|
|
void GraphicsManager::fadeOutLong() {
|
|
_fadeDefaultSpeed = 15;
|
|
fadeOut(_palette, 20, (const byte *)_frontBuffer);
|
|
}
|
|
|
|
/**
|
|
* Fade in. The step number used is the default step number.
|
|
*/
|
|
void GraphicsManager::fadeInDefaultLength(const byte *surface) {
|
|
assert(surface);
|
|
fadeIn(_palette, _fadeDefaultSpeed, surface);
|
|
}
|
|
|
|
/**
|
|
* Fade out. The step number used is the default step number.
|
|
*/
|
|
void GraphicsManager::fadeOutDefaultLength(const byte *surface) {
|
|
assert(surface);
|
|
fadeOut(_palette, _fadeDefaultSpeed, surface);
|
|
}
|
|
|
|
/**
|
|
* Fade in used by for the breakout mini-game
|
|
*/
|
|
void GraphicsManager::fadeInBreakout() {
|
|
setPaletteVGA256(_palette);
|
|
copy16bFromSurfaceScaleX2(_frontBuffer);
|
|
updateScreen();
|
|
}
|
|
|
|
/**
|
|
* Fade out used by for the breakout mini-game
|
|
*/
|
|
void GraphicsManager::fadeOutBreakout() {
|
|
byte palette[PALETTE_EXT_BLOCK_SIZE];
|
|
|
|
memset(palette, 0, PALETTE_EXT_BLOCK_SIZE);
|
|
setPaletteVGA256(palette);
|
|
copy16bFromSurfaceScaleX2(_frontBuffer);
|
|
updateScreen();
|
|
}
|
|
|
|
void GraphicsManager::setPaletteVGA256(const byte *palette) {
|
|
changePalette(palette);
|
|
}
|
|
|
|
void GraphicsManager::setPaletteVGA256WithRefresh(const byte *palette, const byte *surface) {
|
|
changePalette(palette);
|
|
display8BitRect(surface, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
|
updateScreen();
|
|
}
|
|
|
|
void GraphicsManager::setColorPercentage(int palIndex, int r, int g, int b) {
|
|
int palOffset = 3 * palIndex;
|
|
_palette[palOffset] = 255 * r / 100;
|
|
_palette[palOffset + 1] = 255 * g / 100;
|
|
_palette[palOffset + 2] = 255 * b / 100;
|
|
}
|
|
|
|
void GraphicsManager::setColorPercentage2(int palIndex, int r, int g, int b) {
|
|
int rv = 255 * r / 100;
|
|
int gv = 255 * g / 100;
|
|
int bv = 255 * b / 100;
|
|
|
|
int palOffset = 3 * palIndex;
|
|
_palette[palOffset] = rv;
|
|
_palette[palOffset + 1] = gv;
|
|
_palette[palOffset + 2] = bv;
|
|
|
|
WRITE_UINT16(&_paletteBuffer[2 * palIndex], mapRGB(rv, gv, bv));
|
|
}
|
|
|
|
void GraphicsManager::changePalette(const byte *palette) {
|
|
const byte *srcP = &palette[0];
|
|
for (int idx = 0; idx < PALETTE_SIZE; ++idx, srcP += 3) {
|
|
WRITE_UINT16(&_paletteBuffer[2 * idx], mapRGB(srcP[0], srcP[1], srcP[2]));
|
|
}
|
|
}
|
|
|
|
uint16 GraphicsManager::mapRGB(byte r, byte g, byte b) {
|
|
Graphics::PixelFormat format = g_system->getScreenFormat();
|
|
|
|
return (r >> format.rLoss) << format.rShift
|
|
| (g >> format.gLoss) << format.gShift
|
|
| (b >> format.bLoss) << format.bShift;
|
|
}
|
|
|
|
void GraphicsManager::updateScreen() {
|
|
// Display any aras of the screen that need refreshing
|
|
displayDirtyRects();
|
|
displayRefreshRects();
|
|
|
|
// Extra checks for debug information
|
|
if (_showZones)
|
|
displayZones();
|
|
|
|
if (_showLines)
|
|
displayLines();
|
|
|
|
// Update the screen
|
|
g_system->updateScreen();
|
|
debugC(1, kDebugGraphics, "updateScreen()");
|
|
}
|
|
|
|
void GraphicsManager::copyWinscanVbe3(const byte *srcData, byte *destSurface) {
|
|
byte srcByte;
|
|
byte destLen1;
|
|
byte *destSlice1P;
|
|
byte destLen2;
|
|
byte *destSlice2P;
|
|
|
|
int rleValue = 0;
|
|
int destOffset = 0;
|
|
const byte *srcP = srcData;
|
|
for (;;) {
|
|
srcByte = srcP[0];
|
|
if (srcByte == kByteStop)
|
|
return;
|
|
if (srcByte == 211) {
|
|
destLen1 = srcP[1];
|
|
rleValue = srcP[2];
|
|
destSlice1P = destOffset + destSurface;
|
|
destOffset += destLen1;
|
|
memset(destSlice1P, rleValue, destLen1);
|
|
srcP += 3;
|
|
} else if (srcByte < 222) {
|
|
if (srcByte > 211) {
|
|
destLen2 = (byte)(srcP[0] + 45);
|
|
rleValue = srcP[1];
|
|
destSlice2P = destOffset + destSurface;
|
|
destOffset += destLen2;
|
|
memset(destSlice2P, rleValue, destLen2);
|
|
srcP += 2;
|
|
} else {
|
|
destSurface[destOffset] = srcByte;
|
|
++srcP;
|
|
++destOffset;
|
|
}
|
|
} else if (srcByte < kSetOffset) {
|
|
destOffset += (byte)(srcP[0] + 35);
|
|
srcP++;
|
|
} else if (srcByte == k8bVal) {
|
|
destOffset += srcP[1];
|
|
srcP += 2;
|
|
} else if (srcByte == k16bVal) {
|
|
destOffset += READ_LE_UINT16(srcP + 1);
|
|
srcP += 3;
|
|
} else {
|
|
destOffset += READ_LE_UINT32(srcP + 1);
|
|
srcP += 5;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GraphicsManager::copyVideoVbe16(const byte *srcData) {
|
|
const byte *srcP = srcData;
|
|
int destOffset = 0;
|
|
|
|
lockScreen();
|
|
assert(_videoPtr);
|
|
|
|
for (;;) {
|
|
byte srcByte = srcP[0];
|
|
if (srcByte >= 222) {
|
|
if (srcByte == kByteStop)
|
|
break;
|
|
|
|
if (srcByte < kSetOffset) {
|
|
destOffset += srcByte - 221;
|
|
srcByte = *++srcP;
|
|
} else if (srcByte == k8bVal) {
|
|
destOffset += srcP[1];
|
|
srcByte = srcP[2];
|
|
srcP += 2;
|
|
} else if (srcByte == k16bVal) {
|
|
destOffset += READ_LE_UINT16(srcP + 1);
|
|
srcByte = srcP[3];
|
|
srcP += 3;
|
|
} else {
|
|
destOffset += READ_LE_UINT32(srcP + 1);
|
|
srcByte = srcP[5];
|
|
srcP += 5;
|
|
}
|
|
}
|
|
|
|
if (destOffset > SCREEN_WIDTH * SCREEN_HEIGHT) {
|
|
warning("HACK: Stopping anim, out of bounds - 0x%x %d", srcByte, destOffset);
|
|
break;
|
|
}
|
|
|
|
if (srcByte > 210) {
|
|
if (srcByte == 211) {
|
|
int pixelCount = srcP[1];
|
|
int pixelIndex = srcP[2];
|
|
byte *destP = (byte *)_videoPtr + destOffset * 2;
|
|
destOffset += pixelCount;
|
|
|
|
while (pixelCount--) {
|
|
destP[0] = _palettePixels[2 * pixelIndex];
|
|
destP[1] = _palettePixels[(2 * pixelIndex) + 1];
|
|
destP += 2;
|
|
}
|
|
|
|
srcP += 3;
|
|
} else {
|
|
int pixelCount = srcByte - 211;
|
|
int pixelIndex = srcP[1];
|
|
byte *destP = (byte *)_videoPtr + destOffset * 2;
|
|
destOffset += pixelCount;
|
|
|
|
while (pixelCount--) {
|
|
destP[0] = _palettePixels[2 * pixelIndex];
|
|
destP[1] = _palettePixels[(2 * pixelIndex) + 1];
|
|
destP += 2;
|
|
}
|
|
|
|
srcP += 2;
|
|
}
|
|
} else {
|
|
byte *destP = (byte *)_videoPtr + destOffset * 2;
|
|
destP[0] = _palettePixels[2 * srcByte];
|
|
destP[1] = _palettePixels[(2 * srcByte) + 1];
|
|
++srcP;
|
|
++destOffset;
|
|
}
|
|
}
|
|
unlockScreen();
|
|
}
|
|
|
|
void GraphicsManager::copyVideoVbe16a(const byte *srcData) {
|
|
byte srcByte;
|
|
int destOffset = 0;
|
|
const byte *srcP = srcData;
|
|
|
|
lockScreen();
|
|
for (;;) {
|
|
srcByte = srcP[0];
|
|
if (srcByte == kByteStop)
|
|
break;
|
|
if (srcP[0] > kByteStop) {
|
|
if (srcByte == k8bVal) {
|
|
destOffset += srcP[1];
|
|
srcByte = srcP[2];
|
|
srcP += 2;
|
|
} else if (srcByte == k16bVal) {
|
|
destOffset += READ_LE_UINT16(srcP + 1);
|
|
srcByte = srcP[3];
|
|
srcP += 3;
|
|
} else {
|
|
destOffset += READ_LE_UINT32(srcP + 1);
|
|
srcByte = srcP[5];
|
|
srcP += 5;
|
|
}
|
|
}
|
|
|
|
WRITE_LE_UINT16((byte *)_videoPtr + destOffset * 2, READ_LE_UINT16(_palettePixels + 2 * srcByte));
|
|
++srcP;
|
|
++destOffset;
|
|
}
|
|
unlockScreen();
|
|
}
|
|
|
|
void GraphicsManager::copySurfaceRect(const byte *srcSurface, byte *destSurface, int xs, int ys, int width, int height) {
|
|
const byte *srcP;
|
|
byte *destP;
|
|
int rowCount;
|
|
int rowCount2;
|
|
|
|
// TODO: This code in the original is potentially dangerous, as it doesn't clip the area to within
|
|
// the screen, and so thus can read areas outside of the allocated surface buffer
|
|
srcP = xs + _lineNbr2 * ys + srcSurface;
|
|
destP = destSurface;
|
|
rowCount = height;
|
|
do {
|
|
rowCount2 = rowCount;
|
|
if (width & 1) {
|
|
memcpy(destP, srcP, width);
|
|
srcP += width;
|
|
destP += width;
|
|
} else if (width & 2) {
|
|
for (int i = width >> 1; i; --i) {
|
|
destP[0] = srcP[0];
|
|
destP[1] = srcP[1];
|
|
srcP += 2;
|
|
destP += 2;
|
|
}
|
|
} else {
|
|
memcpy(destP, srcP, 4 * (width >> 2));
|
|
srcP += 4 * (width >> 2);
|
|
destP += 4 * (width >> 2);
|
|
}
|
|
srcP = _lineNbr2 + srcP - width;
|
|
rowCount = rowCount2 - 1;
|
|
} while (rowCount2 != 1);
|
|
}
|
|
|
|
/**
|
|
* Draws a sprite onto the screen
|
|
* @param surface Destination surface
|
|
* @param spriteData The raw data for a sprite set
|
|
* @param xp X co-ordinate. For some reason, starts from 300 = first column
|
|
* @param yp Y co-ordinate. FOr some reason, starts from 300 = top row
|
|
* @param spriteIndex Index of the sprite to draw
|
|
*/
|
|
void GraphicsManager::drawVesaSprite(byte *surface, const byte *spriteData, int xp, int yp, int spriteIndex) {
|
|
// Get a pointer to the start of the desired sprite
|
|
const byte *spriteP = spriteData + 3;
|
|
for (int i = spriteIndex; i; --i)
|
|
spriteP += READ_LE_UINT32(spriteP) + 16;
|
|
|
|
_posXClipped = 0;
|
|
_posYClipped = 0;
|
|
_clipFl = false;
|
|
|
|
spriteP += 4;
|
|
int width = READ_LE_UINT16(spriteP);
|
|
spriteP += 2;
|
|
int height = READ_LE_UINT16(spriteP);
|
|
|
|
// Clip X
|
|
_clipX1 = width;
|
|
if ((xp + width) <= _minX + 300)
|
|
return;
|
|
if (xp < _minX + 300) {
|
|
_posXClipped = _minX + 300 - xp;
|
|
_clipFl = true;
|
|
}
|
|
|
|
// Clip Y
|
|
_clipY1 = height;
|
|
if (yp <= 0)
|
|
return;
|
|
if (yp < _minY + 300) {
|
|
_posYClipped = _minY + 300 - yp;
|
|
_clipFl = true;
|
|
}
|
|
|
|
// Clip X1
|
|
if (xp >= _maxX + 300)
|
|
return;
|
|
if (xp + width > _maxX + 300) {
|
|
int xAmount = width + 10 - (xp + width - (_maxX + 300));
|
|
if (xAmount <= 10)
|
|
return;
|
|
|
|
_clipX1 = xAmount - 10;
|
|
_clipFl = true;
|
|
}
|
|
|
|
// Clip Y1
|
|
if (yp >= _maxY + 300)
|
|
return;
|
|
if (yp + height > _maxY + 300) {
|
|
int yAmount = height + 10 - (yp + height - (_maxY + 300));
|
|
if (yAmount <= 10)
|
|
return;
|
|
|
|
// _clipY1 is always positive thanks to the previous check
|
|
_clipY1 = yAmount - 10;
|
|
_clipFl = true;
|
|
}
|
|
|
|
// Sprite display
|
|
|
|
// Set up source
|
|
spriteP += 6;
|
|
int srcOffset = READ_LE_UINT16(spriteP);
|
|
spriteP += 4;
|
|
const byte *srcP = spriteP;
|
|
spriteP += srcOffset;
|
|
|
|
// Set up surface destination
|
|
byte *destP = surface + (yp - 300) * _lineNbr2 + (xp - 300);
|
|
|
|
// Handling for clipped versus non-clipped
|
|
if (_clipFl) {
|
|
// Clipped version
|
|
for (int yc = 0; yc < _clipY1; ++yc, destP += _lineNbr2) {
|
|
byte *tempDestP = destP;
|
|
byte byteVal;
|
|
int xc = 0;
|
|
|
|
while ((byteVal = *srcP) != 253) {
|
|
++srcP;
|
|
width = READ_LE_UINT16(srcP);
|
|
srcP += 2;
|
|
|
|
if (byteVal == 254) {
|
|
// Copy pixel range
|
|
for (int xv = 0; xv < width; ++xv, ++xc, ++spriteP, ++tempDestP) {
|
|
if (_posYClipped == 0 && xc >= _posXClipped && xc < _clipX1)
|
|
*tempDestP = *spriteP;
|
|
}
|
|
} else {
|
|
// Skip over bytes
|
|
tempDestP += width;
|
|
xc += width;
|
|
}
|
|
}
|
|
|
|
if (_posYClipped > 0)
|
|
--_posYClipped;
|
|
srcP += 3;
|
|
}
|
|
} else {
|
|
// Non-clipped
|
|
for (int yc = 0; yc < height; ++yc, destP += _lineNbr2) {
|
|
byte *tempDestP = destP;
|
|
byte byteVal;
|
|
|
|
while ((byteVal = *srcP) != 253) {
|
|
++srcP;
|
|
width = READ_LE_UINT16(srcP);
|
|
srcP += 2;
|
|
|
|
if (byteVal == 254) {
|
|
// Copy pixel range
|
|
Common::copy(spriteP, spriteP + width, tempDestP);
|
|
spriteP += width;
|
|
}
|
|
|
|
tempDestP += width;
|
|
}
|
|
|
|
// Skip over control byte and width
|
|
srcP += 3;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GraphicsManager::endDisplayBob() {
|
|
for (int idx = 1; idx <= 20; ++idx) {
|
|
if (_vm->_animMan->_animBqe[idx]._enabledFl)
|
|
_vm->_objectsMan->hideBob(idx);
|
|
}
|
|
|
|
_vm->_events->refreshScreenAndEvents();
|
|
_vm->_events->refreshScreenAndEvents();
|
|
|
|
for (int idx = 1; idx <= 20; ++idx) {
|
|
if (_vm->_animMan->_animBqe[idx]._enabledFl)
|
|
_vm->_objectsMan->resetBob(idx);
|
|
}
|
|
|
|
for (int idx = 1; idx < 36; ++idx) {
|
|
_vm->_objectsMan->_lockedAnims[idx]._enableFl = false;
|
|
}
|
|
|
|
for (int idx = 1; idx <= 20; ++idx) {
|
|
_vm->_animMan->_animBqe[idx]._enabledFl = false;
|
|
}
|
|
}
|
|
|
|
void GraphicsManager::displayAllBob() {
|
|
for (int idx = 1; idx <= 20; ++idx) {
|
|
if (_vm->_animMan->_animBqe[idx]._enabledFl)
|
|
_vm->_objectsMan->displayBob(idx);
|
|
}
|
|
}
|
|
|
|
void GraphicsManager::resetDirtyRects() {
|
|
_dirtyRects.clear();
|
|
}
|
|
|
|
void GraphicsManager::resetRefreshRects() {
|
|
_refreshRects.clear();
|
|
}
|
|
|
|
// Add a game area dirty rectangle
|
|
void GraphicsManager::addDirtyRect(int x1, int y1, int x2, int y2) {
|
|
x1 = CLIP(x1, _minX, _maxX);
|
|
y1 = CLIP(y1, _minY, _maxY);
|
|
x2 = CLIP(x2, _minX, _maxX);
|
|
y2 = CLIP(y2, _minY, _maxY);
|
|
|
|
if ((x2 > x1) && (y2 > y1))
|
|
addRectToArray(_dirtyRects, Common::Rect(x1, y1, x2, y2));
|
|
}
|
|
|
|
// Add a refresh rect
|
|
void GraphicsManager::addRefreshRect(int x1, int y1, int x2, int y2) {
|
|
x1 = MAX(x1, 0);
|
|
y1 = MAX(y1, 0);
|
|
x2 = MIN(x2, SCREEN_WIDTH);
|
|
y2 = MIN(y2, SCREEN_HEIGHT);
|
|
|
|
if ((x2 > x1) && (y2 > y1))
|
|
addRectToArray(_refreshRects, Common::Rect(x1, y1, x2, y2));
|
|
}
|
|
|
|
void GraphicsManager::addRectToArray(Common::Array<Common::Rect> &rects, const Common::Rect &newRect) {
|
|
// Scan for an intersection with existing rects
|
|
uint rectIndex;
|
|
for (rectIndex = 0; rectIndex < rects.size(); ++rectIndex) {
|
|
Common::Rect &r = rects[rectIndex];
|
|
|
|
if (r.intersects(newRect)) {
|
|
// Rect either intersects or is completely inside existing one, so extend existing one as necessary
|
|
r.extend(newRect);
|
|
break;
|
|
}
|
|
}
|
|
if (rectIndex == rects.size()) {
|
|
// Rect not intersecting any existing one, so add it in
|
|
assert(rects.size() < DIRTY_RECTS_SIZE);
|
|
rects.push_back(newRect);
|
|
}
|
|
|
|
// Take care of merging the existing rect list. This is done as a separate check even if
|
|
// a previous extending above has been done, since the merging of the new rect above may
|
|
// result in further rects now able to be merged
|
|
|
|
for (int srcIndex = rects.size() - 1; srcIndex > 0; --srcIndex) {
|
|
const Common::Rect &srcRect = rects[srcIndex];
|
|
|
|
// Loop through all the other rects to see if it intersects them
|
|
for (int destIndex = srcIndex - 1; destIndex >= 0; --destIndex) {
|
|
if (rects[destIndex].intersects(srcRect)) {
|
|
// Found an intersection, so extend the found one, and delete the original
|
|
rects[destIndex].extend(srcRect);
|
|
rects.remove_at(srcIndex);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draw any game dirty rects onto the screen intermediate surface
|
|
void GraphicsManager::displayDirtyRects() {
|
|
if (_dirtyRects.size() == 0)
|
|
return;
|
|
|
|
lockScreen();
|
|
|
|
// Refresh the entire screen
|
|
for (uint idx = 0; idx < _dirtyRects.size(); ++idx) {
|
|
Common::Rect &r = _dirtyRects[idx];
|
|
Common::Rect dstRect;
|
|
|
|
if (_vm->_events->_breakoutFl) {
|
|
displayScaled8BitRect(_frontBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left, r.top);
|
|
dstRect.left = r.left * 2;
|
|
dstRect.top = r.top * 2 + 30;
|
|
dstRect.setWidth((r.right - r.left) * 2);
|
|
dstRect.setHeight((r.bottom - r.top) * 2);
|
|
} else if (r.right > _vm->_events->_startPos.x && r.left < _vm->_events->_startPos.x + SCREEN_WIDTH) {
|
|
r.left = MAX<int16>(r.left, _vm->_events->_startPos.x);
|
|
r.right = MIN<int16>(r.right, (int16)_vm->_events->_startPos.x + SCREEN_WIDTH);
|
|
|
|
display8BitRect(_frontBuffer, r.left, r.top, r.right - r.left, r.bottom - r.top, r.left - _vm->_events->_startPos.x, r.top);
|
|
|
|
dstRect.left = r.left - _vm->_events->_startPos.x;
|
|
dstRect.top = r.top;
|
|
dstRect.setWidth(r.right - r.left);
|
|
dstRect.setHeight(r.bottom - r.top);
|
|
}
|
|
|
|
// If it's a valid rect, then add it to the list of areas to refresh on the screen
|
|
if (dstRect.isValidRect() && dstRect.width() > 0 && dstRect.height() > 0)
|
|
addRectToArray(_refreshRects, dstRect);
|
|
}
|
|
|
|
unlockScreen();
|
|
resetDirtyRects();
|
|
}
|
|
|
|
void GraphicsManager::displayRefreshRects() {
|
|
debugC(1, kDebugGraphics, "displayRefreshRects() start");
|
|
Graphics::Surface *screenSurface = nullptr;
|
|
if (_showDirtyRects) {
|
|
screenSurface = g_system->lockScreen();
|
|
g_system->copyRectToScreen(_screenBuffer, _screenLineSize, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
debugC(1, kDebugGraphics, "\tcopyRectToScreen(_screenBuffer, %d, %d, %d, %d, %d) - Full Blit", _screenLineSize, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
|
}
|
|
|
|
// Loop through copying over any specified rects to the screen
|
|
for (uint idx = 0; idx < _refreshRects.size(); ++idx) {
|
|
const Common::Rect &r = _refreshRects[idx];
|
|
|
|
byte *srcP = _screenBuffer + _screenLineSize * r.top + (r.left * 2);
|
|
g_system->copyRectToScreen(srcP, _screenLineSize, r.left, r.top, r.width(), r.height());
|
|
debugC(1, kDebugGraphics, "\tcopyRectToScreen(_screenBuffer[%d][%d], %d, %d, %d, %d, %d) - Rect Blit", (r.left * 2), (_screenLineSize * r.top), _screenLineSize, r.left, r.top, r.width(), r.height());
|
|
|
|
if (_showDirtyRects)
|
|
screenSurface->frameRect(r, 0xffffff);
|
|
}
|
|
|
|
if (_showDirtyRects)
|
|
g_system->unlockScreen();
|
|
|
|
resetRefreshRects();
|
|
debugC(1, kDebugGraphics, "displayRefreshRects() end");
|
|
}
|
|
|
|
/**
|
|
* Display any zones for the current room
|
|
*/
|
|
void GraphicsManager::displayZones() {
|
|
Graphics::Surface *screenSurface = g_system->lockScreen();
|
|
|
|
for (int bobZoneId = 0; bobZoneId <= 48; bobZoneId++) {
|
|
int bobId = _vm->_linesMan->_bobZone[bobZoneId];
|
|
if (bobId) {
|
|
// Get the rectangle for the zone
|
|
Common::Rect r(_vm->_objectsMan->_bob[bobId]._oldX, _vm->_objectsMan->_bob[bobId]._oldY,
|
|
_vm->_objectsMan->_bob[bobId]._oldX + _vm->_objectsMan->_bob[bobId]._oldWidth,
|
|
_vm->_objectsMan->_bob[bobId]._oldY + _vm->_objectsMan->_bob[bobId]._oldHeight);
|
|
|
|
displayDebugRect(screenSurface, r, 0xff0000);
|
|
}
|
|
}
|
|
|
|
for (int squareZoneId = 0; squareZoneId <= 99; squareZoneId++) {
|
|
if (_vm->_linesMan->_zone[squareZoneId]._enabledFl && _vm->_linesMan->_squareZone[squareZoneId]._enabledFl) {
|
|
Common::Rect r(_vm->_linesMan->_squareZone[squareZoneId]._left, _vm->_linesMan->_squareZone[squareZoneId]._top,
|
|
_vm->_linesMan->_squareZone[squareZoneId]._right, _vm->_linesMan->_squareZone[squareZoneId]._bottom);
|
|
|
|
displayDebugRect(screenSurface, r, 0x00ff00);
|
|
}
|
|
}
|
|
|
|
g_system->unlockScreen();
|
|
}
|
|
|
|
/**
|
|
* Display any zones for the current room
|
|
*/
|
|
void GraphicsManager::displayLines() {
|
|
Graphics::Surface *screenSurface = g_system->lockScreen();
|
|
|
|
for (int lineIndex = 0; lineIndex < _vm->_linesMan->_linesNumb; lineIndex++) {
|
|
int i = 0;
|
|
do {
|
|
int x = _vm->_linesMan->_lineItem[lineIndex]._lineData[i] - _scrollPosX;
|
|
int y = _vm->_linesMan->_lineItem[lineIndex]._lineData[i+1];
|
|
if (x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT) {
|
|
WRITE_UINT16(screenSurface->getBasePtr(x, y), 0xffff);
|
|
}
|
|
i += 2;
|
|
}
|
|
while(_vm->_linesMan->_lineItem[lineIndex]._lineData[i] != -1);
|
|
}
|
|
|
|
g_system->unlockScreen();
|
|
}
|
|
|
|
|
|
void GraphicsManager::displayDebugRect(Graphics::Surface *surface, const Common::Rect &srcRect, uint32 color) {
|
|
Common::Rect r = srcRect;
|
|
|
|
// Move for scrolling offset and adjust to crop on-screen
|
|
r.translate(-_scrollPosX, 0);
|
|
r.left = MAX(r.left, (int16)0);
|
|
r.top = MAX(r.top, (int16)0);
|
|
r.right = MIN(r.right, (int16)SCREEN_WIDTH);
|
|
r.bottom = MIN(r.bottom, (int16)SCREEN_HEIGHT);
|
|
|
|
// If there's an on-screen portion, display it
|
|
if (r.isValidRect())
|
|
surface->frameRect(r, color);
|
|
}
|
|
|
|
/**
|
|
* Fast Display of either a compressed or vesa sprite
|
|
*/
|
|
void GraphicsManager::fastDisplay(const byte *spriteData, int xp, int yp, int spriteIndex, bool addSegment) {
|
|
int width = _vm->_objectsMan->getWidth(spriteData, spriteIndex);
|
|
int height = _vm->_objectsMan->getHeight(spriteData, spriteIndex);
|
|
|
|
if (*spriteData == 78) {
|
|
drawCompressedSprite(_backBuffer, spriteData, xp + 300, yp + 300, spriteIndex, 0, 0, false);
|
|
drawCompressedSprite(_frontBuffer, spriteData, xp + 300, yp + 300, spriteIndex, 0, 0, false);
|
|
} else {
|
|
drawVesaSprite(_frontBuffer, spriteData, xp + 300, yp + 300, spriteIndex);
|
|
drawVesaSprite(_backBuffer, spriteData, xp + 300, yp + 300, spriteIndex);
|
|
}
|
|
if (addSegment)
|
|
addDirtyRect(xp, yp, xp + width, yp + height);
|
|
}
|
|
|
|
void GraphicsManager::fastDisplay2(const byte *objectData, int xp, int yp, int idx, bool addSegment) {
|
|
int width = _vm->_objectsMan->getWidth(objectData, idx);
|
|
int height = _vm->_objectsMan->getHeight(objectData, idx);
|
|
if (*objectData == 78) {
|
|
drawCompressedSprite(_backBuffer, objectData, xp + 300, yp + 300, idx, 0, 0, false);
|
|
drawCompressedSprite(_frontBuffer, objectData, xp + 300, yp + 300, idx, 0, 0, false);
|
|
} else {
|
|
drawVesaSprite(_frontBuffer, objectData, xp + 300, yp + 300, idx);
|
|
drawVesaSprite(_backBuffer, objectData, xp + 300, yp + 300, idx);
|
|
}
|
|
if (addSegment)
|
|
addDirtyRect(xp, yp, xp + width, yp + height);
|
|
}
|
|
|
|
/**
|
|
* Copy from surface to video buffer, scale 2x.
|
|
*/
|
|
void GraphicsManager::copy16bFromSurfaceScaleX2(const byte *surface) {
|
|
byte *palPtr;
|
|
int curPixel;
|
|
|
|
lockScreen();
|
|
|
|
assert(_videoPtr);
|
|
const byte *curSurface = surface;
|
|
byte *destPtr = 30 * _screenLineSize + (byte *)_videoPtr;
|
|
for (int y = 200; y; y--) {
|
|
byte *oldDestPtr = destPtr;
|
|
for (int x = 320; x; x--) {
|
|
curPixel = 2 * *curSurface;
|
|
palPtr = _palettePixels + curPixel;
|
|
destPtr[0] = destPtr[2] = destPtr[_screenLineSize] = destPtr[_screenLineSize + 2] = palPtr[0];
|
|
destPtr[1] = destPtr[3] = destPtr[_screenLineSize + 1] = destPtr[_screenLineSize + 3] = palPtr[1];
|
|
++curSurface;
|
|
destPtr += 4;
|
|
}
|
|
destPtr = _screenLineSize * 2 + oldDestPtr;
|
|
}
|
|
|
|
unlockScreen();
|
|
}
|
|
|
|
void GraphicsManager::restoreSurfaceRect(byte *destSurface, const byte *src, int xp, int yp, int width, int height) {
|
|
int yCtr;
|
|
|
|
byte *destP = xp + _lineNbr2 * yp + destSurface;
|
|
int yNext = height;
|
|
const byte *srcP = src;
|
|
do {
|
|
yCtr = yNext;
|
|
if (width & 1) {
|
|
memcpy(destP, srcP, width);
|
|
srcP += width;
|
|
destP += width;
|
|
} else if (width & 2) {
|
|
for (int i = width >> 1; i; --i) {
|
|
destP[0] = srcP[0];
|
|
destP[1] = srcP[1];
|
|
srcP += 2;
|
|
destP += 2;
|
|
}
|
|
} else {
|
|
memcpy(destP, srcP, 4 * (width >> 2));
|
|
srcP += 4 * (width >> 2);
|
|
destP += 4 * (width >> 2);
|
|
}
|
|
destP = _lineNbr2 + destP - width;
|
|
yNext = yCtr - 1;
|
|
} while (yCtr != 1);
|
|
}
|
|
|
|
/**
|
|
* Compute the value of a parameter plus a given percentage
|
|
*/
|
|
int GraphicsManager::zoomIn(int val, int percentage) {
|
|
if (val)
|
|
val += percentage * (long int)val / 100;
|
|
|
|
return val;
|
|
}
|
|
|
|
/**
|
|
* Compute the value of a parameter minus a given percentage
|
|
*/
|
|
int GraphicsManager::zoomOut(int val, int percentage) {
|
|
if (val)
|
|
val -= percentage * (long int)val / 100;
|
|
|
|
return val;
|
|
}
|
|
|
|
// Display 'Perfect?'
|
|
void GraphicsManager::drawCompressedSprite(byte *surface, const byte *srcData, int xp300, int yp300, int frameIndex, int zoom1, int zoom2, bool flipFl) {
|
|
const byte *spriteStartP = srcData + 3;
|
|
for (int i = frameIndex; i; --i)
|
|
spriteStartP += READ_LE_UINT32(spriteStartP) + 16;
|
|
|
|
const byte *spriteSizeP = spriteStartP + 4;
|
|
int spriteWidth = READ_LE_INT16(spriteSizeP);
|
|
spriteSizeP += 2;
|
|
int spriteHeight2 = READ_LE_INT16(spriteSizeP);
|
|
int spriteHeight1 = spriteHeight2;
|
|
const byte *spritePixelsP = spriteSizeP + 10;
|
|
_posXClipped = 0;
|
|
_posYClipped = 0;
|
|
_clipX1 = 0;
|
|
_clipY1 = 0;
|
|
if ((xp300 <= _minX) || (yp300 <= _minY) || (xp300 >= _maxX + 300) || (yp300 >= _maxY + 300))
|
|
return;
|
|
|
|
// Clipped values are greater or equal to zero, thanks to the previous test
|
|
_clipX1 = _maxX + 300 - xp300;
|
|
_clipY1 = _maxY + 300 - yp300;
|
|
|
|
// _minX is never negative, and should be always 0
|
|
// The previous check insures that xp300 it's always greater to it
|
|
// After this check, posXClipped is always positive
|
|
if (xp300 < _minX + 300)
|
|
_posXClipped = _minX + 300 - xp300;
|
|
|
|
// Ditto.
|
|
if (yp300 < _minY + 300)
|
|
_posYClipped = _minY + 300 - yp300;
|
|
|
|
byte *dest1P = xp300 + _lineNbr2 * (yp300 - 300) - 300 + surface;
|
|
if (zoom2) {
|
|
_enlargedX = 0;
|
|
_enlargedY = 0;
|
|
_enlargedYFl = false;
|
|
_enlargedXFl = false;
|
|
_width = spriteWidth;
|
|
int zoomedWidth = zoomIn(spriteWidth, zoom2);
|
|
int zoomedHeight = zoomIn(spriteHeight1, zoom2);
|
|
if (flipFl) {
|
|
byte *clippedDestP = zoomedWidth + dest1P;
|
|
if (_posYClipped) {
|
|
if (_posYClipped < 0 || _posYClipped >= zoomedHeight)
|
|
return;
|
|
int hiddenHeight = 0;
|
|
while (zoomIn(++hiddenHeight, zoom2) < _posYClipped)
|
|
;
|
|
spritePixelsP += _width * hiddenHeight;
|
|
clippedDestP += _lineNbr2 * _posYClipped;
|
|
zoomedHeight -= _posYClipped;
|
|
}
|
|
if (zoomedHeight > _clipY1)
|
|
zoomedHeight = _clipY1;
|
|
if (_posXClipped) {
|
|
if (_posXClipped >= zoomedWidth)
|
|
return;
|
|
zoomedWidth -= _posXClipped;
|
|
}
|
|
if (zoomedWidth > _clipX1) {
|
|
int clippedZoomedWidth = zoomedWidth - _clipX1;
|
|
clippedDestP -= clippedZoomedWidth;
|
|
int closestWidth = 0;
|
|
while (zoomIn(++closestWidth, zoom2) < clippedZoomedWidth)
|
|
;
|
|
spritePixelsP += closestWidth;
|
|
zoomedWidth = _clipX1;
|
|
}
|
|
int curHeight;
|
|
do {
|
|
for (;;) {
|
|
curHeight = zoomedHeight;
|
|
byte *oldDestP = clippedDestP;
|
|
const byte *oldSpritePixelsP = spritePixelsP;
|
|
_enlargedXFl = false;
|
|
_enlargedX = 0;
|
|
for (int i = zoomedWidth; i; _enlargedXFl = false, i--) {
|
|
for (;;) {
|
|
if (*spritePixelsP)
|
|
*clippedDestP = *spritePixelsP;
|
|
--clippedDestP;
|
|
++spritePixelsP;
|
|
if (!_enlargedXFl)
|
|
_enlargedX += zoom2;
|
|
if (_enlargedX >= 0 && _enlargedX < 100)
|
|
break;
|
|
_enlargedX -= 100;
|
|
--spritePixelsP;
|
|
_enlargedXFl = true;
|
|
--i;
|
|
if (!i)
|
|
break;
|
|
}
|
|
}
|
|
spritePixelsP = _width + oldSpritePixelsP;
|
|
clippedDestP = _lineNbr2 + oldDestP;
|
|
if (!_enlargedYFl)
|
|
_enlargedY += zoom2;
|
|
if (_enlargedY >= 0 && _enlargedY < 100)
|
|
break;
|
|
_enlargedY -= 100;
|
|
spritePixelsP = oldSpritePixelsP;
|
|
_enlargedYFl = true;
|
|
zoomedHeight = curHeight - 1;
|
|
if (curHeight == 1)
|
|
return;
|
|
}
|
|
_enlargedYFl = false;
|
|
zoomedHeight = curHeight - 1;
|
|
} while (curHeight != 1);
|
|
} else {
|
|
if (_posYClipped) {
|
|
if (_posYClipped >= zoomedHeight)
|
|
return;
|
|
int closerHeight = 0;
|
|
while (zoomIn(++closerHeight, zoom2) < _posYClipped)
|
|
;
|
|
spritePixelsP += _width * closerHeight;
|
|
dest1P += _lineNbr2 * _posYClipped;
|
|
zoomedHeight -= _posYClipped;
|
|
}
|
|
if (zoomedHeight > _clipY1)
|
|
zoomedHeight = _clipY1;
|
|
if (_posXClipped) {
|
|
if (_posXClipped >= zoomedWidth)
|
|
return;
|
|
int closerWidth = 0;
|
|
while (zoomIn(++closerWidth, zoom2) < _posXClipped)
|
|
;
|
|
spritePixelsP += closerWidth;
|
|
dest1P += _posXClipped;
|
|
zoomedWidth = zoomedWidth - _posXClipped;
|
|
}
|
|
if (zoomedWidth > _clipX1)
|
|
zoomedWidth = _clipX1;
|
|
|
|
int curHeight;
|
|
do {
|
|
for (;;) {
|
|
curHeight = zoomedHeight;
|
|
byte *oldDest1P = dest1P;
|
|
const byte *oldSpritePixelsP = spritePixelsP;
|
|
_enlargedXFl = false;
|
|
_enlargedX = 0;
|
|
for (int i = zoomedWidth; i; _enlargedXFl = false, i--) {
|
|
for (;;) {
|
|
if (*spritePixelsP)
|
|
*dest1P = *spritePixelsP;
|
|
++dest1P;
|
|
++spritePixelsP;
|
|
if (!_enlargedXFl)
|
|
_enlargedX += zoom2;
|
|
if (_enlargedX >= 0 && _enlargedX < 100)
|
|
break;
|
|
_enlargedX -= 100;
|
|
--spritePixelsP;
|
|
_enlargedXFl = true;
|
|
--i;
|
|
if (!i)
|
|
break;
|
|
}
|
|
}
|
|
spritePixelsP = _width + oldSpritePixelsP;
|
|
dest1P = _lineNbr2 + oldDest1P;
|
|
if (!_enlargedYFl)
|
|
_enlargedY += zoom2;
|
|
if (_enlargedY >= 0 && _enlargedY < 100)
|
|
break;
|
|
_enlargedY -= 100;
|
|
spritePixelsP = oldSpritePixelsP;
|
|
_enlargedYFl = true;
|
|
zoomedHeight = curHeight - 1;
|
|
if (curHeight == 1)
|
|
return;
|
|
}
|
|
_enlargedYFl = false;
|
|
zoomedHeight = curHeight - 1;
|
|
} while (curHeight != 1);
|
|
}
|
|
} else if (zoom1) {
|
|
_reduceX = 0;
|
|
_reducedY = 0;
|
|
_width = spriteWidth;
|
|
_zoomOutFactor = zoom1;
|
|
if (zoom1 < 100) {
|
|
int zoomedSpriteWidth = zoomOut(spriteWidth, _zoomOutFactor);
|
|
if (flipFl) {
|
|
byte *curDestP = zoomedSpriteWidth + dest1P;
|
|
do {
|
|
byte *oldDestP = curDestP;
|
|
_reducedY += _zoomOutFactor;
|
|
if (_reducedY >= 0 && _reducedY < 100) {
|
|
_reduceX = 0;
|
|
int curWidth = zoomedSpriteWidth;
|
|
for (int i = _width; i; i--) {
|
|
_reduceX += _zoomOutFactor;
|
|
if (_reduceX >= 0 && _reduceX < 100) {
|
|
if (curWidth >= _posXClipped && curWidth < _clipX1 && *spritePixelsP)
|
|
*curDestP = *spritePixelsP;
|
|
--curDestP;
|
|
++spritePixelsP;
|
|
--curWidth;
|
|
} else {
|
|
_reduceX -= 100;
|
|
++spritePixelsP;
|
|
}
|
|
}
|
|
curDestP = _lineNbr2 + oldDestP;
|
|
} else {
|
|
_reducedY -= 100;
|
|
spritePixelsP += _width;
|
|
}
|
|
--spriteHeight2;
|
|
} while (spriteHeight2);
|
|
} else {
|
|
do {
|
|
int oldSpriteHeight = spriteHeight2;
|
|
byte *oldDest1P = dest1P;
|
|
_reducedY += _zoomOutFactor;
|
|
if (_reducedY >= 0 && _reducedY < 100) {
|
|
_reduceX = 0;
|
|
int curX = 0;
|
|
for (int i = _width; i; i--) {
|
|
_reduceX += _zoomOutFactor;
|
|
if (_reduceX >= 0 && _reduceX < 100) {
|
|
if (curX >= _posXClipped && curX < _clipX1 && *spritePixelsP)
|
|
*dest1P = *spritePixelsP;
|
|
++dest1P;
|
|
++spritePixelsP;
|
|
++curX;
|
|
} else {
|
|
_reduceX -= 100;
|
|
++spritePixelsP;
|
|
}
|
|
}
|
|
spriteHeight2 = oldSpriteHeight;
|
|
dest1P = _lineNbr2 + oldDest1P;
|
|
} else {
|
|
_reducedY -= 100;
|
|
spritePixelsP += _width;
|
|
}
|
|
--spriteHeight2;
|
|
} while (spriteHeight2);
|
|
}
|
|
}
|
|
} else {
|
|
_width = spriteWidth;
|
|
if (flipFl) {
|
|
byte *dest2P = spriteWidth + dest1P;
|
|
_specialWidth = spriteWidth;
|
|
if (_posYClipped) {
|
|
if (_posYClipped >= spriteHeight1 || spriteHeight1 < 0)
|
|
return;
|
|
spritePixelsP += spriteWidth * _posYClipped;
|
|
dest2P += _lineNbr2 * _posYClipped;
|
|
spriteHeight1 -= _posYClipped;
|
|
}
|
|
if (spriteHeight1 > _clipY1)
|
|
spriteHeight1 = _clipY1;
|
|
|
|
if (_posXClipped >= spriteWidth)
|
|
return;
|
|
spriteWidth -= _posXClipped;
|
|
|
|
if (spriteWidth > _clipX1) {
|
|
int clippedWidth = spriteWidth - _clipX1;
|
|
spritePixelsP += clippedWidth;
|
|
dest2P -= clippedWidth;
|
|
spriteWidth = _clipX1;
|
|
}
|
|
int yCtr2;
|
|
do {
|
|
yCtr2 = spriteHeight1;
|
|
byte *destCopy2P = dest2P;
|
|
const byte *spritePixelsCopy2P = spritePixelsP;
|
|
for (int xCtr2 = spriteWidth; xCtr2; xCtr2--) {
|
|
if (*spritePixelsP)
|
|
*dest2P = *spritePixelsP;
|
|
++spritePixelsP;
|
|
--dest2P;
|
|
}
|
|
spritePixelsP = _specialWidth + spritePixelsCopy2P;
|
|
dest2P = _lineNbr2 + destCopy2P;
|
|
spriteHeight1 = yCtr2 - 1;
|
|
} while (yCtr2 != 1);
|
|
} else {
|
|
_specialWidth = spriteWidth;
|
|
if (_posYClipped) {
|
|
if (_posYClipped >= spriteHeight1 || spriteHeight1 < 0)
|
|
return;
|
|
spritePixelsP += spriteWidth * _posYClipped;
|
|
dest1P += _lineNbr2 * _posYClipped;
|
|
spriteHeight1 -= _posYClipped;
|
|
}
|
|
if (spriteHeight1 > _clipY1)
|
|
spriteHeight1 = _clipY1;
|
|
if (_posXClipped) {
|
|
if (_posXClipped >= spriteWidth)
|
|
return;
|
|
spritePixelsP += _posXClipped;
|
|
dest1P += _posXClipped;
|
|
spriteWidth -= _posXClipped;
|
|
}
|
|
if (spriteWidth > _clipX1)
|
|
spriteWidth = _clipX1;
|
|
int yCtr1;
|
|
do {
|
|
yCtr1 = spriteHeight1;
|
|
byte *dest1CopyP = dest1P;
|
|
const byte *spritePixelsCopyP = spritePixelsP;
|
|
for (int xCtr1 = spriteWidth; xCtr1; xCtr1--) {
|
|
if (*spritePixelsP)
|
|
*dest1P = *spritePixelsP;
|
|
++dest1P;
|
|
++spritePixelsP;
|
|
}
|
|
spritePixelsP = _specialWidth + spritePixelsCopyP;
|
|
dest1P = _lineNbr2 + dest1CopyP;
|
|
spriteHeight1 = yCtr1 - 1;
|
|
} while (yCtr1 != 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GraphicsManager::copySurface(const byte *surface, int x1, int y1, int width, int height, byte *destSurface, int destX, int destY) {
|
|
int left = x1;
|
|
int top = y1;
|
|
int croppedWidth = width;
|
|
int croppedHeight = height;
|
|
|
|
if (x1 < _minX) {
|
|
croppedWidth = width - (_minX - x1);
|
|
left = _minX;
|
|
}
|
|
if (y1 < _minY) {
|
|
croppedHeight = height - (_minY - y1);
|
|
top = _minY;
|
|
}
|
|
|
|
if (top + croppedHeight > _maxY)
|
|
croppedHeight = _maxY - top;
|
|
if (left + croppedWidth > _maxX)
|
|
croppedWidth = _maxX - left;
|
|
|
|
if (croppedWidth > 0 && croppedHeight > 0) {
|
|
int height2 = croppedHeight;
|
|
copyRect(surface, left, top, croppedWidth, croppedHeight, destSurface, destX, destY);
|
|
addDirtyRect(left, top, left + croppedWidth, top + height2);
|
|
}
|
|
}
|
|
|
|
void GraphicsManager::copyRect(const byte *srcSurface, int x1, int y1, uint16 width, int height, byte *destSurface, int destX, int destY) {
|
|
const byte *srcP = x1 + _lineNbr2 * y1 + srcSurface;
|
|
byte *destP = destX + _lineNbr2 * destY + destSurface;
|
|
int yp = height;
|
|
int yCurrent;
|
|
do {
|
|
yCurrent = yp;
|
|
memcpy(destP, srcP, 4 * (width >> 2));
|
|
const byte *src2P = (srcP + 4 * (width >> 2));
|
|
byte *dest2P = (destP + 4 * (width >> 2));
|
|
int pitch = width - 4 * (width >> 2);
|
|
memcpy(dest2P, src2P, pitch);
|
|
destP = (dest2P + pitch + _lineNbr2 - width);
|
|
srcP = (src2P + pitch + _lineNbr2 - width);
|
|
yp = yCurrent - 1;
|
|
} while (yCurrent != 1);
|
|
}
|
|
|
|
// Display Font
|
|
void GraphicsManager::displayFont(byte *surface, const byte *spriteData, int xp, int yp, int characterIndex, int color) {
|
|
const byte *spriteDataP = spriteData + 3;
|
|
for (int i = characterIndex; i; --i)
|
|
spriteDataP += READ_LE_UINT32(spriteDataP) + 16;
|
|
|
|
int spriteWidth = 0;
|
|
int spriteHeight = 0;
|
|
const byte *spriteSizeP = spriteDataP + 4;
|
|
spriteWidth = READ_LE_INT16(spriteSizeP);
|
|
spriteSizeP += 2;
|
|
spriteHeight = READ_LE_INT16(spriteSizeP);
|
|
const byte *spritePixelsP = spriteSizeP + 10;
|
|
byte *destP = surface + xp + _lineNbr2 * yp;
|
|
_width = spriteWidth;
|
|
|
|
int yCtr;
|
|
do {
|
|
yCtr = spriteHeight;
|
|
byte *destLineP = destP;
|
|
for (int xCtr = spriteWidth; xCtr; xCtr--) {
|
|
byte destByte = *spritePixelsP;
|
|
if (*spritePixelsP) {
|
|
if (destByte == 252)
|
|
destByte = color;
|
|
*destP = destByte;
|
|
}
|
|
|
|
++destP;
|
|
++spritePixelsP;
|
|
}
|
|
destP = _lineNbr2 + destLineP;
|
|
spriteHeight = yCtr - 1;
|
|
} while (yCtr != 1);
|
|
}
|
|
|
|
void GraphicsManager::initScreen(const Common::String &file, int mode, bool initializeScreen) {
|
|
Common::String filename = file + ".ini";
|
|
bool fileFoundFl = false;
|
|
|
|
byte *ptr = _vm->_fileIO->searchCat(filename, RES_INI, fileFoundFl);
|
|
|
|
if (!fileFoundFl) {
|
|
ptr = _vm->_fileIO->loadFile(filename);
|
|
}
|
|
|
|
if (!mode) {
|
|
filename = file + ".spr";
|
|
_vm->_globals->_levelSpriteBuf = _vm->_globals->freeMemory(_vm->_globals->_levelSpriteBuf);
|
|
if (initializeScreen) {
|
|
fileFoundFl = false;
|
|
_vm->_globals->_levelSpriteBuf = _vm->_fileIO->searchCat(filename, RES_SLI, fileFoundFl);
|
|
if (!fileFoundFl) {
|
|
_vm->_globals->_levelSpriteBuf = _vm->_fileIO->loadFile(filename);
|
|
} else {
|
|
_vm->_globals->_levelSpriteBuf = _vm->_fileIO->loadFile("RES_SLI.RES");
|
|
}
|
|
}
|
|
}
|
|
if (READ_BE_UINT24(ptr) != MKTAG24('I', 'N', 'I')) {
|
|
error("Invalid INI File %s", file.c_str());
|
|
} else {
|
|
bool doneFlag = false;
|
|
int dataOffset = 1;
|
|
|
|
do {
|
|
int dataVal1 = _vm->_script->handleOpcode(ptr + 20 * dataOffset);
|
|
if (dataVal1 == -1 || _vm->shouldQuit())
|
|
return;
|
|
|
|
if (dataVal1 == 2)
|
|
dataOffset = _vm->_script->handleGoto((ptr + 20 * dataOffset));
|
|
if (dataVal1 == 3)
|
|
dataOffset = _vm->_script->handleIf(ptr, dataOffset);
|
|
if (dataOffset == -1)
|
|
error("Error, defective IFF");
|
|
if (dataVal1 == 1 || dataVal1 == 4)
|
|
++dataOffset;
|
|
if (!dataVal1 || dataVal1 == 5)
|
|
doneFlag = true;
|
|
} while (!doneFlag);
|
|
}
|
|
_vm->_globals->freeMemory(ptr);
|
|
_vm->_globals->_answerBuffer = _vm->_globals->freeMemory(_vm->_globals->_answerBuffer);
|
|
|
|
filename = file + ".rep";
|
|
fileFoundFl = false;
|
|
byte *dataP = _vm->_fileIO->searchCat(filename, RES_REP, fileFoundFl);
|
|
if (!fileFoundFl)
|
|
dataP = _vm->_fileIO->loadFile(filename);
|
|
|
|
_vm->_globals->_answerBuffer = dataP;
|
|
_vm->_objectsMan->_forceZoneFl = true;
|
|
_vm->_objectsMan->_changeVerbFl = false;
|
|
}
|
|
|
|
void GraphicsManager::displayScreen(bool initPalette) {
|
|
if (initPalette)
|
|
initColorTable(50, 65, _palette);
|
|
|
|
if (_lineNbr == SCREEN_WIDTH)
|
|
fillSurface(_frontBuffer, _colorTable, SCREEN_WIDTH * SCREEN_HEIGHT);
|
|
else if (_lineNbr == (SCREEN_WIDTH * 2))
|
|
fillSurface(_frontBuffer, _colorTable, SCREEN_WIDTH * SCREEN_HEIGHT * 2);
|
|
|
|
display8BitRect(_frontBuffer, _vm->_events->_startPos.x, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0);
|
|
memcpy(_backBuffer, _frontBuffer, 614399);
|
|
updateScreen();
|
|
}
|
|
|
|
void GraphicsManager::copyWinscanVbe(const byte *src, byte *dest) {
|
|
int destOffset = 0;
|
|
const byte *srcPtr = src;
|
|
for (;;) {
|
|
byte byteVal = *srcPtr;
|
|
if (byteVal == kByteStop)
|
|
return;
|
|
if (*srcPtr > kByteStop) {
|
|
if (byteVal == k8bVal) {
|
|
destOffset += srcPtr[1];
|
|
byteVal = srcPtr[2];
|
|
srcPtr += 2;
|
|
} else if (byteVal == k16bVal) {
|
|
destOffset += READ_LE_UINT16(srcPtr + 1);
|
|
byteVal = srcPtr[3];
|
|
srcPtr += 3;
|
|
} else {
|
|
destOffset += READ_LE_UINT32(srcPtr + 1);
|
|
byteVal = srcPtr[5];
|
|
srcPtr += 5;
|
|
}
|
|
}
|
|
dest[destOffset] = byteVal;
|
|
++srcPtr;
|
|
++destOffset;
|
|
}
|
|
}
|
|
|
|
// Reduce Screen
|
|
void GraphicsManager::reduceScreenPart(const byte *srcSurface, byte *destSurface, int xp, int yp, int width, int height, int zoom) {
|
|
const byte *srcP = xp + _lineNbr2 * yp + srcSurface;
|
|
byte *destP = destSurface;
|
|
_zoomOutFactor = zoom;
|
|
_width = width;
|
|
_reduceX = 0;
|
|
_reducedY = 0;
|
|
if (zoom < 100) {
|
|
for (int yCtr = 0; yCtr < height; ++yCtr, srcP += _lineNbr2) {
|
|
_reducedY += _zoomOutFactor;
|
|
if (_reducedY < 100) {
|
|
_reduceX = 0;
|
|
const byte *lineSrcP = srcP;
|
|
|
|
for (int xCtr = 0; xCtr < _width; ++xCtr) {
|
|
_reduceX += _zoomOutFactor;
|
|
if (_reduceX < 100) {
|
|
*destP++ = *lineSrcP++;
|
|
} else {
|
|
_reduceX -= 100;
|
|
++lineSrcP;
|
|
}
|
|
}
|
|
} else {
|
|
_reducedY -= 100;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Draw horizontal line
|
|
*/
|
|
void GraphicsManager::drawHorizontalLine(byte *surface, int xp, int yp, uint16 width, byte col) {
|
|
memset(surface + xp + _lineNbr2 * yp, col, width);
|
|
}
|
|
|
|
/**
|
|
* Draw vertical line
|
|
*/
|
|
void GraphicsManager::drawVerticalLine(byte *surface, int xp, int yp, int height, byte col) {
|
|
byte *destP = surface + xp + _lineNbr2 * yp;
|
|
|
|
for (int yCtr = height; yCtr; yCtr--) {
|
|
*destP = col;
|
|
destP += _lineNbr2;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Backup the current screen
|
|
*/
|
|
void GraphicsManager::backupScreen() {
|
|
// Allocate a new data block for the screen, if necessary
|
|
if (_vm->_graphicsMan->_backupScreen == nullptr)
|
|
_vm->_graphicsMan->_backupScreen = _vm->_globals->allocMemory(SCREEN_WIDTH * 2 * SCREEN_HEIGHT);
|
|
|
|
// Backup the screen
|
|
Common::copy(_vm->_graphicsMan->_backBuffer, _vm->_graphicsMan->_backBuffer +
|
|
SCREEN_WIDTH * 2 * SCREEN_HEIGHT, _vm->_graphicsMan->_backupScreen);
|
|
}
|
|
|
|
/**
|
|
* Restore a previously backed up screen
|
|
*/
|
|
void GraphicsManager::restoreScreen() {
|
|
assert(_vm->_graphicsMan->_backupScreen);
|
|
|
|
// Restore the screen and free the buffer
|
|
Common::copy(_vm->_graphicsMan->_backupScreen, _vm->_graphicsMan->_backupScreen +
|
|
SCREEN_WIDTH * 2 * SCREEN_HEIGHT, _vm->_graphicsMan->_backBuffer);
|
|
_vm->_globals->freeMemory(_vm->_graphicsMan->_backupScreen);
|
|
_backupScreen = nullptr;
|
|
}
|
|
|
|
} // End of namespace Hopkins
|