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101 lines
3.7 KiB
C++
101 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1999-2000 Revolution Software Ltd.
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* This code is based on source code created by Revolution Software,
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* used with permission.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ICB_SOUND_LOGIC_ENTRY_H_INCLUDED
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#define ICB_SOUND_LOGIC_ENTRY_H_INCLUDED
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#include "engines/icb/p4.h"
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#include "engines/icb/debug.h"
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#include "engines/icb/common/px_clu_api.h"
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namespace ICB {
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// This defines the maximum number of sounds any one mega can be registered for.
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#define SL_MAX_SOUND_REGISTRATIONS 10
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// This defines a range on the hearing sensitivity a mega can have ( MAX = normal hearing, MIN = deaf ).
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#define SL_MIN_HEARING_SENSITIVITY 0
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#define SL_MAX_HEARING_SENSITIVITY 9
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// This is the volume range over which the real sound engine works over (0 to this figure).
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#define SL_MAX_VOLUME 127
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// This defines the default.
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#define SL_DEFAULT_HEARING_SENSITIVITY 5
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// Holds the current sounds that a single mega character is interested in in the sound logic engine.
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class _sound_logic_entry {
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public:
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// Default constructor.
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inline _sound_logic_entry();
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// This sets up a new entry for a mega.
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void Initialise(uint32 nID, bool8 bFull = TRUE8);
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// Gets and sets.
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uint32 GetMegaID() const { return (m_nMegaID); }
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inline bool8 HeardSound();
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void SetHearingSensitivity(uint32 nSensitivity);
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bool8 HeardThis(const char *pcSoundID);
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void SetSuspendedFlag(bool8 bSuspend) {
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m_bSuspended = bSuspend;
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m_bHeardSomething = FALSE8;
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}
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// This allows the heard-something event flag to be cleared.
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void ClearHeardFlag() { m_bHeardSomething = FALSE8; }
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// This adds interest in a certain sound for a mega character.
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bool8 AddSoundRegistration(const char *pcSoundID);
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// Removes one.
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void RemoveSoundRegistration(const char *pcSoundID);
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// Call this when a sound has reached a mega.
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void SoundReachedMega(uint32 nHashedSoundID, uint32 nVolume);
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private:
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uint32 m_nMegaID; // ID of the mega character.
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uint32 m_nHashedSoundIDs[SL_MAX_SOUND_REGISTRATIONS]; // Sounds this mega is interested in.
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uint32 m_nLastHashedSoundHeard; // Hash of last sound to be heard.
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bool8 m_bHeardSomething; // Gets set to true when there is a sound event outstanding.
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uint8 m_nHearingThreshold; // The hearing sensitivity of the mega.
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bool8 m_bSuspended; // Set true when mega is suspended from this service.
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uint8 m_nPad2;
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// Block use of default '='.
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_sound_logic_entry(const _sound_logic_entry &) { ; }
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void operator=(const _sound_logic_entry &) { ; }
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};
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inline _sound_logic_entry::_sound_logic_entry() { memset(m_nHashedSoundIDs, 0, SL_MAX_SOUND_REGISTRATIONS * sizeof(uint32)); m_nPad2 = 0; }
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inline bool8 _sound_logic_entry::HeardSound() { return (m_bHeardSomething); }
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} // End of namespace ICB
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#endif // #if !defined(SOUND_LOGIC_ENTRY_H_INCLUDED)
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