mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
119 lines
3.6 KiB
C++
119 lines
3.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef ICB_SPEECH_H
|
|
#define ICB_SPEECH_H
|
|
|
|
#include "engines/icb/common/px_array.h"
|
|
#include "engines/icb/common/px_string.h"
|
|
#include "engines/icb/common/px_common.h"
|
|
#include "engines/icb/string_vest.h"
|
|
|
|
namespace ICB {
|
|
|
|
// this sits in the _mega structure for conversation_uid - means no current conversation
|
|
#define NO_SPEECH_REQUEST 424242
|
|
|
|
// goes in conversation_owners when a conversation is removed and its slot freed
|
|
#define DEAD_CONVERSATION 424242
|
|
|
|
enum __speech_state {
|
|
__PENDING, // conversation is being set up
|
|
__PROCESS, // ready for next speech instruction
|
|
__WAITING_TO_SAY, // specific to psx really, this means the disc is spinning towards its destination, just keep going until it's finished!
|
|
__SAYING // text is up on screen
|
|
};
|
|
|
|
enum __coms { __FACE_OBJECT, __PLAY_GENERIC_ANIM, __PLAY_CUSTOM_ANIM, __REVERSE_CUSTOM_ANIM };
|
|
|
|
class __conv_command {
|
|
public:
|
|
|
|
uint32 id; // object id
|
|
|
|
uint32 param1;
|
|
// pxString str_param1;
|
|
char str_param1[ENGINE_STRING_LEN];
|
|
|
|
__coms command;
|
|
|
|
bool8 active;
|
|
uint8 padding1;
|
|
uint8 padding2;
|
|
uint8 padding3;
|
|
};
|
|
|
|
#define MAX_people_talking 3
|
|
#define MAX_coms 3
|
|
|
|
class __conversation {
|
|
public:
|
|
__conversation() {
|
|
for (int32 i = 0; i < MAX_people_talking; i++)
|
|
subscribers_requested[i] = 0;
|
|
|
|
total_subscribers = 0;
|
|
current_subscribers = 0;
|
|
|
|
current_talker = (int32)-1;
|
|
count = 0;
|
|
}
|
|
|
|
uint32 subscribers_requested[MAX_people_talking];
|
|
uint32 total_subscribers; // the number of people in the conversation
|
|
uint32 current_subscribers; // number of people still in at the end of the logic cycle - we can therefore tell if any have dropped out
|
|
|
|
__conv_command coms[MAX_coms];
|
|
|
|
char *script_pc;
|
|
|
|
int32 current_talker; // id of person talking
|
|
uint32 count; // used to count down current text
|
|
__speech_state state; // conversation state
|
|
};
|
|
|
|
// Works out how int32 some text should be displayed to allow adequate time for it to be read. We might need to
|
|
// tinker with the formula in here 'till we get it right.
|
|
extern uint32 Get_reading_time(const char *pcString);
|
|
|
|
// Moved these from speech_psx.h, because the PC needs to be able to alter text colours now for the
|
|
// Remora's text.
|
|
void SetTextColour(uint8 r, uint8 g, uint8 b);
|
|
|
|
// This colour is used to display voice over text (normally player's speech colour).
|
|
extern uint8 voice_over_red;
|
|
extern uint8 voice_over_green;
|
|
extern uint8 voice_over_blue;
|
|
|
|
// These defaults are set to the player's text colour.
|
|
#define VOICE_OVER_DEFAULT_RED 255
|
|
#define VOICE_OVER_DEFAULT_GREEN 245
|
|
#define VOICE_OVER_DEFAULT_BLUE 100
|
|
|
|
} // End of namespace ICB
|
|
|
|
#endif
|