mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
184 lines
4.8 KiB
C++
184 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef HOPKINS_HOPKINS_H
|
|
#define HOPKINS_HOPKINS_H
|
|
|
|
#include "hopkins/anim.h"
|
|
#include "hopkins/computer.h"
|
|
#include "hopkins/debugger.h"
|
|
#include "hopkins/dialogs.h"
|
|
#include "hopkins/events.h"
|
|
#include "hopkins/files.h"
|
|
#include "hopkins/font.h"
|
|
#include "hopkins/globals.h"
|
|
#include "hopkins/graphics.h"
|
|
#include "hopkins/lines.h"
|
|
#include "hopkins/menu.h"
|
|
#include "hopkins/objects.h"
|
|
#include "hopkins/saveload.h"
|
|
#include "hopkins/script.h"
|
|
#include "hopkins/sound.h"
|
|
#include "hopkins/talk.h"
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/system.h"
|
|
#include "common/error.h"
|
|
#include "common/random.h"
|
|
#include "common/hash-str.h"
|
|
#include "common/util.h"
|
|
#include "engines/engine.h"
|
|
#include "graphics/surface.h"
|
|
|
|
/**
|
|
* This is the namespace of the Hopkins engine.
|
|
*
|
|
* Status of this engine: In Development
|
|
*
|
|
* Games using this engine:
|
|
* - Hopkins FBI
|
|
*/
|
|
namespace Hopkins {
|
|
|
|
#define SCREEN_WIDTH 640
|
|
#define SCREEN_HEIGHT 480
|
|
|
|
enum HopkinsDebugChannels {
|
|
kDebugPath = 1 << 0,
|
|
kDebugGraphics = 1 << 1
|
|
};
|
|
|
|
/**
|
|
* A wrapper macro used around three character constants, like 'END', to
|
|
* ensure portability. Typical usage: MKTAG24('E','N','D').
|
|
*/
|
|
#define MKTAG24(a0,a1,a2) ((uint32)((a2) | (a1) << 8 | ((a0) << 16)))
|
|
|
|
struct HopkinsGameDescription;
|
|
|
|
class HopkinsEngine : public Engine {
|
|
private:
|
|
const HopkinsGameDescription *_gameDescription;
|
|
Common::RandomSource _randomSource;
|
|
|
|
void initializeSystem();
|
|
|
|
void displayNotAvailable();
|
|
void restoreSystem();
|
|
void endLinuxDemo();
|
|
void displayEndDemo();
|
|
void bombExplosion();
|
|
void handleConflagration();
|
|
void playSubmarineCutscene();
|
|
void playUnderwaterBaseCutscene();
|
|
void playPlaneCutscene();
|
|
void playEnding();
|
|
bool isUnderwaterSubScene();
|
|
|
|
/**
|
|
* Displays the map screen in the underground base.
|
|
*/
|
|
int handleBaseMap();
|
|
|
|
/**
|
|
* Loads the base map from the PBASE file
|
|
*/
|
|
void loadBaseMap();
|
|
|
|
/**
|
|
* Draws a simple base map for the Windows version, which implemented a 'Wolfenstein 3D'
|
|
* style shooter for the base, rather than having a map
|
|
*/
|
|
void drawBaseMap();
|
|
|
|
void handleOceanMouseEvents();
|
|
void setSubmarineSprites();
|
|
void handleOceanMaze(int16 curExitId, Common::String backgroundFilename, Directions defaultDirection, int16 exit1, int16 exit2, int16 exit3, int16 exit4, int16 soundId);
|
|
void loadCredits();
|
|
void displayCredits(int startPosY, byte *buffer, char color);
|
|
void displayCredits();
|
|
void handleNotAvailable(int nextScreen);
|
|
|
|
bool runWin95Demo();
|
|
bool runLinuxDemo();
|
|
bool runFull();
|
|
|
|
/**
|
|
* Show warning screen about the game being adults only.
|
|
*/
|
|
bool displayAdultDisclaimer();
|
|
protected:
|
|
// Engine APIs
|
|
Common::Error run() override;
|
|
bool hasFeature(EngineFeature f) const override;
|
|
|
|
public:
|
|
AnimationManager *_animMan;
|
|
ComputerManager *_computer;
|
|
DialogsManager *_dialog;
|
|
EventsManager *_events;
|
|
FileManager *_fileIO;
|
|
FontManager *_fontMan;
|
|
Globals *_globals;
|
|
GraphicsManager *_graphicsMan;
|
|
LinesManager *_linesMan;
|
|
MenuManager *_menuMan;
|
|
ObjectsManager *_objectsMan;
|
|
SaveLoadManager *_saveLoad;
|
|
ScriptManager *_script;
|
|
SoundManager *_soundMan;
|
|
TalkManager *_talkMan;
|
|
|
|
public:
|
|
HopkinsEngine(OSystem *syst, const HopkinsGameDescription *gameDesc);
|
|
~HopkinsEngine() override;
|
|
void GUIError(const Common::String &msg);
|
|
|
|
uint32 getFeatures() const;
|
|
Common::Language getLanguage() const;
|
|
Common::Platform getPlatform() const;
|
|
uint16 getVersion() const;
|
|
bool getIsDemo() const;
|
|
const Common::String &getTargetName() const;
|
|
|
|
int getRandomNumber(int maxNumber);
|
|
bool canLoadGameStateCurrently() override;
|
|
bool canSaveGameStateCurrently() override;
|
|
Common::Error loadGameState(int slot) override;
|
|
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
|
|
|
|
int _startGameSlot;
|
|
|
|
/**
|
|
* Run the introduction sequence
|
|
*/
|
|
void playIntro();
|
|
|
|
/**
|
|
* Synchronizes the sound settings from ScummVM into the engine
|
|
*/
|
|
void syncSoundSettings() override;
|
|
};
|
|
|
|
} // End of namespace Hopkins
|
|
|
|
#endif /* HOPKINS_HOPKINS_H */
|